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-236
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8 files changed

+235
-236
lines changed
11 Bytes
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mods/mw/maps/act02m02/map.bin

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mods/mw/maps/act02m02/map.png

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mods/mw/maps/act02m02/map.yaml

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Original file line numberDiff line numberDiff line change
@@ -2097,7 +2097,6 @@ Nodes:
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Actor: Actor102
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Out@Con2:
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ConnectionType: ActorList
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Actor: Actor102
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Actors: Actor102
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MapInfoActorInfoNode@ND83: MapInfoActorInfoNode
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Pos: 1013,-410

mods/mw/maps/lost-souls.oramap

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mods/mw/rules/faction_none/civilian.yaml

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@@ -1,3 +1,236 @@
1+
HOSP:
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Inherits: ^TechBuilding
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Inherits@Hitshape: ^2x2Shape
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Selectable:
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Priority: 0
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Tooltip:
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Name: Hospital
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SpawnActorOnDeath:
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Actor: HOSP.Husk
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OwnerType: InternalName
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InternalOwner: Neutral
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RenderSprites:
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Image: hospnew
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PlayerPalette: raplayer
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ProximityExternalCondition@HEAL:
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Range: 10c0
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ValidStances: Ally
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Condition: hospitalheal
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WithRangeCircle:
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ValidStances: Ally, Neutral
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Range: 10c0
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Health:
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HP: 250000
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Production:
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Produces: MHosp.Medi
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ProductionQueue:
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Type: MHosp.Medi
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Group: none
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LowPowerSlowdown: 3
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ProduceActorPower:
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Icon: ddicon
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ChargeInterval: 6250
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Actors: ddler
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Type: MHosp.Medi
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Description: Deathdealer
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LongDesc: Send a Deathdealer to the battlefield, infecting all nearby enemy ground troops.
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SelectTargetSpeechNotification:
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InsufficientPowerSpeechNotification: InsufficientPower
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DisplayBeacon: False
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DisplayRadarPing: False
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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OrderName: DeathdealerPowerInfoOrder
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EndChargeSpeechNotification:
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IncomingSpeechNotification:
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Exit@1:
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SpawnOffset: -213,-426,0
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ExitCell: 1,2
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Exit@2:
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SpawnOffset: -213,-426,0
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ExitCell: 0,2
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Exit@3:
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SpawnOffset: -213,-426,0
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ExitCell: 2,1
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Exit@4:
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SpawnOffset: -213,-426,0
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ExitCell: -1,1
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Exit@5:
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SpawnOffset: -213,-426,0
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ExitCell: 1,-1
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HOSP.Husk:
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Inherits:^TechBuilding
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Inherits@Hitshape: ^2x2Shape
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Targetable:
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RequiresForceFire: yes
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-Selectable:
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Interactable:
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RenderSprites:
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Image: hospnew.husk
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PlayerPalette: raplayer
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TransformOnCapture:
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ForceHealthPercentage: 25
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IntoActor: hosp
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Capturable:
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CaptureThreshold: 101
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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Health:
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HP: 125000
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Tooltip:
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Name: Hospital (Destroyed)
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V19:
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Inherits: ^TechBuilding
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Inherits@Hitshape: ^1x1Shape
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CashTrickler:
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RenderSprites:
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Image: V19new
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PlayerPalette: raplayer
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Tooltip:
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Name: Gold Deposit
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Health:
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HP: 100000
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SpawnActorOnDeath:
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Actor: V19.Husk
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OwnerType: InternalName
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InternalOwner: Neutral
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Targetable@Disguise:
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TargetTypes: Disguise
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V19.Husk:
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Inherits:^TechBuilding
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Inherits@Hitshape: ^1x1Shape
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Targetable:
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RequiresForceFire: yes
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-Selectable:
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Interactable:
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Capturable:
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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TransformOnCapture:
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IntoActor: v19
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ForceHealthPercentage: 25
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RenderSprites:
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Image: V19new.husk
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PlayerPalette: raplayer
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Tooltip:
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Name: Gold Deposit (worn out)
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Health:
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HP: 50000
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MISS:
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Inherits: ^TechBuilding
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Inherits@Hitshape: ^3x2Shape
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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RenderSprites:
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Image: missnew
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PlayerPalette: raplayer
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Capturable:
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Tooltip:
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Name: Observation Post
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RevealsShroud:
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Range: 20c0
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Health:
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HP: 250000
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RepairableBuilding:
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EngineerRepairable:
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WithBuildingRepairDecoration:
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Image: allyrepair
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Sequence: repair
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ReferencePoint: Center
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Palette: raplayer
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IsPlayerPalette: True
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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ThrowsShrapnel@LARGE:
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Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1
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Pieces: 1, 2
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Range: 1c0, 5c0
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TECH1:
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Inherits: ^TechBuilding
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@Hitshape: ^3x2Shape
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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RenderSprites:
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Image: tech1
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PlayerPalette: raplayer
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Capturable:
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Tooltip:
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Name: Mortar Station
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RevealsShroud:
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Range: 6c0
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Health:
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HP: 300000
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RepairableBuilding:
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WithBuildingRepairDecoration:
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Image: allyrepair
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Sequence: repair
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ReferencePoint: Center
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Palette: raplayer
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IsPlayerPalette: True
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EngineerRepairable:
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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ThrowsShrapnel@LARGE:
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Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1
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Pieces: 1, 2
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Range: 1c0, 5c0
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SpawnActorOnDeath:
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Actor: TECH1.Husk
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OwnerType: InternalName
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InternalOwner: Neutral
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Targetable@CombatRole:
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TargetTypes: Defenses
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AttackTurreted:
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Armament:
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Weapon: SiegeBoulderTech
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LocalOffset: 618,0,310
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Turret: primary
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MuzzleSequence: muzzle
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WithSpriteTurret:
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Sequence: turret
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Turret: primary
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Turreted:
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Turret: primary
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TurnSpeed: 5
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Offset: 1425,567,0
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WithMuzzleOverlay:
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AutoTarget:
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RenderRangeCircle:
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WithBuildingBib:
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Palette: bibs
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TECH1.Husk:
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Inherits:^TechBuilding
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Inherits@Hitshape: ^3x2Shape
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Building:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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Targetable:
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RequiresForceFire: yes
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-Selectable:
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Interactable:
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RenderSprites:
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Image: tech1.husk
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PlayerPalette: raplayer
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TransformOnCapture:
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ForceHealthPercentage: 25
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IntoActor: tech1
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Capturable:
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CaptureThreshold: 101
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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Health:
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HP: 300000
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Tooltip:
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Name: Mortar Station (Destroyed)
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WithBuildingBib:
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Palette: bibs
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WOOD:
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Inherits: ^Wall
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Armor:

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