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GamebootLoader.txt
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' ####################################################### '
' #
' # # #_# ##
' # V V # # #/
' #
' #############################
Set Buffer 200
Dim SLAVEFILES$(255),SLAVEFOLDERS$(255)
Dim PALSTORE(31)
Dim ADRIVE$(32)
Dim _WS_KICKNAME$(20)
Global ADRIVE$(),_GETDATA$,CLEARDB,DBPATH$
Global _STOREDRIVE$,_PARENTFOLDER$
Global _WS_NAME$,_WS_COPY$,_WS_INFO$,_WS_CONFIG$,_WS_KICKNAME$(),_WS_DIR$
'_GET_SLAVE_DATA["dh1:games_whdload/cybernoid/","cybernoid.slave"]
'_GET_SLAVE_DATA["dh1:games_whdload/sensibleworldofsoccer9697/","sensibleworldofsoccer9697.slave"]
'
'Print _WS_DIR$
'End
'============
' delete database info
If Fire(0)<>0 or Fire(1)<>0
CLEARDB=True
End If
' --- find a specified drive
CHKCOMMAND$=Lower$(Command Line$)
' CHKCOMMAND$=" scanpath=dh1: only usefolderpath"
If Instr(CHKCOMMAND$,"usefolderpath")>0
Write Cli "Using Folder Path as filename"
Else
Write Cli "Using Slave Name as filename"
End If
If Instr(CHKCOMMAND$,"scanpath=")>0
For SNUM=1 To Len(CHKCOMMAND$)-8
If Mid$(CHKCOMMAND$,SNUM,8)="scanpath"
Exit
End If
Next
SNUM=SNUM+9
For ENUM=SNUM To Len(CHKCOMMAND$)
If Mid$(CHKCOMMAND$,ENUM,1)=" " or Mid$(CHKCOMMAND$,ENUM,1)="/"
Exit
End If
Next
ADRIVE$(0)=Mid$(CHKCOMMAND$,SNUM,ENUM-SNUM)
Write Cli "Scanpath will include "+ADRIVE$(0)+Chr$($A)+""
End If
If Instr(CHKCOMMAND$,"database=")>0
For SNUM=1 To Len(CHKCOMMAND$)-8
If Mid$(CHKCOMMAND$,SNUM,8)="database"
Exit
End If
Next
SNUM=SNUM+9
For ENUM=SNUM To Len(CHKCOMMAND$)
If Mid$(CHKCOMMAND$,ENUM,1)=" " or Mid$(CHKCOMMAND$,ENUM,2)="/ "
Exit
End If
Next
DBPATH$=Mid$(CHKCOMMAND$,SNUM,ENUM-SNUM)
If Right$(DBATH$,1)<>":" and Right$(DBPATH$,1)<>"/"
DBPATH$=DBPATH$+"/"
End If
Write Cli "Database path set to "+DBPATH$+Chr$($A)+""
Else If Instr(CHKCOMMAND$,"database")>0
DBPATH$=_RUNFROM$+"Database/"
End If
'============
If Instr(CHKCOMMAND$,"scanpath=")>0 and Instr(CHKCOMMAND$,"only")>0
Write Cli "Scanpath is "+ADRIVE$(0)+" only"+Chr$($A)
Else
Write Cli "Scanpath includes all drives"+Chr$($A)
_GETDRIVES
End If
' --- these two are our "final" slave selections
Global PICKSLAVEFILE$,PICKSLAVEFOLDER$
' --- these are the optional slaves from our scan.
Global SLAVEFILES$(),SLAVEFOLDERS$()
Global SLAVECOUNT
' --- these are the optional scripts from our scan.
