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AntiVirusGame.aps

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AntiVirusGame.cpp

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AntiVirusGame.rc

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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (U.K.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Cursor
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//
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IDC_CURSOR1 CURSOR "cursor1.cur"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "icon1.ico"
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#endif // English (U.K.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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AntiVirusGame.sln

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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AntiVirusGame", "AntiVirusGame.vcproj", "{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Debug|Win32.ActiveCfg = Debug|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Debug|Win32.Build.0 = Debug|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Release|Win32.ActiveCfg = Release|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal

AntiVirusGame.sln.old

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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AntiVirusGame", "AntiVirusGame.vcproj", "{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Debug.ActiveCfg = Debug|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Debug.Build.0 = Debug|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Release.ActiveCfg = Release|Win32
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{9A89CA87-A4F7-42E5-AB67-E30C27F792DD}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal

AntiVirusGame.suo

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AntiVirusGame.suo.old

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