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<html>
<head>
<meta http-equiv=Content-Type content="text/html; charset=windows-1252">
<title>Daedalus 3.5 Scripting</title>
<style>
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<div class=WordSection1>
<p class=Fixed><span style='background:silver'>DDDDD</span> <span
style='background:silver'>AAAAA</span> <span style='background:silver'>EEEEEEE</span>
<span style='background:silver'>DDDDD</span> <span style='background:silver'>AAAAA</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>SSSSS</span></p>
<p class=Fixed><span style='background:silver'>D</span> <span
style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>E</span>
<span style='background:silver'>D</span> <span style='background:silver'>D</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>S</span>
<span style='background:silver'>S</span></p>
<p class=Fixed><span style='background:silver'>D</span> <span
style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>E</span>
<span style='background:silver'>D</span> <span style='background:silver'>D</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>S</span></p>
<p class=Fixed><span style='background:silver'>D</span> <span
style='background:silver'>D</span> <span style='background:silver'>AAAAAAA</span>
<span style='background:silver'>EEEEEE</span> <span style='background:silver'>D</span>
<span style='background:silver'>D</span> <span style='background:silver'>AAAAAAA</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>SSSSS</span></p>
<p class=Fixed><span style='background:silver'>D</span> <span
style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>E</span>
<span style='background:silver'>D</span> <span style='background:silver'>D</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>S</span></p>
<p class=Fixed><span style='background:silver'>D</span> <span
style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>E</span>
<span style='background:silver'>D</span> <span style='background:silver'>D</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>S</span>
<span style='background:silver'>S</span></p>
<p class=Fixed><span style='background:silver'>DDDDD</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>EEEEEEE</span> <span style='background:silver'>DDDDD</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>LLLLLLL</span> <span style='background:silver'>UUUUU</span>
<span style='background:silver'>SSSSS</span></p>
<p class=Fixed> </p>
<p class=Fixed> ** VERSION 3.5 **</p>
<p class=Fixed> </p>
<p class=A>This describes the Daedalus scripting language. Daedalus contains
its own programming language, which can be used to automate actions, and even
design whole games or other programs using Daedalus as a platform. The Macros
submenu on the Edit menu allows access to these features. The file is divided
into seven sections:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>1) <a href="#glossary">Glossary of Terms</a>:</b> Definitions
of the main terms used in Daedalus scripting.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>2) <a href="#command">Commands</a>:</b> A list of each command
and its shortcut, that runs a menu option.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>3) <a href="#operation">Operations</a>:</b> A list of each
operation, and documentation for it.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>4) <a href="#variable">Variables</a>:</b> A list of each
variable, and documentation for it.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>5) <a href="#function">Functions</a>:</b> A list of each
function, and documentation for it.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>6) <a href="#event">Events</a>:</b> A list of each event, and
how it behaves.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>7) <a href="#texture">Texture mapping</a>:</b> Documentation
of how texture bitmaps display in the perspective inside view.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=glossary>GLOSSARY OF TERMS</a></p>
</div>
<p class=A><span class=M>Command Line:</span> A string of text containing a
sequence of actions. Command lines can be stored in macros and script files,
and are automatically executed when the macro or script is run. They can also
be manually executed by entering one in the Enter Command Line dialog, or
specified on the operating system command line when initially launching the
program.</p>
<p class=A><span class=M>Action:</span> An individual instruction that tells
Daedalus to run a menu command, set a dialog variable, or even access an extra
feature which isnt available through the standard user interface. An action is
one of three things: A command, an operation, or a variable assignment.</p>
<p class=A><span class=M>Macro:</span> A command line stored in a special place
which can be executed at any time. Macros can be manually defined in the Enter
Command Line dialog, or automatically defined by command lines. Macros can be
manually run by selecting commands on the Run Macro submenus, or automatically
run by command lines. Macros can call other macros and run script files. Macros
can go 100 nested levels deep before the program will halt them with an error
message.</p>
<p class=A><span class=M>Script:</span> A file containing a sequence of command
lines. Running the script executes each command line in sequence. Often a
script will define a bunch of macros to act as functions or subroutines in a
program. The first line of any script file needs to be the two characters DS
for Daedalus to consider it as such.</p>
<p class=A><span class=M>Event:</span> An occurrence in the program which can
be made to automatically trigger a macro execution. Events can be manually
defined in the Events dialog on the Macro submenu, or automatically defined by
command lines.</p>
<p class=A><span class=M>Command:</span> An action that runs a menu command,
and is equivalent to selecting that menu option in the program. Every menu
command in the program has a corresponding command action. Commands never take
any parameters.</p>
<p class=A><span class=M>Operation:</span> An action that does some other
operation. Operations either duplicate the functionality behind dialogs, or
access special hidden features only accessible through the scripting
language. Operations take zero or more parameters. Note most every dialog has
an operation that allows access to its functionality without bringing up the
dialog itself. For example, the DlgSize command just brings up the Bitmap Size
dialog and does nothing else. The Size operation however takes parameters to
specify the new size of the bitmap, and automatically resizes the bitmap
without bringing up the dialog.</p>
<p class=A><span class=M>Variable:</span> A number or string stored somewhere.
