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184 lines (147 loc) · 5.25 KB
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import pygame
import random
import math
from pygame import mixer
# initialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600), display=0)
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load("./image/rocket.png")
pygame.display.set_icon(icon)
# Background poster
background = pygame.image.load("./image/space2.jpg")
background = pygame.transform.scale(background, (800, 600))
# Background sound
mixer.music.load("./sound/background.wav")
mixer.music.play(-1)
# player
playerImg = pygame.image.load("./image/spaceship.png")
playerImg = pygame.transform.scale(playerImg, (50, 50))
playerX, playerY = 370, 500
playerX_change, playerY_change = 0, 0
# Space invaders
invadersImg = []
invaderX = []
invaderY = []
invaderX_change = []
invaderY_change = []
num_of_invaders = 6
for i in range(num_of_invaders):
Img = pygame.image.load("./image/alien-ship.png")
Img = pygame.transform.scale(Img, (50, 50))
invadersImg.append(Img)
invaderX.append(random.randint(0, 754))
invaderY.append(random.randint(0, 400))
invaderX_change.append(0.2)
invaderY_change.append(10)
# Bullet, Ready --> you can't see the bullet, Fire--> bullet is currently moving
bulletImg = pygame.image.load("./image/bullet.png")
bulletImg = pygame.transform.scale(bulletImg, (30, 30))
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 0.3
bullet_state = "ready"
# Score
score = 0
# get more font from https://www.dafont.com/ and copy .ttf file in your code folder
font = pygame.font.Font('./font/SUNDEL.ttf', 32)
textX, textY = 10, 10
# Game over text
GO_font = pygame.font.Font('./font/Newton Howard Font.ttf', 89)
# Game creator
creater_font = pygame.font.Font('./font/Korean_Calligraphy.ttf', 32)
def show_score(x, y):
score_ = font.render("Score : " + str(score), True, (255, 225, 255))
screen.blit(score_, (x, y))
def game_over_text():
GO_text = GO_font.render("Game Over", True, (255, 255, 255))
screen.blit(GO_text, (190, 200))
creater_text = creater_font.render("'Space Invader' game created for fun", True, (255, 255, 255))
screen.blit(creater_text, (170, 450))
def player(x, y):
screen.blit(playerImg, (x, y))
def invader(x, y, i):
screen.blit(invadersImg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 10, y + 10))
def isCollision(invaderX, invaderY, bulletX, bulletY):
distance = math.sqrt(math.pow(invaderX - bulletX, 2) + math.pow(invaderY - bulletY, 2))
if distance < 50:
print(distance)
return True
else:
return False
# game loop
running = True
while running:
# RGB
screen.fill((90, 100, 100))
# Background image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.2
if event.key == pygame.K_RIGHT:
playerX_change = 0.2
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bulletX = playerX
fire_bullet(bulletX, bulletY)
bullet_Sound = mixer.Sound("./sound/laser.wav")
bullet_Sound.play()
# print(math.sqrt(math.pow(invaderX - bulletX, 2) + math.pow(invaderY - bulletY, 2)))
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# limiting the x and y boundary
if playerX <= 0:
playerX = 0
if playerX >= 754:
playerX = 754
# space invader movement
for i in range(num_of_invaders):
# game over condition
if invaderY[i] > 400:
for j in range(num_of_invaders):
invaderY[j] = 2000
game_over_text()
break
invaderX[i] += invaderX_change[i]
if invaderX[i] <= 0:
invaderX_change[i] = 0.1
invaderY[i] += invaderY_change[i]
if invaderX[i] >= 754:
invaderX_change[i] = -0.1
invaderY[i] += invaderY_change[i]
# Collision
collision = isCollision(invaderX[i], bulletX, invaderY[i], bulletY)
if collision:
explosion_Sound = mixer.Sound('./sound/explosion.wav')
explosion_Sound.play()
bulletY = 480
bullet_state = "ready"
score += 1
print("Invader down", score)
invaderX[i] = random.randint(0, 754)
invaderY[i] = random.randint(300, 400)
invader(invaderX[i], invaderY[i], i)
# bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
playerX = playerX + playerX_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()