Global SCRIPTFOLDER$,SCRIPTFILE$
' --- these are for the colour-scheme
Global RANCOL,PALSTORE(),PROGMODE
Global NCOUNT
' --- and the program details
Global PROGNAME$,WEBNAME$
Global _DEBUGPATH$,_AUTOBOOTPATH$,_RUNFROM$
Global ENABLEDEBUG,ENABLEDATABASE,ENABLEFOLDERPATH
Global TYPCOUNT
' ==== lets read in the command line item(s)
ENABLEDATABASE=False
ENABLEDEBUG=False
ENABLEFOLDERPATH=False
If Instr(CHKCOMMAND$,"debug")>0 Then ENABLEDEBUG=True
If Instr(CHKCOMMAND$,"database")>0 Then ENABLEDATABASE=True
If Instr(CHKCOMMAND$,"usefolderpath")>0 Then ENABLEFOLDERPATH=True
CHEKA:
' program folder is a a WHDbooter folder
' ---
'Screen Open 0,320,256,4,Lowres
'_GETDRIVES
' scan drives for the folder
For QQQ=0 To 31
TEST$=ADRIVE$(QQQ)+"WHDbooter"
If Exist(ADRIVE$(QQQ)+"WHDbooter")
_RUNFROM$=ADRIVE$(QQQ)+"WHDbooter/"
Exit
End If
Next QQQ
' check current folder?
If _RUNFROM$="" Then _RUNFROM$=Dir$
If _RUNFROM$=""
Write Cli "Cannot find WHDBooter folder"
End
End If
If ENABLEDEBUG=True Then Write Cli "Running from "+_RUNFROM$+Chr$($A)
_GET_TEXT["s:ProgramTitle"]
' PROGNAME$=Param$
PROGNAME$="Amiberry WHDload AutoBooter"
' _GET_TEXT["s:WebTitle"]
' WEBTITLE$=Param$
WEBNAME$="(C) Ultimate Amiga - blitterstudio.com"
NCOUNT=4
Screen Open 0,320,200,16,Lowres
' --- these are the final whdload settings .... to be changed?
' Dim _WS_KICKNAME$(20)
'Global _WS_NAME$,_WS_COPY$,_WS_INFO$,_WS_CONFIG$,_WS_KICKNAME$(),_WS_DIR$
Global CUST1,CUST2,CUST3,CUST4,CUST5,BWAIT
Global QUITK,CACHE$,SCRN$,DATTA$
Global WHDREG
Reserve As Work 1,$20000
_PROGSTART:
' set up a nice new clean hi-res screen to play with
Screen Open 0,640,200,16,Hires : Screen Hide 0
Curs Off : Flash Off : Hide
Palette 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Cls 0
' Pen 1 : Ink 12
' _TOP=6 : _LOW=199
' _LEFT=0 : _RIGHT=639
''
' Draw _LEFT,_TOP To 32,_TOP : Draw _LEFT,_TOP To _LEFT,_LOW : Draw _LEFT,_TOP To _LEFT,_LOW
' Draw _LEFT,_LOW To _RIGHT,_LOW : Draw _RIGHT,_LOW To _RIGHT,_TOP : Draw _RIGHT,_LOW To _RIGHT,_TOP
' Draw _RIGHT,_TOP To 607,_TOP
'
' Rem Bob 0,257,0,1
' Flash 7,"(f00,5)(fff,5)(ff0,5)(0f0,5)(0ff,5)(00f,5)(F0F,5)"
Screen Show
' decide on our theme colour....
_STANPAL
Palette 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
MYY=1 : MYZ=11 : TXT$=PROGNAME$
Gosub CENTXT
MYY=19 : MYZ=2 : TXT$=WEBNAME$
Gosub CENTXT
' -- Fade "in" our palette
Wait Vbl
Fade 3,,PALSTORE(1),PALSTORE(2),,PALSTORE(3),PALSTORE(5),PALSTORE(6),PALSTORE(7),PALSTORE(8),,,PALSTORE(11),,,,PALSTORE(15)
Wait 35
'================
' ---- check for database mode, and if needed, enter it
If ENABLEDATABASE=True
If ENABLEDEBUG=True
Write Cli "Running in database mode"+Chr$($A)
End If
If CLEARDB=True
Write Cli "Removing Database Contents"+Chr$($A)
Examine Dir DBPATH$
FIRST$=Examine Next$
Repeat
If Object Name$<>"Database"
Kill _RUNFROM$+"Database/"+Object Name$
End If
Until Examine Next$=""
End If
If Exist(DBPATH$)=False
ENABLEDATABASE=False
Write Cli _RUNFROM$+"Database not found."+Chr$($A)
Else
_DO_DATABASE_SELECT
End If
' we've picked a file via the database mode
If PICKSLAVEFILE$<>"" and PICKSLAVEFOLDER$<>""
TYPCOUNT=4
Goto FILECHOSEN
End If
End If
' we DIDNT pick a file via database mode...
