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assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl index d828ee9..ae7d50a 100644 --- a/Assets/Shaders/Includes/LightingHelp.hlsl +++ b/Assets/Shaders/Includes/LightingHelp.hlsl @@ -20,12 +20,16 @@ void GetMainLight_float(float3 WorldPos, out float3 Color, out float3 Direction, #endif } -void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Threshold, out float3 OUT) +void ChooseColor_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float Threshold, float Threshold2, out float3 OUT) { if (Diffuse < Threshold) { OUT = Shadow; } + else if (Diffuse < Threshold2) + { + OUT = Midtone; + } else { OUT = Highlight; diff --git a/README.md b/README.md index b8551a7..cea0025 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,10 @@ The goal of each puzzle will be to replicate the look of each puzzle’s image. * Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph * Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above! +Screenshot Result: +image + + ### 2. Puzzle 2: Leveled-up toon shading 277998209-12d0a844-b6a8-4054-86f9-ee13b5533bf2 @@ -28,12 +32,20 @@ The goal of each puzzle will be to replicate the look of each puzzle’s image. * Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable. * Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above! +Screenshot Result: +image + + ### 3. Puzzle 3: Stylized Shadow 277998492-be35de1e-1157-4a6e-b4ea-ba015f2750c9 * Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene! * Hint 1: What does the "ShadowAttenuation" variable do? + +Screenshot Result: +image + Extra Credit: * Add some soft interpolation at the edges of your bands, for smooth transitions between color bands. Create a "smoothness" parameter that adjusts the degree of smoothness!