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letterleaguebot.html
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61 lines (55 loc) · 1.65 KB
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<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="https://use.typekit.net/eyu7pcr.css">
<style>
body {
font-family: "museo-sans";
}
html {
scrollbar-width: none;
}
.dark {
filter: brightness(0.75);
background-color: black;
color: white;
}
.flex {
display: flex;
flex-wrap: wrap;
}
</style>
<script type="module" src="./js/letterleague.js"></script>
<title>LetterLeagueBot</title>
</head>
<body class="dark">
<div class="flex">
<canvas data-display="renderer">
</canvas>
<div hidden>
<h1>Things to note: </h1>
<ul>
<li>
LetterLeagueBot does not know every word used by letter league. If a word comes up as invalid in the
actual game,
press the "Next Best Option" until a word does work
</li>
<br>
<li>
Press enter on a inserted word while hovering the grid to submit that word into the grid. Any words that
have no
point value assigned are not in the grid yet.
</li>
<br>
<li>
Wildcards (?) significantly increase the runtime of the program
</li>
<br>
<li>
<b>Do not use this in an actual game, it ruins the fun winning by over 300 points</b>
</li>
</ul>
</div>
</div>
</body>
</html>