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Crash when removing Large KEB block #463
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seems the problem is in eureka, did you remove the block manually or automated? |
I would suggest adding Nullchecks everywhere in the Eureka code :P |
BTW, you are using Optifine and your Player name is "Player". Are you in offline mode or did you not buy the game? |
Block was removed manually with Kinetic Multi-tool from the same mod if it matters. |
As of the latter question - I use optifine and fastcraft as my laptop is not particularly good for gaming and I get around 5-15 fps around all the BC and BCA machinery without them, but steady 30-50 with both enabled. |
i suspect the offline mode is causing the player to be null, i didn't think that was possible |
I think getExtendedProperties returns null and so the cast does not work. The null player is catched by the if-statement.
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Removing one block from Large KEB makes server crash and world unplayable after that - had to restore from backup.
Made a test and it seems to happen only if there is RF going through KEB, but I'm not sure.
crash-2016-03-13_03.15.58-server.txt
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