From b353a7cdd8bb5d54b1ea9777ffec208b81834a49 Mon Sep 17 00:00:00 2001 From: kzupenn <105434696+kzupenn@users.noreply.github.com> Date: Wed, 20 Sep 2023 11:44:29 -0400 Subject: [PATCH 1/2] Update README.md --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index aa0f112..e91afec 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,12 @@ # lab06-debugging +# Submitting + - Names: Kevin Zhang + - Link: https://www.shadertoy.com/view/cscyz2 + - Bug line 11: fixed resolution ratio from .x to .y + - Bug line 75: reflection taking in eye instead of direction vector, eye -> dir + - Bug line 97: not compiling, vec needs to be vec2 + - Bug line 100: using uv instead of uv2 for raycast, uv->uv2 # Setup Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc). From fe61739e6a6ab3dc4ebe1080915b52115e62bf0e Mon Sep 17 00:00:00 2001 From: kzupenn <105434696+kzupenn@users.noreply.github.com> Date: Wed, 20 Sep 2023 11:51:56 -0400 Subject: [PATCH 2/2] Kevin Zhang Lab 2 --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e91afec..8054918 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,7 @@ - Names: Kevin Zhang - Link: https://www.shadertoy.com/view/cscyz2 - Bug line 11: fixed resolution ratio from .x to .y + - Bug line 18: fixed precision by increasing range from 64 to 300 - Bug line 75: reflection taking in eye instead of direction vector, eye -> dir - Bug line 97: not compiling, vec needs to be vec2 - Bug line 100: using uv instead of uv2 for raycast, uv->uv2