Each variable may have its value changed by an action. Variable assignments
always take one parameter, which is the new value for the variable to have.
Variables come in three types: Dialog settings, custom variables, and hidden scripting
only variables. Most every dialog setting in the program has a corresponding
variable.</p>
<p class=A><span class=M>Custom Variable:</span> One of a set of generic
numeric or string variables, which dont correspond to any specific program
setting, but can be used by scripts and such to store whatever they want. An
example is storing your score in a game. Some of the numeric variables are
automatically set by the program when it fires an event, and can be considered
as parameters to that event macro. Some are automatically queried by the
program after an event macro returns, and can be considered as return values
from that event. The custom number and string slots start at index #0. Custom
numeric variables can be referenced with the @ prefix (e.g. @0 or @999), while
custom strings can be referenced with the $ prefix (e.g. $0 or $999). Custom
numeric variables #1 through #26 can also be referenced with @a through @z. The
strings $a through $z refer to the custom string variables indexed by the
corresponding numeric variable, e.g. if @b contains 5, then $b refers to custom
string #5.</p>
<p class=A><span class=M>Parameter:</span> A piece of data passed to an
operation or variable assignment. Parameters are one of the following three
things: Constants, variables, or functions. Numeric constants are simply
numbers, or may have a # prefix to indicate hexadecimal format, or a ##
prefix to indicate binary format. String constants are always surrounded by
double quotes, single quotes, curly braces, or parentheses. Anything thats not
a constant is considered a variable or function to be queried or evaluated.</p>
<p class=A><span class=M>Function:</span> A type of parameter, which evaluates
to a number. Functions in turn are followed by zero or more parameters. An
example is Add, which takes two numeric parameters and returns their sum. A
function that takes zero parameters and always evaluates to the same thing can
be considered a named constant, such as True or a specific color like Red.
Because functions always precede their parameters, expressions in Daedalus are
in prefix format, e.g. Mul Add 1 2 Sub 4 3 expresses Multiply(Add(1, 2),
Subtract(4, 3)) or (1 + 2) x (4 - 3).</p>
<p class=A><span class=M>Type:</span> The type of data contained in a parameter
or variable. All parameters or variables contain either numbers or strings.
Numbers are signed 32 bit integers. Boolean values are no different from
numbers, where False is represented by 0, and True is represented by 1 or any
non-zero number. Colors are simply 24 bit numbers that represent the RGB
parts of the color, where the high 8 bits contain the red part, the middle 8
bits contain the green part, and the low 8 bits contain the blue part. File
handles are stored in numbers as well. There are no floating point numbers,
where dialog variables that take floating point numbers are covered by integers
with an assumed decimal point, where the low digits represent the fractional
part, e.g. 1.25 in the dialog translates to 125, 2.5 in the dialog
translates to 250, and so on.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=command>COMMANDS</a></p>
</div>
<p class=A>Most commands which display a single numeric result will set custom
variable @z to the value displayed. For example Fill Dead Ends sets @z to the
number of dead ends filled. Count Pixels sets @z to the number of on pixels
when the main bitmap is active, and to the number of white pixels when the
color bitmap is active. Although it doesnt display anything, Recursive Fractal
sets @z to the minimum possible maximum depth for a solution path to the end at
any depth.</p>
<p class=A>In the table below, each command has a standard name, which may be
referenced case insensitively. Some commands also have a shortcut, which must
be referenced case sensitively. A command shortcut name is the only place where
case matters in scripting. A command has a shortcut only if it has a keyboard
shortcut on the menu. The command shortcut is basically the key you press,
where s is a prefix for shift, c means control, and a means alt.</p>
<p class=Fixed>Menu command Command
name Shortcut</p>
<p class=Section2>******************** File Menu ********************</p>
<p class=Fixed>File / Open...
DlgOpen o</p>
<p class=Fixed> </p>
<p class=Fixed>File / Run Script / Demos
Script1 a1</p>
<p class=Fixed>File / Run Script / Word Mazes
Script2 a2</p>
<p class=Fixed>File / Run Script / World's Largest Maze
Script3 a3</p>
<p class=Fixed>File / Run Script / 4D Mazes
Script4 a4</p>
<p class=Fixed>File / Run Script / 5D Mazes
Script5 a5</p>
<p class=Fixed>File / Run Script / Dragonslayer Game
Script6 a6</p>
<p class=Fixed>File / Run Script / Pac-Man Game
Script7 a7</p>
<p class=Fixed>File / Run Script / Sokoban Game
Script8 a8</p>
<p class=Fixed>File / Run Script / The Hunger Games Script9
a9</p>
<p class=Fixed>File / Run Script / Survivor Maze #1
Script11 a!</p>
<p class=Fixed>File / Run Script / Survivor Maze #2
Script12 a@</p>
<p class=Fixed>File / Run Script / Survivor Maze #3
Script13 a#</p>
<p class=Fixed>File / Run Script / Survivor Maze #4
Script14 a$</p>
<p class=Fixed>File / Run Script / Survivor Maze #5
Script15 a%</p>
<p class=Fixed>File / Run Script / Survivor Maze #6 Script16
a^</p>
<p class=Fixed>File / Run Script / Survivor Maze #7
Script17 a&</p>
<p class=Fixed>File / Run Script / Survivor Maze #8 Script18
a*</p>
<p class=Fixed>File / Run Script / Survivor Maze #9 Script19
a(</p>
<p class=Fixed>File / Run Script / Survivor Maze #10
Script10 a)</p>
<p class=Fixed>File / Run Script / Carleton Farm Maze #1 Script21
ac1</p>
<p class=Fixed>File / Run Script / Carleton Farm Maze #2 Script22
ac2</p>
<p class=Fixed>File / Run Script / Stocker Farms Maze Script23
ac3</p>
<p class=Fixed>File / Run Script / Glacier Maze Script24
ac4</p>
<p class=Fixed>File / Run Script / Safari Maze Script25
ac5</p>
<p class=Fixed>File / Run Script / Mouse Maze Script26
ac6</p>
<p class=Fixed>File / Run Script / Survivor Squares Game Script27
ac7</p>
<p class=Fixed>File / Run Script / Mandelbrot Set Fractal Script28
ac8</p>
<p class=Fixed>File / Run Script / Pentris Script29
ac9</p>
<p class=Fixed>File / Run Script / Grippy Socks Script30
ac0</p>
<p class=Fixed>File / Run Script / Jareth's Labyrinth Script31
ac!</p>
<p class=Fixed> </p>
<p class=Fixed>File / Open Bitmap...
DlgOpenBitmap ao</p>
<p class=Fixed>File / Save Bitmap...
DlgSaveBitmap w</p>
<p class=Fixed>File / Open Text... DlgOpenText</p>
<p class=Fixed>File / Save Text... DlgSaveText</p>
<p class=Fixed> </p>
<p class=Fixed>File / DOS Text / Save Blocks... DlgSaveDOSBlock</p>
<p class=Fixed>File / DOS Text / Save Lines... DlgSaveDOSLine</p>
<p class=Fixed>File / DOS Text / Save Double Lines... DlgSaveDOSLine2</p>
<p class=Fixed> </p>
<p class=Fixed>File / X11 Bitmap / Open... DlgOpenX11</p>
<p class=Fixed>File / X11 Bitmap / Save Normal... DlgSaveX11</p>
<p class=Fixed>File / X11 Bitmap / Save Compressed... DlgSaveX11Comp</p>
<p class=Fixed>File / X11 Bitmap / Save Supercompressed... DlgSaveX11Super</p>
<p class=Fixed> </p>
<p class=Fixed>File / 3D Bitmap / Open... DlgOpen3D</p>
<p class=Fixed>File / 3D Bitmap / Save Normal... DlgSave3D</p>
<p class=Fixed>File / 3D Bitmap / Save Supercompressed... DlgSave3DSuper</p>
<p class=Fixed> </p>
<p class=Fixed>File / Save As Wallpaper / Center Bitmap SaveWallCenter</p>
<p class=Fixed>File / Save As Wallpaper / Tile Bitmap SaveWallTile</p>
<p class=Fixed>File / Save As Wallpaper / Stretch Bitmap SaveWallStretch</p>
<p class=Fixed>File / Save As Wallpaper / Fit Bitmap SaveWallFit</p>
<p class=Fixed>File / Save As Wallpaper / Fill Bitmap SaveWallFill</p>
<p class=Fixed> </p>
<p class=Fixed>File / Print... Print</p>
<p class=Fixed>File / Print Setup... PrintSetup</p>
<p class=Fixed>File / File Settings...
DlgFile af</p>
<p class=Fixed>File / Open Documentation
Documentation )</p>
<p class=Fixed> </p>
<p class=Fixed>File / More Help / Open Documentation
Documentation )</p>
<p class=Fixed>File / More Help / Open Scripting HelpScript</p>
<p class=Fixed>File / More Help / Open Changes HelpChange</p>
<p class=Fixed>File / More Help / Open License HelpLicense</p>
<p class=Fixed>File / More Help / Open Website Web</p>
<p class=Fixed>File / More Help / Open Website Mirror Web2</p>
<p class=Fixed> </p>
<p class=Fixed>File / Setup / Create Program Group (User) SetupUser</p>
<p class=Fixed>File / Setup / Create Program Group (All) SetupAll</p>
<p class=Fixed>File / Setup / Create Desktop Icon SetupDesktop</p>
<p class=Fixed>File / Setup / Install File Extensions SetupExtension</p>
<p class=Fixed>File / Setup / Uninstall File Extensions UnsetupExtension</p>
<p class=Fixed> </p>
<p class=Fixed>File / About Daedalus...
About a0</p>
<p class=Fixed>File / Exit
Exit Esc</p>
<p class=Section2>******************** Edit Menu ********************</p>
<p class=Fixed>Edit / Repeat Command
Repeat ;</p>
<p class=Fixed>Edit / Autorepeat
Autorepeat N</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Macros / Enter Command Line...
DlgCommand Ent</p>
<p class=Fixed>Edit / Macros / Open Script...
DlgOpenScript co</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 1
Macro1 F1</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 2
Macro2 F2</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 3
Macro3 F3</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 4
Macro4 F4</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 5
Macro5 F5</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 6
Macro6 F6</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 7
Macro7 F7</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 8
Macro8 F8</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 9
Macro9 F9</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 10
Macro10 F10</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 11
Macro11 F11</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 12
Macro12 F12</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 13
Macro13 sF1</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 14
Macro14 sF2</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 15
Macro15 sF3</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 16
Macro16 sF4</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 17
Macro17 sF5</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 18
Macro18 sF6</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 19
Macro19 sF7</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 20
Macro20 sF8</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 21
Macro21 sF9</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 22
Macro22 sF10</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 23
Macro23 sF11</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 24
Macro24 sF12</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 25
Macro25 cF1</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 26
Macro26 cF2</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 27
Macro27 cF3</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 28
Macro28 cF4</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 29
Macro29 cF5</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 30
Macro30 cF6</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 31
Macro31 cF7</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 32
Macro32 cF8</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 33
Macro33 cF9</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 34
Macro34 cF10</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 35
Macro35 cF11</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 36
Macro36 cF12</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 37
Macro37 aF1</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 38
Macro38 aF2</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 39
Macro39 aF3</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 40
Macro40 aF4</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 41
Macro41 aF5</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 42
Macro42 aF6</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 43
Macro43 aF7</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 44
Macro44 aF8</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 45
Macro45 aF9</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 46
Macro46 aF10</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 47
Macro47 aF11</p>
<p class=Fixed>Edit / Macros / Run Macro / Macro 48
Macro48 aF12</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Macros / Macro Events... DlgEvent</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Copy Bitmap CopyBitmap
cc</p>
<p class=Fixed>Edit / Copy Text CopyText</p>
<p class=Fixed>Edit / Paste Paste
cv</p>
<p class=Fixed>Edit / Display Settings...
DlgDisplay Tab</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Cell Viewport Span / Decrease By 1
Viewport-1 {</p>
<p class=Fixed>Edit / Cell Viewport Span / Increase By 1
Viewport+1 }</p>
<p class=Fixed>Edit / Cell Viewport Span / Decrease By 10
Viewport-10 [</p>
<p class=Fixed>Edit / Cell Viewport Span / Increase By 10
Viewport+10 ]</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Window / Size Window Full Screen
WindowFull sTab</p>
<p class=Fixed>Edit / Window / Size Window To Bitmap WindowBitmap</p>
<p class=Fixed>Edit / Window / Size Bitmap To Window SizeWindow</p>
<p class=Fixed>Edit / Window / Update Window
Update n</p>
<p class=Fixed>Edit / Window / Redraw Window
Redraw Spc</p>
<p class=Fixed>Edit / Window / Scroll Page Up ScrollUp
aPgUp</p>
<p class=Fixed>Edit / Window / Scroll Page Down ScrollDown
aPgDn</p>
<p class=Fixed>Edit / Window / Scroll To Beginning ScrollHome
aHome</p>
<p class=Fixed>Edit / Window / Scroll To End ScrollEnd
aEnd</p>
<p class=Fixed> </p>
<p class=Fixed>Edit / Set Colors...
DlgColors ck</p>
<p class=Fixed>Edit / Ignore Messages
IgnoreMessage ?</p>
<p class=Fixed>Edit / Query Timer
TimerQuery t</p>
<p class=Fixed>Edit / Reset Timer
TimerReset ct</p>
<p class=Fixed>Edit / Pause Timer
TimerPause p</p>
<p class=Fixed>Edit / Random Settings...
DlgRandom ar</p>
<p class=Fixed>Edit / Randomize Seed
Randomize cr</p>
<p class=Section2>******************** Dot Menu ********************</p>
<p class=Fixed>Dot / Dot Settings...
DlgDot v</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Move Dot / Down Left
MoveDL 1</p>
<p class=Fixed>Dot / Move Dot / Down
MoveD 2</p>
<p class=Fixed>Dot / Move Dot / Down Right
MoveDR 3</p>
<p class=Fixed>Dot / Move Dot / Left
MoveL 4</p>
<p class=Fixed>Dot / Move Dot / Right
MoveR 6</p>
<p class=Fixed>Dot / Move Dot / Up Left
MoveUL 7</p>
<p class=Fixed>Dot / Move Dot / Up
MoveU 8</p>
<p class=Fixed>Dot / Move Dot / Up Right
MoveUR 9</p>
<p class=Fixed>Dot / Move Dot / Raise
MoveRaise u</p>
<p class=Fixed>Dot / Move Dot / Lower MoveLower
d</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Move Relative / Forward
MoveForward cf</p>
<p class=Fixed>Dot / Move Relative / Back
MoveBack cb</p>
<p class=Fixed>Dot / Move Relative / Turn Around
Around ca</p>
<p class=Fixed>Dot / Move Relative / Left
Left l</p>
<p class=Fixed>Dot / Move Relative / Right
Right r</p>
<p class=Fixed>Dot / Move Relative / Random
MoveRandom 0</p>
<p class=Fixed>Dot / Move Relative / North MoveNorth
cn</p>
<p class=Fixed>Dot / Move Relative / South MoveSouth
cs</p>
<p class=Fixed>Dot / Move Relative / West MoveWest
cw</p>
