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You should be able to, just make sure it's included as AvaloniaResource and you are using full path including dll name |
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I have a solution with two projects: a main application project and a dynamic plugin project (DLL). The main program uses Activator.CreateInstance to load the DLL plugin. In the DLL, I can access the main program’s assets using the avares: scheme. However, the DLL project also has its own assets, but I can't access them using AssetLoader.Open(new Uri("avares:...")) in the DLL code.
Why am I unable to access the DLL's own assets this way, and how can I resolve this
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