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Assets/BeauUtil/Scene/SceneHelper.cs

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return SceneManager.GetActiveScene();
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}
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# endregion // Scene List
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#endregion // Scene List
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#region GetAllComponents
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Assets/BeauUtil/package.json

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{
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"name": "com.beauprime.beauutil",
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"version": "0.10.14",
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"version": "0.10.15",
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"displayName": "BeauUtil",
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"description": "Utility library for Unity3d.",
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"unity": "2019.3",

CHANGELOG.md

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## Version 0.10.15
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**31 March 2025**
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Improvements to `Assert` functionality
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Fixed `DynamicMeshFilter` mesh destruction exception
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### Improvements
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* `Assert` fills in stack trace information more reliably
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* `Assert` now displays an alert box in WebGL builds
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* Added `Unsafe.AsRef` to convert from pointer to reference
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* Added `UnsafeSpan<>.ToArray`
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### Fixes
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* Removed problematic finalizer from `DynamicMeshFilter`
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* `SceneHelper.AllBuildScenes` correctly filters out disabled scenes in editor
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## Version 0.10.14
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**26 Feb 2025**
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README.md

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# BeauUtil
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**Current Version: 0.10.14**
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Updated 26 Feb 2025 | [Changelog](https://github.com/BeauPrime/BeauUtil/blob/master/CHANGELOG.md)
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**Current Version: 0.10.15**
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Updated 31 March 2025 | [Changelog](https://github.com/BeauPrime/BeauUtil/blob/master/CHANGELOG.md)
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## About
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BeauUtil is a general utility library for Unity3d. It contains a variety of code helpers, collection types, debugging utilities, and unsafe code utilities, among many other modules.

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