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shader.shadergraph.meta b/Assets/Shaders/unlit shader.shadergraph.meta new file mode 100644 index 0000000..517a777 --- /dev/null +++ b/Assets/Shaders/unlit shader.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: dc09e4eba90889e4d8057b144bf04f09 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Packages/manifest.json b/Packages/manifest.json index 8359157..cbe50e9 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,15 +1,15 @@ { "dependencies": { - "com.unity.collab-proxy": "2.1.0", - "com.unity.ide.rider": "3.0.25", - "com.unity.ide.visualstudio": "2.0.21", + "com.unity.collab-proxy": "2.7.1", + "com.unity.ide.rider": "3.0.36", + "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", - "com.unity.render-pipelines.universal": "14.0.9", + 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"14.0.12", + "com.unity.shadergraph": "14.0.12", + "com.unity.render-pipelines.universal-config": "14.0.9" + } + }, + "com.unity.render-pipelines.universal-config": { + "version": "14.0.10", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.render-pipelines.core": "14.0.10" } }, "com.unity.searcher": { @@ -85,11 +95,11 @@ "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "14.0.8", + "version": "14.0.12", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.8", + "com.unity.render-pipelines.core": "14.0.12", "com.unity.searcher": "4.9.2" } }, @@ -105,7 +115,7 @@ "url": "https://packages.unity.com" }, "com.unity.textmeshpro": { - "version": "3.0.6", + "version": "3.0.7", "depth": 0, "source": "registry", "dependencies": { @@ -114,13 +124,13 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.7.5", + "version": "1.7.7", "depth": 0, "source": "registry", "dependencies": { + "com.unity.modules.audio": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", - "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "url": "https://packages.unity.com" @@ -135,7 +145,7 @@ } }, "com.unity.visualscripting": { - "version": "1.9.1", + "version": "1.9.4", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index a74c35f..7a6f40b 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.9f1 -m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338) +m_EditorVersion: 2022.3.62f1 +m_EditorVersionWithRevision: 2022.3.62f1 (4af31df58517) diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset index 9b28428..486aaba 100644 --- a/ProjectSettings/ShaderGraphSettings.asset +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -12,5 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} m_Name: m_EditorClassIdentifier: + shaderVariantLimit: 2048 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 diff --git a/README.md b/README.md index b8551a7..6b856a5 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ # Lab 05 - Stylization! Let's practice adding stylization to a 3D scene using Unity's shader graph! - +![](./puzzle1.png) +![](./puzzle2.png) +![](./puzzle3.png) ## Introduction We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph. diff --git a/puzzle1.png b/puzzle1.png new file mode 100644 index 0000000..0b0b3ff Binary files /dev/null and b/puzzle1.png differ diff --git a/puzzle2.png b/puzzle2.png new file mode 100644 index 0000000..6784f8f Binary files /dev/null and b/puzzle2.png differ diff --git a/puzzle3.png b/puzzle3.png new file mode 100644 index 0000000..c3636ec Binary files /dev/null and b/puzzle3.png differ