This repository was archived by the owner on Jul 11, 2026. It is now read-only.
forked from darrellanderson/CrLua
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGlobal.-1.xml
More file actions
278 lines (266 loc) · 26.6 KB
/
Copy pathGlobal.-1.xml
File metadata and controls
278 lines (266 loc) · 26.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
<!-- Strategy Card UI Elements -->
<Defaults>
<Button color="black" textColor="white" />
<VerticalLayout
height="300"
width="200"
allowDragging="true"
returnToOriginalPositionWhenReleased="false"
rectAlignment="UpperLeft"
offsetXY="1200 -80"
active="false"
/>
<HorizontalLayout
height="300"
width="300"
/>
</Defaults>
<VerticalLayout id="leadership">
<Button
text="Leadership Primary Ability" tooltip="+ Gain 3 command tokens.
+ Spend any amount of influence to gain 1 command token for every 3 influence spent."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="leadership_primary" onClick="genericFollow(Leadership Primary)"></Button>
<Button
text="Leadership Secondary Ability" tooltip="+ Spend any amount of influence to gain 1 command token for every 3 influence spent."
textAlignment="UpperLeft"
>
</Button>
<HorizontalLayout id="leadershipButtonsRow1">
<Button color="green" textColor="black" text="1" id="leadership_secondary" onClick="leadershipSelected(1)"></Button>
<Button color="green" textColor="black" text="2" id="leadership_secondary" onClick="leadershipSelected(2)"></Button>
<Button color="green" textColor="black" text="3" id="leadership_secondary" onClick="leadershipSelected(3)"></Button>
<Button color="green" textColor="black" text="4" id="leadership_secondary" onClick="leadershipSelected(4)"></Button>
</HorizontalLayout>
<HorizontalLayout id="leadershipButtonsRow2">
<Button color="green" textColor="black" text="5" id="leadership_secondary" onClick="leadershipSelected(5)"></Button>
<Button color="green" textColor="black" text="6" id="leadership_secondary" onClick="leadershipSelected(6)"></Button>
<Button color="green" textColor="black" text="7" id="leadership_secondary" onClick="leadershipSelected(7)"></Button>
<Button color="green" textColor="black" text="8" id="leadership_secondary" onClick="leadershipSelected(8)"></Button>
</HorizontalLayout>
<HorizontalLayout id="leadershipButtonsRow3">
<Button color="green" textColor="black" text="9" id="leadership_secondary" onClick="leadershipSelected(9)"></Button>
<Button color="green" textColor="black" text="10" id="leadership_secondary" onClick="leadershipSelected(10)"></Button>
<Button color="green" textColor="black" text="11" id="leadership_secondary" onClick="leadershipSelected(11)"></Button>
<Button color="green" textColor="black" text="12" id="leadership_secondary" onClick="leadershipSelected(12)"></Button>
</HorizontalLayout>
<Button color="red" textColor="black" text="Pass" id="leadership_pass" onClick="notFollow(Leadership)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="leadership_close" onClick="closeMenu(leadership)"></Button>
</VerticalLayout>
<VerticalLayout id="diplomacy">
<Button
text="Diplomacy Primary Ability" tooltip="+ Choose 1 system other than the Mechatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system. Then, ready up to 2 exhausted planets you control."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="diplomacy_primary" onClick="genericFollow(Diplomacy Primary)"></Button>
<Button
text="Diplomacy Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to ready up to 2 exhausted planets."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="diplomacy_secondary" onClick="genericFollow(Diplomacy Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="diplomacy_pass" onClick="notFollow(Diplomacy)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="diplomacy_close" onClick="closeMenu(diplomacy)"></Button>
</VerticalLayout>
<VerticalLayout id="politics">
<Button
text="Politics Primary Ability" tooltip="+ Choose a player other than the speaker. That player gains the speaker token.
+ Draw 2 action cards.
+ Look at the top 2 cards of the agenda deck. Place each card on the top or bottom of the deck in any order."
textAlignment="UpperLeft"
>
</Button>
<HorizontalLayout id="politicsButtons">
<Button color="green" textColor="black" text="Both Top" id="politics_primary" onClick="politicsPrimary(both agendas on top)"></Button>
<Button color="green" textColor="black" text="One Each" id="politics_primary" onClick="politicsPrimary(one agenda on top and one on bottom)"></Button>
<Button color="green" textColor="black" text="Both Bottom" id="politics_primary" onClick="politicsPrimary(both agendas on bottom)"></Button>
</HorizontalLayout>
<Button
text="Politics Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to draw 2 action cards."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="politics_secondary" onClick="genericFollow(Politics Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="politics_pass" onClick="notFollow(Politics)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="politics_close" onClick="closeMenu(politics)"></Button>
</VerticalLayout>
<VerticalLayout id="construction">
<Button
text="Construction Primary Ability" tooltip="+ Place 1 PDS or 1 space dock on a planet you control.
+ Place 1 PDS on a planet you control."
textAlignment="UpperLeft"
>
</Button>
<HorizontalLayout id="constructionButtons">
<Button color="green" textColor="black" text="Space Dock and PDS" id="construction_primary" onClick="constructionPrimary(a Space Dock and a PDS)"></Button>
<Button color="green" textColor="black" text="Two PDS" id="construction_primary" onClick="constructionPrimary(two PDS)"></Button>
</HorizontalLayout>
<Button
text="Construction Secondary Ability" tooltip="+ Place 1 token from your strategy pool in any system; you may place either 1 space dock or 1 PDS on a planet you control in that system."
textAlignment="UpperLeft"
>
</Button>
<HorizontalLayout id="constructionFollowButtons">
<Button color="green" textColor="black" text="Space Dock" id="construction_secondary" onClick="constructionSecondary(a Space Dock)"></Button>
<Button color="green" textColor="black" text="PDS" id="construction_secondary" onClick="constructionSecondary(a PDS)"></Button>
</HorizontalLayout>
<Button color="red" textColor="black" text="Pass" id="construction_pass" onClick="notFollow(Construction)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="construction_close" onClick="closeMenu(construction)"></Button>
</VerticalLayout>
<VerticalLayout id="industry">
<Button
text="Industry Primary Ability" tooltip="+ Resolve the PRODUCTION abilities of your units in one system. Reduce the combined cost of the produced units by 2."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="industry_primary" onClick="genericFollow(Industry Primary)"></Button>
<Button
text="Industry Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to resolve the PRODUCTION abilities of your units in one system, producting a maximum of 3 units."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="industry_secondary" onClick="genericFollow(Industry Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="industry_pass" onClick="notFollow(Industry)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="industry_close" onClick="closeMenu(Industry)"></Button>
</VerticalLayout>
<VerticalLayout id="trade" width="300">
<Button
text="Trade Primary Ability" tooltip="+ Gain 3 trade goods.
+ Replenish commodities.
+ Choose any number of other players. Those players use the secondary ability of this strategy card without spending a command token."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="trade_primary" onClick="genericFollow(Trade Primary)"></Button>
<HorizontalLayout id="colorSelector">
<Button color="blue" textColor="black" text="Blue" fontSize ="14" tooltip="Refresh Blue Player's commodities" id="trade_primary" onClick="tradeSelected(Blue)"></Button>
<Button color="brown" textColor="black" text="Brown" fontSize ="14" tooltip="Refresh Brown Player's commodities" id="trade_primary" onClick="tradeSelected(Brown)"></Button>
<Button color="green" textColor="black" text="Green" fontSize ="14" tooltip="Refresh Green Player's commodities" id="trade_primary" onClick="tradeSelected(Green)"></Button>
</HorizontalLayout>
<HorizontalLayout id="colorSelector">
<Button color="orange" textColor="black" text="Orange" fontSize ="14" tooltip="Refresh Orange Player's commodities" id="trade_primary" onClick="tradeSelected(Orange)"></Button>
<Button color="pink" textColor="black" text="Pink" fontSize ="14" tooltip="Refresh Pink Player's commodities" id="trade_primary" onClick="tradeSelected(Pink)"></Button>
<Button color="purple" textColor="black" text="Purple" fontSize ="14" tooltip="Refresh Purple Player's commodities" id="trade_primary" onClick="tradeSelected(Purple)"></Button>
</HorizontalLayout>
<HorizontalLayout id="colorSelector">
<Button color="red" textColor="black" text="Red" fontSize ="14" tooltip="Refresh Red Player's commodities" id="trade_primary" onClick="tradeSelected(Red)"></Button>
<Button color="white" textColor="black" text="White" fontSize ="14" tooltip="Refresh White Player's commodities" id="trade_primary" onClick="tradeSelected(White)"></Button>
<Button color="yellow" textColor="black" text="Yellow" fontSize ="14" tooltip="Refresh Yellow Player's commodities" id="trade_primary" onClick="tradeSelected(Yellow)"></Button>
</HorizontalLayout>
<Button
text="Trade Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to replenish commodities."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="trade_secondary" onClick="genericFollow(Trade Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="trade_pass" onClick="notFollow(Trade)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="trade_close" onClick="closeMenu(trade)"></Button>
</VerticalLayout>
<VerticalLayout id="warfare">
<Button
text="Warfare Primary Ability" tooltip="+ Remove one of your command tokens from the game board; then gain 1 command token.
+ Redistribute any number of the command tokens on your command sheet."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="warfare_primary" onClick="genericFollow(Warfare Primary)"></Button>
<Button
text="Warfare Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to use the PRODUCTION ability 1 of your space docks in your home system."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="warfare_secondary" onClick="genericFollow(Warfare Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="warfare_pass" onClick="notFollow(Warfare)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="warfare_close" onClick="closeMenu(warfare)"></Button>
</VerticalLayout>
<VerticalLayout id="logistics">
<Button
text="Logistics Primary Ability" tooltip="+ Place the HIGH ALERT token in a system.
+ Your ships in the system with the HIGH ALERT token gain +1 to all COMBAT ROLLS and +1 to movement.
+ If any of your ships start their movement in the token's sytem, you may move the token with the ship."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="logistics_primary" onClick="genericFollow(Logistics Primary)"></Button>
<Button
text="Logistics Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to move up to 2 of your ships unactivated systems to adjacent systems with your planets or units."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="logistics_secondary" onClick="genericFollow(Logistics Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="logistics_pass" onClick="notFollow(Logistics)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="logistics_close" onClick="closeMenu(Logistics)"></Button>
</VerticalLayout>
<VerticalLayout id="technology" height="600" width="600">
<Button
text="Technology Primary Ability" tooltip="+ Research 1 technology.
+ Spend 6 resources to research 1 technology."
textAlignment="UpperLeft"
>
</Button>
<Button
text="Technology Secondary Ability" tooltip="+ Spend 1 token from your strategy pool and 4 resources to research 1 technology."
textAlignment="UpperLeft"
>
</Button>
<HorizontalLayout id="greenTechs">
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Neural Motivator" id="technology_generic" onClick="pickTech(Neural Motivator)" tooltip="During the status phase, draw 2 action
cards instead of 1."></Button>
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Psycho-
archaeology" id="technology_generic" onClick="pickTech(Psychoarchaeology)" tooltip="You can use technology specialties on
planets you control without exhausting
them, even if those planets are exhausted.

During the action phase, you can exhaust
planets you control that have technology
specialties to gain 1 trade good."></Button>
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Dacxive Animators
(G)" id="technology_generic" onClick="pickTech(Dacxive Animators)" tooltip="After you win a ground combat, you may
place 1 infantry from your reinforcements
on that planet."></Button>
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Bio-Stims
(G)" id="technology_generic" onClick="pickTech(Bio-Stims)" tooltip="You may exhaust this card at the end of
your turn to ready 1 of your planets that
has a technology specialty or 1 of your
other technologies."></Button>
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Hyper Metabolism
(GG)" id="technology_generic" onClick="pickTech(Hyper Metabolism)" tooltip="During the status phase, gain 3 command
tokens instead of 2."></Button>
<Button color="green" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="X-89 Bacterial Weapon Ω
(GGG)" id="technology_generic" onClick="pickTech(X-89 Bacterial Weapon)" tooltip="After 1 or more of your units use
BOMBARDMENT against a planet, if at least
1 of your opponent's infantry was
destroyed, you may destroy all of your
oppponent's infantry on that planet."></Button>
</HorizontalLayout>
<HorizontalLayout id="redTechs">
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Plasma Scoring" id="technology_generic" onClick="pickTech(Plasma Scoring)" tooltip="When 1 or more of your units use
BOMBARDMENT or SPACE CANNON, 1 of
those units may roll 1 additional die."></Button>
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="AI Development Algorithm" id="technology_generic" onClick="pickTech(AI Development Algorithm)" tooltip="When you research a unit upgrade
technology, you may exhaust this card
to ignore any 1 prerequisite.

When 1 or more of your units use
PRODUCTION, you may exhaust this card to
reduce the combined cost of the produced
units by the number of unit upgrade
technologies that you own."></Button>
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Magen Defense Grid
Ω (R)" id="technology_generic" onClick="pickTech(Magen Defense Grid)" tooltip="At the start of ground combat on a planet
that contains 1 or more of your structures,
 you may produce 1 hit and assign it to 1 of
your opponent's ground forces."></Button>
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Self-Assembly Routines
(R)" id="technology_generic" onClick="pickTech(Self-Assembly Routines)" tooltip="After 1 or more of your units use
PRODUCTION, you may exhaust this card to
place 1 mech from your reinforcements on
a planet you control in the system.

After 1 of your mechs is destroyed,
gain 1 trade good."></Button>
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Duranium Armor
(RR)" id="technology_generic" onClick="pickTech(Duranium Armor)" tooltip="During each combat round, after you assign
hits to your units, repair 1 of your damaged
units that did not use SUSTAIN DAMAGE
during this combat round."></Button>
<Button color="red" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Assault Cannon
(RRR)" id="technology_generic" onClick="pickTech(Assault Cannon)" tooltip="At the start of a space combat in a system
that contains 3 or more of your non-fighter
ships, your opponent must destroy 1 of
their non-fighter ships."></Button>
</HorizontalLayout>
<HorizontalLayout id="blueTechs">
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Antimass Deflectors" id="technology_generic" onClick="pickTech(Antimass Deflectors)" tooltip="Your ships can move into and through
asteroid fields.

When other players' units SPACE
CANNON against your units, apply -1 to the
result of each die roll."></Button>
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Dark Energy Tap" id="technology_generic" onClick="pickTech(Dark Energy Tap)" tooltip="After you perform a tactical action in a
system that contains a frontier token, if you
have 1 or more ships in that system, explore
that token.

Your ships can retreat into adjacent systems
that do not contain other players’ units,
even if you do not have units or
control planets in that system."></Button>
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Gravity Drive
(B)" id="technology_generic" onClick="pickTech(Gravity Drive)" tooltip="After you activate a system, apply +1 to the
move value of 1 of your ships during this
tactical action."></Button>
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Sling Relay
(B)" id="technology_generic" onClick="pickTech(Sling Relay)" tooltip="ACTION: Exhaust this card to produce
1 ship in any system that contains 1 of
your space docks"></Button>
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Fleet Logistics
(BB)" id="technology_generic" onClick="pickTech(Fleet Logistics)" tooltip="During each of your turns of the action
phase, you may perform 2 actions instead
of 1."></Button>
<Button color="blue" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Light-Wave Deflector
(BBB)" id="technology_generic" onClick="pickTech(Light-Wave Deflector)" tooltip="Your ships can move through systems that
contain other players' ships."></Button>
</HorizontalLayout>
<HorizontalLayout id="yellowTechs">
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Sarween Tools" id="technology_generic" onClick="pickTech(Sarween Tools)" tooltip="When 1 or more of your units use
PRODUCTION, reduce the combined cost of
the produced units by 1."></Button>
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Scanlink Drone Network" id="technology_generic" onClick="pickTech(Scanlink Drone Network)" tooltip="When you activate a system, you may
explore 1 planet in that system that
contains 1 or more of your units."></Button>
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Graviton Laser System
(Y)" id="technology_generic" onClick="pickTech(Graviton Laser System)" tooltip="You may exhaust this card before 1 or
more of your units use SPACE CANNON;
hits produced by those units must be
assigned to non-fighter ships if able."></Button>
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Predictive Intelligence
(Y)" id="technology_generic" onClick="pickTech(Predictive Intelligence)" tooltip="At the end of your turn, you may exhaust this
card to redistribute your command tokens.

