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diff --git a/Assets/Shaders/(TO-DO) Toon Shader.shadergraph b/Assets/Shaders/(TO-DO) Toon Shader.shadergraph
index 3bf3605..300c530 100644
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diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl
index d828ee9..e6b87ce 100644
--- a/Assets/Shaders/Includes/LightingHelp.hlsl
+++ b/Assets/Shaders/Includes/LightingHelp.hlsl
@@ -30,4 +30,23 @@ void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr
{
OUT = Highlight;
}
+}
+
+void ChooseColor3_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float Threshold_Hi, float Threshold_Lo, float Smoothness, out float3 OUT)
+{
+ //if (Diffuse > Threshold_Hi)
+ //{
+ // OUT = Highlight;
+ //}
+ //else if (Diffuse < Threshold_Lo)
+ //{
+ // OUT = Shadow;
+ //}
+ //else
+ //{
+ // OUT = Midtone;
+ //}
+
+ float3 lo = lerp(Shadow, Midtone, smoothstep(Threshold_Lo - Smoothness, Threshold_Lo + Smoothness, Diffuse));
+ OUT = lerp(lo, Highlight, smoothstep(Threshold_Hi - Smoothness, Threshold_Hi + Smoothness, Diffuse));
}
\ No newline at end of file
diff --git a/Assets/Shaders/toon 2.shadergraph b/Assets/Shaders/toon 2.shadergraph
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diff --git a/Assets/Shaders/toon 2.shadergraph.meta b/Assets/Shaders/toon 2.shadergraph.meta
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diff --git a/README.md b/README.md
index b8551a7..627dda1 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,21 @@
# Lab 05 - Stylization!
Let's practice adding stylization to a 3D scene using Unity's shader graph!
+part 1
+
+
+part 2
+
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+smoothing
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## Introduction
We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.