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engine.go
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/*
Package chess implements a chess game engine that manages move generation,
position analysis, and game state validation.
The engine uses bitboard operations and lookup tables for efficient move
generation and position analysis. Move generation includes standard piece
moves, captures, castling, en passant, and pawn promotions.
Example usage:
// Create a position
pos := NewPosition()
// Calculate legal moves for current position
eng := engine{}
moves := eng.CalcMoves(pos, false)
// Check game status
status := eng.Status(pos)
if status == Checkmate {
fmt.Println("Game Over - Checkmate")
}
*/
package chess
import "sync"
// engine implements chess move generation and position analysis.
type engine struct{}
// CalcMoves returns all legal moves for the given position. If first is true,
// returns after finding the first legal move. This is useful for quick position
// validation.
//
// The moves are generated in the following order:
// 1. Standard piece moves and captures
// 2. Castling moves (if available)
//
// Each move is validated to ensure it doesn't leave the king in check
func (engine) CalcMoves(pos *Position, first bool) []Move {
// generate possible moves
moves := standardMoves(pos, first)
// return moves including castles
return append(moves, castleMoves(pos)...)
}
// Status returns the current game status (Checkmate, Stalemate, or NoMethod)
// based on the position.
//
// The status is determined by:
// - Whether the side to move is in check
// - Whether any legal moves exist
//
// If the position has cached valid moves in pos.validMoves, those will be
// used. Otherwise, moves will be calculated to determine the status.
func (engine) Status(pos *Position) Method {
var hasMove bool
if pos.validMoves != nil {
hasMove = len(pos.validMoves) > 0
} else {
hasMove = len(engine{}.CalcMoves(pos, true)) > 0
}
if !pos.inCheck && !hasMove {
return Stalemate
} else if pos.inCheck && !hasMove {
return Checkmate
}
return NoMethod
}
// TODO: don't use globals
//
//nolint:gochecknoglobals // this is a lookup table
var promoPieceTypes = []PieceType{Queen, Rook, Bishop, Knight}
const maxPossibleMoves = 218 // Maximum possible moves in any chess position
// movePool is a pool of Move arrays to reduce allocations
// in the standardMoves function.
//
//nolint:gochecknoglobals // this is a sync pool
var movePool = sync.Pool{
New: func() interface{} {
return &[maxPossibleMoves]Move{}
},
}
// standardMoves generates all standard (non-castling) legal moves for the
// current position. If first is true, returns after finding the first
// legal move.
//
// The function uses a sync.Pool of move arrays to reduce allocations. Each
// move is validated to ensure it doesn't leave the king in check.
func standardMoves(pos *Position, first bool) []Move {
moves, _ := movePool.Get().(*[maxPossibleMoves]Move)
defer movePool.Put(moves)
count := 0
// Reuse a single Move struct for temporary operations
var m Move
bbAllowed := ^pos.board.whiteSqs
if pos.Turn() == Black {
bbAllowed = ^pos.board.blackSqs
}
for _, p := range allPieces {
if pos.Turn() != p.Color() {
continue
}
s1BB := pos.board.bbForPiece(p)
if s1BB == 0 {
continue
}
for s1 := range numOfSquaresInBoard {
if s1BB&bbForSquare(Square(s1)) == 0 {
continue
}
s2BB := bbForPossibleMoves(pos, p.Type(), Square(s1)) & bbAllowed
if s2BB == 0 {
continue
}
for s2 := range numOfSquaresInBoard {
if s2BB&bbForSquare(Square(s2)) == 0 {
continue
}
// Reuse move struct by setting fields directly
m.s1 = Square(s1)
m.s2 = Square(s2)
m.tags = 0 // Reset tags
if (p == WhitePawn && Square(s2).Rank() == Rank8) || (p == BlackPawn && Square(s2).Rank() == Rank1) {
for _, pt := range promoPieceTypes {
m.promo = pt
addTags(&m, pos)
if !m.HasTag(inCheck) {
// Copy the valid move to the array
moves[count] = m
count++
if first {
// For single move, return fixed array of size 1
var result [1]Move
result[0] = moves[0]
return result[:]
}
}
}
} else {
m.promo = 0
addTags(&m, pos)
if !m.HasTag(inCheck) {
moves[count] = m
count++
if first {
var result [1]Move
result[0] = moves[0]
return result[:]
}
}
}
}
}
}
// Need to copy since we're returning array to pool
result := make([]Move, count)
copy(result, moves[:count])
return result
}
// addTags updates a move's tags based on the resulting position.
