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BasisTestRoundTrip.cs
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using Basis.Scripts.BasisSdk;
using Basis.Scripts.Networking;
using LiteNetLib;
using UnityEngine;
public class BasisTestRoundTrip : MonoBehaviour
{
public BasisAvatar Avatar;
public byte RemoteMessageIndex = 32;
public byte LocalMessageIndex = 64;
public LiteNetLib.DeliveryMethod DeliveryMethod;
void Awake()
{
Avatar.OnAvatarReady += OnAvatarReady;
Avatar.OnAvatarNetworkReady += OnAvatarNetworkReady;
Avatar.OnNetworkMessageReceived += OnNetworkMessageReceived;
}
public void OnDestroy()
{
Avatar.OnAvatarReady -= OnAvatarReady;
Avatar.OnAvatarNetworkReady -= OnAvatarNetworkReady;
Avatar.OnNetworkMessageReceived -= OnNetworkMessageReceived;
}
private void OnAvatarNetworkReady(bool IsOwner)
{
if (IsOwner == false)
{
Debug.Log("I was not the owner");
Avatar.NetworkMessageSend(RemoteMessageIndex, DeliveryMethod);
}
else
{
Avatar.NetworkMessageSend(LocalMessageIndex, DeliveryMethod);
Debug.Log("I was the owner of this avatar");
}
}
private void OnAvatarReady(bool IsOwner)
{
Debug.Log("OnAvatarReady " + IsOwner);
}
/// <summary>
/// Handles network message reception.
/// </summary>
/// <param name="PlayerID">The ID of the player sending the message.</param>
/// <param name="MessageIndex">The index of the message type.</param>
/// <param name="buffer">The data buffer received.</param>
/// <param name="Recipients">The array of recipient player IDs.</param>
private void OnNetworkMessageReceived(ushort PlayerID, byte MessageIndex, byte[] buffer, DeliveryMethod Method = DeliveryMethod.ReliableSequenced)
{
// Null checks for buffer and Recipients arrays
if (buffer == null)
{
if (BasisNetworkManagement.Players.TryGetValue(PlayerID, out Basis.Scripts.Networking.NetworkedPlayer.BasisNetworkedPlayer netPlayer))
{
if (netPlayer.Player.IsLocal)
{
Debug.LogError($"Buffer is null. MessageIndex: {MessageIndex}, Was a loop back: {PlayerID}");
}
else
{
Debug.LogError($"Buffer is null. MessageIndex: {MessageIndex}, Was from remote player: {PlayerID}");
}
}
else
{
Debug.LogError($"Buffer is null. MessageIndex: {MessageIndex}, Was from unknown remote player: {PlayerID}");
}
return;
}
// Try to get the player from the network management system
if (BasisNetworkManagement.Players.TryGetValue(PlayerID, out Basis.Scripts.Networking.NetworkedPlayer.BasisNetworkedPlayer Player))
{
Debug.Log($"Rec Avatar Message from player {Player.Player.DisplayName}, MessageIndex: {MessageIndex}, Buffer Length: {buffer.Length}, Recipients Count: {Method}");
}
else
{
Debug.Log($"Player ID {PlayerID} not found. MessageIndex: {MessageIndex}, Buffer Length: {buffer.Length}, Recipients Count: {Method}");
}
}
}