Skip to content

Commit e040cc6

Browse files
committed
Update README
1 parent 17edadb commit e040cc6

2 files changed

Lines changed: 29 additions & 17 deletions

File tree

README.md

Lines changed: 13 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,7 @@ NextClient has integrated some features from [csldr](https://github.com/mikkokko
1515
- Advanced killfeed - support for advanced killfeed [regamedll](https://github.com/s1lentq/ReGameDLL_CS/pull/858), displaying kill icons: through the wall, through smoke, without aiming, jumping, dominating, etc.
1616
- Advanced crosshair settings - added new crosshair types: dot, T-shaped, circle
1717
- 2 GUI schemes with the ability to change them through the settings, and the ability to add your own schemes without deleting the old ones
18+
- HTML interface support in GameUI based on CEF (Chromium Embedded Framework) with a JS API for interacting with the client
1819
- Display more than 255hp when using [server module](https://github.com/CS-NextClient/NextClientServerApi)
1920
- Display number and size of remaining files, total file size and upload speed when connected to the server
2021
- Color chat in console
@@ -32,6 +33,9 @@ NextClient has integrated some features from [csldr](https://github.com/mikkokko
3233
- Sprite API, control of sprites on the screen
3334
- Extended FOV message
3435
- Support for viewmodel effects
36+
- Weapon sound replacement
37+
- Mouse inversion
38+
- Client verification and hardware ID (HWID) request
3539
- Separate precache for regular cs 1.6 client and NextClient
3640
- Precache of hud.txt and other standard resources
3741

@@ -45,20 +49,20 @@ NextClient has integrated some features from [csldr](https://github.com/mikkokko
4549
| viewmodel_offset_x | 0 | Yes | |
4650
| viewmodel_offset_y | 0 | Yes | |
4751
| viewmodel_offset_z | 0 | Yes | |
48-
| camera_movement_scale | 1 | Yes | Camera movement scale. |
52+
| camera_movement_scale | 1.0 | Yes | Camera movement scale. |
4953
| camera_movement_interp | 0 | Yes | Smooths out camera movement when switching weapons. Recommended value is 0.1. Set to 0 to disable smoothing. |
50-
| viewmodel_fov | 90 | No | Min: 70<br/>Max: 100 |
54+
| viewmodel_fov | 90 | Yes | Min: 70<br/>Max: 100 |
5155
| cl_crosshair_type | 0 | Yes | Crosshair type. 0 - crosshair, 1 - T-shaped, 2 - circle, 3 - dot. |
52-
| cl_bob_camera | 0 | Yes | View origin bob, does nothing with cl_bobstyle 2. |
56+
| cl_bob_camera | 1 | Yes | View origin bob, does nothing with cl_bobstyle 2. |
5357
| cl_bobstyle | 0 | Yes | 0 for default bob, 1 for old style bob and 2 for CS:GO style bob. |
5458
| cl_bobamt_vert | 0\.13 | Yes | Vertical scale for CS:GO style bob. |
5559
| cl_bobamt_lat | 0\.32 | Yes | Lateral scale for CS:GO style bob. |
56-
| cl_bob_lower_amt | 8 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
60+
| cl_bob_lower_amt | 8.0 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
5761
| cl_rollangle | 0 | Yes | Screen roll angle when strafing or looking (Quake effect). |
58-
| cl_rollspeed | 200 | Yes | Screen roll speed when strafing or looking (Quake effect). |
62+
| cl_rollspeed | 200.0 | Yes | Screen roll speed when strafing or looking (Quake effect). |
5963
| viewmodel_lag_style | 0 | Yes | Viewmodel sway style. 0 is off, 1 is HL2 style and 2 is CS:S/CS:GO style. |
60-
| viewmodel_lag_scale | 0 | Yes | Scale of the viewmodel sway. |
61-
| viewmodel_lag_speed | 8 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
64+
| viewmodel_lag_scale | 1.0 | Yes | Scale of the viewmodel sway. |
65+
| viewmodel_lag_speed | 8.0 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
6266
| fov_horplus | 0 | No | Enables Hor+ scaling for FOV. Fixes the FOV when playing with aspect ratios besides 4:3. |
6367
| fov_angle | 90 | No (use ncl_setfov instead) | Min: 70<br/>Max: 100 |
6468
| fov_lerp | 0 | No (use ncl_setfov instead) | FOV interpolation time in seconds. |
@@ -201,6 +205,8 @@ cmake --build --preset vs2022-local-release --target BUILD_ALL
201205
- [MoeMod](https://github.com/MoeMod) - for the project [Thanatos-Launcher](https://github.com/MoeMod/Thanatos-Launcher), it helped a lot when implementing GameUI and VGUI2
202206
- [tmp64](https://github.com/tmp64) - for the project [hl1_source_sdk](https://github.com/tmp64/hl1_source_sdk)
203207
- [TsarVar](https://tsarvar.com) - for the idea of a JS API for gameui
208+
- [s1lent](https://github.com/s1lentq) - for advice, ready-made fixes, and development of the [avatarid-spec](https://github.com/goldclient-plus/avatarid-spec) specification
209+
- [lozatto](https://github.com/lozatto) - for contributing the unique machine identifier (HWID) feature
204210
- [SanyaSho](https://github.com/SanyaSho) - for the project [BarsTech_goldsrc_compatible_public](https://github.com/SanyaSho/BarsTech_goldsrc_compatible_public), which helped with VGUI2 font rendering
205211
- Valve - for Counter-Strike 1.6 and loyal attitude to the modder community
206212

