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ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr { OUT = Highlight; } +} + +void ChooseThreeColor_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float Threshold1, float Threshold2, out float3 OUT) +{ + if (Diffuse < Threshold1) + { + OUT = Shadow; + } + else if (Diffuse < Threshold2) + { + OUT = Midtone; + } + else + { + OUT = Highlight; + } } \ No newline at end of file diff --git a/README.md b/README.md index b8551a7..5efacda 100644 --- a/README.md +++ b/README.md @@ -16,21 +16,21 @@ The goal of each puzzle will be to replicate the look of each puzzle’s image. ### 1. Puzzle 1: Simple two-tone toon shading -277997527-f27aec24-0d04-4b73-95d3-b55e2da13603 + * Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph * Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above! ### 2. Puzzle 2: Leveled-up toon shading -277998209-12d0a844-b6a8-4054-86f9-ee13b5533bf2 + * Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable. * Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above! ### 3. Puzzle 3: Stylized Shadow -277998492-be35de1e-1157-4a6e-b4ea-ba015f2750c9 + * Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene! * Hint 1: What does the "ShadowAttenuation" variable do? diff --git a/puzzle1.png b/puzzle1.png new file mode 100644 index 0000000..c62d52b Binary files /dev/null and b/puzzle1.png differ diff --git a/puzzle2.png b/puzzle2.png new file mode 100644 index 0000000..df7ca33 Binary files /dev/null and b/puzzle2.png differ diff --git a/puzzle3.png b/puzzle3.png new file mode 100644 index 0000000..bc80dcc Binary files /dev/null and b/puzzle3.png differ