diff --git a/README.md b/README.md
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# lab06-proceduralFace
+- https://www.shadertoy.com/view/WXjBWK
+
+SURPRISE = 0:
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+SURPRISE = 0.5:
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+
\
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+SURPRISE = 1:
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+SURPRISE = 0.25, SLEEPINESS = 0.5:
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+SURPRISE = 1, SLEEPINESS = 1:
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+SURPRISE = 1, SLEEPINESS = 0, SADNESS = 0.5:
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+SURPRISE = 1, SLEEPINESS = 1, SADNESS = 1:
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+SURPRISE = 1, SLEEPINESS = 0, SADNESS = 1:
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+SURPRISE = 0.5, SLEEPINESS = 0, SADNESS = 1:
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+---
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Let's practice parameterization! We'll be starting with an oh-so-beautiful gingerbread man face that looks like this:

@@ -15,6 +56,7 @@ Changing this parameter should change at least 3 geometic attributes of the face
## Task 2
Your own parameter! Create a new attribute of your choice that maps to a procedural face characteristic in the domain of [0,1]. It SHOULD NOT be a literal attribute, eg. eye-separation or mouth size, but instead a more qualitative, subjective quality that you tie to specific geometic parameters using your design sense. Have fun!
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## Extra Credit
In the faceSDF function, create a new float parameter called SADNESS. Follow the same guidelines as outlined in Task 1.