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Description
First, thanks for your hard work on the mod! It's one of those things that should be a base feature.
Using 1.50 with KSP 0.90, I'm seeing some parts getting resized on reload or other parts shifting. I'll do my best to explain what I'm seeing, and can provide screenshots/further user testing if needed.
I have a lander with some rovers mounted to the sides. The engine of the lander is scaled down with tweakscale and then mounted on a larger booster stage. The rovers have IR hinges that allow me to change the "stance" of the rover, and those hinges are also scaled down.
Steps to reproduce 1:
When I launch and the lander/booster are still connected, if I restore a load (quicksave or persistent), the wheels of the rover are shifted.
Steps to produce 2:
When I separate the lander from the booster and restore a load, the engine scale isn't persisted and is larger than what was defined in the VAB.
I believe both problems are manifestations of the same underlying issue. The first is due to the fact that the engine (which has been resized) may change sizes as the savefile is loaded/additional part positions of the vessel are calculated, even though the engine is visibly the size as defined in the VAB.
Let me know if there's more information I can provide.. I can provide a minimum craft file that exhibits the same behavior if needed, or do some gameplay capture, etc. Thanks again for the effort.