diff --git a/README.md b/README.md index fc7863a..649b6b3 100644 --- a/README.md +++ b/README.md @@ -17,3 +17,14 @@ Extra credit if you can find all FIVE bugs. - In the README, create a link to your shader toy solution with the bugs corrected - In the README, describe each bug you found and include a sentence about HOW you found it. - Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!) + +# Submission info +- [Fixed shader](https://www.shadertoy.com/view/wcsfDf) +- Team members: Ruben, Eli + +# Bugs found +1. compilation error in `main()`. Folllowed the compilatiton error message. +2. passed in `uv` instead of `uv2` into raycast. Checked logic flow in the `main()` function. +3. used `iResolution.x` instead of `iResolution.y` in H calculation. Looked for reasons why the image might be horizontally stretched. +4. insufficient march steps in `march()`. Observed warping only near circles. +5. passed incorrect variables (`eye` instead of `dir`) into `reflect()`. Specular reflection looked off even though the normal was correct.