diff --git a/angelsbioprocessing/locale/en/tips-and-tricks.cfg b/angelsbioprocessing/locale/en/tips-and-tricks.cfg index 5b1c15c4c..41d4f8be8 100644 --- a/angelsbioprocessing/locale/en/tips-and-tricks.cfg +++ b/angelsbioprocessing/locale/en/tips-and-tricks.cfg @@ -10,20 +10,20 @@ angels-bio-vegetables-1b=Crop Processing angels-bio-animals-1=Animal Processing [tips-and-tricks-description] -angels-bioprocessing-intro=Explore the alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your advantage. This mod brings alternatives to petrochemical processes and promotes exploring the surroundings.\n -angels-bioprocessing-intro-nauvis=[font=default-bold]Nauvis Processing[/font]:\n - [img=item/angels-algae-farm]Algae farming, early farming methods for plant matter.\n - [img=item/angels-bio-arboretum-1]Tree farming based on growing native trees for wood, resin, plastic and rubber.\n -angels-bioprocessing-intro-vegetables=\n[font=default-bold]Vegetable Processing[/font]:\n - [img=item/angels-desert-garden]Some native plants contain seed which make useful crops.\n - [img=item/angels-crop-farm]Plant and farm these crops for useful products.\n -angels-bioprocessing-intro-animals=\n[font=default-bold]Animal Processing[/font]:\n - [img=item/angels-bio-refugium-fish]Some native fish are a useful source of nutrition and oil based products.\n - [img=item/angels-bio-refugium-puffer]Some small native flying critters are quite handy at processing dangerous gaseous products into useful products. +angels-bioprocessing-intro=Explore this alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your advantage. This mod brings alternatives to petrochemical processes and promotes exploring the surroundings.\n +angels-bioprocessing-intro-nauvis=[font=default-bold]Nauvis Processing[/font]:\n - [img=item/angels-algae-farm] Algae farming – early farming methods for plant matter.\n - [img=item/angels-bio-arboretum-1] Tree farming based on growing native trees for wood, resin, plastic and rubber.\n +angels-bioprocessing-intro-vegetables=\n[font=default-bold]Vegetable Processing[/font]:\n - [img=item/angels-desert-garden] Some native plants contain seeds which make useful crops.\n - [img=item/angels-crop-farm] Plant and farm these crops for useful products.\n +angels-bioprocessing-intro-animals=\n[font=default-bold]Animal Processing[/font]:\n - [img=item/angels-bio-refugium-fish] Some native fish are a useful source of nutrition and oil based products.\n - [img=item/angels-bio-refugium-puffer] Some small native flying critters are quite handy at processing dangerous gasses into useful products. -angels-bioprocessing-nauvis=Exploration and exploiting high growth rate algae is the earliest part of this mod, finding specialised trees in different biomes allows for the growth of trees in a renewable method, while algae farms cultivate low grade, high water use plant life for useful early materials such as cellulose and methanol.\nA sneak peek into how the world used to exploit plant-life for non-food items in the pre-industrialised era.\n\nThis part of the mod is focussed on algae and tree growth using waste materials and water. -angels-nauvis-algae=Exploration and exploiting high growth rate algae for useful products.\n\n +angels-bioprocessing-nauvis=Exploration and exploiting high growth rate algae is the earliest part of this mod. Finding specialised trees in different biomes allows for the growth of trees in a renewable way, while algae farms cultivate low grade, high water-use plant life for useful early materials such as cellulose and methanol.\nA sneak peek into how the world used to exploit plant-life for non-food items in the pre-industrialised era.\n\nThis part of the mod is focussed on algae and tree growth using waste materials and water. +angels-nauvis-algae=Exploration and exploitation of high growth-rate algae for useful products.\n\n angels-nauvis-notes-algae-green=[font=default-bold]NOTES[/font]: Methanol is colloquially known as wood alcohol as it was typically made by burning wood and distilling the vapours.\n\n -angels-nauvis-notes-algae-brown=[font=default-bold]NOTES[/font]: Sodium Carbonate was traditionally made by drying and burning seaweed before the industrial revolution found alternative and more sustainable methods.\n Alginic acid is typically found in the cell walls of plants and is quite sticky, it is in high concentrations in plant gums, for this reason it can be used as a binding agent in paper making.\n\n -angels-nauvis-notes-algae-brown-lithia= - Brown algae can also be processed into [img=item/angels-solid-lithium]Lithia Salt as an alternative to using [img=fluid/angels-thermal-water]Thermal Water.\n +angels-nauvis-notes-algae-brown=[font=default-bold]NOTES[/font]: Sodium Carbonate was traditionally made by drying and burning seaweed before the industrial revolution found alternative and more sustainable methods.\n Alginic acid is typically found in the cell walls of plants. Plant gums contain particularly high concentrations of it. It is quite sticky. For this reason it can be used as a binding agent in paper making.\n\n +angels-nauvis-notes-algae-brown-lithia= - Brown algae can also be processed into [item=angels-solid-lithium] as an alternative to using [fluid=angels-thermal-water].\n angels-nauvis-notes-algae=\n[font=default-bold]NOTES[/font]: Algae processing is typically used as an early game method of producing complex materials until other methods can be used, this is because bioprocessing is typically slow and not as easy to scale up to meet later demands. -angels-nauvis-trees=By exploring the planet you find different types of deciduous tree in addition to the coniferous trees of the base game. Extract seeds out of these trees and start growing your own trees as a renewable source of [img=item/wood]wood. More advanced processing leads to more advanced tree growth, allowing you to extract Resin, Plastic and Rubber out of these special trees.\n\nThese trees are marked with a [font=default-bold]light blue square[/font] on the minimap and are found in different biomes dependant on moisture levels.\n -angels-nauvis-notes-trees=[font=default-bold]NOTES[/font]: Due to the special trees placement locations being moisture related and not specific "biomes", mods like alien biomes don't block tree spawning. The spawn rates of these trees is quite low though. -angels-nauvis-arbor=Using the special trees, you can craft seed generators which use up the trees, to create seeds for the cost of easy to come by materials ([img=item/angels-solid-mud] mud, [img=item/angels-solid-soil] soil, [img=item/angels-solid-sand] sand) and some moisture ([img=fluid/water] water, [img=fluid/angels-water-light-mud] light mud water or [img=fluid/angels-water-saline] saline-water).\nThese seeds can then be cultivated in an [img=item/angels-bio-arboretum-1] Arboretum to generate [img=item/angels-solid-tree] trees for wood, or trees and a sap depending on the type of tree (See previous tip). +angels-nauvis-trees=By exploring the planet you find different types of deciduous trees, in addition to the coniferous trees of the base game.\nExtract seeds out of these trees and start growing your own trees as a renewable source of [item=wood]. More advanced processing leads to more advanced tree growth, allowing you to extract Resin, Plastic and Rubber out of these special trees.\n\nThese trees are marked with a [font=default-bold]light blue square[/font] on the minimap and are found in different biomes, dependant on moisture levels.\n +angels-nauvis-notes-trees=[font=default-bold]NOTES[/font]: Due to the special tree placement locations being moisture related and not specific "biomes", mods like alien biomes don't block tree spawning. The spawn rates of these trees is quite low though. +angels-nauvis-arbor=The special trees can be turned into seed generators. These create seeds for the cost of easy to come-by materials ([item=angels-solid-mud], [item=angels-solid-soil], [item=angels-solid-sand]) and some moisture ([img=fluid/water] water, [img=fluid/angels-water-light-mud] light mud water or [img=fluid/angels-water-saline] saline-water).\nThese seeds can then be cultivated in an [img=item/angels-bio-arboretum-1] Arboretum to generate [img=item/angels-solid-tree] trees for wood, or trees and a sap depending on the type of tree (See previous tip). angels-nauvis-arbor-compost=\n\n[font=default-bold]NOTES[/font]: To get the soil or fertiliser required for the Arboretums (some recipes won't require either), you will be required to make compost.\n - [img=item/angels-solid-compost] Compost can be generated by sending most of the bioprocessing materials (algae, wood, cellulose, seeds, crops) to a [img=item/angels-composter] Composter.\nFor a full list of compostables, check the ingredient slot on the composter, not all composts are 1 to 1, so keep an eye out for more efficient materials.\nLater technologies will allow you to duplicate these special trees, but you will need to find them in the wild early. angels-bioprocessing-vegetables=By exploring the planet you find [img=item/angels-desert-garden][img=item/angels-swamp-garden][img=item/angels-temperate-garden]gardens that you can investigate and refine to seeds. These seeds allow you to grow plants yourself. Process these plants for nutrients, fuel and oils. These gardens can also be processed for [img=item/angels-token-bio]Plant Life Samples for use in researching advanced farming buildings such as farm upgrades, more efficient wood recipes and more advanced processes.\n\nThese gardens are marked with a [font=default-bold]light green square[/font] on the minimap and are found in different biomes dependant on moisture levels.\n @@ -38,13 +38,13 @@ angels-animals-notes-puffers=\n\n[font=default-bold]PUFFERS[/font]: Explore the angels-animals-notes-biters=\n\n[font=default-bold]BITERS[/font]: Do some experiments on your Puffers and maybe you can breed some tame biters yourself. Study them in order to obtain crystals, which can come in handy to increase your factory productivity or speed them up.\nBreeding the biters using queens can give all three tiers of crystals ([img=item/angels-crystal-splinter-raw]Splinters, [img=item/angels-crystal-shard-raw] Shards and [img=item/angels-crystal-full-raw] Raw) based on the size (small, medium, big respectively).\n[font=default-bold]NOTES:[/font] Biters will eat quite a lot of [img=item/angels-bio-alien-processed-meat] Alien-processed meat, so make sure you have plenty of [img=item/angels-bio-butchery] butchered puffers and fish available once you get to this stage. [tips-and-tricks-sub] -angels-algae-green=These live off [img=fluid/angels-water-mineralized] Mineralized Water and produces [img=item/angels-cellulose-fiber] fibers which can produce [img=fluid/angels-gas-methanol] Methanol. -angels-algae-brown=These live off [img=fluid/angels-water-saline] Saline Water and produces and [img=item/angels-solid-sodium-carbonate] Sodium Carbonate and [img=item/angels-solid-alginic-acid] alginic acid which can be combined with the [img=item/angels-cellulose-fiber] fibers to produce [img=item/angels-solid-paper] Paper. -angels-algae-blue=These live off [img=fluid/angels-water-yellow-waste] Sulfuric Waste Water and [img=fluid/angels-gas-carbon-dioxide] Carbon Dioxide. They produce Nitrogen heavy compounds like [img=fluid/angels-gas-ammonia] Ammonia.\n -angels-algae-red=These live off [img=fluid/angels-thermal-water] Thermal Water and [img=fluid/angels-gas-ammonia] Ammonia. They produce Calcium heavy compounds such as [img=item/angels-solid-calcium-carbonate] Calcium Carbonate.\n -angels-trees-swamp=A Swamp tree is found in "wet" areas with a preference for moisture contents of around __1__(Typically dark-green or blue grassy areas).\nSwamp trees are used for wood production or for an early source of [img=item/angels-bio-plastic] Plastic production.\n\n -angels-trees-temperate=A Temperate tree is found in "moderate" areas with a preference for moisture contents of around __1__(Typically light green grassy areas).\nTemperate trees are used for wood production or for an early source of [img=item/angels-bio-resin] Resin production.\n -angels-trees-desert=A Desert tree is found in "dry" areas with a preference for moisture contents of around __1__(Typically sandy/red sandy areas).\nDesert trees are used for wood production or for an early source of [img=item/angels-bio-rubber] Rubber production.\n +angels-algae-green=These live off [fluid=angels-water-mineralized] and produce [item=angels-cellulose-fiber] which can be turned into [fluid=angels-gas-methanol]. +angels-algae-brown=These live off [fluid=angels-water-saline] and produce [item=angels-solid-sodium-carbonate] alongside [item=angels-solid-alginic-acid]. The latter can be combined with the [item=angels-cellulose-fiber] to produce [item=angels-solid-paper]. +angels-algae-blue=These live off [fluid=angels-water-yellow-waste] and [fluid=angels-gas-carbon-dioxide]. They produce Nitrogen-rich compounds like [fluid=angels-gas-ammonia].\n +angels-algae-red=These live off [fluid=angels-thermal-water] and [fluid=angels-gas-ammonia]. They produce Calcium-rich compounds such as [item=angels-solid-calcium-carbonate].\n +angels-trees-swamp=A Swamp tree is found in “wet” areas with a preference for moisture contents of around __1__ (Typically dark-green or blue grassy areas).\nSwamp trees are used for wood production or for an early raw material for [img=item/angels-bio-plastic] Plastic production.\n\n +angels-trees-temperate=A Temperate tree is found in “temperate” areas with a preference for moisture contents of around __1__ (Typically light green grassy areas).\nTemperate trees are used for wood production or as an early raw material for [img=item/angels-bio-resin] Resin production.\n +angels-trees-desert=A Desert tree is found in “dry” areas with a preference for moisture contents of around __1__ (Typically sandy/red sandy areas).\nDesert trees are used for wood production or as an early raw material for [img=item/angels-bio-rubber] Rubber production.\n angels-farm-seeds-to-crops=\nPlace these crops in a [img=item/angels-crop-farm] Basic farm or the upgraded farm to match the crop ([img=item/angels-swamp-farm] Swamp, [img=item/angels-temperate-farm] Temperate, [img=item/angels-desert-farm] Desert) to grow the crops.\nProcessing the crops can be done in a [img=item/angels-bio-processor] Bioprocessor and the seeds returned the seeds to a [img=item/angels-seed-extractor] Seed extractor for regeneration.\n\n angels-crops-special-products=\nIncluding either of the following from the most advanced crops ([img=item/angels-swamp-5], [img=item/angels-temperate-5], [img=item/angels-desert-5]): angels-fish-artifacts= Process their water to extract [img=fluid/angels-alien-spores] Alien Spores which can be processed further for [img=item/angels-alien-artifact] alien artifacts. diff --git a/angelspetrochem/locale/en/tips-and-tricks.cfg b/angelspetrochem/locale/en/tips-and-tricks.cfg index 67a8bc6ee..dbead5217 100644 --- a/angelspetrochem/locale/en/tips-and-tricks.cfg +++ b/angelspetrochem/locale/en/tips-and-tricks.cfg @@ -5,7 +5,7 @@ angels-petrochem=Petrochemical Processing angels-air-filtering=Air Purification [tips-and-tricks-description] -angels-petrochem=A mod that overhauls petrochemical processing to be more complex and pseudo-realistic (not overly so). \nRaw resources have to be processed and transformed through chemical processing chains to gain:\n__1__\n The mod also adds a new well: __2__ -angels-air-filtering=Air filtering for [img=fluid/angels-gas-oxygen] Oxygen and [img=fluid/angels-gas-nitrogen] Nitrogen is a key technology that allows the use of higher efficiency smelting by using pure Oxygen instead of raw air.\nOxygen and Nitrogen are key base materials for quite a lot of industrial processes, some of which are part of this mod. -angels-air-filtering-notes=\n\n[font=default-bold]NOTES[/font]: Oxygen and Nitrogen are typically found at about 21% Oxygen by volume in Earths Atmosphere.\nThis mod uses a different ratio to reduce the early waste of nitrogen gas, and the late game waste of oxygen gas. We can do that because Nauvis is not Earth. +angels-petrochem=A mod that overhauls petrochemical processing to be more complex and pseudo-realistic (not overly so).\nRaw resources have to be processed and transformed through chemical processing chains to gain:\n__1__\n The mod also adds a new well: __2__ +angels-air-filtering=Oxygen and Nitrogen are key base materials for quite a lot of industrial processes, some of which are part of this mod. For example, using [fluid=angels-gas-oxygen] instead of raw air improves the efficiency of smelting processes. Therefore, being able to separate air into [fluid=angels-gas-oxygen] and [fluid=angels-gas-nitrogen] is a key technology. +angels-air-filtering-notes=\n\n[font=default-bold]NOTES[/font]: Earth’s atmosphere consists of roughly 21% Oxygen and 79% Nitrogen.\nThis mod uses a different ratio to reduce the early waste of nitrogen gas, and the late game waste of oxygen gas. We can do that because Nauvis is not Earth. diff --git a/angelsrefining/locale/en/tips-and-tricks.cfg b/angelsrefining/locale/en/tips-and-tricks.cfg index 4b7898745..ef9a9e822 100644 --- a/angelsrefining/locale/en/tips-and-tricks.cfg +++ b/angelsrefining/locale/en/tips-and-tricks.cfg @@ -21,30 +21,32 @@ angels-water-processing=Water processing angelsrefining=A mod that introduces compound ores, which have to be refined before you are able to smelt and cast them into plates. ; 1. Ore generation -angels-ore-generation=The mod [tooltip=Angels refining,tips-and-tricks-description.angelsrefining] replaces all ores patches with new ones which you have to refine prior to smelting. All the smeltable ores (from base/bobs/YI) will be replaced by new compound ores: \n\n__1__\n There is also a new well: __2__ +angels-ore-generation=The mod [tooltip=Angels refining,tips-and-tricks-description.angelsrefining] replaces all ore patches with new ones which you have to refine prior to smelting. All the smeltable ores (from base/Bob's/YI) will be replaced by new compound ores: \n\n__1__\n There is also a new well: __2__ ; 1.1. Ore refining -angels-ore-refining=The mined compound ores have to be refined before you are able to smelt and cast them into plates. More advanced refining methods will result in a higher yield of processed ores and may unlock new refined ores.\n\nThere are 3 different modes currently:\n - Vanilla: refine for increased yield of iron and copper ore.\n - Pure Angels: refine for a variety of materials.\n - Bobs-Angels (aka. BA or AB): refine for a lot of modded ores.\n\nWorks well in conjunction with Bobmods and supports other mods such as Yuoki Industries (and the sadly lost mods: Uranium Power and Nuclear.)\nThis mod also adds in advanced ore processing such as ore crushing, flotation, acid leaching and crystallisation to improve ore yields and efficiency. Also as part of the mod comes with wastewater cleaning systems for use in these and other processing chains.\nThe water processing and refining chains added in this mod are explored throughout the technology tree. +angels-ore-refining=The mined compound ores have to be refined before you are able to smelt and cast them into plates. More advanced refining methods will result in a higher yield of processed ores and may unlock new refined ores.\n\nThere are 3 different modes currently:\n - Vanilla: refine for increased yield of iron and copper ore.\n - Pure Angel's: refine for a variety of materials.\n - Bob's-Angel's (aka. BA or AB): refine for a lot of modded ores.\n\nWorks well in conjunction with Bob's Mods and supports other mods such as Yuoki Industries (and the sadly lost mods: Uranium Power and Nuclear.)\nThis mod also introduces advanced ore processing such as ore crushing, flotation, acid leaching and crystallisation to improve ore yields and efficiency. Furthermore, this mod comes with wastewater cleaning systems for use in these and other processing chains.\nThe water processing and refining chains added in this mod are explored throughout the technology tree. -angels-crushing=The first step after mining, the ore must be crushed into something that can be handled. Crushing takes ore dug out of the ground and breaks away the hard stone from the useful materials.\n\nThe general recipe takes compound ore in and outputs crushed ore [img=item/angels-stone-crushed] crushed stone.\nThe [img=item/angels-stone-crushed] crushed stone can be processed into other materials in the mid game, but early on it can be turned into [img=item/stone] stone toward [img=item/stone-brick] stone bricks and [img=item/stone-wall] walls. The crushed ore can be directly smelted in some cases, further processed or sorted. -angels-crushing-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of ore crushing exist in ball, jaw, pneumatic and impact crushers. This is used to break the ore into smaller pieces so chemical processing can get to more of the useful parts, particularly in the next step (flotation). -angels-floatation=Flotation is a secondary refining step that further washes the crushed ore to remove more impurities in the crushed ore, this is the first of the chemical refining steps, this one using purified water. It is advised to have a water purification system nearby, and a wastewater purification system for the byproduct. A side effect is geodes which are crystalline materials found commonly in soils and stones.\n\nThe general recipe converts crushed ore with some [img=fluid/angels-water-purified] purified water into ore chunks, a chance of a geode and some wastewater.\nGeodes can be processed into a variety of different things depending on the mods that are installed.\nThe chunks can be sorted or further purified in the next step, Leaching. -angels-floatation-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of ore flotation are numerous, primarily done with a soapy like material and either an acidic or alkaline water mixture, this will separate out the materials in the solution based on a variety of physical and chemical properties. If you wish for further reading, have a look for froth flotation (notice no ‘a’ in flot), which is the more general term for the process. -angels-leaching=The third step in the refining process is acid leaching, this process dissolves the chunk from the previous step in a strong acid leaving behind a bit of slag in the process (assumed to not be an issue at this point). This ore-acid mixture is crystallised out of to be relatively uniform high purity crystals. This process is once again taking advantage of the chemical properties of the ore.