// Tags include:
// - Capture: The move captures an opponent's piece
// - EnPassant: The move is an en passant capture
// - Check: The move puts the opponent in check
// - inCheck: The move leaves the moving side's king in check (illegal)
func addTags(m *Move, pos *Position) {
p := pos.board.Piece(m.s1)
if pos.board.isOccupied(m.s2) {
m.AddTag(Capture)
} else if m.s2 == pos.enPassantSquare && p.Type() == Pawn {
m.AddTag(EnPassant)
}
// determine if in check after move (makes move invalid)
cp := pos.copy()
cp.board.update(m)
if isInCheck(cp) {
m.AddTag(inCheck)
}
// determine if opponent in check after move
cp.turn = cp.turn.Other()
if isInCheck(cp) {
m.AddTag(Check)
}
}
// isInCheck returns true if the side to move is in check in the given position.
func isInCheck(pos *Position) bool {
kingSq := pos.board.whiteKingSq
if pos.Turn() == Black {
kingSq = pos.board.blackKingSq
}
// king should only be missing in tests / examples
if kingSq == NoSquare {
return false
}
return squaresAreAttacked(pos, kingSq)
}
// squaresAreAttacked returns true if any of the given squares are attacked
// by the opponent in the given position.
//
// The function checks attacks from:
// - Sliding pieces (queen, rook, bishop)
// - Knights
// - Pawns
// - King
//
//nolint:mnd // this is a formula to determine if a square is attacked
func squaresAreAttacked(pos *Position, sqs ...Square) bool {
otherColor := pos.Turn().Other()
occ := ^pos.board.emptySqs
for _, sq := range sqs {
// hot path check to see if attack vector is possible
s2BB := pos.board.blackSqs
if pos.Turn() == Black {
s2BB = pos.board.whiteSqs
}
if ((diaAttack(occ, sq)|hvAttack(occ, sq))&s2BB)|(bbKnightMoves[sq]&s2BB) == 0 {
continue
}
// check queen attack vector
queenBB := pos.board.bbForPiece(NewPiece(Queen, otherColor))
bb := (diaAttack(occ, sq) | hvAttack(occ, sq)) & queenBB
if bb != 0 {
return true
}
// check rook attack vector
rookBB := pos.board.bbForPiece(NewPiece(Rook, otherColor))
bb = hvAttack(occ, sq) & rookBB
if bb != 0 {
return true
}
// check bishop attack vector
bishopBB := pos.board.bbForPiece(NewPiece(Bishop, otherColor))
bb = diaAttack(occ, sq) & bishopBB
if bb != 0 {
return true
}
// check knight attack vector
knightBB := pos.board.bbForPiece(NewPiece(Knight, otherColor))
bb = bbKnightMoves[sq] & knightBB
if bb != 0 {
return true
}
// check pawn attack vector
if pos.Turn() == White {
capRight := (pos.board.bbBlackPawn & ^bbFileH & ^bbRank1) << 7
capLeft := (pos.board.bbBlackPawn & ^bbFileA & ^bbRank1) << 9
bb = (capRight | capLeft) & bbForSquare(sq)
if bb != 0 {
return true
}
} else {
capRight := (pos.board.bbWhitePawn & ^bbFileH & ^bbRank8) >> 9
capLeft := (pos.board.bbWhitePawn & ^bbFileA & ^bbRank8) >> 7
bb = (capRight | capLeft) & bbForSquare(sq)
if bb != 0 {
return true
}
}
// check king attack vector
kingBB := pos.board.bbForPiece(NewPiece(King, otherColor))
bb = bbKingMoves[sq] & kingBB
if bb != 0 {
return true
}
}
return false
}
// bbForPossibleMoves returns a bitboard with 1s in positions where the piece
// of the given type at the given square can potentially move, without considering
// whether the moves would be legal (e.g., leave the king in check).