' --- get the base-info, establish how we are running etc.
SCANNING:
' --- we scan "user-startup" for any possible slave file and WHDLOAD settings
If PICKSLAVEFILE$="" Then _GET_FROM_SCRIPT_FILE["t:auto-startup"]
If PICKSLAVEFILE$="" Then _GET_FROM_SCRIPT_FILE["s:auto-startup"]
If PICKSLAVEFILE$="" Then _GET_FROM_SCRIPT_FILE["s:user-startup"]
If Exist(PICKSLAVEFOLDER$+PICKSLAVEFILE$)=False
PICKSLAVEFOLDER$=""
PICKSLAVEFILE$=""
SLAVECOUNT=0
End If
' --- scan certain folders for testing purposes
' If PICKSCRIPTFILE$="" and SLAVECOUNT<1 Then _GET_FROM_SCAN["games:midnightresistance/"]
' If PICKSCRIPTFILE$="" and SLAVECOUNT<1 Then _GET_FROM_SCAN["games:bloodwych/"]
' If PICKSCRIPTFILE$="" and SLAVECOUNT<1 Then _GET_FROM_SCAN["whd:afterburneractivision/"]
' If PICKSCRIPTFILE$="" and SLAVECOUNT<1 Then _GET_FROM_SCAN["games:wormsdirectorscutaga2"]
' --- failing this, we scan available drives
TYPCOUNT=3
For AAA=31 To 0 Step -1
If ADRIVE$(AAA)<>""
TXT$="Scanning... "+ADRIVE$(AAA)+" "
MYY=TYPCOUNT : MYZ=1 : Gosub LEFTXT : TYPCOUNT=TYPCOUNT+1 : Wait 2
If PICKSCRIPTFILE$="" and SLAVECOUNT<1 : _GET_FROM_SCAN[ADRIVE$(AAA)] : End If
End If
If SLAVECOUNT>0
_STOREDRIVE$=ADRIVE$(AAA)
Exit
End If
Next AAA
TYPCOUNT=TYPCOUNT+1
FILECHOSEN:
' --- this is the "status display" and report shizzle
_DO_INITIAL_CHECKS
' ----- at this point we should probably branch off
' if we are using a script or anything else. (including a quit)
' --- this is all the code for running a selected slave.
CHOSENWHD:
' --- display the WHD info
MYZ=6 : TYPCOUNT=4
PTXT$=_WS_NAME$ : Gosub MULTILINE
PTXT$=_WS_COPY$ : Gosub MULTILINE
PTXT$=_WS_INFO$ : Gosub MULTILINE
If _WS_CONFIG$<>""
MYY=17 : MYZ=1
TXT$="Press Second Fire or Space for Custom Options"
Gosub CENTXT :
End If
Wait Vbl
Fade 3,,PALSTORE(1),PALSTORE(2),,PALSTORE(3),PALSTORE(5),PALSTORE(6),PALSTORE(7),PALSTORE(8),,,PALSTORE(11),
Wait 35
If ENABLEFOLDERPATH=True
For TEMP=1 To Len(PICKSLAVEFOLDER$)-1
A$=Mid$(PICKSLAVEFOLDER$,Len(PICKSLAVEFOLDER$)-TEMP,1)
If A$="/" or A$=":"
Exit
End If
_PARENTFOLDER$=A$+_PARENTFOLDER$
Next
Else
_PARENTFOLDER$=""
End If
' ----- Holding loop (WHD Display)
ACTION=0 : ACTIONTIME=Timer : Clear Key
Repeat
If Timer-ACTIONTIME=>(10*50) Then ACTION=1
If Fire(0)=True or Fire(1)=True Then ACTION=1
If Xfire(0,1)=True or Xfire(1,1)=True or Jup(1)=True or Jup(0)=True or Key State($40)=True Then ACTION=-1
If Mouse Click>2 Then ACTION=-1
Wait Vbl
Until ACTION<>0
Wait 30 : Fade 3,0,0,0,0,0,0,0 : Wait 60
Ink 0 : Bar 3,12 To 640-3,182
' --- do "customiser"
If ACTION=-1 and _WS_CONFIG$<>"" Then _CUSTOM_OPTIONS
' --- make the loading script
SCRIPTOR:
Fade 1,,PALSTORE(1),PALSTORE(2),,PALSTORE(3),PALSTORE(5),PALSTORE(6),PALSTORE(7),PALSTORE(8),,,PALSTORE(11),
Wait 5
TYPCOUNT=3
TXT$="Creating WHDLoad BootScript...."
