Skip to content

multiple viewers sharing scene #169

@GoogleCodeExporter

Description

@GoogleCodeExporter
Hi, I am building an aplication that should have a grid of miniature viewers. 
If user clicks on one of the miniatures, that miniature's scene should be 
loaded into a bigger viewer.

I could get several miniviewers in a grid to load objects, initialize the 
bigger viewer and even create a scene for the bigger one using the one from the 
smaller one. Bigger's scene goes from null to a scene object. However, the 
scene is not displayed.


This is an example of whatI am trying to do:
--------------------------------------------

var mainCanvas = document.getElementById('cav');
var canvas1 = document.getElementById('cav1');

var mainViewer = new JSC3D.Viewer(mainCanvas);
var viewer1 = new JSC3D.Viewer(canvas1);

var components = [{members of the scene}]
var scene1 = new JSC3D.Scene("scene1");
var numOfLoaded = 0;

var onModelLoaded = function (scene) {
var meshes = scene.getChildren();
for (var i = 0; i < meshes.length; i++) {
   scene1.addChild(meshes[i]);
   if (meshes.length > 0)
      meshes[0].setMaterial(new JSC3D.Material('new_material', 0, colors.WHITE));
}           
if (++numOfLoaded == components.length)
   viewer1.replaceScene(scene1);
};

for (var i = 0; i < components.length; i++) {
   var loader = new JSC3D.ObjLoader;
   loader.onload = onModelLoaded;
   loader.loadFromUrl(components[i]);
}

/**** UP TO HERE, IT WORKS SUPERBLY ****/


mainViewer.setParameter('InitRotationX', 0);
mainViewer.setParameter('InitRotationY', 0);
mainViewer.setParameter('InitRotationZ', 0);
mainViewer.setParameter('RenderMode', 'texturesmooth');
mainViewer.setParameter('MipMapping', 'on'); 
mainViewer.setParameter('ProgressBar', 'on'); 
mainViewer.setParameter('Renderer', 'webgl');
mainViewer.init();
mainViewer.update();

viewer1.setParameter('InitRotationX', 0);
viewer1.setParameter('InitRotationY', 0);
viewer1.setParameter('InitRotationZ', 0);
viewer1.setParameter('RenderMode', 'texturesmooth');
viewer1.setParameter('MipMapping', 'on'); 
viewer1.setParameter('ProgressBar', 'on'); 
viewer1.setParameter('Renderer', 'webgl');
viewer1.init();
viewer1.update();


viewer1.onmousedown = function () {
var meshes = viewer1.getScene().getChildren();
var newScene = new JSC3D.Scene("newScene");
for (var i = 0; i < meshes.length; i++) {
     var mesh = new JSC3D.Mesh(
     meshes[i].name, 
     meshes[i].visible, 
     meshes[i].material, 
     meshes[i].texture,
     meshes[i].creaseAngle, 
     meshes[i].isDoubleSided,
     meshes[i].isEnvironmentCast, 
     meshes[i].coordBuffer, 
     meshes[i].indexBuffer, 
     meshes[i].textCoordBuffer, 
     meshes[i].textCoordIndexBuffer); 

     mesh.setMaterial(meshes[i].material);
     mesh.init();
     newScene.addChild(mesh);
     }
     mainViewer.replaceScene(newScene);
     };


Can anybody see why this is not working?

An if there is a way to directly share the same scene in both viewers, it would 
be even better, as for the big viewer is intended to edit the scene, and it 
would be great that those changes were to be shown on the mini viewer.

I REALY AM DESPERATE!
THANKS IN ADVANCE FOR YOUR COOPERATION!! 

Original issue reported on code.google.com by [email protected] on 27 Jul 2015 at 8:43

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions