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When trying to load an asset bundle I created, it errors out saying that the variable FaceVisemeMesh of BasisAvatar has not been assigned, despite the variable being assigned in editor.
Steps to Reproduce
Import avatar into project
Setup BasisAvatar script, assigning all the data. Leave all visemes set to None, simply assign the variable.
Create asset bundle.
Attempt to load asset bundle, either locally or remotely.
The expected behavior
Asset bundle should load properly, as the skinned mesh renderer has been assigned in both FaceViseme and FaceBlink fields.
Screenshots
BasisVR Release Version
0.038B
What VR headsets are being used during this issue?
None
Log Files
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug?
When trying to load an asset bundle I created, it errors out saying that the variable FaceVisemeMesh of BasisAvatar has not been assigned, despite the variable being assigned in editor.
Steps to Reproduce
The expected behavior
Asset bundle should load properly, as the skinned mesh renderer has been assigned in both FaceViseme and FaceBlink fields.
Screenshots
BasisVR Release Version
0.038B
What VR headsets are being used during this issue?
None
Log Files
Additional Context
No response
The text was updated successfully, but these errors were encountered: