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{
@@ -329,6 +1698,54 @@
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{
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"m_Type": "UnityEditor.ShaderGraph.ShaderKeyword",
@@ -354,6 +1771,42 @@
"m_IsEditable": true
}
+{
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+ "m_Type": "UnityEditor.ShaderGraph.PropertyNode",
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+ "height": 34.0
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+
{
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"m_Type": "UnityEditor.ShaderGraph.CategoryData",
@@ -374,10 +1827,67 @@
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"m_IsEditable": true
}
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diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl
index d828ee9..51c5076 100644
--- a/Assets/Shaders/Includes/LightingHelp.hlsl
+++ b/Assets/Shaders/Includes/LightingHelp.hlsl
@@ -30,4 +30,20 @@ void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr
{
OUT = Highlight;
}
+}
+
+void ChooseThreeColor_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float Threshold1, float Threshold2, out float3 OUT)
+{
+ if (Diffuse < Threshold1)
+ {
+ OUT = Shadow;
+ }
+ else if (Diffuse < Threshold2)
+ {
+ OUT = Midtone;
+ }
+ else
+ {
+ OUT = Highlight;
+ }
}
\ No newline at end of file
diff --git a/README.md b/README.md
index b8551a7..5efacda 100644
--- a/README.md
+++ b/README.md
@@ -16,21 +16,21 @@ The goal of each puzzle will be to replicate the look of each puzzle’s image.
### 1. Puzzle 1: Simple two-tone toon shading
-
+
* Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph
* Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above!
### 2. Puzzle 2: Leveled-up toon shading
-
+
* Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable.
* Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above!
### 3. Puzzle 3: Stylized Shadow
-
+
* Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene!
* Hint 1: What does the "ShadowAttenuation" variable do?
diff --git a/puzzle1.png b/puzzle1.png
new file mode 100644
index 0000000..c62d52b
Binary files /dev/null and b/puzzle1.png differ
diff --git a/puzzle2.png b/puzzle2.png
new file mode 100644
index 0000000..df7ca33
Binary files /dev/null and b/puzzle2.png differ
diff --git a/puzzle3.png b/puzzle3.png
new file mode 100644
index 0000000..bc80dcc
Binary files /dev/null and b/puzzle3.png differ