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PirateWars.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PirateWars", "WindowsGame4\WindowsGame4\PirateWars.csproj", "{96CFA9A5-9ECD-414D-BB8B-D27480D5DDDA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PirateWarsContent", "WindowsGame4\WindowsGame4Content\PirateWarsContent.contentproj", "{86E0B73E-8B81-4F85-B9BE-4377C52D5763}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ObjectDataTypes", "ObjectDataTypes\ObjectDataTypes.csproj", "{AB87969E-A4D5-46D0-BC51-8479A826E742}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameUtilities", "GameUtilities\GameUtilities.csproj", "{29B80DDA-48B7-41FD-A8CE-A45F1C350620}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Debug|Xbox 360 = Debug|Xbox 360
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal