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Replace the old catch-all tracker for the remaining UI rewrite work with a modular rollout plan that can ship incrementally without repeating the PR #589 performance regression.
Which area would this change affect?
UI or design system
What do you do today?
Today the remaining rewrite work is split between two bad states:
The rollout ships behind PR0 first, then each area moves independently with a soft file-size rule and explicit perf verification.
May launch contract
The May goal is to ship the UI rewrite series as a launchable experience and ship the complete first-user onboarding flow. This is not scoped to #601 alone, and perf guard work should protect the end-to-end user experience without becoming a separate project that delays the launch train.
User-facing done means:
A first-time user can open PawWork, understand what to do next, and complete the first real task without guessing.
Home, entry points, the main conversation flow, tool presentation, right-side context, and the basic shell path feel visually coherent.
Long-session typing, scrolling, and large tool output stay usable without obvious regressions.
The launch path is covered by focused E2E, perf guard coverage, and Electron desktop manual verification.
Before calling the launch train complete, latest dev gets one integrated pass through first launch -> onboarding -> first successful task -> main conversation flow, with an Electron manual check plus focused E2E, perf, and CI snapshots.
Current ownership:
CC leads product and UI implementation for the rewrite and onboarding surfaces.
Codex supports with perf guards, review, focused E2E, desktop manual checks, integration quality, and risk-driven follow-up fixes.
Perf guard work is prioritized by the user experience it protects. The next Codex guard is long-session input lag; heavy diff/edit/apply_patch and virtualization/scroll-owner work only enter the launch path when they protect a real upcoming UI rewrite or onboarding risk.
This contract should be used with #545 for onboarding details and #600 for perf-gate mechanics.
What would count as done?
PR0 is merged and active before any new visual rewrite PR ships.
Each area starts from its own sub-issue instead of a large umbrella slice.
What task are you trying to do?
Replace the old catch-all tracker for the remaining UI rewrite work with a modular rollout plan that can ship incrementally without repeating the PR #589 performance regression.
Which area would this change affect?
UI or design system
What do you do today?
Today the remaining rewrite work is split between two bad states:
That means the team cannot safely keep shipping large rewrite slices without a perf guardrail and smaller execution boundaries.
What would a good result look like?
A new master tracker owns only the remaining rewrite work and organizes it into 7 modular areas:
The rollout ships behind PR0 first, then each area moves independently with a soft file-size rule and explicit perf verification.
May launch contract
The May goal is to ship the UI rewrite series as a launchable experience and ship the complete first-user onboarding flow. This is not scoped to #601 alone, and perf guard work should protect the end-to-end user experience without becoming a separate project that delays the launch train.
User-facing done means:
devgets one integrated pass through first launch -> onboarding -> first successful task -> main conversation flow, with an Electron manual check plus focused E2E, perf, and CI snapshots.Current ownership:
This contract should be used with #545 for onboarding details and #600 for perf-gate mechanics.
What would count as done?
What should stay out of scope?
Which audience does this matter to most?
Both
Extra context
Already delivered
These remain in production. New rewrites must not regress them.
Per-area workflow
Postmortem: PR #589 (5-cut perf cluster)
PR #589 attempted to fix C-min streaming-markdown jank by stacking 5 cuts:
969f6a982- per-block dirty-tail markdown render with full-html fingerprint.f7646cb36- delta cross-status coalescing.61e7a0f78-message.part.delta30fps gate.aed399425- animation suppression during streaming.f49fd6d21- TerminalPanel hidden guard.Observed on retest: home-page INP regressed from about 213-240ms on base
9e071d2adto 199-3120ms on headf49fd6d21.Why the team closed instead of fixing forward:
Lessons preserved here: