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Attempting to build a new Avatar Bundle succeeds, but errors when attempting to load. #143

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Centauri2442 opened this issue Feb 9, 2025 · 2 comments
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Avatars Issue is addressing an Avatar function bug Something isn't working

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@Centauri2442
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Describe the bug?

When trying to load an asset bundle I created, it errors out saying that the variable FaceVisemeMesh of BasisAvatar has not been assigned, despite the variable being assigned in editor.

Steps to Reproduce

  1. Import avatar into project
  2. Setup BasisAvatar script, assigning all the data. Leave all visemes set to None, simply assign the variable.
  3. Create asset bundle.
  4. Attempt to load asset bundle, either locally or remotely.

The expected behavior

Asset bundle should load properly, as the skinned mesh renderer has been assigned in both FaceViseme and FaceBlink fields.

Screenshots

Image
Image

BasisVR Release Version

0.038B

What VR headsets are being used during this issue?

None

Log Files

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Additional Context

No response

@Centauri2442 Centauri2442 added the bug Something isn't working label Feb 9, 2025
@dooly123
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I have pushed a fix that validates an avatar before its build, hopefully, it was just an assignment issue.

we will find out soon though

@towneh towneh added the Avatars Issue is addressing an Avatar function label Feb 14, 2025
@Centauri2442
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This issue seems to now be fixed!

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