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| 1 | +HOSP: |
| 2 | + Inherits: ^TechBuilding |
| 3 | + Inherits@Hitshape: ^2x2Shape |
| 4 | + Selectable: |
| 5 | + Priority: 0 |
| 6 | + Tooltip: |
| 7 | + Name: Hospital |
| 8 | + SpawnActorOnDeath: |
| 9 | + Actor: HOSP.Husk |
| 10 | + OwnerType: InternalName |
| 11 | + InternalOwner: Neutral |
| 12 | + RenderSprites: |
| 13 | + Image: hospnew |
| 14 | + PlayerPalette: raplayer |
| 15 | + ProximityExternalCondition@HEAL: |
| 16 | + Range: 10c0 |
| 17 | + ValidStances: Ally |
| 18 | + Condition: hospitalheal |
| 19 | + WithRangeCircle: |
| 20 | + ValidStances: Ally, Neutral |
| 21 | + Range: 10c0 |
| 22 | + Health: |
| 23 | + HP: 250000 |
| 24 | + Production: |
| 25 | + Produces: MHosp.Medi |
| 26 | + ProductionQueue: |
| 27 | + Type: MHosp.Medi |
| 28 | + Group: none |
| 29 | + LowPowerSlowdown: 3 |
| 30 | + ProduceActorPower: |
| 31 | + Icon: ddicon |
| 32 | + ChargeInterval: 6250 |
| 33 | + Actors: ddler |
| 34 | + Type: MHosp.Medi |
| 35 | + Description: Deathdealer |
| 36 | + LongDesc: Send a Deathdealer to the battlefield, infecting all nearby enemy ground troops. |
| 37 | + SelectTargetSpeechNotification: |
| 38 | + InsufficientPowerSpeechNotification: InsufficientPower |
| 39 | + DisplayBeacon: False |
| 40 | + DisplayRadarPing: False |
| 41 | + ArrowSequence: arrow |
| 42 | + ClockSequence: clock |
| 43 | + CircleSequence: circles |
| 44 | + OrderName: DeathdealerPowerInfoOrder |
| 45 | + EndChargeSpeechNotification: |
| 46 | + IncomingSpeechNotification: |
| 47 | + Exit@1: |
| 48 | + SpawnOffset: -213,-426,0 |
| 49 | + ExitCell: 1,2 |
| 50 | + Exit@2: |
| 51 | + SpawnOffset: -213,-426,0 |
| 52 | + ExitCell: 0,2 |
| 53 | + Exit@3: |
| 54 | + SpawnOffset: -213,-426,0 |
| 55 | + ExitCell: 2,1 |
| 56 | + Exit@4: |
| 57 | + SpawnOffset: -213,-426,0 |
| 58 | + ExitCell: -1,1 |
| 59 | + Exit@5: |
| 60 | + SpawnOffset: -213,-426,0 |
| 61 | + ExitCell: 1,-1 |
| 62 | +HOSP.Husk: |
| 63 | + Inherits:^TechBuilding |
| 64 | + Inherits@Hitshape: ^2x2Shape |
| 65 | + Targetable: |
| 66 | + RequiresForceFire: yes |
| 67 | + -Selectable: |
| 68 | + Interactable: |
| 69 | + RenderSprites: |
| 70 | + Image: hospnew.husk |
| 71 | + PlayerPalette: raplayer |
| 72 | + TransformOnCapture: |
| 73 | + ForceHealthPercentage: 25 |
| 74 | + IntoActor: hosp |
| 75 | + Capturable: |
| 76 | + CaptureThreshold: 101 |
| 77 | + CaptureNotification: |
| 78 | + Notification: CivilianBuildingCaptured |
| 79 | + Health: |
| 80 | + HP: 125000 |
| 81 | + Tooltip: |
| 82 | + Name: Hospital (Destroyed) |
| 83 | +V19: |
| 84 | + Inherits: ^TechBuilding |
| 85 | + Inherits@Hitshape: ^1x1Shape |
| 86 | + CashTrickler: |
| 87 | + RenderSprites: |
| 88 | + Image: V19new |
| 89 | + PlayerPalette: raplayer |
| 90 | + Tooltip: |
| 91 | + Name: Gold Deposit |
| 92 | + Health: |
| 93 | + HP: 100000 |
| 94 | + SpawnActorOnDeath: |
| 95 | + Actor: V19.Husk |
| 96 | + OwnerType: InternalName |
| 97 | + InternalOwner: Neutral |
| 98 | + Targetable@Disguise: |
| 99 | + TargetTypes: Disguise |
| 100 | +V19.Husk: |
| 101 | + Inherits:^TechBuilding |
| 102 | + Inherits@Hitshape: ^1x1Shape |
| 103 | + Targetable: |
| 104 | + RequiresForceFire: yes |
| 105 | + -Selectable: |
| 106 | + Interactable: |
| 107 | + Capturable: |
| 108 | + CaptureNotification: |
| 109 | + Notification: CivilianBuildingCaptured |
| 110 | + TransformOnCapture: |
| 111 | + IntoActor: v19 |
| 112 | + ForceHealthPercentage: 25 |
| 113 | + RenderSprites: |
| 114 | + Image: V19new.husk |
| 115 | + PlayerPalette: raplayer |
| 116 | + Tooltip: |
| 117 | + Name: Gold Deposit (worn out) |
| 118 | + Health: |
| 119 | + HP: 50000 |
| 120 | +MISS: |
| 121 | + Inherits: ^TechBuilding |
| 122 | + Inherits@Hitshape: ^3x2Shape |
| 123 | + Building: |
| 124 | + Footprint: xxx xxx === |
| 125 | + Dimensions: 3,3 |
| 126 | + LocalCenterOffset: 0,-512,0 |
| 127 | + RenderSprites: |
| 128 | + Image: missnew |
| 129 | + PlayerPalette: raplayer |
| 130 | + Capturable: |
| 131 | + Tooltip: |
| 132 | + Name: Observation Post |
| 133 | + RevealsShroud: |
| 134 | + Range: 20c0 |
| 135 | + Health: |
| 136 | + HP: 250000 |
| 137 | + RepairableBuilding: |
| 138 | + EngineerRepairable: |
| 139 | + WithBuildingRepairDecoration: |
| 140 | + Image: allyrepair |
| 141 | + Sequence: repair |
| 142 | + ReferencePoint: Center |
| 143 | + Palette: raplayer |
| 144 | + IsPlayerPalette: True |
| 145 | + CaptureNotification: |
| 146 | + Notification: CivilianBuildingCaptured |
| 147 | + ThrowsShrapnel@LARGE: |
| 148 | + Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1 |
| 149 | + Pieces: 1, 2 |
| 150 | + Range: 1c0, 5c0 |
| 151 | +TECH1: |
| 152 | + Inherits: ^TechBuilding |
| 153 | + Inherits@AUTOTARGET: ^AutoTargetGround |
| 154 | + Inherits@Hitshape: ^3x2Shape |
| 155 | + Building: |
| 156 | + Footprint: xxx xxx === |
| 157 | + Dimensions: 3,3 |
| 158 | + LocalCenterOffset: 0,-512,0 |
| 159 | + RenderSprites: |
| 160 | + Image: tech1 |
| 161 | + PlayerPalette: raplayer |
| 162 | + Capturable: |
| 163 | + Tooltip: |
| 164 | + Name: Mortar Station |
| 165 | + RevealsShroud: |
| 166 | + Range: 6c0 |
| 167 | + Health: |
| 168 | + HP: 300000 |
| 169 | + RepairableBuilding: |
| 170 | + WithBuildingRepairDecoration: |
| 171 | + Image: allyrepair |
| 172 | + Sequence: repair |
| 173 | + ReferencePoint: Center |
| 174 | + Palette: raplayer |
| 175 | + IsPlayerPalette: True |
| 176 | + EngineerRepairable: |
| 177 | + CaptureNotification: |
| 178 | + Notification: CivilianBuildingCaptured |
| 179 | + ThrowsShrapnel@LARGE: |
| 180 | + Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1 |
| 181 | + Pieces: 1, 2 |
| 182 | + Range: 1c0, 5c0 |
| 183 | + SpawnActorOnDeath: |
| 184 | + Actor: TECH1.Husk |
| 185 | + OwnerType: InternalName |
| 186 | + InternalOwner: Neutral |
| 187 | + Targetable@CombatRole: |
| 188 | + TargetTypes: Defenses |
| 189 | + AttackTurreted: |
| 190 | + Armament: |
| 191 | + Weapon: SiegeBoulderTech |
| 192 | + LocalOffset: 618,0,310 |
| 193 | + Turret: primary |
| 194 | + MuzzleSequence: muzzle |
| 195 | + WithSpriteTurret: |
| 196 | + Sequence: turret |
| 197 | + Turret: primary |
| 198 | + Turreted: |
| 199 | + Turret: primary |
| 200 | + TurnSpeed: 5 |
| 201 | + Offset: 1425,567,0 |
| 202 | + WithMuzzleOverlay: |
| 203 | + AutoTarget: |
| 204 | + RenderRangeCircle: |
| 205 | + WithBuildingBib: |
| 206 | + Palette: bibs |
| 207 | +TECH1.Husk: |
| 208 | + Inherits:^TechBuilding |
| 209 | + Inherits@Hitshape: ^3x2Shape |
| 210 | + Building: |
| 211 | + Footprint: xxx xxx === |
| 212 | + Dimensions: 3,3 |
| 213 | + LocalCenterOffset: 0,-512,0 |
| 214 | + Targetable: |
| 215 | + RequiresForceFire: yes |
| 216 | + -Selectable: |
| 217 | + Interactable: |
| 218 | + RenderSprites: |
| 219 | + Image: tech1.husk |
| 220 | + PlayerPalette: raplayer |
| 221 | + TransformOnCapture: |
| 222 | + ForceHealthPercentage: 25 |
| 223 | + IntoActor: tech1 |
| 224 | + Capturable: |
| 225 | + CaptureThreshold: 101 |
| 226 | + CaptureNotification: |
| 227 | + Notification: CivilianBuildingCaptured |
| 228 | + Health: |
| 229 | + HP: 300000 |
| 230 | + Tooltip: |
| 231 | + Name: Mortar Station (Destroyed) |
| 232 | + WithBuildingBib: |
| 233 | + Palette: bibs |
1 | 234 | WOOD: |
2 | 235 | Inherits: ^Wall |
3 | 236 | Armor: |
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