From fee0fdf600394c4d2946ea63f7ed78f51bd8b046 Mon Sep 17 00:00:00 2001 From: Chase Hinesman Date: Sat, 7 Mar 2026 21:09:00 -0600 Subject: [PATCH 1/2] Retain galvanize when using Argent Hero --- src/main/java/ti4/helpers/ButtonHelperHeroes.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/ti4/helpers/ButtonHelperHeroes.java b/src/main/java/ti4/helpers/ButtonHelperHeroes.java index d2add84c93..b06d7bca21 100644 --- a/src/main/java/ti4/helpers/ButtonHelperHeroes.java +++ b/src/main/java/ti4/helpers/ButtonHelperHeroes.java @@ -242,8 +242,8 @@ public static void argentHeroStep4(Game game, Player player, ButtonInteractionEv unitName = unitName.replace("damaged", ""); } destination = FlipTileService.flipTileIfNeeded(event, destination, game); - RemoveUnitService.removeUnits(event, origin, game, player.getColor(), unitName + " " + unitHolderName); - AddUnitService.addUnits(event, destination, game, player.getColor(), unitName); + var removed = RemoveUnitService.removeUnits(event, origin, game, player.getColor(), unitName + " " + unitHolderName); + AddUnitService.addUnits(event, destination, game, player.getColor(), unitName, removed); List