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RawVolumeChunk.h
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RawVolumeChunk.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/Actor.h"
#include "PolyVox/RawVolume.h"
#include "Engine.h"
#include "Header.h"
#include "ProceduralMeshComponent.h"
#include "PolyVox/MaterialDensityPair.h"
#include "RawVolumeChunk.generated.h"
UCLASS()
class POLYVOX_TEST_API ARawVolumeChunk : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ARawVolumeChunk();
void createBlockInVolume(PolyVox::RawVolume<uint8_t>& volData, float fRadius);
void createSphereInVolume(PolyVox::RawVolume<uint8_t>& volData, float fRadius);
void createHeightmapInVolume(PolyVox::RawVolume<uint8_t>& volData, float fRadius);
UPROPERTY(EditAnywhere)
UProceduralMeshComponent* Mesh = nullptr;
PolyVox::RawVolume<uint8_t> RawVol();
TSharedPtr<PolyVox::RawVolume<uint8_t>> volData;
UFUNCTION(BlueprintCallable)
void ModifyChunk(FVector WorldLoc);
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};