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index.js
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import Game from './game.js'
let p1, p2
while (!p1) {
p1 = window.prompt('Enter player 1 name:')
}
while (!p2 && p1 !== p2) {
p2 = window.prompt(p1 === p2
? `Please enter a different name than ${p1}.`
: 'Enter player 2 name:')
}
window.onload = () => {
document.getElementById('p1Name').innerText = p1
document.getElementById('p2Name').innerText = p2
let score1 = 0
let score2 = 0;
(function playGame (p1, p2) {
document.getElementById('win').style.display = 'none'
document.getElementById('turn').style.display = 'inline'
document.getElementById('p1Score').innerText = score1
document.getElementById('p2Score').innerText = score2
const game = new Game(p1, p2)
const player = document.getElementById('player')
player.innerText = game.player
document.querySelectorAll('#tictactoe td').forEach((el) => {
el.innerText = ''
el.onclick = (evt) => {
el.onclick = undefined
evt.target.innerText = game.sym
evt.target.onclick = undefined
const [row, col] = evt.target.classList
game.turn(row, col)
if (game.hasWinner()) {
document.getElementById('winner').innerText = game.player
document.getElementById('win').style.display = 'inline'
document.getElementById('turn').style.display = 'none'
if (game.player === p1) { document.getElementById('p1Score').innerText = ++score1 } else { document.getElementById('p2Score').innerText = ++score2 }
document.getElementById('newGame').style.display = 'inline'
document.getElementById('newGame').onclick = () => playGame(p1, p2)
document.querySelectorAll('td').forEach(el => {
el.onclick = undefined
})
} else {
game.nextPlayer()
player.innerText = game.player
}
}
})
})(p1, p2)
}