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lib.go
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// Checkerlib implementation for Go
package checkerlib
import (
"bufio"
"bytes"
"encoding/base64"
"encoding/binary"
"encoding/json"
"io/ioutil"
"log"
"net"
"net/http"
"net/url"
"os"
"strconv"
"syscall"
"time"
"golang.org/x/crypto/sha3"
)
const (
Timeout = 10 * time.Second
localStatePath = "_state.json"
)
type Result int
// Constants from src/ctf_gameserver/lib/checkresult.py
const (
ResultInvalid Result = -1
ResultOk = 0
ResultDown = 1
ResultFaulty = 2
ResultFlagNotFound = 3
ResultRecovering = 4
)
func (r Result) String() string {
switch r {
case ResultOk:
return "OK"
case ResultDown:
return "DOWN"
case ResultFaulty:
return "FAULTY"
case ResultFlagNotFound:
return "FLAG_NOT_FOUND"
case ResultRecovering:
return "RECOVERING"
case ResultInvalid:
return "invalid result"
default:
panic("Unknown result")
}
}
var ipc ipcData
func init() {
// Set timeouts for package "net/http"
http.DefaultClient.Timeout = Timeout
http.DefaultTransport.(*http.Transport).DialContext = (&net.Dialer{
Timeout: Timeout,
KeepAlive: Timeout,
DualStack: true,
}).DialContext
// Local execution without a Checker Runner
if os.Getenv("CTF_CHECKERSCRIPT") == "" {
return
}
f := os.NewFile(3, "in")
if f == nil {
log.Fatal("cannot open fd 3")
}
ipc.in = bufio.NewScanner(f)
ipc.out = os.NewFile(4, "out")
if ipc.out == nil {
log.Fatal("cannot open fd 4")
}
log.SetOutput(logger{})
// Remove date and time from log messages as the Control Master logger
// automatically adds them
log.SetFlags(0)
}
// Interface for individual Checker implementations.
type Checker interface {
PlaceFlag(ip string, team int, tick int) (Result, error)
CheckService(ip string, team int) (Result, error)
CheckFlag(ip string, team int, tick int) (Result, error)
}
var teamId int // for local runner only
// GetFlag may be called by Checker Scripts to get the flag for a given tick,
// for the team and service of the current run. The returned flag can be used
// for both placement and checks.
func GetFlag(tick int) string {
if ipc.in != nil {
x := ipc.SendRecv("FLAG", map[string]interface{}{
"tick": tick,
})
return x.(string)
}
// Return dummy flag when launched locally
if teamId == 0 {
panic("GetFlag() must be called through RunCheck()")
}
return genFlag(tick, 42, teamId, []byte("TOPSECRET"))
}
func genFlag(timestamp, flag, team int, secret []byte) string {
// From src/ctf_gameserver/lib/flag.py
var b bytes.Buffer
binary.Write(&b, binary.BigEndian, uint64(timestamp))
binary.Write(&b, binary.BigEndian, uint32(flag))
binary.Write(&b, binary.BigEndian, uint16(team))
d := sha3.New256()
d.Write(secret)
d.Write(b.Bytes())
mac := d.Sum(nil)
b.Write(mac[:10])
return "FLAG_" + base64.StdEncoding.EncodeToString(b.Bytes())
}
// SetFlagID stores the Flag ID for the current team and tick.
func SetFlagID(data string) {
if ipc.in != nil {
ipc.SendRecv("FLAGID", data)
// Wait for acknowledgement, result is ignored
} else {
log.Printf("Storing Flag ID: %q", data)
}
}
// StoreState allows a Checker Script to store data (serialized via
// encoding/json) persistently across runs. Data is stored per service and
// team with the given key as an additional identifier.
func StoreState(key string, data interface{}) {
// Serialize data
x, err := json.Marshal(data)
if err != nil {
panic(err)
}
encoded := base64.StdEncoding.EncodeToString(x)
if ipc.in != nil {
ipc.SendRecv("STORE", map[string]string{
"key": key,
"data": encoded,
})
// Wait for acknowledgement, result is ignored
} else {
x, err := ioutil.ReadFile(localStatePath)
if err != nil {
if !os.IsNotExist(err) {
panic(err)
}
x = []byte("{}")
}
var state map[string]string
err = json.Unmarshal(x, &state)
if err != nil {
panic(err)
}
state[key] = encoded
x, err = json.Marshal(state)
if err != nil {
panic(err)
}
err = ioutil.WriteFile(localStatePath, x, 0644)
if err != nil {
panic(err)
}
}
}
// LoadState allows to retrieve data stored through StoreState by unmarshalling it into data.
// If no data exists for the given key (and the current service and team)
// false is returned.
func LoadState(key string, data interface{}) bool {
var dataJson string
if ipc.in != nil {
x := ipc.SendRecv("LOAD", key)
if x == nil {
return false
}
dataJson = x.(string)
} else {
x, err := ioutil.ReadFile(localStatePath)
if err != nil {
if os.IsNotExist(err) {
return false
}
panic(err)
}
var state map[string]string
err = json.Unmarshal(x, &state)
if err != nil {
panic(err)
}
var ok bool
dataJson, ok = state[key]
if !ok {
return false
}
}
// Deserialize data
x, err := base64.StdEncoding.DecodeString(dataJson)
if err != nil {
panic(err)
}
err = json.Unmarshal(x, data)
if err != nil {
panic(err)
}
return true
}
// RunCheck launches the execution of the specified Checker implementation.
// Must be called by all Checker Scripts.
func RunCheck(checker Checker) {
if len(os.Args) != 4 {
log.Fatalf("usage: %s <ip> <team-net-no> <tick>", os.Args[0])
}
ip := os.Args[1]
team, err := strconv.Atoi(os.Args[2])
if err != nil {
log.Fatalf("invalid team net number %s", os.Args[2])
}
tick, err := strconv.Atoi(os.Args[3])
if err != nil {
log.Fatalf("invalid tick %s", os.Args[3])
}
// GetFlag() only needs to know the team when launched locally
if ipc.in == nil {
teamId = team
}
res, err := runCheckSteps(checker, ip, team, tick)
if err != nil {
if isConnError(err) {
log.Printf("Connection error during check: %s", err)
res = ResultDown
} else {
log.Fatal(err)
}
}
if ipc.in != nil {
ipc.SendRecv("RESULT", res)
} else {
log.Printf("Check result: %s", res)
}
}
func runCheckSteps(checker Checker, ip string, team int, tick int) (Result, error) {
log.Printf("Placing flag")
res, err := checker.PlaceFlag(ip, team, tick)
if err != nil {
return ResultInvalid, err
}
log.Printf("Flag placement result: %s", res)
if res != ResultOk {
return res, nil
}
log.Printf("Checking service")
res, err = checker.CheckService(ip, team)
if err != nil {
return ResultInvalid, err
}
log.Printf("Service check result: %s", res)
if res != ResultOk {
return res, nil
}
const lookback = 5
oldestTick := tick - lookback
if oldestTick < 0 {
oldestTick = 0
}
recovering := false
for curTick := tick; curTick >= oldestTick; curTick -= 1 {
log.Printf("Checking flag of tick %d", curTick)
res, err = checker.CheckFlag(ip, team, curTick)
if err != nil {
return ResultInvalid, err
}
log.Printf("Flag check result of tick %d: %s", curTick, res)
if res != ResultOk {
if curTick != tick && res == ResultFlagNotFound {
recovering = true
} else {
return res, nil
}
}
}
if recovering {
return ResultRecovering, nil
}
return ResultOk, nil
}
func isConnError(err error) bool {
// From src/ctf_gameserver/checkerlib/lib.py
errnos := []syscall.Errno{
syscall.EACCES,
syscall.ECONNABORTED,
syscall.ECONNREFUSED,
syscall.ECONNRESET,
syscall.EHOSTDOWN,
syscall.EHOSTUNREACH,
syscall.ENETDOWN,
syscall.ENETRESET,
syscall.ENETUNREACH,
syscall.EPIPE,
syscall.ETIMEDOUT,
}
// Returned by package "net/http"
urlErr, ok := err.(*url.Error)
if ok {
if urlErr.Timeout() {
return true
}
err = urlErr.Err // may be net.OpError
}
// Returned by package "net"
opErr, ok := err.(*net.OpError)
if ok {
if opErr.Timeout() {
return true
}
syscallErr, ok := opErr.Err.(*os.SyscallError)
if ok {
for _, x := range errnos {
if x == syscallErr.Err {
return true
}
}
}
}
return false
}