//
// The function handles movement patterns for:
// - King: One square in any direction
// - Queen: Sliding moves in all directions
// - Rook: Sliding moves horizontally and vertically
// - Bishop: Sliding moves diagonally
// - Knight: L-shaped jumps
// - Pawn: Forward moves and captures, including en passant
func bbForPossibleMoves(pos *Position, pt PieceType, sq Square) bitboard {
switch pt {
case King:
return bbKingMoves[sq]
case Queen:
return diaAttack(^pos.board.emptySqs, sq) | hvAttack(^pos.board.emptySqs, sq)
case Rook:
return hvAttack(^pos.board.emptySqs, sq)
case Bishop:
return diaAttack(^pos.board.emptySqs, sq)
case Knight:
return bbKnightMoves[sq]
case Pawn:
return pawnMoves(pos, sq)
}
return bitboard(0)
}
// castleMoves returns all legal castling moves for the current position.
//
// A castling move is legal if:
// - The king has castling rights in that direction
// - The squares between king and rook are empty
// - The king is not in check
// - The king does not pass through check
func castleMoves(pos *Position) []Move {
var moves [2]Move // Maximum of 2 possible castle moves (king side and queen side)
count := 0
kingSide := pos.castleRights.CanCastle(pos.Turn(), KingSide)
queenSide := pos.castleRights.CanCastle(pos.Turn(), QueenSide)
// white king side
if pos.turn == White && kingSide &&
(^pos.board.emptySqs&(bbForSquare(F1)|bbForSquare(G1))) == 0 &&
!squaresAreAttacked(pos, F1, G1) &&
!pos.inCheck {
m := Move{s1: E1, s2: G1}
m.AddTag(KingSideCastle)
addTags(&m, pos)
moves[count] = m
count++
}
// white queen side
if pos.turn == White && queenSide &&
(^pos.board.emptySqs&(bbForSquare(B1)|bbForSquare(C1)|bbForSquare(D1))) == 0 &&
!squaresAreAttacked(pos, C1, D1) &&
!pos.inCheck {
m := Move{s1: E1, s2: C1}
m.AddTag(QueenSideCastle)
addTags(&m, pos)
moves[count] = m
count++
}
// black king side
if pos.turn == Black && kingSide &&
(^pos.board.emptySqs&(bbForSquare(F8)|bbForSquare(G8))) == 0 &&
!squaresAreAttacked(pos, F8, G8) &&
!pos.inCheck {
m := Move{s1: E8, s2: G8}
m.AddTag(KingSideCastle)
addTags(&m, pos)
moves[count] = m
count++
}
// black queen side
if pos.turn == Black && queenSide &&
(^pos.board.emptySqs&(bbForSquare(B8)|bbForSquare(C8)|bbForSquare(D8))) == 0 &&
!squaresAreAttacked(pos, C8, D8) &&
!pos.inCheck {
m := Move{s1: E8, s2: C8}
m.AddTag(QueenSideCastle)
addTags(&m, pos)
moves[count] = m
count++
}
return moves[:count]
}
// pawnMoves returns a bitboard with 1s in positions where the pawn at the
// given square can potentially move.
//
// The function considers:
// - Single and double forward moves
// - Diagonal captures
// - En passant captures
//
//nolint:mnd // this is a formula to determine the color of a square
func pawnMoves(pos *Position, sq Square) bitboard {
bb := bbForSquare(sq)
var bbEnPassant bitboard
if pos.enPassantSquare != NoSquare {
bbEnPassant = bbForSquare(pos.enPassantSquare)
}
if pos.Turn() == White {
capRight := ((bb & ^bbFileH & ^bbRank8) >> 9) & (pos.board.blackSqs | bbEnPassant)
capLeft := ((bb & ^bbFileA & ^bbRank8) >> 7) & (pos.board.blackSqs | bbEnPassant)
upOne := ((bb & ^bbRank8) >> 8) & pos.board.emptySqs
upTwo := ((upOne & bbRank3) >> 8) & pos.board.emptySqs
return capRight | capLeft | upOne | upTwo
}
capRight := ((bb & ^bbFileH & ^bbRank1) << 7) & (pos.board.whiteSqs | bbEnPassant)
capLeft := ((bb & ^bbFileA & ^bbRank1) << 9) & (pos.board.whiteSqs | bbEnPassant)
upOne := ((bb & ^bbRank1) << 8) & pos.board.emptySqs
upTwo := ((upOne & bbRank6) << 8) & pos.board.emptySqs
return capRight | capLeft | upOne | upTwo
}
// diaAttack returns a bitboard representing possible diagonal moves for a
// sliding piece, considering occupied squares as blocking further movement.
