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# lab06-proceduralFace
-Let's practice parameterization! We'll be starting with an oh-so-beautiful gingerbread man face that looks like this:
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+## Surprise & DreamWorks (Quizzical): https://www.shadertoy.com/view/tXSBDV
-## Setup
-Start by forking [this shadertoy](https://www.shadertoy.com/view/XftyR8)
+Surprise: 0; DreamWorks: 0
-## Task 1
-In the faceSDF function, add a new float parameter called SUPRISE a value between 0 and 1. Copying the way EYE_SEPARATION is used, modify the face such that the gingerbread face looks more or less surprised based on the value of SURPRISE. SURPRISE = 0 should be not very surprised, and SUPRISE = 1.0 should look very surprised. Note that the face shouldn't look broken for any value in that range!
-Changing this parameter should change at least 3 geometic attributes of the face and more than one facial feature (just eyebrows are NOT SUFFICIENT).
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+Surprise: 0.5; DreamWorks: 0
-## Task 2
-Your own parameter! Create a new attribute of your choice that maps to a procedural face characteristic in the domain of [0,1]. It SHOULD NOT be a literal attribute, eg. eye-separation or mouth size, but instead a more qualitative, subjective quality that you tie to specific geometic parameters using your design sense. Have fun!
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-## Extra Credit
-In the faceSDF function, create a new float parameter called SADNESS. Follow the same guidelines as outlined in Task 1.
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-## Submission
-- Create a pull request to this repository
-- In the README, include the names of both your team members
-- In the README, create a link to your shader toy solutions
-- Make sure your shadertoy is set to UNLISTED or PUBLIC (so we can see them!)
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