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Metro gate fix
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APRandomizer/Classes/Archipelago_GameMod.uc

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@@ -557,7 +557,10 @@ function OnPostInitGame()
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// so the shopkeeper doesn't say "we're sold out" when the player has the ticket
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foreach DynamicActors(class'Hat_MetroTicketBooth_Base', booth)
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{
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booth.WasBought = false;
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booth.UnlockView = None;
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}
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shopInvs = class'Hat_ClassHelper'.static.GetAllObjectsExpensive("Hat_ShopInventory");
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dummy.CollectibleClass = class'Archipelago_ShopItem_Dummy';

APRandomizer/modinfo.ini

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