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diff --git a/Assets/Shaders/(TO-DO) Toon Shader.shadergraph.meta b/Assets/Shaders/2-Tone Toon Shader.shadergraph.meta
similarity index 100%
rename from Assets/Shaders/(TO-DO) Toon Shader.shadergraph.meta
rename to Assets/Shaders/2-Tone Toon Shader.shadergraph.meta
diff --git a/Assets/Shaders/3-Tone Toon Shader.shadergraph b/Assets/Shaders/3-Tone Toon Shader.shadergraph
new file mode 100644
index 0000000..6cd031a
--- /dev/null
+++ b/Assets/Shaders/3-Tone Toon Shader.shadergraph
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diff --git a/Assets/Shaders/3-Tone Toon Shader.shadergraph.meta b/Assets/Shaders/3-Tone Toon Shader.shadergraph.meta
new file mode 100644
index 0000000..db54f66
--- /dev/null
+++ b/Assets/Shaders/3-Tone Toon Shader.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 9a0117b759d5f4146afe345e0a80eadf
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl
index d828ee9..84d6275 100644
--- a/Assets/Shaders/Includes/LightingHelp.hlsl
+++ b/Assets/Shaders/Includes/LightingHelp.hlsl
@@ -30,4 +30,14 @@ void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Thr
{
OUT = Highlight;
}
+}
+
+void ChooseColor3_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float HighlightThreshold, float ShadowThreshold, float Smoothness, out float3 OUT)
+{
+ float shadowToMid = smoothstep(ShadowThreshold - Smoothness, ShadowThreshold + Smoothness, Diffuse);
+ float midToHighlight = smoothstep(HighlightThreshold - Smoothness, HighlightThreshold + Smoothness, Diffuse);
+
+ float3 shadowMidBlend = lerp(Shadow, Midtone, shadowToMid);
+
+ OUT = lerp(shadowMidBlend, Highlight, midToHighlight);
}
\ No newline at end of file
diff --git a/README.md b/README.md
index b8551a7..d96f7cd 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,19 @@
# Lab 05 - Stylization!
Let's practice adding stylization to a 3D scene using Unity's shader graph!
+## Results
+**Puzzle 1:**
+
+
+**Puzzle 2:**
+
+
+**Puzzle 3:**
+
+
+**Extra Credit:**
+
+
## Introduction
We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.
diff --git a/extracredit.png b/extracredit.png
new file mode 100644
index 0000000..8ec626c
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diff --git a/puzzle1.png b/puzzle1.png
new file mode 100644
index 0000000..20f53ab
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diff --git a/puzzle2.png b/puzzle2.png
new file mode 100644
index 0000000..da466ab
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diff --git a/puzzle3.png b/puzzle3.png
new file mode 100644
index 0000000..03b21b7
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