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Crash when removing Large KEB block #463

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DoesItDoIt opened this issue Mar 13, 2016 · 7 comments
Open

Crash when removing Large KEB block #463

DoesItDoIt opened this issue Mar 13, 2016 · 7 comments

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@DoesItDoIt
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Removing one block from Large KEB makes server crash and world unplayable after that - had to restore from backup.
Made a test and it seems to happen only if there is RF going through KEB, but I'm not sure.
crash-2016-03-13_03.15.58-server.txt

@DoesItDoIt DoesItDoIt changed the title Crush when removing Large KEB block Crash when removing Large KEB block Mar 13, 2016
@AEnterprise
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seems the problem is in eureka, did you remove the block manually or automated?

@iTitus
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iTitus commented Mar 13, 2016

I would suggest adding Nullchecks everywhere in the Eureka code :P

@iTitus
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iTitus commented Mar 13, 2016

BTW, you are using Optifine and your Player name is "Player". Are you in offline mode or did you not buy the game?

@DoesItDoIt
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Block was removed manually with Kinetic Multi-tool from the same mod if it matters.
Also after a couple of tests I noticed it crushed all the time I removed a block from a lower row of KEB, although it could be a coincidence as well.
Eureka integration was disabled, because I do like this mod (really, really awesome job here - combination of BC and BCA is what a good tech mod should be), but this learn-as-you-go system just doesn't fit the idea in my opinion.

@DoesItDoIt
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As of the latter question - I use optifine and fastcraft as my laptop is not particularly good for gaming and I get around 5-15 fps around all the BC and BCA machinery without them, but steady 30-50 with both enabled.
About the "player" - you're utterly right about the reasons (both of your assumptions are true), but I don't use any custom launchers or modloaders but forge 10.13.4.1614 and MC original launcher.

@AEnterprise
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i suspect the offline mode is causing the player to be null, i didn't think that was possible

@iTitus
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iTitus commented Mar 13, 2016

I think getExtendedProperties returns null and so the cast does not work. The null player is catched by the if-statement.

Am 13.03.2016 um 15:53 schrieb AEnterprise [email protected]:

i suspect the offline mode is causing the player to be null, i didn't think that was possible


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