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Currently we compare items like this: result &= (!l && !r) || [l isEqualToString:r];
Change it to something like this: result &= (l == r) || [l isEqualToString:r];
It will improve performance in the case when "l" and "r" are equal pointers.
The text was updated successfully, but these errors were encountered:
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Currently we compare items like this:
result &= (!l && !r) || [l isEqualToString:r];
Change it to something like this:
result &= (l == r) || [l isEqualToString:r];
It will improve performance in the case when "l" and "r" are equal pointers.
The text was updated successfully, but these errors were encountered: