diff --git a/code/modules/jobs/job_types/roguetown/mercenaries/grenzelhoft.dm b/code/modules/jobs/job_types/roguetown/mercenaries/grenzelhoft.dm index f52f3b622b..28c5038bdf 100644 --- a/code/modules/jobs/job_types/roguetown/mercenaries/grenzelhoft.dm +++ b/code/modules/jobs/job_types/roguetown/mercenaries/grenzelhoft.dm @@ -20,29 +20,22 @@ shoes = /obj/item/clothing/shoes/roguetown/boots/leather wrists = /obj/item/clothing/wrists/roguetown/bracers belt = /obj/item/storage/belt/rogue/leather - armor = /obj/item/clothing/suit/roguetown/armor/chainmail/hauberk + armor = /obj/item/clothing/suit/roguetown/armor/plate + gloves = /obj/item/clothing/gloves/roguetown/angle beltr = /obj/item/storage/belt/rogue/pouch/coins/poor cloak = /obj/item/clothing/cloak/stabard/grenzelhoft - shirt = /obj/item/clothing/suit/roguetown/shirt/undershirt/black - pants = /obj/item/clothing/under/roguetown/trou/leather + shirt = /obj/item/clothing/suit/roguetown/armor/chainmail/hauberk + pants = /obj/item/clothing/under/roguetown/chainlegs/iron neck = /obj/item/clothing/neck/roguetown/gorget head = /obj/item/clothing/head/roguetown/chaperon - - //quick and gay way to do random loadouts - var/equipment = rand(1, 2) - if(equipment == 1) - r_hand = /obj/item/rogueweapon/spear/billhook - else if (equipment == 2) - r_hand = /obj/item/rogueweapon/halberd - var/obj/item/flashlight/flare/torch/T = new() - T.spark_act() - H.put_in_hands(T,forced=TRUE) + r_hand = /obj/item/rogueweapon/eaglebeak/lucerne if(H.gender == FEMALE) var/acceptable = list("Tomboy", "Bob", "Curly Short") if(!(H.hairstyle in acceptable)) H.hairstyle = pick(acceptable) H.update_hair() + backpack_contents = list(/obj/item/roguekey/mercenary) //Humie grenzelhofts are always set to be, well, grenzelhoft if(ishumannorthern(H)) var/list/skin_slop = H.dna.species.get_skin_list() @@ -54,13 +47,13 @@ H.mind.adjust_skillrank(/datum/skill/misc/sneaking, 2, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/maces, 2, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/bows, 1, TRUE) - H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 2, TRUE) + H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 3, TRUE) - H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 2, TRUE) + H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/swords, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/polearms, 4, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 1, TRUE) - H.mind.adjust_skillrank(/datum/skill/combat/knives, 2, TRUE) + H.mind.adjust_skillrank(/datum/skill/combat/knives, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/misc/reading, 1, TRUE) H.mind.adjust_skillrank(/datum/skill/misc/athletics, 3, TRUE) H.change_stat("strength", 3) @@ -69,3 +62,4 @@ H.change_stat("perception", 1) H.change_stat("speed", 1) ADD_TRAIT(H, TRAIT_MEDIUMARMOR, TRAIT_GENERIC) + ADD_TRAIT(H, TRAIT_HEAVYARMOR, TRAIT_GENERIC)