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internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl index d828ee9..84d6275 100644 --- a/Assets/Shaders/Includes/LightingHelp.hlsl +++ b/Assets/Shaders/Includes/LightingHelp.hlsl @@ -30,4 +30,14 @@ void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr { OUT = Highlight; } +} + +void ChooseColor3_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float HighlightThreshold, float ShadowThreshold, float Smoothness, out float3 OUT) +{ + float shadowToMid = smoothstep(ShadowThreshold - Smoothness, ShadowThreshold + Smoothness, Diffuse); + float midToHighlight = smoothstep(HighlightThreshold - Smoothness, HighlightThreshold + Smoothness, Diffuse); + + float3 shadowMidBlend = lerp(Shadow, Midtone, shadowToMid); + + OUT = lerp(shadowMidBlend, Highlight, midToHighlight); } \ No newline at end of file diff --git a/README.md b/README.md index b8551a7..d96f7cd 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,19 @@ # Lab 05 - Stylization! Let's practice adding stylization to a 3D scene using Unity's shader graph! +## Results +**Puzzle 1:**
+ + +**Puzzle 2:**
+ + +**Puzzle 3:**
+ + +**Extra Credit:**
+ + ## Introduction We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph. diff --git a/extracredit.png b/extracredit.png new file mode 100644 index 0000000..8ec626c Binary files /dev/null and b/extracredit.png differ diff --git a/puzzle1.png b/puzzle1.png new file mode 100644 index 0000000..20f53ab Binary files /dev/null and b/puzzle1.png differ diff --git a/puzzle2.png b/puzzle2.png new file mode 100644 index 0000000..da466ab Binary files /dev/null and b/puzzle2.png differ diff --git a/puzzle3.png b/puzzle3.png new file mode 100644 index 0000000..03b21b7 Binary files /dev/null and b/puzzle3.png differ