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<HorizontalLayout id="greenTechs">
<Button color="green" textColor="black" text="Neural Motivator" onClick="pickTech(Neural Motivator)" tooltip="During the status phase, draw 2 action cards instead of 1."></Button>
<Button color="green" textColor="black" text="Psychoarchaeology" onClick="pickTech(Psychoarchaeology)" tooltip="You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the action phase, you can exhaust planets you control that have technology specialties to gain 1 trade good."></Button>
<Button color="green" textColor="black" text="Dacxive Animators
(G)" onClick="pickTech(Dacxive Animators)" tooltip="After you win a ground combat, you may place 1 infantry from your reinforcements on that planet."></Button>
<Button color="green" textColor="black" text="Bio-Stims
(G)" onClick="pickTech(Bio-Stims)" tooltip="You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies."></Button>
<Button color="green" textColor="black" text="Hyper Metabolism
(GG)" onClick="pickTech(Hyper Metabolism)" tooltip="During the status phase, gain 3 command tokens instead of 2."></Button>
<Button color="green" textColor="black" text="X-89 Bacterial Weapon
(GGG)" onClick="pickTech(X-89 Bacterial Weapon)" tooltip="ACTION: Exhaust this card and choose 1 planet in s system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet."></Button>
</HorizontalLayout>
<HorizontalLayout id="redTechs">
<Button color="red" textColor="black" text="Plasma Scoring" onClick="pickTech(Plasma Scoring)" tooltip="When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die."></Button>
<Button color="red" textColor="black" text="AI Development Algorithm" onClick="pickTech(AI Development Algorithm)" tooltip="When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own."></Button>
<Button color="red" textColor="black" text="Magen Defense Grid
(R)" onClick="pickTech(Magen Defense Grid)" tooltip="You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls during this combat round."></Button>
<Button color="red" textColor="black" text="Self-Assembly Routines
(R)" onClick="pickTech(Self-Assembly Routines)" tooltip="After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in the system that contains those units. After 1 of your mechs is destroyed, gain 1 trade good."></Button>
<Button color="red" textColor="black" text="Duranium Armor
(RR)" onClick="pickTech(Duranium Armor)" tooltip="During each combat round, after you assign hits hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round."></Button>
<Button color="red" textColor="black" text="Assault Cannon
(RRR)" onClick="pickTech(Assault Cannon)" tooltip="At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships."></Button>
</HorizontalLayout>
<HorizontalLayout id="blueTechs">
<Button color="blue" textColor="black" text="Antimass Deflectors" onClick="pickTech(Antimass Deflectors)" tooltip="Your ships can move into and through asteroid fields. When other players' units SPACE CANNON against your units, apply -1 to the result of each die roll."></Button>
<Button color="blue" textColor="black" text="Dark Energy Tap" onClick="pickTech(Dark Energy Tap)" tooltip="After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players’ units, even if you do not have units or control planets in that system."></Button>
<Button color="blue" textColor="black" text="Gravity Drive
(B)" onClick="pickTech(Gravity Drive)" tooltip="After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action."></Button>
<Button color="blue" textColor="black" text="Sling Relay
(B)" onClick="pickTech(Sling Relay)" tooltip="ACTION: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks"></Button>
<Button color="blue" textColor="black" text="Fleet Logistics
(BB)" onClick="pickTech(Fleet Logistics)" tooltip="During each of your turns of the action phase, you may perform 2 actions instead of 1."></Button>
<Button color="blue" textColor="black" text="Light-Wave Deflector
(BBB)" onClick="pickTech(Light-Wave Deflector)" tooltip="Your ships can move through systems that contain other players' ships."></Button>
</HorizontalLayout>
<HorizontalLayout id="yellowTechs">
<Button color="yellow" textColor="black" text="Sarween Tools" onClick="pickTech(Sarween Tools)" tooltip="When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1."></Button>
<Button color="yellow" textColor="black" text="Scanlink Drone Network" onClick="pickTech(Scanlink Drone Network)" tooltip="When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units."></Button>
<Button color="yellow" textColor="black" text="Graviton Laser System
(Y)" onClick="pickTech(Graviton Laser System)" tooltip="You may exhaust this card before 1 or more of your units use SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able."></Button>
<Button color="yellow" textColor="black" text="Predictive Intelligence
(Y)" onClick="pickTech(Predictive Intelligence)" tooltip="At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card."></Button>
<Button color="yellow" textColor="black" text="Transit Diodes
(YY)" onClick="pickTech(Transit Diodes)" tooltip="You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control."></Button>
<Button color="yellow" textColor="black" text="Integrated Economy
(YYY)" onClick="pickTech(Integrated Economy)" tooltip="After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value."></Button>
</HorizontalLayout>