When you cast votes during the agenda
phase, you may cast 3 additional votes; if
you do, and the outcome you voted for is not
resolved, exhaust this card."></Button>
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Transit Diodes
(YY)" id="technology_generic" onClick="pickTech(Transit Diodes)" tooltip="You may exhaust this card at the start of
your turn during the action phase; remove
up to 4 of your ground forces from the
game board and place them on 1 or more
planets you control."></Button>
<Button color="yellow" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Integrated Economy
(YYY)" id="technology_generic" onClick="pickTech(Integrated Economy)" tooltip="After you gain control of a planet, you may
produce any number of units on that planet
that have a combined cost equal to or less
than that planet's resource value."></Button>
</HorizontalLayout>
<HorizontalLayout id="unitTechs1">
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Infantry II
(GG)" id="technology_generic" onClick="pickTech(Infantry II)" tooltip="After this unit is destroyed, roll 1 die. If the result
is 6 or greater, place the unit on this card. At the
start of your next turn, place each unit that is on
this card on a planet you control
in your home system.
Cost: 1(**), Combat: 7"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Destroyer II
(RR)" id="technology_generic" onClick="pickTech(Destroyer II)" tooltip="ANTI-FIGHTER BARRAGE 6 (x3)
Cost: 1, Combat: 8, Move: 2"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Carrier II
(BB)" id="technology_generic" onClick="pickTech(Carrier II)" tooltip="Cost: 3, Combat: 9, Move: 2, Capacity: 6"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Space Dock II
(YY)" id="technology_generic" onClick="pickTech(Space Dock II)" tooltip="This unit's PRODUCTION value is equal to 4
more than resource value of this planet.

Up to 3 fighters in this system do not count
against your ships' capacity."></Button>
</HorizontalLayout>
<HorizontalLayout id="unitTechs2">
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Fighter II
(BG)" id="technology_generic" onClick="pickTech(Fighter II)" tooltip="This unit may move without being transported.
Fighters in excess of your ships' capacity count against your fleet pool.
Cost: 1(**), Combat: 8, Move: 2"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="PDS II
(RY)" id="technology_generic" onClick="pickTech(PDS II)" tooltip="You may use this unit's SPACE CANNON
against ships that are adjacent to this unit's system.
PLANETARY SHIELD
SPACE CANNON: 5"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Cruiser II
(RGY)" id="technology_generic" onClick="pickTech(Cruiser II)" tooltip="Cost: 2, Combat: 6, Move: 3, Capacity: 1"></Button>
<Button color="grey" textColor="black" tooltipBackgroundColor="rgba(0,0,0,1)" text="Dreadnought II
(BBY)" id="technology_generic" onClick="pickTech(Dreadnought II)" tooltip="This unit cannot be destroyed by 'Direct Hit' action cards.
SUSTAIN DAMAGE
BOMBARDMENT: 5
Cost: 4, Combat: 5, Move: 2, Capacity: 1"></Button>
</HorizontalLayout>
<HorizontalLayout id="unitTechs3">
<Button color="grey" textColor="black" text="War Sun
(RRRY)" id="technology_generic" onClick="pickTech(War Sun)" tooltip="Other players' units in this system lose PLANETARY SHIELD.
SUSTAIN DAMAGE
BOMBARDMENT: 3 (x3)
Cost: 12, Combat 3 (x3), Move: 2, Capacity: 6"></Button>
<Button color="white" textColor="black" text="Faction Tech" id="technology_generic" onClick="pickTech(Faction Tech)"></Button>
<Button color="white" textColor="black" text="Command Tokens (Nekro Virus Only)" id="technology_generic" onClick="pickTech(Command Tokens)"></Button>
</HorizontalLayout>
<Button color="red" textColor="black" text="Pass" id="technology_pass" onClick="notFollow(Technology)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="technology_close" onClick="closeMenu(technology)"></Button>
</VerticalLayout>
<VerticalLayout id="imperial">
<Button
text="Imperial Primary Ability" tooltip="+ Immediately score 1 public objective if you fulfill its requirements.
+ Gain 1 victory point if you control Mechatol Rex; otherwise draw 1 secret objective."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Primary" id="imperial_primary" onClick="genericFollow(Imperial Primary)"></Button>
<Button
text="Imperial Secondary Ability" tooltip="+ Spend 1 token from your strategy pool to draw 1 secret objective."
textAlignment="UpperLeft"
>
</Button>
<Button color="green" textColor="black" text="Secondary" id="imperial_secondary" onClick="genericFollow(Imperial Secondary)"></Button>
<Button color="red" textColor="black" text="Pass" id="imperial_pass" onClick="notFollow(Imperial)"></Button>
<Button color="black" textColor="white" text="Close Menu" id="imperial_close" onClick="closeMenu(imperial)"></Button>
</VerticalLayout>