Main Focus
To finalize the fighting mechanic with animations and combine my feature with Theo's inventory database to create new attacks. Right now the attack moves are just hard-coded moves that don't scale with the enemy or the player. They have been the same since the start and I want to be able to scrap the system altogether and base it on the weapon equipped. Implementing both databases and creating new animations for the weapons, should show collaboration (between me and Theo) and also have some new code to polish the fighting sequence.
Tasks
The plan
Mon-Tue
Tue-Thu
Thu-Fri
Weekend
Demo/Proof of completion
- Github Commits
- Live Demo
- Terminal showing request to the backend
- Check Box Clicked
Main Focus
To finalize the fighting mechanic with animations and combine my feature with Theo's inventory database to create new attacks. Right now the attack moves are just hard-coded moves that don't scale with the enemy or the player. They have been the same since the start and I want to be able to scrap the system altogether and base it on the weapon equipped. Implementing both databases and creating new animations for the weapons, should show collaboration (between me and Theo) and also have some new code to polish the fighting sequence.
Tasks
The plan
Mon-Tue
Tue-Thu
Thu-Fri
Weekend
Demo/Proof of completion