\n\nThe general recipe takes ore chunks with 10 acid in and outputs 2 ore crystals.\nMuch of the acid required in this step may be sourced from the previous step, flotation, but some additional acid may be required. This is the first stage with no waste production. -angels-leaching-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of Acid Leaching generally refer to the waste heap, the crushed stone, and other solid waste products from the ore purification system are thrown in a large pit with a sealed concrete base (like a large swimming pool) and sprayed with acids which seep through the heaped mess dissolving any useful parts of the dirt that were previously missed. The liquor (acid solution) that is captured at the base is rich in minerals which are generally crystallised out to be returned to the smelting system. -angels-purification=The final ore processing step is the ultimate in ore purification, removing the last of the impurities to reveal the cleanest ore yet. A combination of regenerative heat, chemical processing and electrolysis means no additional solid or liquid materials are needed or wasted in this process.\n\nThe general recipe converts ore crystals into purified ore out.\nThis ore “polishing” step is seldom used except for the most exotic and rarified substances to justify its high quality before smelting. +angels-crushing=As the first step after mining, the ore must be crushed into something that can be handled. Crushing takes the mined ore and breaks away the hard stone from the useful materials.\n\nThe general recipe turns [img=item/angels-ore4] Compound Ore into [img=item/angels-ore4-crushed] Crushed Ore as well as [item=angels-stone-crushed].\nThe [item=angels-stone-crushed] can be processed into other materials in the mid game, but early on it can be turned into [item=stone], [item=stone-brick], and [item=stone-wall]. The [img=item/angels-ore4-crushed] Crushed Ore can be directly smelted in some cases, or it can be processed further, and finally sorted. +angels-crushing-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of ore crushing exist in ball, jaw, pneumatic and impact crushers. This is used to break the ore into smaller pieces, thus increasing the surface area for chemical processing, particularly in the next step, Flotation. +angels-floatation=Flotation is a secondary refining step that further washes the crushed ore to remove more impurities. This is the first of the chemical refining steps, using purified water. It is advised to have a water purification system nearby, and a wastewater purification system for the byproducts, such as geodes. These are crystalline materials found commonly in soils and stones.\n\nThe general recipe converts crushed ore with some [fluid=angels-water-purified] into ore chunks, a chance of a geode and some wastewater.\nGeodes can be processed into a variety of different things, depending on the mods that are installed.\nThe chunks can be sorted or further purified in the next step, Leaching. +angels-floatation-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of ore flotation are numerous, primarily done with a soap-like material and either an acidic or alkaline water mixture. This will separate out the materials in the solution based on a variety of physical and chemical properties. If you wish for further reading, have a look for froth flotation (notice no ‘a’ in flot), which is the more general term for the process. +angels-leaching=The third step in the refining process is acid leaching. This process dissolves the chunk from the previous step in a strong acid, leaving behind a bit of slag in the process (assumed to not be an issue at this point). This ore-acid mixture is crystallised out into relatively uniform high-purity crystals. This process is once again taking advantage of the chemical properties of the ore.\n\nThe general recipe turns ore chunks with 10 acid into 2 ore crystals.