-
Notifications
You must be signed in to change notification settings - Fork 7
/
daedalus.htm
6934 lines (5796 loc) · 404 KB
/
daedalus.htm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<html>
<head>
<meta http-equiv=Content-Type content="text/html; charset=windows-1252">
<title>Daedalus 3.5 Documentation</title>
<style>
<!--
/* Font Definitions */
@font-face
{font-family:Helvetica;
panose-1:2 11 6 4 2 2 2 2 2 4;}
@font-face
{font-family:Courier;
panose-1:2 7 4 9 2 2 5 2 4 4;}
@font-face
{font-family:"Tms Rmn";
panose-1:2 2 6 3 4 5 5 2 3 4;}
@font-face
{font-family:Helv;
panose-1:2 11 6 4 2 2 2 3 2 4;}
@font-face
{font-family:"New York";
panose-1:2 4 5 3 6 5 6 2 3 4;}
@font-face
{font-family:System;
panose-1:0 0 0 0 0 0 0 0 0 0;}
@font-face
{font-family:Wingdings;
panose-1:5 0 0 0 0 0 0 0 0 0;}
@font-face
{font-family:"MS Mincho";
panose-1:2 2 6 9 4 2 5 8 3 4;}
@font-face
{font-family:Batang;
panose-1:2 3 6 0 0 1 1 1 1 1;}
@font-face
{font-family:SimSun;
panose-1:2 1 6 0 3 1 1 1 1 1;}
@font-face
{font-family:PMingLiU;
panose-1:2 1 6 1 0 1 1 1 1 1;}
@font-face
{font-family:"MS Gothic";
panose-1:2 11 6 9 7 2 5 8 2 4;}
@font-face
{font-family:Dotum;
panose-1:2 11 6 0 0 1 1 1 1 1;}
@font-face
{font-family:SimHei;
panose-1:2 1 6 0 3 1 1 1 1 1;}
@font-face
{font-family:MingLiU;
panose-1:2 1 6 9 0 1 1 1 1 1;}
@font-face
{font-family:Mincho;
panose-1:2 2 6 9 4 3 5 8 3 5;}
@font-face
{font-family:Gulim;
panose-1:2 11 6 0 0 1 1 1 1 1;}
@font-face
{font-family:Century;
panose-1:2 4 6 4 5 5 5 2 3 4;}
@font-face
{font-family:"Angsana New";
panose-1:2 2 6 3 5 4 5 2 3 4;}
@font-face
{font-family:"Cordia New";
panose-1:2 11 3 4 2 2 2 2 2 4;}
@font-face
{font-family:Mangal;
panose-1:0 0 4 0 0 0 0 0 0 0;}
@font-face
{font-family:Latha;
panose-1:2 0 4 0 0 0 0 0 0 0;}
@font-face
{font-family:Sylfaen;
panose-1:1 10 5 2 5 3 6 3 3 3;}
@font-face
{font-family:Vrinda;
panose-1:0 0 4 0 0 0 0 0 0 0;}
@font-face
{font-family:Raavi;
panose-1:2 0 5 0 0 0 0 0 0 0;}
@font-face
{font-family:Shruti;
panose-1:2 0 5 0 0 0 0 0 0 0;}
@font-face
{font-family:Sendnya;
panose-1:0 0 4 0 0 0 0 0 0 0;}
@font-face
{font-family:Gautami;
panose-1:2 0 5 0 0 0 0 0 0 0;}
@font-face
{font-family:Tunga;
panose-1:0 0 4 0 0 0 0 0 0 0;}
@font-face
{font-family:"Estrangelo Edessa";
panose-1:0 0 0 0 0 0 0 0 0 0;}
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:"Yu Gothic";
panose-1:2 11 4 0 0 0 0 0 0 0;}
@font-face
{font-family:DengXian;
panose-1:2 1 6 0 3 1 1 1 1 1;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;}
@font-face
{font-family:"Calibri Light";
panose-1:2 15 3 2 2 2 4 3 2 4;}
@font-face
{font-family:"Palatino Linotype";
panose-1:2 4 5 2 5 5 5 3 3 4;}
@font-face
{font-family:Verdana;
panose-1:2 11 6 4 3 5 4 4 2 4;}
@font-face
{font-family:"Arial Unicode MS";
panose-1:2 11 6 4 2 2 2 2 2 4;}
@font-face
{font-family:"Aptos Display";}
@font-face
{font-family:Aptos;}
@font-face
{font-family:Cambria;
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:"Segoe UI Emoji";
panose-1:2 11 5 2 4 2 4 2 2 3;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
h1
{margin-top:12.0pt;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
page-break-after:avoid;
font-size:16.0pt;
font-family:"Arial",sans-serif;}
a:link, span.MsoHyperlink
{color:blue;
text-decoration:underline;}
a:visited, span.MsoHyperlinkFollowed
{color:purple;
text-decoration:underline;}
p.A, li.A, div.A
{mso-style-name:A;
mso-style-link:"A Char Char";
margin-top:10.0pt;
margin-right:0in;
margin-bottom:10.0pt;
margin-left:0in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
span.ACharChar
{mso-style-name:"A Char Char";
mso-style-link:A;}
p.Fixed, li.Fixed, div.Fixed
{mso-style-name:Fixed;
margin:0in;
font-size:12.0pt;
font-family:"Courier New";}
p.Section, li.Section, div.Section
{mso-style-name:Section;
margin-top:12.0pt;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
text-align:center;
page-break-after:avoid;
border:none;
padding:0in;
font-size:16.0pt;
font-family:"Arial",sans-serif;
font-weight:bold;}
p.Item, li.Item, div.Item
{mso-style-name:Item;
margin-top:0in;
margin-right:0in;
margin-bottom:0in;
margin-left:.5in;
text-indent:-.25in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
p.B, li.B, div.B
{mso-style-name:B;
mso-style-link:"B Char Char";
margin-top:10.0pt;
margin-right:0in;
margin-bottom:10.0pt;
margin-left:.5in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
span.BCharChar
{mso-style-name:"B Char Char";
mso-style-link:B;}
p.C, li.C, div.C
{mso-style-name:C;
margin-top:10.0pt;
margin-right:0in;
margin-bottom:10.0pt;
margin-left:1.0in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
span.O
{mso-style-name:O;
color:green;
font-weight:bold;}
span.P
{mso-style-name:P;
color:olive;
font-weight:bold;}
span.N
{mso-style-name:N;
color:blue;
font-weight:bold;}
p.Section2, li.Section2, div.Section2
{mso-style-name:Section2;
margin-top:10.0pt;
margin-right:0in;
margin-bottom:10.0pt;
margin-left:0in;
font-size:12.0pt;
font-family:"Courier New";
color:red;
font-weight:bold;}
p.D, li.D, div.D
{mso-style-name:D;
margin-top:10.0pt;
margin-right:0in;
margin-bottom:10.0pt;
margin-left:1.5in;
font-size:12.0pt;
font-family:"Times New Roman",serif;}
span.M
{mso-style-name:M;
color:red;
font-weight:bold;}
span.msoIns
{mso-style-name:"";
text-decoration:underline;
color:teal;}
span.msoDel
{mso-style-name:"";
text-decoration:line-through;
color:red;}
@page WordSection1
{size:8.5in 11.0in;
margin:1.0in 1.25in 1.0in 1.25in;}
div.WordSection1
{page:WordSection1;}
/* List Definitions */
ol
{margin-bottom:0in;}
ul
{margin-bottom:0in;}
-->
</style>
</head>
<body lang=EN-US link=blue vlink=purple style='word-wrap:break-word'>
<div class=WordSection1>
<p class=Fixed><span style='background:silver'>DDDDD</span> <span
style='background:silver'>AAAAA</span> <span style='background:silver'>EEEEEEE</span>
<span style='background:silver'>DDDDD</span> <span style='background:silver'>AAAAA</span>
<span style='background:silver'>L</span> <span style='background:silver'>U</span>
<span style='background:silver'>U</span> <span style='background:silver'>SSSSS</span></p>
<p class=Fixed><span lang=ES-CR style='background:silver'>D</span><span
lang=ES-CR> <span style='background:silver'>D</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>E</span> <span style='background:silver'>D</span>
<span style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>L</span>
<span style='background:silver'>U</span> <span style='background:silver'>U</span>
<span style='background:silver'>S</span> <span style='background:silver'>S</span></span></p>
<p class=Fixed><span lang=ES-CR style='background:silver'>D</span><span
lang=ES-CR> <span style='background:silver'>D</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>E</span> <span style='background:silver'>D</span>
<span style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>L</span>
<span style='background:silver'>U</span> <span style='background:silver'>U</span>
<span style='background:silver'>S</span></span></p>
<p class=Fixed><span lang=ES-CR style='background:silver'>D</span><span
lang=ES-CR> <span style='background:silver'>D</span> <span
style='background:silver'>AAAAAAA</span> <span style='background:silver'>EEEEEE</span>
<span style='background:silver'>D</span> <span style='background:silver'>D</span>
<span style='background:silver'>AAAAAAA</span> <span style='background:silver'>L</span>
<span style='background:silver'>U</span> <span style='background:silver'>U</span>
<span style='background:silver'>SSSSS</span></span></p>
<p class=Fixed><span lang=ES-CR style='background:silver'>D</span><span
lang=ES-CR> <span style='background:silver'>D</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>E</span> <span style='background:silver'>D</span>
<span style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>L</span>
<span style='background:silver'>U</span> <span style='background:silver'>U</span>
<span style='background:silver'>S</span></span></p>
<p class=Fixed><span lang=ES-CR style='background:silver'>D</span><span
lang=ES-CR> <span style='background:silver'>D</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>E</span> <span style='background:silver'>D</span>
<span style='background:silver'>D</span> <span style='background:silver'>A</span>
<span style='background:silver'>A</span> <span style='background:silver'>L</span>
<span style='background:silver'>U</span> <span style='background:silver'>U</span>
<span style='background:silver'>S</span> <span style='background:silver'>S</span></span></p>
<p class=Fixed><span style='background:silver'>DDDDD</span> <span
style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>EEEEEEE</span> <span style='background:silver'>DDDDD</span>
<span style='background:silver'>A</span> <span style='background:silver'>A</span>
<span style='background:silver'>LLLLLLL</span> <span style='background:silver'>UUUUU</span>
<span style='background:silver'>SSSSS</span></p>
<p class=Fixed> </p>
<p class=Fixed> ** VERSION 3.5 **</p>
<p class=A> </p>
<p class=A>Daedalus: The worlds most sophisticated Maze program! :)</p>
<p class=A>Daedalus is a program that allows one to create, solve, analyze,
view, walk through, and most of all have fun with Mazes. Daedalus is 100%
freeware with no registration fee! It runs on all versions of Windows
supporting 32 or 64 bit applications, ranging from Windows 95 to Windows 11 and
beyond.</p>
<p class=A>The file is divided into seven sections:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>1) <a href="#list">Daedalus feature list</a>:</b> A list of
the main features of the program.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>2) <a href="#intro">Introduction to Daedalus</a>:</b> A
summary of the program, what it does, and how its organized.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>3) <a href="#menu">Daedalus menus</a>:</b> A list of each menu
and menu command in the program, and documentation for it.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>4) <a href="#other">Other features of Daedalus</a>:</b>
Documentation for other ways to interface with the program other than menu
commands, such as mouse clicks.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>5) <a href="#example">Daedalus examples</a>:</b> How to use
Daedalus to accomplish specific scenarios, namely create and solve Mazes of
irregular shapes.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>6) <a href="#file">Daedalus files</a>:</b> A list of the files
that comes with the Daedalus install, and what each file is for.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span><b>7) <a href="#history">Daedalus history</a>:</b> A timeline of
all the versions of Daedalus that have been released, and the main things
introduced in each.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=list>DAEDALUS FEATURE LIST</a></p>
</div>
<p class=A>Maze creation methods:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Perfect Mazes (standard simply connected Mazes).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Braid Mazes (Mazes without dead ends).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Unicursal Mazes (Mazes consisting of a single path without
junctions).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Labyrinths (special unicursal Mazes used for spiritual purposes).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Custom Labyrinths (in which you specify their circuit sequence).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>3D Mazes.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>4D Mazes.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>N-dimensional Mazes up to 18 dimensions.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Weave Mazes (2D Mazes with over and under passages).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Crack Mazes (Mazes with passages at random angles).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Arrow Mazes where you cant go against the arrows.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Theta Mazes (Mazes with passages in concentric circles).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Delta Mazes (Mazes composed of interlocking triangles).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sigma Mazes (Mazes composed of interlocking hexagons).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Upsilon Mazes (Mazes composed of interlocking octagons and
squares).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Omicron Mazes (Mazes on the surface of a sphere)</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Zeta Mazes (orthogonal Mazes with diagonal passages).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Mazes on non-standard topology, e.g. on surface of a Moebius
strip or cube.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Mazes composed of interlocking spirals.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Nested cell fractal Mazes (Mazes composed of smaller Mazes).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Hilbert curve fractal Labyrinths (Labyrinths composed of smaller
Labyrinths).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Infinite recursive fractal Mazes (Mazes containing copies of
itself).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Hypermazes (3D Mazes in which you move a line, with the solution
a surface).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with a recursive backtracking algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with Prims algorithm (and modified
versions of it).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with Kruskals algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with the Aldous-Broder algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with Wilsons algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with Ellers algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with the Growing Tree or Growing
Forest algorithms.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated with the Sidewinder algorithm.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated by making a binary tree.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Standard Mazes generated by adding walls instead of carving
passages.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Infinitely long Mazes limited only by your patience or disk
space!</p>
<p class=A>Maze solving methods:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Dead end filler.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Blind alley fillers.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Wall follower.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Recursive backtracker.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Shortest path finder.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>All shortest paths finder.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Collision solver.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Cul-de-sac filler.</p>
<p class=A>Maze creating utilities:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create Mazes in which you specify the shape and computer does the
rest.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create Mazes in which you specify the solution and the computer
does the rest.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create biased Mazes with passages tending to go along one axis.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create Mazes with run tending to have longer straightaways.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create Mazes with symmetric passages.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create segmented Mazes with different sections having different
textures.</p>
<p class=A>Maze solving utilities:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Walk through a Maze in a 3D first person perspective view from
inside.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Semitransparent walls you can see through in 3D first person
view.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Fog effects where walls fade into the distance in 3D first person
view.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Texture mapped walls and ground decorated with pictures in 1st
person view.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Breadcrumbs feature to mark your path while in 3D first person
view.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Partial dead end fillers (see how the main false paths are
arranged).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Radar feature to prevent you from entering short blind alleys.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Flood passages and walls.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Distance graph features to show how far all points are from each
other.</p>
<p class=A>Other Maze utilities:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Find and reconnect all detached walls in a Maze.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Find and break into all inaccessible sections in a Maze.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Remove all dead ends from a Maze (converting to a Braid Maze).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Find all bottlenecks in a Maze (areas that all solutions go
through).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Add more walls to a Maze (that wont create inaccessible
sections).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Add and remove entrances.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Analyze passages (count dead ends, junctions, longest passages,
etc).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Analyze walls (count corners, straight sections, longest walls,
etc).</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Timer to measure how long it takes you to get through a Maze.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Move counter to measure the distance you travel through a Maze.</p>
<p class=A>Extra graphics features:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Display passages and walls in any color.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Display using color fades and rainbow fades.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Overlay two or even three images together.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Zoom, flip, rotate, smooth, thicken, and make thinner bitmaps.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Create antialiased color images.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Draw 3D orthographic overviews of bitmaps and 3D bitmaps.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Draw perspective views of bitmaps with an infinite vanishing
point.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Draw truly perspective 3D scenes of bitmaps or other objects.</p>
<p class=A>Macro and scripting features:</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Automate actions or write whole programs in macros and script
files.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample games: Nine Survivor Maze challenges - Find checkpoints in
the Mazes.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample games: Two Carleton Farm simulations - Find hidden message
in the corn Mazes.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Glacier Maze simulation - Fun with bridges in a
fence Maze.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Stocker Farms simulation - Explore a Halloween corn
Maze.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Safari Maze simulation - A fence Maze with towers
and tunnels.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: 4D Maze - Walk through a 4D Maze from a first person
view.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: 5D Mazes - Animate and solve Mazes in up to 18
dimensions!</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Gigamaze - Walk through a Maze larger than the
planet!</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Word Mazes - Create Mazes in the shapes of words.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Mouse Maze - Move with your mouse, but dont hit a
wall.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Dragonslayer - Fight creatures in a random 3D
dungeon.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: 3D Pac-Man - The classic arcade video game
reproduced.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: 3D Sokoban - The Japanese box pushing puzzle game.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: The Hunger Games - Fight to be the last person
standing.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Survivor squares challenge - Run the computer out of
room.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Mandelbrot set simulation - Explore fractals in 3D.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Pentris - Like Tetris but with polyomonies composed
of 5 and 6 squares.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Grippy Socks - Mental health psych ward simulation.</p>
<p class=Item><span style='font-family:Symbol'>·<span style='font:7.0pt "Times New Roman"'>
</span></span>Sample game: Jareths Labyrinth - Solve a giant Maze within 13
hours.</p>
<p class=A>For a quick demo of some of the cool things Daedalus can do, start
the program, press the Shift+V key to create a Weave Maze, select Weave To
Inside on the Maze menu to start exploring a first person perspective view of
the Maze, then use the arrow keys and try to reach the exit. Notice the bridges
you can climb over and go under.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=intro>INTRODUCTION TO DAEDALUS</a></p>
</div>
<p class=A>Daedalus can be considered a glorified bitmap editor. The content
you work with in Daedalus are basically bitmaps, usually monochrome bitmaps of
Mazes. What you see in the Daedalus window is always a view of a bitmap. This
may be either the entire bitmap, a magnified subsection of it, or a special
view of some part of it, such as a 3D first person perspective view from inside
a Maze bitmap.</p>
<p class=A>The simplest Mazes in Daedalus are orthogonal in which each passage
and wall is one pixel wide. For these standard Mazes its assumed the even
numbered rows and columns are walls, and the odd number rows and columns are
passages. The default settings for the Daedalus window have walls be white on
pixels while passages are black off pixels. Note when printing you probably
want the colors reversed, as the background of paper is white while things
printed on it are black. You may also want the walls to be thinner than the
passages. Its easy to change these things in the program so they look the way
you want: Use the Zoom Bias command on the Maze menu to set passage and wall
size, use Invert All on the All submenu of the Bitmap menu to reverse the
screen, or change the Passage and Wall color in the Set Colors dialog on the
Edit menu to reverse the colors permanently. An easier way to change these
settings is simply to select the Polished Mazes command on the Create menu,
i.e. press the / key to put the current and all future Mazes in a form ready
to print.</p>
<p class=A>There are two types of bitmap in Daedalus: (1) The main bitmap,
which most commands operate upon. In most cases what you see in the window is
this main monochrome bitmap. (2) The color bitmap, which can have pixels in any
24 bit RGB color value. If youre not viewing the main bitmap, youre viewing
the color bitmap, and you can switch back and forth between them. The contents
of the color bitmap are often a variant on the main bitmap, e.g. the main
bitmap indicates where walls are in a Maze while the color bitmap indicates the
color of the walls and floor, and certain commands set the contents of the
color bitmap based on the main bitmap. Both types of bitmaps above can exist in
three locations, for six bitmaps total: (a) The main bitmap and main color
bitmap, which is whats being viewed or operated upon. (b) The temporary
bitmap, which the main monochrome or color bitmaps can be copied to or from.
