So, in the current weapon and armour compendia, you just have tags (like in the image seen here)

It'd be great if instead of simple tags, there was a dropdown for size/armour type (tiny/small/medium/large for weapons, and the adding of "barding" to the armor type selection, a dropdown with multiple selections for damage types (and if you click twice, it's extraordinary damage instead) and a dropdown with multiple selections for special features (which, when hovered over, show the actual description of said special feature, as per RR)
It would be very cool if there was a possibility to simply select a weapon's type (which we already have, selecting from melee and missile, BUT it'd be great to also have an Ammunition item type which you can select for a missile weapon (as illustrated below)

and then whenever an attack is rolled, the ammunition item is depleted by that much.
idk how much work that'd be, because I'm not a coder, but still.
So, in the current weapon and armour compendia, you just have tags (like in the image seen here)


It'd be great if instead of simple tags, there was a dropdown for size/armour type (tiny/small/medium/large for weapons, and the adding of "barding" to the armor type selection, a dropdown with multiple selections for damage types (and if you click twice, it's extraordinary damage instead) and a dropdown with multiple selections for special features (which, when hovered over, show the actual description of said special feature, as per RR)
It would be very cool if there was a possibility to simply select a weapon's type (which we already have, selecting from melee and missile, BUT it'd be great to also have an Ammunition item type which you can select for a missile weapon (as illustrated below)
and then whenever an attack is rolled, the ammunition item is depleted by that much.
idk how much work that'd be, because I'm not a coder, but still.