MetalXR is a full-scale implementation of OpenComposite and OpenXR on MacOS including support for launching SteamVR applications by utilizing layering such as Box64 (For M1).
Pretty much how we explained in the description above! MORE IN DEPTH INFO COMING SOON!
You can download the latest disk image from our Releases page.
As of now, we only support standalone* Android headsets (Meta Quest, Pico Neo, etc) because of limitations with macOS USB and DisplayPort handling.
As a minimum, you'll want:
- A machine running macOS Ventura 13.0 or later
- A graphics card capable of the full Metal 2 API.
- 8GB of system memory
- 256GB of SSD storage
- A standalone VR headset
- Our tests will be conducted with the Meta Quest 2 and Pico 4
- PCVR-only headset support is being researched
- Free to create a PR if you have added support for PCVR-only or a new headset!
We recommend:
- A machine running the latest macOS release
- A dedicated graphics card capable of the full Metal 3 API
- 4GB of video memory
- 16GB of system memory
- 256GB of SSD storage
- A standalone VR headset
If you don't know whether or not your GPU supports Metal 2 or Metal 3, you can check here.
This project has been created and is maintained by the following:
- CADIndie | Project Manager/Researcher
- crystall1nedev | Lead Swift/macOS Developer
- TheJudge156 | Lead OXR and OC Developer
(more coming soon!)