Some commands may change or use this bitmap, and you can also copy to or from
it yourself as an undo buffer. (c) The extra bitmap, which is like another
temporary bitmap.</p>
<p class=A>3D Mazes and similar Maze types are expressed as a list of 2D
bitmaps arranged next to each other within a larger bitmap, one subbitmap per
level in the 3D bitmap.</p>
<p class=A>When you start Daedalus, youll see a 63x63 pixel bitmap with a
31x31 passage Maze drawn within it. The default display settings zoom the
bitmap so it fills as much of the window as possible, even though the internal
bitmap is still only 63x63. The easiest thing to do with the program is select
the commands on the Create menu to draw various types of Mazes. You probably
want to use the size changing menu commands to make the bitmap and hence the
Mazes you create on it larger or smaller. Daedalus however is mainly designed
to be an advanced Maze editing environment. All the various commands may seem
confusing at first, and the program has 470 separate menu commands and 21
dialogs. In general you can do anything in Daedalus, although it may take
several steps and some thought about what steps to take to do what you want.</p>
<p class=A>To learn about different types of Mazes and ways to create and solve
them, see <a href="http://www.astrolog.org/labyrnth/algrithm.htm">http://www.astrolog.org/labyrnth/algrithm.htm</a>
for a Maze algorithms page, and <a
href="http://www.astrolog.org/labyrnth/glossary.htm">http://www.astrolog.org/labyrnth/glossary.htm</a>
for a dictionary of Maze terms.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=menu>DAEDALUS MENUS</a></p>
</div>
<p class=A><span class=M>File Menu:</span> This contains all commands dealing
with loading to or saving from the main bitmap. It also deals with settings for
files, and has system commands concerning the program in general such as the
About dialog.</p>
<p class=A><span class=M>Edit Menu:</span> This deals with all low level
operations of the program. This includes clipboard commands, random number
settings, and the programs timer. It also deals with fundamental display
settings, such as the color palette being used, and how to draw the current
bitmap being viewed.</p>
<p class=A><span class=M>Dot Menu:</span> This contains everything dealing with
the dot. The dot is like a cursor positioned over a particular pixel on the
bitmap. The dot can be moved around, the bitmap can be edited based on the dot,
and special displays can be centered on the dot like the 3D first person inside
view in which the dot indicates where you are.</p>
<p class=A><span class=M>Bitmap Menu:</span> This contains general graphics
commands that operate on the bitmap as a whole, such as clearing, resizing,
zooming, and copying. Some of these commands only operate on the main
monochrome bitmap, but most will do a similar action on the color bitmap if the
color bitmap is being shown.</p>
<p class=A><span class=M>Color Menu:</span> This contains all commands
affecting the color bitmap, such as the ability to load or copy to it, and save
or copy from it. Most commands set the color bitmap in an interesting way based
on other bitmaps, although some operate on the color bitmap itself.</p>
<p class=A><span class=M>Maze Menu:</span> This is similar to the Bitmap menu
but contains commands that operate on the main bitmap that are associated with
Mazes. This includes Maze generation commands that use whats already on the
screen as a basis of what they do.</p>
<p class=A><span class=M>Create Menu:</span> This contains all the ways of
creating different types of Mazes and Labyrinths. Most of these commands will
draw a 100% computer generated Maze within the bounds of the main bitmap.</p>
<p class=A><span class=M>Solve Menu:</span> This contains all the ways of
partially or completely solving different types of Mazes.</p>
<p class=A><span class=M>Draw Menu:</span> This contains advanced graphic
commands which operate on the main bitmap or other data in memory and have as
their result another bitmap. This includes simple orthographic views of 2D and
3D bitmaps, along with general wireframe and polygon based true perspective
graphics scenes. These arent related to Mazes, but can be used to create nice
displays of Mazes or other things.</p>
<p class=A> </p>
<div style='border:none;border-top:solid windowtext 4.5pt;padding:1.0pt 0in 0in 0in'>
<p class=Section><a name=menufile>DAEDALUS MENU COMMANDS - </a>FILE
MENU</p>
</div>
<p class=A><span class=M>File Menu:</span> This menu contains all commands
dealing with loading to or saving from the main bitmap. It also deals with
settings for files, and has system commands dealing with the program in general
such as the About dialog.</p>
<p class=A><span class=N>Open...:</span> This allows one to open any file into
the program so long as Daedalus supports its format. Daedalus will determine
what type of file is being opened and do the right thing with it. This is
basically a union of the Open Bitmap, Open Text, Open X11 Bitmap, Open 3D
Bitmap, Open Script, Open Targa, Open Wireframe, and Open Patches commands.</p>
<p class=A><span class=M>Run Script:</span> This submenu allows automatically
running any of the 30 scripts that come with the program. To run a script, you
can also manually select the script file in the Open or Open Script dialogs, or
double click the file for the script outside the program altogether. All
scripts also have an icon in the Daedalus program group created by setup, that
will run it. Note in every script that comes with Daedalus, you can press F1 to
display a help message, listing what all the keys defined in that script do,
and without affecting anything else in the script.</p>
<p class=B><span class=N>Demos:</span> This script displays a menu of 18
demonstrations of Daedalus features. Once the script is loaded, press the
following:</p>
<p class=C>F2: Animates yourself randomly moving though a Maze with different
colored walls. Notice the gradual changes between day and night.<br>
Shift+F2: Animates yourself moving through a 3D Maze.<br>
F3: Displays a series of random Mazes created with different algorithms, one
after another.<br>
Shift+F3: Creates a series of Mazes in different algorithms, in which you can
see the Mazes get generated.<br>
F4: Draws an orthographic view looking across a Maze with 3D walls.<br>
Shift+F4: Draws a perspective view of looking down on a Maze from above.<br>
F5: Draws a Planair style Maze on the surface of six cubes, seen face on.<br>
Shift+F5: Draws a Planair style Maze on the surface of eight cubes, seen edge
on.<br>
F6: Draws a rainbow colored Chartres Cathedral pattern Labyrinth. Press i to
enter first person view in which you can walk through it.<br>
Shift+F6: Draws a rainbow colored classical seven circuit Labyrinth.<br>
F7: Animates you flying over a Maze with 3D walls, seen in perspective and
color.<br>
Shift+F7: Animates you flying over a 2D Maze drawn on the ground, seen in
perspective and monochrome.<br>
F8: Draws an orthographic view of the Escher room in the ESCHER.D3 sample file.<br>
Shift+F8: Draws an orthographic view of the castle from the CASTLE.D3 sample
file.<br>
F9: Does animations of a random cyclic cellular automaton, in which colors of
the rainbow flow into each other.<br>
Shift+F9: Does a colored animation of random sequences of the game of Life.<br>
F10: Draws a perspective scene of geometrical shapes, from the SOLIDS.DP sample
file.<br>
Shift+F10: Animates you flying around the scene of geometrical shapes.</p>
<p class=B><span class=N>Word Mazes:</span> This script creates Mazes in the
shapes of words. You specify a line of letters or characters you want to use to
form the Maze. The Maze can be drawn inside letters, be a rectangular Maze with
letter shaped open spaces within, or the letters can spell out the solution to
the Maze in an obvious or hidden fashion.</p>
<p class=B><span class=N>World's Largest Maze:</span> This script allows you to
explore a Maze, however the Mazes created here are enormous, and measure at
least a billion passages on each side, and have one quintillion or
1,000,000,000,000,000,000 or 10^18 cells total! A life size version of one of
these Gigamazes, with five feet between passages, would cover the surface of
the Earth over 4500 times. Visiting one cell per second, it would take over 31
years just to walk from one side of the Maze to the opposite side, and thats
assuming no walls are in your way. Wall following to actually solve the Maze
will take on average 31 billion years. A bitmap of one of these Mazes would
require 500 million gigabytes of RAM to store in memory all at once, therefore
only the parts of the Maze near your location are actually loaded into memory
at any one time, like a view under a magnifying glass. Each Maze is perfect
with exactly one solution, and although the Maze is virtual, each section of
a given Maze will be generated the same way every time you visit it. This script
has the option to use different algorithms to generate the parts of the Maze
being viewed, which are nested cell fractal, binary tree, recursive division,
unicursal Labyrinth, classical Labyrinth, and Hilbert curve Labyrinth. The
Mazes here can be considered the largest finite Mazes ever created, and perhaps
the hardest puzzles ever too. The above is only for 2D Mazes: You can also explore
3D Mazes of a billion x billion x billion passages, for one octillion or
1,000,000,000,000,000,000,000,000,000 or 10^27 cells total, and a life size
version would fill the Earths volume over three million times!</p>
<p class=B><span class=N>4D Mazes:</span> This script allows you to explore a
four dimensional Maze from a first person perspective! The fourth dimension is
represented by magic portals which go forward and back through time or space,
so the 4D Maze is seen as a sequence of 3D Mazes. This is one of the few games
that allow you to experience a 4D Maze in first person.</p>
<p class=B><span class=N>5D Mazes:</span> This script creates Mazes in multiple
dimensions. You can create a Maze with anywhere from 2 to 18 dimensions, and
you see a 5 dimensional Maze to begin with upon starting the script.
Multidimensional Mazes are expressed in wireframe form here, with a line for
each passage. Each dimension has its own horizontal and vertical offsets, like
the 3 axes of a cube have when a cube is drawn on a plane. The whole Maze
animates by default too, which helps distinguish different dimensions which may
overlap at times. Note watching Mazes or cubes with a high number of dimensions
animate may cause dizziness or headaches. Dont say you werent warned! ;)</p>
<p class=B><span class=N>Dragonslayer Game:</span> This script is a dungeons
and dragons type game taking place within a multiple level Maze. Its a
simplified first person perspective version of computer games like Rogue or
Nethack. Your goal is to find your way down to an evil dragon, and slay him.
You can fight 26 different monsters and use 50 different items. For more about
this game see <a href="http://www.astrolog.org/labyrnth/daedalus/dragon.htm">http://www.astrolog.org/labyrnth/daedalus/dragon.htm</a>.</p>
<p class=B><span class=N>Pac-Man Game:</span> This script is a reproduction of
the old arcade video game of the same name, with the exact same Maze and all,
but you play from a 3D first person view. Your goal is to eat all the dots in
the Maze, avoiding the monsters which want to eat you.</p>
<p class=B><span class=N>Sokoban Game:</span> This script is a 3D first person
view version of the box pushing game Sokoban (Japanese for warehouse keeper).
There are 85 levels total, which are the standard 85 levels seen in some other
Sokoban implementations. Ive given a unique title to each level.</p>
<p class=B><span class=N>The Hunger Games:</span> This script is inspired by The
Hunger Games, as seen in the novels by Suzanne Collins and the movies by
Lionsgate Films. This simulation is a last person standing fight, where you and
23 computer controlled opponents (number customizable) engage in a massive battle
royal. As in the Hunger Games, theres a central cornucopia building filled
with melee and ranged weapons along with food and other gear, surrounded by wilderness
in which one can hide or forage. The arena landscape includes forest, meadows,
mountains, lakes, and rivers, along with options for desert, plains, swamp, island,
buildings, and a giant Maze. Tributes can climb things such as trees and
mountains, dig up things from the ground or chip them off mountains, and swim
in water. You can also form alliances, and backstab or be backstabbed by your
allies. Beware of the aggressive muttation monsters roaming the arena. For
more about this game see <a
href="http://www.astrolog.org/labyrnth/daedalus/hunger.htm">http://www.astrolog.org/labyrnth/daedalus/hunger.htm</a>.</p>
<p class=B><span class=N>Survivor Maze #1:</span> This script is a Maze solving
game, where you have to find and visit five checkpoints located within a Maze
in order and then exit, all as fast as you can. This is a copy of the Maze from
the episode 5 immunity challenge in the CBS TV show Survivor II: The
Australian Outback.</p>
<p class=B><span class=N>Survivor Maze #2:</span> This script is similar to the