<p class=Fixed>Dot / Move Relative / East MoveEast
ce</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Jump Dot / Down Left
JumpDL !</p>
<p class=Fixed>Dot / Jump Dot / Down
JumpD @</p>
<p class=Fixed>Dot / Jump Dot / Down Right
JumpDR #</p>
<p class=Fixed>Dot / Jump Dot / Left
JumpL $</p>
<p class=Fixed>Dot / Jump Dot / Right
JumpR ^</p>
<p class=Fixed>Dot / Jump Dot / Up Left
JumpUL &</p>
<p class=Fixed>Dot / Jump Dot / Up
JumpU *</p>
<p class=Fixed>Dot / Jump Dot / Up Right
JumpUR (</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Teleport Dot / UL Corner
GoUL c7</p>
<p class=Fixed>Dot / Teleport Dot / UR Corner
GoUR c9</p>
<p class=Fixed>Dot / Teleport Dot / LL Corner
GoLL c1</p>
<p class=Fixed>Dot / Teleport Dot / LR Corner
GoLR c3</p>
<p class=Fixed>Dot / Teleport Dot / Entrance
GoEntrance c8</p>
<p class=Fixed>Dot / Teleport Dot / Exit
GoExit c2</p>
<p class=Fixed>Dot / Teleport Dot / Left Entrance
GoEntrance2 c4</p>
<p class=Fixed>Dot / Teleport Dot / Right Exit
GoExit2 c6</p>
<p class=Fixed>Dot / Teleport Dot / Middle
GoMiddle c5</p>
<p class=Fixed>Dot / Teleport Dot / Random
GoRandom c0</p>
<p class=Fixed>Dot / Teleport Dot / 2nd Dot
Go2nd cg</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Show Dot
DotShow .</p>
<p class=Fixed>Dot / Walls Impassable
DotWall ,</p>
<p class=Fixed>Dot / Move By Two
DotTwo e</p>
<p class=Fixed>Dot / Drag Move Dot
DotDrag a</p>
<p class=Fixed>Dot / Drag Is Erase
DotErase c</p>
<p class=Fixed>Dot / Drag Big Dot
DotBig b</p>
<p class=Fixed>Dot / Drag By Two
DotDragTwo f</p>
<p class=Fixed>Dot / Set At Dot
DotSet h</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / Zap Dot / Destroy Wall
ZapWall cz</p>
<p class=Fixed>Dot / Zap Dot / Make Wall Semitransparent
ZapTrans cx</p>
<p class=Fixed>Dot / Zap Dot / Make Unsemitransparent
ZapUntrans cy</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / 2nd Dot / Set To Dot
2ndSet g</p>
<p class=Fixed>Dot / 2nd Dot / Draw Line 2ndLine</p>
<p class=Fixed>Dot / 2nd Dot / Draw Block 2ndBlock</p>
<p class=Fixed>Dot / 2nd Dot / Draw Box 2ndBox</p>
<p class=Fixed>Dot / 2nd Dot / Draw Disk 2ndDisk</p>
<p class=Fixed>Dot / 2nd Dot / Draw Circle 2ndCircle</p>
<p class=Fixed>Dot / 2nd Dot / Get Section
2ndGet ag</p>
<p class=Fixed>Dot / 2nd Dot / Put At Dot
2ndPut aG</p>
<p class=Fixed>Dot / 2nd Dot / Put With Or 2ndOr</p>
<p class=Fixed>Dot / 2nd Dot / Put With And 2ndAnd</p>
<p class=Fixed>Dot / 2nd Dot / Put With Xor 2ndXor</p>
<p class=Fixed> </p>
<p class=Fixed>Dot / View Inside
Inside i</p>
<p class=Fixed>Dot / Map Inside
InsideMap :</p>
<p class=Fixed>Dot / Mark 'X' At Dot