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625f186215c104763be7675aa2d941aa, type: 3} diff --git a/PT1.png b/PT1.png new file mode 100644 index 0000000..6b35073 Binary files /dev/null and b/PT1.png differ diff --git a/Pt2.png b/Pt2.png new file mode 100644 index 0000000..29a5f3b Binary files /dev/null and b/Pt2.png differ diff --git a/Pt3.png b/Pt3.png new file mode 100644 index 0000000..f4423e3 Binary files /dev/null and b/Pt3.png differ diff --git a/README.md b/README.md index b8551a7..b9672aa 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,17 @@ # Lab 05 - Stylization! Let's practice adding stylization to a 3D scene using Unity's shader graph! +Avi Serebrenik +## Result Images: +Part 1 (Toon Shader): +![](PT1.png) + +Part 2 (Toon with mid-level): +![](Pt2.png) + +Part 3 (Etched shadow on mid-level): +![](Pt3.png) + ## Introduction We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.