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As it is now the baking process takes too long.
Could there be a way to use a singleton to bake all the different animations and skinned meshes and then use that data for all the animations.
The text was updated successfully, but these errors were encountered:
Since the baking speed is sufficient for my projects I will probably not invest the time to implement such a change. But feel free to create a PR with your idea. I will try to review it as soon as possible!
As it is now the baking process takes too long.
Could there be a way to use a singleton to bake all the different animations and skinned meshes and then use that data for all the animations.
The text was updated successfully, but these errors were encountered: