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| 1 | +CFCUlxCommands.wheel = CFCUlxCommands.wheel or {} |
| 2 | +CFCUlxCommands.propify = CFCUlxCommands.propify or {} |
| 3 | +local cmd = CFCUlxCommands.wheel |
| 4 | +local propifyCmd = CFCUlxCommands.propify |
| 5 | + |
| 6 | +local CATEGORY_NAME = "Fun" |
| 7 | +local VEC_UP = Vector( 0, 0, 1 ) |
| 8 | +local WHEEL_MODEL = "models/props_vehicles/carparts_wheel01a.mdl" |
| 9 | +local WHEEL_GROUND_TRACE_OFFSET |
| 10 | +local WHEEL_JUMP_COOLDOWN = 0.3 |
| 11 | +local WHEEL_UPRIGHT_STRENGTH = 230 |
| 12 | +local WHEEL_UPRIGHT_THRESHOLD = 0.07 |
| 13 | +local WHEEL_HORIZONTAL_THRESHOLD = 0.99 |
| 14 | +local WHEEL_ASSIST_GROUND_MULT = 3 |
| 15 | +local WHEEL_TURN_ASSIST_SPINDOWN_MULT = 0.5 |
| 16 | +local WHEEL_TURN_ASSIST_REORIENT_THRESHOLD = 0.35 |
| 17 | +local WHEEL_UPRIGHT_STABILIZE = Vector( 0.9, 0, 0 ) |
| 18 | +local WHEEL_SPIN_STRENGTH = CreateConVar( "cfc_ulx_wheel_spin_strength", 30, FCVAR_NONE, "The speed that propify wheel players can move at", 0, 50000 ) |
| 19 | +local WHEEL_TURN_STRENGTH = CreateConVar( "cfc_ulx_wheel_turn_strength", 10, FCVAR_NONE, "The speed that propify wheel players can turn at", 0, 50000 ) |
| 20 | + |
| 21 | +local wheelProps = {} |
| 22 | +local wheelPropCount = 0 |
| 23 | +cmd.wheelProps = wheelProps |
| 24 | +cmd.wheelPropCount = wheelPropCount |
| 25 | + |
| 26 | +cmd.relativeDirFuncsWheel = { |
| 27 | + [IN_FORWARD] = function( ang ) return -ang:Right() end, |
| 28 | + [IN_BACK] = function( ang ) return ang:Right() end, |
| 29 | + [IN_MOVERIGHT] = function( ang ) return -VEC_UP end, |
| 30 | + [IN_MOVELEFT] = function( ang ) return VEC_UP end, |
| 31 | + [IN_JUMP] = function() return VEC_UP end |
| 32 | +} |
| 33 | +local relativeDirFuncsWheel = cmd.relativeDirFuncsWheel |
| 34 | + |
| 35 | +local IsValid = IsValid |
| 36 | +local tableRemove = table.remove |
| 37 | +local mAbs = math.abs |
| 38 | + |
| 39 | +local function mSignNoZero( x ) |
| 40 | + return ( x < 0 and -1 ) or 1 |
| 41 | +end |
| 42 | + |
| 43 | +local function overridePrint( isUnpropifying ) |
| 44 | + if isUnpropifying then return "#A made a flat out of #T" end |
| 45 | + return "#A took #T out for a spin" |
| 46 | +end |
| 47 | + |
| 48 | +function cmd.wheelTargets( caller, targets, shouldUnwheel ) |
| 49 | + local props = propifyCmd.propifyTargets( caller, targets, WHEEL_MODEL, shouldUnwheel, overridePrint, cmd.propHopOverride, cmd.hopCooldownOverride ) |
| 50 | + |
| 51 | + if table.IsEmpty( props ) then return end |
| 52 | + |
| 53 | + table.Add( wheelProps, props ) |
| 54 | + wheelPropCount = #wheelProps |
| 55 | + cmd.wheelPropCount = wheelPropCount |
| 56 | +end |
| 57 | + |
| 58 | +local function getRelativeHopDirWheel( eyeAngles, key ) |
| 59 | + local dirFunc = relativeDirFuncsWheel[key] |
| 60 | + |
| 61 | + if not dirFunc then return eyeAngles:Forward() end |