MYY=TYPCOUNT : MYZ=1 : Gosub LEFTXT : TYPCOUNT=TYPCOUNT+1 : Wait 2
If ENABLEFOLDERPATH=False
TXT$=" "+PICKSLAVEFILE$
Else
TXT$=" "+_PARENTFOLDER$
End If
MYY=TYPCOUNT : MYZ=2 : Gosub LEFTXT : TYPCOUNT=TYPCOUNT+2 : Wait 2
Clear Key
Wait 10*NCOUNT
_TYPE_WHDSCRIPT : WHDSCRIPT_TEXT$=Param$
' ... delet oldscripts
If ENABLEFOLDERPATH=False
Exec("c:delete "+Chr$(34)+PICKSLAVEFOLDER$+"#?.auto-startup"+Chr$(34)+" >nil:")
Else
Exec("c:delete "+Chr$(34)+_RUNFROM$+"Autoboots/"+_PARENTFOLDER$+".auto-startup"+Chr$(34)+" >nil:")
End If
' CREATE THE FINAL SCRIPT
STORE_TEXT$=WHDSCRIPT_TEXT$
'--- save one copy to T:
OUTFILE$="t:auto-startup"
_OUTPUT[OUTFILE$,WHDSCRIPT_TEXT$] : Wait Vbl
'--- save one copy with the slave, or in AutoBoots
If Exist("WHDLoadSave:Autoboots")
_AUTOBOOTPATH$="WHDLoadSave:Autoboots/"
Else If Exist(_RUNFROM$+"Autoboots")
_AUTOBOOTPATH$=_RUNFROM$+"Autoboots/"
End If
If ENABLEDEBUG=True Then Write Cli "Autoboot Path; "+_AUTOBOOTPATH$+Chr$($A)
OUTFILE3$=OUTFILE2$
If ENABLEFOLDERPATH=False
OUTFILE2$=PICKSLAVEFOLDER$
OUTFILE2$=OUTFILE2$+"auto-startup"
_OUTPUT[OUTFILE2$,STORE_TEXT$] : Wait Vbl
End If
' make "
If _AUTOBOOTPATH$<>""
If ENABLEFOLDERPATH=False
OUTFILE3$=_AUTOBOOTPATH$+PICKSLAVEFILE$
OUTFILE3$=Left$(OUTFILE3$,Len(OUTFILE3$)-Len(".slave"))
Else
OUTFILE3$=_AUTOBOOTPATH$+_PARENTFOLDER$
End If
OUTFILE3$=OUTFILE3$+".auto-startup"
_OUTPUT[OUTFILE3$,STORE_TEXT$] : Wait Vbl
End If
''Print "hard sun"
If Exist(OUTFILE$)
TXT$="File Created..."
Else
TXT$="Error in File Creation..."
