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Releases: CookieCat45/AHIT-APRandomizer

0.3.1b

03 Jul 05:55

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0.3.1b Pre-release
Pre-release
  • Fixed a rare bug where going to Alpine Free Roam would occasionally load The Illness Has Spread instead
  • Fixed contract items not working correctly

0.3b

02 Jul 22:07
8f8ad9d

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0.3b Pre-release
Pre-release
  • Added a new option to shuffle Snatcher's act contracts into the item pool (ShuffleActContracts) defaults to on

  • Added a new option to adjust how steep chapter costs will increase (ChapterCostIncrement) defaults to 5

  • Added a new option to define the minimum difference between chapter costs (ChapterCostMinDifference) defaults to 5

  • Added Compass Badge new functionality: it will now point to item locations, and will try not to point to locations that you can't access with your current inventory. You can start with it by enabling the StartWithCompassBadge option (which defaults to true).

  • If act rando or contract shuffle is enabled, the entrances to the Subcon Well and the Manor will not work if you don't enter them from the proper act. This is intended to force the player to find the act/contract and enter them the proper way.

  • After completing a relic combo, the relics will disappear from the stand when the Spaceship is loaded again, allowing you to place a different relic combo. The Time Rift will still be unlocked. This is a safety measure to prevent the player from locking themselves out of a seed by placing relics in an order that the logic does not expect them to.

  • Rewrote entrance shuffle code to be proper, reducing generation time massively and eliminating generation errors

  • Starting in Chapter 4 with act randomizer off will now force the Hookshot Badge into your starting inventory

  • In act randomizer, only starting in chapters 1 and 2 are allowed now as other chapters aren't large enough and tend to cause generation errors due to sphere 1 being too small

  • Changed the way act shuffle works: in the first chapter you have access to, the first three acts are guaranteed to be completable with nothing, and one of those acts is guaranteed to be a location-dense area (Mafia Town or Subcon Forest).

  • Buffed Laser Trap, now lasts much longer

  • Entering a cannon now removes Baby Traps

  • Fixed a major bug where yarn costs, act entrances, and other custom slot data didn't initialize properly during world generation, possibly causing said data to be copied into other A Hat in Time worlds

  • Fixed Alpine Skyline finale not loading properly and instead loading into normal Alpine Skyline with the intro skipped

  • Fixed time rift portals appearing when they shouldn't

  • Fixed logic related to Heating Up Mafia Town

  • Fixed Subcon Well, Pipe Time Rift and Village Time Rift acts having missing logic requirements

  • Fixed logic rules related to relics not being set if act randomizer was off

  • Fixed "x not in list" error when starting chapter was set to 2 with act randomizer on

0.2.1b

27 Jun 01:20

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0.2.1b Pre-release
Pre-release
  • There should be no longer, or very rarely, any generation errors now
  • Cleaned up some of the world code

0.2b

26 Jun 03:20

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0.2b Pre-release
Pre-release
  • Fixed Snatcher's contract traps not showing up

  • Fixed getting stuck behind a locked door in the HUB when returning from an act in Act Randomizer (you are now always sent to the bedroom)

  • The camera badge locations are now implemented as proper checks

  • Fixed badge pins not being given to the player (note that for some reason, once you do get a badge pin, it won't show up on the menu until a new level is loaded)

  • Fixed acts that cost Pons to access occasionally not allowing you to unlock them despite being able to afford it

  • Fixed the umbrella being forced into your inventory by the game when loading a save

  • The client now properly responds to pings from the server, fixing a connection drop issue on Archipelago versions later than 0.4.0

  • The client in general should be more stable and handle connection drops better

  • Compass Badge is removed from the item pool temporarily, since its vanilla function (pointing only to Relics) does nothing. It will be re-implemented once its new functionality (pointing to check locations) is added. The main reason for this is to fix a bug with Mafia Boss's shop item not showing up if you have the Compass Badge in your inventory.

  • Fixed a memory leak issue related to JsonObject variables (UE3 doesn't garbage collect them on its own for some reason, apparently)

0.1.1b

23 Jun 17:00

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0.1.1b Pre-release
Pre-release
  • Fixed logic issues related to relics and act completions
  • Reduced the likelihood of the "game appears as unbeatable" error
  • Implemented Rift Tokens as junk items, they may become progression items later on

0.1b

22 Jun 22:37

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0.1b Pre-release
Pre-release

Proof-of-concept, don't use for normal play