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--git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl index d828ee9..e6b87ce 100644 --- a/Assets/Shaders/Includes/LightingHelp.hlsl +++ b/Assets/Shaders/Includes/LightingHelp.hlsl @@ -30,4 +30,23 @@ void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr { OUT = Highlight; } +} + +void ChooseColor3_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float Threshold_Hi, float Threshold_Lo, float Smoothness, out float3 OUT) +{ + //if (Diffuse > Threshold_Hi) + //{ + // OUT = Highlight; + //} + //else if (Diffuse < Threshold_Lo) + //{ + // OUT = Shadow; + //} + //else + //{ + // OUT = Midtone; + //} + + float3 lo = lerp(Shadow, Midtone, smoothstep(Threshold_Lo - Smoothness, Threshold_Lo + Smoothness, Diffuse)); + OUT = lerp(lo, Highlight, smoothstep(Threshold_Hi - Smoothness, Threshold_Hi + Smoothness, Diffuse)); } \ No newline at end of file diff --git a/Assets/Shaders/toon 2.shadergraph 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Let's practice adding stylization to a 3D scene using Unity's shader graph! +part 1 +image + +part 2 +image + +part 3 +image + +smoothing +image + + + + ## Introduction We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.