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Model.java
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import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
//One update in updateLocationAndDirection to account for arrow key presses
/**
* Model: Contains all the state and logic
* Does not contain anything about images or graphics, must ask view for that
*
* has methods to
* detect collision with boundaries
* decide next direction
* provide direction
* provide location
**/
public class Model{
private static Direction direction = Direction.SOUTHEAST;
private int xLoc = 0;
private int yLoc = 0;
private int frameHeight;
private int frameWidth;
private int imageWidth;
private int imageHeight;
final int xIncr = 8;
final int yIncr = 8;
public Model(int imgWidth, int imgHeight, int width, int height) {
imageWidth = imgWidth;
imageHeight = imgHeight;
frameHeight = height;
frameWidth = width;
}
public int getX() {
return xLoc;
}
public int getY() {
return yLoc;
}
public Direction getDirect() {
return direction;
}
public void setDirect(int a) {
switch(a) {
case 0:// Southeast
if(direction == Direction.SOUTHEAST)
direction = Direction.SOUTH;
else
direction = Direction.SOUTHEAST;
break;
case 1:// South
if(direction == Direction.SOUTH)
direction = Direction.SOUTHWEST;
else
direction = Direction.SOUTH;
break;
case 2:// Southwest
if(direction == Direction.SOUTHWEST)
direction = Direction.WEST;
else
direction = Direction.SOUTHWEST;
break;
case 3:// West
if(direction == Direction.WEST)
direction = Direction.NORTHWEST;
else
direction = Direction.WEST;
break;
case 4: // Northwest
if(direction == Direction.NORTHWEST)
direction = Direction.NORTH;
else
direction = Direction.NORTHWEST;
break;
case 5:// North
if(direction == Direction.NORTH)
direction = Direction.NORTHEAST;
else
direction = Direction.NORTH;
break;
case 6:// Northeast
if(direction == Direction.NORTHEAST)
direction = Direction.EAST;
else
direction = Direction.NORTHEAST;
break;
case 7:// East
if(direction == Direction.EAST)
direction = Direction.SOUTHEAST;
else
direction = Direction.EAST;
}
}
public void updateLocationAndDirection(boolean viewUpdate, int numDirection, boolean jump, boolean fire) {
if(viewUpdate) {
switch(numDirection) {
case 0:
direction = Direction.SOUTH;
break;
case 1:
direction = Direction.EAST;
break;
case 2:
direction = Direction.WEST;
break;
case 3:
direction = Direction.NORTH;
break;
}
}
if(!fire) {
switch(direction) {
case NORTH:
if((yLoc) <= 0)
direction = Direction.SOUTH;
break;
case NORTHEAST:
if((yLoc) <= 0) {
if((xLoc + imageWidth)>= frameWidth)
direction = Direction.SOUTHWEST;
else
direction = Direction.SOUTHEAST;
}else {
if((xLoc + imageWidth) >= frameWidth)
direction = Direction.NORTHWEST;
}
break;
case EAST:
if((xLoc + imageWidth) >= frameWidth)
direction = Direction.WEST;
break;
case SOUTHEAST:
if((yLoc + imageHeight) >= frameHeight - 60) {
// The frameHeight is greater than that of the window that pops up
// on the computer.
// REASON: frameStartSize is 800, frameHeight is always 92 units
// greater than the frameStartSize.
if((xLoc + imageWidth) >= frameWidth)
direction = Direction.NORTHWEST;
else
direction = Direction.NORTHEAST;
}else {
if((xLoc + imageWidth) >= frameWidth)
direction = Direction.SOUTHWEST;
}
break;
case SOUTH:
if((yLoc + imageHeight) >= frameHeight - 60)
direction = Direction.NORTH;
break;
case SOUTHWEST:
if((yLoc + imageHeight) >= frameHeight - 60) {
if((xLoc + imageWidth) <= 0)
direction = Direction.NORTHEAST;
else
direction = Direction.NORTHWEST;
}else {
if((xLoc) <= 0)
direction = Direction.SOUTHEAST;
}
break;
case WEST:
if((xLoc) <= 0)
direction = Direction.EAST;
break;
case NORTHWEST:
if((yLoc) <= 0) {
if((xLoc) <= 0)
direction = Direction.SOUTHEAST;
else
direction = Direction.SOUTHWEST;
}else {
if((xLoc ) <= 0)
direction = Direction.NORTHEAST;
}
break;
}
switch(direction) {
case NORTH:
yLoc -= yIncr;
break;
case NORTHEAST:
yLoc -= yIncr;
xLoc += xIncr;
break;
case EAST:
xLoc += xIncr;
break;
case SOUTHEAST:
yLoc += yIncr;
xLoc += xIncr;
break;
case SOUTH:
yLoc += yIncr;
break;
case SOUTHWEST:
yLoc += yIncr;
xLoc -= xIncr;
break;
case WEST:
xLoc -= xIncr;
break;
case NORTHWEST:
yLoc -= yIncr;
xLoc -= xIncr;
break;
}
}// end if(!fire)
}
}