| 62 | + |
| 63 | + return dirFunc( eyeAngles ) |
| 64 | +end |
| 65 | + |
| 66 | +function cmd.propHopOverride( ply, prop, key, state, moveDir ) |
| 67 | + if not relativeDirFuncsWheel[key] then return end |
| 68 | + |
| 69 | + local isTurning = key == IN_MOVERIGHT or key == IN_MOVELEFT |
| 70 | + |
| 71 | + if not state then |
| 72 | + if key == IN_JUMP then return end |
| 73 | + |
| 74 | + if isTurning then |
| 75 | + prop.propifyWheelTurning = false |
| 76 | + else |
| 77 | + prop.propifyWheelSpinning = false |
| 78 | + end |
| 79 | + |
| 80 | + return |
| 81 | + end |
| 82 | + |
| 83 | + local phys = prop:GetPhysicsObject() |
| 84 | + |
| 85 | + if not IsValid( phys ) then |
| 86 | + propifyCmd.unpropifyPlayer( ply ) |
| 87 | + |
| 88 | + return |
| 89 | + end |
| 90 | + |
| 91 | + if key == IN_JUMP then |
| 92 | + if not prop:IsOnGround() then return false end |
| 93 | + |
| 94 | + phys:ApplyForceCenter( moveDir * GetConVar( "cfc_ulx_propify_hop_strength" ):GetFloat() * phys:GetMass() ) |
| 95 | + |
| 96 | + return true |
| 97 | + end |
| 98 | + |
| 99 | + local moveDirWheel = getRelativeHopDirWheel( ply:EyeAngles(), key ) |
| 100 | + local rotStrength = isTurning and WHEEL_TURN_STRENGTH:GetFloat() or WHEEL_SPIN_STRENGTH:GetFloat() |
| 101 | + |
| 102 | + if isTurning then |
| 103 | + prop.propifyWheelTurning = moveDirWheel * rotStrength |
| 104 | + else |
| 105 | + prop.propifyWheelSpinning = moveDirWheel * rotStrength |
| 106 | + end |
| 107 | + |
| 108 | + return false |
| 109 | +end |
| 110 | + |
| 111 | +function cmd.hopCooldownOverride() |
| 112 | + return WHEEL_JUMP_COOLDOWN |
| 113 | +end |
| 114 | + |
| 115 | +local wheelCommand = ulx.command( CATEGORY_NAME, "ulx wheel", cmd.wheelTargets, "!wheel" ) |
| 116 | +wheelCommand:addParam{ type = ULib.cmds.PlayersArg } |
| 117 | +wheelCommand:addParam{ type = ULib.cmds.BoolArg, invisible = true } |
| 118 | +wheelCommand:defaultAccess( ULib.ACCESS_ADMIN ) |
| 119 | +wheelCommand:help( "Turns the target(s) into a wheel." ) |
| 120 | +wheelCommand:setOpposite( "ulx unwheel", { _, _, true }, "!unwheel" ) |
| 121 | + |
| 122 | + |
| 123 | +hook.Add( "Think", "CFC_ULX_WheelKeepUpright", function() |
| 124 | + for i = wheelPropCount, 1, -1 do |
| 125 | + local wheel = wheelProps[i] |
| 126 | + wheel = IsValid( wheel ) and wheel |
| 127 | + local phys = wheel and wheel:GetPhysicsObject() |
| 128 | + local ply = wheel.ragdolledPly |
| 129 | + |
| 130 | + if not wheel or not IsValid( phys ) or not IsValid( ply ) then |
| 131 | + tableRemove( wheelProps, i ) |
| 132 | + wheelPropCount = wheelPropCount - 1 |
| 133 | + cmd.wheelPropCount = wheelPropCount |
| 134 | + |
| 135 | + continue |
| 136 | + end |
| 137 | + |
| 138 | + local wheelRight = wheel:GetRight() |
| 139 | + local wheelRightZ = wheelRight[3] |
| 140 | + local wheelRightZAbs = mAbs( wheelRightZ ) |
| 141 | + local wheelRightZOriginal = wheelRightZ |
| 142 | + local isHorizontal = wheelRightZAbs > WHEEL_HORIZONTAL_THRESHOLD |
| 143 | + local plyForward = ply:GetAimVector() |
| 144 | + local spinTorque = wheel.propifyWheelSpinning |
| 145 | + local turnTorque = wheel.propifyWheelTurning |
| 146 | + local groundMult = wheel:IsOnGround() and WHEEL_ASSIST_GROUND_MULT or 1 |
| 147 | + |
| 148 | + if spinTorque then |
| 149 | + local spindownMult = turnTorque and WHEEL_TURN_ASSIST_SPINDOWN_MULT or 1 -- Assist turning by reducing forwards spin |
| 150 | + local rightDotAim = wheelRight:Dot( plyForward ) |
| 151 | + |
| 152 | + if mAbs( rightDotAim ) > WHEEL_TURN_ASSIST_REORIENT_THRESHOLD then |
| 153 | + spinTorque = -VEC_UP * WHEEL_TURN_STRENGTH:GetFloat() * mSignNoZero( rightDotAim ) |
| 154 | + end |
| 155 | + |
| 156 | + phys:AddAngleVelocity( phys:WorldToLocalVector( spinTorque * groundMult * spindownMult ) ) |
| 157 | + end |
| 158 | + |
| 159 | + if turnTorque then |
| 160 | + phys:AddAngleVelocity( phys:WorldToLocalVector( turnTorque * groundMult ) ) |
| 161 | + end |
| 162 | + |
| 163 | + if wheelRightZAbs < WHEEL_UPRIGHT_THRESHOLD then continue end |
| 164 | + |
| 165 | + if isHorizontal then |
| 166 | + wheelRight = plyForward:Angle():Right() |
| 167 | + wheelRightZ = wheelRight[3] |
| 168 | + end |
| 169 | + |
| 170 | + local rightDot = isHorizontal and mSignNoZero( wheelRightZOriginal ) or VEC_UP:Dot( wheelRight ) |
| 171 | + local angVel = phys:GetAngleVelocity() |
| 172 | + local forwardEff = wheelRight:Angle():Right() |
| 173 | + |
| 174 | + local torque = phys:WorldToLocalVector( -WHEEL_UPRIGHT_STRENGTH * rightDot * forwardEff ) |
| 175 | + torque = torque - angVel * WHEEL_UPRIGHT_STABILIZE |
| 176 | + |
| 177 | + phys:AddAngleVelocity( torque ) |
| 178 | + end |
| 179 | +end ) |
| 180 | + |
| 181 | +timer.Create( "CFC_ULX_WheelGroundCheck", 0.2, 0, function() |
| 182 | + for i = wheelPropCount, 1, -1 do |
| 183 | + local wheel = wheelProps[i] |
| 184 | + |
| 185 | + if not IsValid( wheel ) then |
| 186 | + tableRemove( wheelProps, i ) |
| 187 | + wheelPropCount = wheelPropCount - 1 |
| 188 | + cmd.wheelPropCount = wheelPropCount |
| 189 | + |
| 190 | + continue |
| 191 | + end |
| 192 | + |
| 193 | + WHEEL_GROUND_TRACE_OFFSET = WHEEL_GROUND_TRACE_OFFSET or -VEC_UP * ( wheel:OBBMaxs()[3] + 10 ) |
| 194 | + |
| 195 | + local wheelPos = wheel:GetPos() |
| 196 | + local tr = util.TraceLine( { |
| 197 | + start = wheelPos, |
| 198 | + endpos = wheelPos + WHEEL_GROUND_TRACE_OFFSET, |
| 199 | + filter = wheel |
| 200 | + } ) |
| 201 | + |
| 202 | + if tr.Hit then |
| 203 | + wheel:SetGroundEntity( tr.Entity ) |
| 204 | + wheel:AddFlags( FL_ONGROUND ) |
| 205 | + else |
| 206 | + wheel:RemoveFlags( FL_ONGROUND ) |
| 207 | + end |
| 208 | + end |
| 209 | +end ) |
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