End If
MYY=TYPCOUNT : MYZ=1 : Gosub LEFTXT : TYPCOUNT=TYPCOUNT+1 : Wait 2
ABORT:
Wait 30*NCOUNT : Fade 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 : Wait 100
Goto LAST :
CENTXT: YY=MYY*10 : XX=320-((Len(TXT$)*8)/2) : ZZ=MYZ : Ink ZZ,0 : Text XX,YY,TXT$ : YY=0 : XX=0 : ZZ=0 : TXT$="" : Return
LEFTXT: YY=MYY*10 : XX=320-((Len(TXT$)*8)/2) : ZZ=MYZ : Ink ZZ,0 : Text 0+8,YY,TXT$ : YY=0 : XX=0 : ZZ=0 : TXT$="" : Return
MULTILINE:
TXT$=""
For A=1 To Len(PTXT$)
B$=Mid$(PTXT$,A,1)
If B$=Chr$($A) or B$=Chr$($FF)
MYY=TYPCOUNT : Gosub CENTXT : TYPCOUNT=TYPCOUNT+1 : TXT$=""
Else If A=Len(PTXT$)
TXT$=TXT$+B$
MYY=TYPCOUNT : Gosub CENTXT : TYPCOUNT=TYPCOUNT+1 : TXT$=""
Else
TXT$=TXT$+B$
End If
Next A
Return
Procedure _GET_DB_DATA[INFILE$]
' ---
If _GETDATA$="" Then Pop Proc
If Exist(INFILE$)=False Then Pop Proc
'Print _GETDATA$
' open the file, and extract the name
Wload INFILE$,1
FILETEXT$=""
For Z=0 To Length(1)
FILETEXT$=FILETEXT$+Chr$(Peek(Start(1)+Z))
Next Z
Erase 1
'Print FILETEXT$
'find the "[??]
For _STARTPOINT=1 To Len(FILETEXT$)-(Len(_GETDATA$)+2)
If Lower$(Mid$(FILETEXT$,_STARTPOINT,(Len(_GETDATA$)+2)))="["+_GETDATA$+"]"
Exit
End If
Next _STARTPOINT
If _STARTPOINT>=Len(FILETEXT$)-(Len(_GETDATA$)+2)
_GETDATA$=""
Pop Proc
End If
_STARTPOINT=_STARTPOINT+Len(_GETDATA$)+2
'===find the "[??]
For _ENDPOINT=_STARTPOINT To Len(FILETEXT$)-(Len(_GETDATA$)+2)
If Mid$(FILETEXT$,_ENDPOINT,2)=Chr$($A)+"[" or Mid$(FILETEXT$,_ENDPOINT,1)=Chr$(0) or _ENDPOINT>=Len(FILETEXT$)
Exit
End If
Next _ENDPOINT
_SENDDATA$=Mid$(FILETEXT$,_STARTPOINT,_ENDPOINT-_STARTPOINT)
_GETDATA$=""
End Proc[_SENDDATA$]
Procedure _DO_DATABASE_SELECT
' check for any 0000 database file(s)
Examine Dir(DBPATH$)
FOUNDFILE=False
Repeat
FILE$=Examine Next$
If Object Type<0 and Right$(FILE$,5)=" 0000"
If Exist(DBPATH$+FILE$)=True : FOUNDFILE=True : Exit : End If
End If
Until FILE$=""
' if not found, do a db scan
If FOUNDFILE=False
_DATABASE_SCAN
' clear the screen afterwards
Wait 30 : Fade 3,0,0,0,0,0,0,0 : Wait 60
Ink 0 : Bar 3,12 To 640-3,182
Fade 1,,PALSTORE(1),PALSTORE(2),,PALSTORE(3),PALSTORE(5),PALSTORE(6),PALSTORE(7),PALSTORE(8),,,PALSTORE(11),
Wait 5
End If
' now, trawl through and save all the game names.
Dim GAMESTORE$(4096),FILESTORE$(4096),AUDERSTORE(4096)
Examine Dir(DBPATH$)
FOUNDFILE=False
Repeat
FILE$=Examine Next$
If Object Type<0 and Right$(FILE$,5)=" 0000"
' ------------------
' open the file, and extract the name
Reserve As Work 1,Object Size
Bload DBPATH$+FILE$,1
FILETEXT$=""
For Z=0 To Length(1)
FILETEXT$=FILETEXT$+Chr$(Peek(Start(1)+Z))
Next Z
Erase 1
' ------------------
' find the "[name]
For _STARTPOINT=0 To Len(FILETEXT$)-6
If Lower$(Mid$(FILETEXT$,_STARTPOINT,6))="[name]"
Exit
End If
Next _STARTPOINT
If _STARTPOINT>=Len(FILETEXT$)-6 : Exit : End If
_STARTPOINT=_STARTPOINT+6
' ------------------
' find the "[name]
For _ENDPOINT=_STARTPOINT To Len(FILETEXT$)
If Mid$(FILETEXT$,_ENDPOINT,1)=Chr$($A)
Exit
End If
Next _ENDPOINT
GAMENAME$=Mid$(FILETEXT$,_STARTPOINT,_ENDPOINT-_STARTPOINT)
GAMESTORE$(BIGCOUNT)=GAMENAME$
FILESTORE$(BIGCOUNT)=FILE$
AUDERSTORE(BIGCOUNT)=0
AUDERSTORE(BIGCOUNT)=AUDERSTORE(BIGCOUNT)+(Asc(Mid$(GAMENAME$,1,1))*10000)
AUDERSTORE(BIGCOUNT)=AUDERSTORE(BIGCOUNT)+(Asc(Mid$(GAMENAME$,2,1))*100)
AUDERSTORE(BIGCOUNT)=AUDERSTORE(BIGCOUNT)+(Asc(Mid$(GAMENAME$,3,1)))
BIGCOUNT=BIGCOUNT+1
If BIGCOUNT>4095 : Exit : End If
End If
Until FILE$=""
'Sort GAMESTORE$(0)
'Sort FILESTORE$(0)
' lets draw up a list of games from the DB
THISPAGE=0
PAGELIMIT=10
PAGES=(BIGCOUNT/PAGELIMIT)+1
SELECTED=0
_DRAWPAGE:
TYPCOUNT=4
Gosub DRWMENU :
' now we wait for an input
WRITEOPTIONS:
Gosub REDRWMENU
PREVIOUS=SELECTED
OLDPAGE=THISPAGE
Wait 7
_INPUTLOOP:
' INPUT-READ LOOP
Repeat
If Xfire(1,0)=True or Xfire(0,0)=True or Key State($40)=True
PICKGAME$=GAMESTORE$(SELECTED+(THISPAGE*PAGELIMIT))
If SELECTED>9
Rem If SELECTED>PAGELIMIT
PICKGAME$="other"
Text 0,50,PICKGAME$ : End If
End If
If Jup(1)=True Then SELECTED=SELECTED-1
If Jdown(1)=True Then SELECTED=SELECTED+1
If Key State($4C)=True Then SELECTED=SELECTED-1
If Key State($4D)=True Then SELECTED=SELECTED+1
If Xfire(0,1)=True Then SELECTED=SELECTED+1
If SELECTED>PAGELIMIT+1 Then SELECTED=0
If SELECTED<0 Then SELECTED=PAGELIMIT+1
If PAGES<=1 and PREVIOUS<SELECTED Then SELECTED=0
If PAGES<=1 and PREVIOUS>SELECTED Then SELECTED=9
' deal with incomplete pages
If PREVIOUS<SELECTED and GAMESTORE$(SELECTED+(THISPAGE*PAGELIMIT))=""
If PAGES>1
SELECTED=PAGELIMIT
Else
SELECTED=0
End If
End If
If PREVIOUS>SELECTED and GAMESTORE$(SELECTED+(THISPAGE*PAGELIMIT))=""
If PAGES>1
For SELECTED=PAGELIMIT-1 To 0 Step -1
If GAMESTORE$(SELECTED+(THISPAGE*PAGELIMIT))<>"" : Exit : End If
Next SELECTED
Else
SELECTED=PAGELIMIT-1
End If
End If
' "next" is true, but "previous" isnt ... and selected>9
If PAGES>1 and THISPAGE<1 and PREVIOUS<SELECTED and SELECTED>9 Then SELECTED=11
If PAGES>1 and THISPAGE<1 and PREVIOUS>SELECTED and SELECTED>9 Then SELECTED=9
Until PREVIOUS<>SELECTED or PICKGAME$<>""
' wait, its a "Previous or next"
If(PICKGAME$<>"" and SELECTED>PAGELIMIT) or PICKGAME$="other"
If SELECTED-PAGELIMIT=0 or SELECTED=10
THISPAGE=THISPAGE-1
End If
If SELECTED-PAGELIMIT=1 or SELECTED=11
THISPAGE=THISPAGE+1
If THIPAGE>PAGELIMIT : THISPAGE=PAGELIMIT : End If
End If
PICKGAME$="" : SELECTED=0
End If
If OLDPAGE<>THISPAGE Then Gosub DRWMENU :
If PICKGAME$="" Then Goto WRITEOPTIONS
'==================================================
VERSIONSELECT:
Ink 0
Bar 0,30 To 640,180
Blitter Wait
' we#re not done yet....
PICKFILE$=FILESTORE$(SELECTED+(THISPAGE*PAGELIMIT))
PICKFILE$=Left$(PICKFILE$,Len(PICKFILE$)-4)
For COUNT=0 To 9999
If Exist(DBPATH$+PICKFILE$+Lzstr$(COUNT,4))=False
Exit
End If
Next
'''
' there's only one file (0000)
If COUNT=1
FULLPATH$=DBPATH$+PICKFILE$+Lzstr$(COUNT-1,4)
_GETDATA$="slave"
_GET_DB_DATA[FULLPATH$]
PICKSLAVEFILE$=Param$
_GETDATA$="path"
_GET_DB_DATA[FULLPATH$]
PICKSLAVEFOLDER$=Param$
SLAVECOUNT=1
Pop Proc
End If
' or there are several
COUNT=0
_DRWVER:
OLDCOUNT=COUNT
Ink 0
Bar 0,30 To 640,180
Blitter Wait
'Wait Vbl
TYPCOUNT=4
MYZ=7 : MYY=TYPCOUNT
TYPCOUNT=TYPCOUNT+2
TXT$="Version: "+Lzstr$(COUNT+1,4)
Gosub CENTXT
' game name
MYY=TYPCOUNT
MYZ=8
FULLPATH$=DBPATH$+PICKFILE$+Lzstr$(COUNT,4)
_GETDATA$="name"
_GET_DB_DATA[FULLPATH$]
TXT$=Param$
Gosub CENTXT
' version details
FULLPATH$=DBPATH$+PICKFILE$+Lzstr$(COUNT,4)
_GETDATA$="version"
_GET_DB_DATA[FULLPATH$]
PTXT$=Param$
TYPCOUNT=MYY+2
Gosub MULTILINE
Wait 5
PICKVER=-1
Repeat
Wait Vbl
Until Key State($40)=False and Key State($4F)=False and Key State($4E)=False
Clear Key
'=====
Repeat
If Xfire(1,0)=True or Xfire(0,0)=True or Key State($40)=True
PICKVER=COUNT+1
End If
If Jleft(1)=True : COUNT=COUNT-1 : End If
If Jright(1)=True : COUNT=COUNT+1 : End If
If Key State($4F)=True : COUNT=COUNT-1 : End If
If Key State($4E)=True : COUNT=COUNT+1 : End If
If Exist(DBPATH$+PICKFILE$+Lzstr$(COUNT,4))=False
COUNT=COUNT-1
End If
If COUNT<0
COUNT=0
End If
If OLDCOUNT<>COUNT : Goto _DRWVER : End If
Wait Vbl
Until PICKVER<>-1
Wait Vbl
Ink 0
Bar 0,30 To 640,180
Blitter Wait
FULLPATH$=DBPATH$+PICKFILE$+Lzstr$(COUNT,4)
_GETDATA$="slave"
_GET_DB_DATA[FULLPATH$]
PICKSLAVEFILE$=Param$
_GETDATA$="path"
_GET_DB_DATA[FULLPATH$]