func diaAttack(occupied bitboard, sq Square) bitboard {
pos := bbForSquare(sq)
dMask := bbDiagonals[sq]
adMask := bbAntiDiagonals[sq]
return linearAttack(occupied, pos, dMask) | linearAttack(occupied, pos, adMask)
}
// hvAttack returns a bitboard representing possible horizontal and vertical
func hvAttack(occupied bitboard, sq Square) bitboard {
pos := bbForSquare(sq)
rankMask := bbRanks[sq.Rank()]
fileMask := bbFiles[sq.File()]
return linearAttack(occupied, pos, rankMask) | linearAttack(occupied, pos, fileMask)
}
// linearAttack returns a bitboard representing possible moves in a single
// direction (rank, file, or diagonal) for a sliding piece, considering
// occupied squares as blocking further movement.
func linearAttack(occupied, pos, mask bitboard) bitboard {
oInMask := occupied & mask
return ((oInMask - 2*pos) ^ (oInMask.Reverse() - 2*pos.Reverse()).Reverse()) & mask
}
const (
bbFileA bitboard = 9259542123273814144
bbFileB bitboard = 4629771061636907072
bbFileC bitboard = 2314885530818453536
bbFileD bitboard = 1157442765409226768
bbFileE bitboard = 578721382704613384
bbFileF bitboard = 289360691352306692
bbFileG bitboard = 144680345676153346
bbFileH bitboard = 72340172838076673
bbRank1 bitboard = 18374686479671623680
bbRank2 bitboard = 71776119061217280
bbRank3 bitboard = 280375465082880
bbRank4 bitboard = 1095216660480
bbRank5 bitboard = 4278190080
bbRank6 bitboard = 16711680
bbRank7 bitboard = 65280
bbRank8 bitboard = 255
)
// TODO make method on Square
func bbForSquare(sq Square) bitboard {
return bbSquares[sq]
}
// Lookup tables for piece movement patterns and board masks.
//
//nolint:gochecknoglobals // this is a lookup table
var (
bbFiles = [8]bitboard{bbFileA, bbFileB, bbFileC, bbFileD, bbFileE, bbFileF, bbFileG, bbFileH} // bbFiles contains masks for each file (A-H)
bbRanks = [8]bitboard{bbRank1, bbRank2, bbRank3, bbRank4, bbRank5, bbRank6, bbRank7, bbRank8} // bbRanks contains masks for each rank (1-8)
bbDiagonals = [64]bitboard{9241421688590303745, 4620710844295151872, 2310355422147575808, 1155177711073755136, 577588855528488960, 288794425616760832, 144396663052566528, 72057594037927936, 36099303471055874, 9241421688590303745, 4620710844295151872, 2310355422147575808, 1155177711073755136, 577588855528488960, 288794425616760832, 144396663052566528, 141012904183812, 36099303471055874, 9241421688590303745, 4620710844295151872, 2310355422147575808, 1155177711073755136, 577588855528488960, 288794425616760832, 550831656968, 141012904183812, 36099303471055874, 9241421688590303745, 4620710844295151872, 2310355422147575808, 1155177711073755136, 577588855528488960, 2151686160, 550831656968, 141012904183812, 36099303471055874, 9241421688590303745, 4620710844295151872, 2310355422147575808, 1155177711073755136, 8405024, 2151686160, 550831656968, 141012904183812, 36099303471055874, 9241421688590303745, 4620710844295151872, 2310355422147575808, 32832, 8405024, 2151686160, 550831656968, 141012904183812, 36099303471055874, 9241421688590303745, 4620710844295151872, 128, 32832, 8405024, 2151686160, 550831656968, 141012904183812, 36099303471055874, 9241421688590303745}