README.ru.md

Lines changed: 16 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -15,23 +15,27 @@ NextClient это модификация для Counter-Strike 1.6, нацеле
1515
- Расширенный killfeed - поддержка расширенного killfeed [regamedll](https://github.com/s1lentq/ReGameDLL_CS/pull/858), отображение иконок убийств: через стену, через дым, без прицела, в прыжке, с доминированием, etc.
1616
- Расширенные настройки прицела - добавлены новые виды прицела: точка, T-образный, окружность
1717
- 2 схемы GUI с возможностью их смены через настройки, и возможность добавлять свои схемы не удаляя старые
18+
- Поддержка HTML-интерфейсов в GameUI на базе CEF (Chromium Embedded Framework) с JS API для взаимодействия с клиентом
1819
- Отображение более 255hp при использовании [серверного модуля](https://github.com/CS-NextClient/NextClientServerApi)
1920
- Отображение количества и размера оставшихся файлов, общего размера файлов и скорости загрузки при подключении на сервер
2021
- Цветной чат в консоли
2122
- Различные улучшения из [csldr](https://github.com/mikkokko/csldr) для оружия от первого лица:
2223
- Настраиваемое расположение модели
23-
- Новые типы bob
24+
- Альтернативный bob из CS:GO 1.0.0.40
2425
- Поддержка sway/lag
2526
- Возможность отключить смещение модели при взгляде вверх/вниз
26-
- Поддержка анимации осмотра
27-
- Поддержка управления камерой для анимации осмотра
27+
- Клиентский осмотр оружия
28+
- Управление камерой на основе костей
2829

2930
### Возможности для amxmodx разработчиков:
3031
- Песочница кваров, возможность менять квары клиенту (из ограниченного списка) на время его нахождения на сервере
3132
- Кастомизация killfeed
3233
- Sprite API, управление спрайтами на экране
3334
- Расширенное FOV сообщение
3435
- Поддержка эффектов для viewmodel
36+
- Замена звуков оружия
37+
- Инверсия мыши
38+
- Верификация клиента и получение идентификатора игрока на основе железа (HWID)
3539
- Раздельный прекэш для обычного клиента cs 1.6 и NextClient
3640
- Прекэш hud.txt и других стандартных ресурсов
3741

@@ -45,20 +49,20 @@ NextClient это модификация для Counter-Strike 1.6, нацеле
4549
| viewmodel_offset_x | 0 | Yes | |
4650
| viewmodel_offset_y | 0 | Yes | |
4751
| viewmodel_offset_z | 0 | Yes | |
48-
| camera_movement_scale | 1 | Yes | Camera movement scale. |
52+
| camera_movement_scale | 1.0 | Yes | Camera movement scale. |
4953
| camera_movement_interp | 0 | Yes | Smooths out camera movement when switching weapons. Recommended value is 0.1. Set to 0 to disable smoothing. |
50-
| viewmodel_fov | 90 | No | Min: 70<br/>Max: 100 |
54+
| viewmodel_fov | 90 | Yes | Min: 70<br/>Max: 100 |
5155
| cl_crosshair_type | 0 | Yes | Crosshair type. 0 - crosshair, 1 - T-shaped, 2 - circle, 3 - dot. |
52-
| cl_bob_camera | 0 | Yes | View origin bob, does nothing with cl_bobstyle 2. |
56+
| cl_bob_camera | 1 | Yes | View origin bob, does nothing with cl_bobstyle 2. |
5357
| cl_bobstyle | 0 | Yes | 0 for default bob, 1 for old style bob and 2 for CS:GO style bob. |
5458
| cl_bobamt_vert | 0\.13 | Yes | Vertical scale for CS:GO style bob. |
5559
| cl_bobamt_lat | 0\.32 | Yes | Lateral scale for CS:GO style bob. |
56-
| cl_bob_lower_amt | 8 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
60+
| cl_bob_lower_amt | 8.0 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
5761
| cl_rollangle | 0 | Yes | Screen roll angle when strafing or looking (Quake effect). |
58-
| cl_rollspeed | 200 | Yes | Screen roll speed when strafing or looking (Quake effect). |
62+
| cl_rollspeed | 200.0 | Yes | Screen roll speed when strafing or looking (Quake effect). |
5963
| viewmodel_lag_style | 0 | Yes | Viewmodel sway style. 0 is off, 1 is HL2 style and 2 is CS:S/CS:GO style. |
60-
| viewmodel_lag_scale | 0 | Yes | Scale of the viewmodel sway. |
61-
| viewmodel_lag_speed | 8 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
64+
| viewmodel_lag_scale | 1.0 | Yes | Scale of the viewmodel sway. |
65+
| viewmodel_lag_speed | 8.0 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
6266
| fov_horplus | 0 | No | Enables Hor+ scaling for FOV. Fixes the FOV when playing with aspect ratios besides 4:3. |
6367
| fov_angle | 90 | No (use ncl_setfov instead) | Min: 70<br/>Max: 100 |
6468
| fov_lerp | 0 | No (use ncl_setfov instead) | FOV interpolation time in seconds. |
@@ -201,6 +205,8 @@ cmake --build --preset vs2022-local-release --target BUILD_ALL
201205
- [MoeMod](https://github.com/MoeMod) - за проект [Thanatos-Launcher](https://github.com/MoeMod/Thanatos-Launcher), он очень помог при реализации GameUI и VGUI2
202206
- [tmp64](https://github.com/tmp64) - за проект [hl1_source_sdk](https://github.com/tmp64/hl1_source_sdk)
203207
- [TsarVar](https://tsarvar.com) - за идею JS API для gameui
208+
- [s1lent](https://github.com/s1lentq) - за советы, готовые фиксы и разработку спецификации [avatarid-spec](https://github.com/goldclient-plus/avatarid-spec)
209+
- [lozatto](https://github.com/lozatto) - за реализацию фичи Unique Machine Identifier (HWID)
204210
- [SanyaSho](https://github.com/SanyaSho) - за проект [BarsTech_goldsrc_compatible_public](https://github.com/SanyaSho/BarsTech_goldsrc_compatible_public), который помог с рендерингом шрифтов VGUI2
205211
- Valve - за Counter-Strike 1.6 и лояльное отношение к моддерскому сообществу
206212

0 commit comments

Comments
 (0)