diff --git a/README.md b/README.md
index c9c012d..5a1a76b 100644
--- a/README.md
+++ b/README.md
@@ -1,26 +1,17 @@
# lab06-proceduralFace
-Let's practice parameterization! We'll be starting with an oh-so-beautiful gingerbread man face that looks like this:
-
+Special thanks to Nico for helping me with a Nan error
-## Setup
-Start by forking [this shadertoy](https://www.shadertoy.com/view/XftyR8)
+https://www.shadertoy.com/view/3XjBDK
-## Task 1
-In the faceSDF function, add a new float parameter called SUPRISE a value between 0 and 1. Copying the way EYE_SEPARATION is used, modify the face such that the gingerbread face looks more or less surprised based on the value of SURPRISE. SURPRISE = 0 should be not very surprised, and SUPRISE = 1.0 should look very surprised. Note that the face shouldn't look broken for any value in that range!
-Changing this parameter should change at least 3 geometic attributes of the face and more than one facial feature (just eyebrows are NOT SUFFICIENT).
+## Surprise
-
+
-## Task 2
-Your own parameter! Create a new attribute of your choice that maps to a procedural face characteristic in the domain of [0,1]. It SHOULD NOT be a literal attribute, eg. eye-separation or mouth size, but instead a more qualitative, subjective quality that you tie to specific geometic parameters using your design sense. Have fun!
+## Happiness
-## Extra Credit
-In the faceSDF function, create a new float parameter called SADNESS. Follow the same guidelines as outlined in Task 1.
-
-## Submission
-- Create a pull request to this repository
-- In the README, include the names of both your team members
-- In the README, create a link to your shader toy solutions
-- Make sure your shadertoy is set to UNLISTED or PUBLIC (so we can see them!)
+
+## Sadness
+
+