bbAntiDiagonals = [64]bitboard{9223372036854775808, 4647714815446351872, 2323998145211531264, 1161999622361579520, 580999813328273408, 290499906672525312, 145249953336295424, 72624976668147840, 4647714815446351872, 2323998145211531264, 1161999622361579520, 580999813328273408, 290499906672525312, 145249953336295424, 72624976668147840, 283691315109952, 2323998145211531264, 1161999622361579520, 580999813328273408, 290499906672525312, 145249953336295424, 72624976668147840, 283691315109952, 1108169199648, 1161999622361579520, 580999813328273408, 290499906672525312, 145249953336295424, 72624976668147840, 283691315109952, 1108169199648, 4328785936, 580999813328273408, 290499906672525312, 145249953336295424, 72624976668147840, 283691315109952, 1108169199648, 4328785936, 16909320, 290499906672525312, 145249953336295424, 72624976668147840, 283691315109952, 1108169199648, 4328785936, 16909320, 66052, 145249953336295424, 72624976668147840, 283691315109952, 1108169199648, 4328785936, 16909320, 66052, 258, 72624976668147840, 283691315109952, 1108169199648, 4328785936, 16909320, 66052, 258, 1}
bbKnightMoves = [64]bitboard{9077567998918656, 4679521487814656, 38368557762871296, 19184278881435648, 9592139440717824, 4796069720358912, 2257297371824128, 1128098930098176, 2305878468463689728, 1152939783987658752, 9799982666336960512, 4899991333168480256, 2449995666584240128, 1224997833292120064, 576469569871282176, 288234782788157440, 4620693356194824192, 11533718717099671552, 5802888705324613632, 2901444352662306816, 1450722176331153408, 725361088165576704, 362539804446949376, 145241105196122112, 18049583422636032, 45053588738670592, 22667534005174272, 11333767002587136, 5666883501293568, 2833441750646784, 1416171111120896, 567348067172352, 70506185244672, 175990581010432, 88545054707712, 44272527353856, 22136263676928, 11068131838464, 5531918402816, 2216203387392, 275414786112, 687463207072, 345879119952, 172939559976, 86469779988, 43234889994, 21609056261, 8657044482, 1075839008, 2685403152, 1351090312, 675545156, 337772578, 168886289, 84410376, 33816580, 4202496, 10489856, 5277696, 2638848, 1319424, 659712, 329728, 132096}
bbBishopMoves = [64]bitboard{18049651735527937, 45053622886727936, 22667548931719168, 11334324221640704, 5667164249915392, 2833579985862656, 1416240237150208, 567382630219904, 4611756524879479810, 11529391036782871041, 5764696068147249408, 2882348036221108224, 1441174018118909952, 720587009051099136, 360293502378066048, 144117404414255168, 2323857683139004420, 1197958188344280066, 9822351133174399489, 4911175566595588352, 2455587783297826816, 1227793891648880768, 577868148797087808, 288793334762704928, 1161999073681608712, 581140276476643332, 326598935265674242, 9386671504487645697, 4693335752243822976, 2310639079102947392, 1155178802063085600, 577588851267340304, 580999811184992272, 290500455356698632, 145390965166737412, 108724279602332802, 9241705379636978241, 4620711952330133792, 2310355426409252880, 1155177711057110024, 290499906664153120, 145249955479592976, 72625527495610504, 424704217196612, 36100411639206946, 9241421692918565393, 4620710844311799048, 2310355422147510788, 145249953336262720, 72624976676520096, 283693466779728, 1659000848424, 141017232965652, 36099303487963146, 9241421688590368773, 4620710844295151618, 72624976668147712, 283691315142656, 1108177604608, 6480472064, 550848566272, 141012904249856, 36099303471056128, 9241421688590303744}
bbRookMoves = [64]bitboard{9187484529235886208, 13781085504453754944, 16077885992062689312, 17226286235867156496, 17800486357769390088, 18087586418720506884, 18231136449196065282, 18302911464433844481, 9259260648297103488, 4665518383679160384, 2368647251370188832, 1220211685215703056, 645993902138460168, 358885010599838724, 215330564830528002, 143553341945872641, 9259541023762186368, 4629910699613634624, 2315095537539358752, 1157687956502220816, 578984165983651848, 289632270724367364, 144956323094725122, 72618349279904001, 9259542118978846848, 4629771607097753664, 2314886351157207072, 1157443723186933776, 578722409201797128, 289361752209228804, 144681423712944642, 72341259464802561, 9259542123257036928, 4629771063767613504, 2314885534022901792, 1157442769150545936, 578721386714368008, 289360695496279044, 144680349887234562, 72340177082712321, 9259542123273748608, 4629771061645230144, 2314885530830970912, 1157442765423841296, 578721382720276488, 289360691368494084, 144680345692602882, 72340172854657281, 9259542123273813888, 4629771061636939584, 2314885530818502432, 1157442765409283856, 578721382704674568, 289360691352369924, 144680345676217602, 72340172838141441, 9259542123273814143, 4629771061636907199, 2314885530818453727, 1157442765409226991, 578721382704613623, 289360691352306939, 144680345676153597, 72340172838076926}
bbQueenMoves = [64]bitboard{9205534180971414145, 13826139127340482880, 16100553540994408480, 17237620560088797200, 17806153522019305480, 18090419998706369540, 18232552689433215490, 18303478847064064385, 13871017173176583298, 16194909420462031425, 8133343319517438240, 4102559721436811280, 2087167920257370120, 1079472019650937860, 575624067208594050, 287670746360127809, 11583398706901190788, 5827868887957914690, 12137446670713758241, 6068863523097809168, 3034571949281478664, 1517426162373248132, 722824471891812930, 361411684042608929, 10421541192660455560, 5210911883574396996, 2641485286422881314, 10544115227674579473, 5272058161445620104, 2600000831312176196, 1299860225776030242, 649930110732142865, 9840541934442029200, 4920271519124312136, 2460276499189639204, 1266167048752878738, 9820426766351346249, 4910072647826412836, 2455035776296487442, 1227517888139822345, 9550042029937901728, 4775021017124823120, 2387511058326581416, 1157867469641037908, 614821794359483434, 9530782384287059477, 4765391190004401930, 2382695595002168069, 9404792076610076608, 4702396038313459680, 2315169224285282160, 1157444424410132280, 578862399937640220, 325459994840333070, 9386102034266586375, 4693051017133293059, 9332167099941961855, 4630054752952049855, 2314886638996058335, 1157442771889699055, 578721933553179895, 289501704256556795, 180779649147209725, 9313761861428380670}
bbKingMoves = [64]bitboard{4665729213955833856, 11592265440851656704, 5796132720425828352, 2898066360212914176, 1449033180106457088, 724516590053228544, 362258295026614272, 144959613005987840, 13853283560024178688, 16186183351374184448, 8093091675687092224, 4046545837843546112, 2023272918921773056, 1011636459460886528, 505818229730443264, 216739030602088448, 54114388906344448, 63227278716305408, 31613639358152704, 15806819679076352, 7903409839538176, 3951704919769088, 1975852459884544, 846636838289408, 211384331665408, 246981557485568, 123490778742784, 61745389371392, 30872694685696, 15436347342848, 7718173671424, 3307175149568, 825720045568, 964771708928, 482385854464, 241192927232, 120596463616, 60298231808, 30149115904, 12918652928, 3225468928, 3768639488, 1884319744, 942159872, 471079936, 235539968, 117769984, 50463488, 12599488, 14721248, 7360624, 3680312, 1840156, 920078, 460039, 197123, 49216, 57504, 28752, 14376, 7188, 3594, 1797, 770}
bbSquares = [64]bitboard{}
)
// TODO: remove this init function
//
//nolint:gochecknoinits // will be removed
func init() {
const numOfSquaresInBoard = 64
for sq := range numOfSquaresInBoard {
bbSquares[sq] = bitboard(uint64(1) << (uint8(63) - uint8(sq)))
}
}