\nMuch of the acid required in this step may be sourced from the previous step, flotation, but some additional acid may be required. This is the first stage with no waste production. +angels-leaching-notes=\n\n[font=default-bold]NOTES[/font]: Real world examples of Acid Leaching generally refer to the waste heap. The crushed stone and other solid waste products from the ore purification system are thrown in a large pit with a sealed concrete base (like a large swimming pool) and sprayed with acids which seep through the heaped mess, thus dissolving any useful parts of the dirt that were previously missed. The liquor (acid solution) that is captured at the base is rich in minerals which are generally crystallised out to be returned to the smelting system. +angels-purification=The final ore processing step is the ultimate in ore purification, removing the last of the impurities to reveal the cleanest ore yet. A combination of regenerative heat, chemical processing, and electrolysis means no additional solid or liquid materials are needed or wasted in this process.\n\nThe general recipe converts ore crystals into purified ore.\nThis ore “polishing” step is seldom used, except for the most exotic and rarified substances to justify its high quality before smelting. ; 1.2. Ore sorting -angels-ore-sorting=The ore sorting facility is a giant advanced gravity separator, centrifuge and grate separator which filters the refined ore into its separate parts (or metals) for smelting into high quality metals. -angels-ore-sorting-vanilla=\n\nTurning the 4 compound ores of various refined qualities into smeltable ore, nuggets and pebbles yielding a different mixture. The nuggets and pebbles can be further converted into more metal ore. The higher grade purified ore will create higher quantities of smeltable ore. Purified ore also generates metal slag. -angels-ore-sorting-overhaul=\n\nTurning the 6 main ores of various refined qualities into a variety of metal ores.\n[img=item/angels-ore4-crushed] Crushed ore generates 2 primary ore, 1 secondary ore and 1 [img=item/angels-slag] Slag from 4 crushed ore.\n[img=item/angels-ore4-chunk] Ore Chunks generates 2 primary ore, 1 secondary ore and 2 tertiary ores and 1 [img=item/angels-slag] Slag from 6 chunks.\n[img=item/angels-ore4-crystal] Ore Crystals generates 3 primary ore, 1 secondary ore and 3 tertiary ores and 1 [img=item/angels-slag] Slag from 8 crystals.\n[img=item/angels-ore4-pure] Purified ore generates 3 primary ore, 2 secondary ore and 4 tertiary ores from 9 purified ore.\n\nYou can see what each ore will yield if you mouse over the ore on the ground.\nThe primary and secondary ores are listed below:\n- [img=item/angels-ore1] Saphirite and [img=item/angels-ore2] Jivolite: Primary [img=item/iron-ore] Iron, Secondary [img=item/copper-ore] Copper\n- [img=item/angels-ore3] Stiratite and [img=item/angels-ore4] Crotinnium: Primary [img=item/copper-ore] Copper, Secondary [img=item/iron-ore] Iron\n- [img=item/angels-ore6] Bobmonium: Primary [img=item/angels-tin-ore] Tin, Secondary [img=item/angels-quartz] Silicon\n- [img=item/angels-ore5] Rubyte: Primary [img=item/angels-lead-ore] Lead, Secondary [img=item/angels-nickel-ore] Nickel -angels-ore-sorting-bobs=\n\nTurning the 6 main ores of various refined qualities into a variety of metal ores.\n[img=item/angels-ore4-crushed] Crushed ore generates 2 primary ore, 1 secondary ore and 1 [img=item/angels-slag] Slag from 4 crushed ore.\n[img=item/angels-ore4-chunk] Ore Chunks generates 2 primary ore, 1 secondary ore and 2 tertiary ores and 1 [img=item/angels-slag] Slag from 6 chunks.\n[img=item/angels-ore4-crystal] Ore Crystals generates 3 primary ore, 1 secondary ore and 3 tertiary ores and 1 [img=item/angels-slag] Slag from 8 crystals.\n[img=item/angels-ore4-pure] Purified ore generates 3 primary ore, 2 secondary ore and 4 tertiary ores from 9 purified ore.\n\nYou can see what each ore will yield if you mouse over the ore on the ground.\nThe primary and secondary ores are listed below:\n- [img=item/angels-ore1] Saphirite and [img=item/angels-ore2] Jivolite: Primary [img=item/iron-ore] Iron, Secondary [img=item/copper-ore] Copper\n- [img=item/angels-ore3] Stiratite and [img=item/angels-ore4] Crotinnium: Primary [img=item/copper-ore] Copper, Secondary [img=item/iron-ore] Iron\n- [img=item/angels-ore6] Bobmonium: Primary [img=item/bob-tin-ore] Tin, Secondary [img=item/bob-quartz] Quartz (Silicon ore)\n- [img=item/angels-ore5] Rubyte: Primary [img=item/bob-lead-ore] Galena (Lead ore), Secondary [img=item/bob-nickel-ore] Nickel +angels-ore-sorting=The ore sorting facility is a giant advanced gravity separator, centrifuge, and grate separator which filters the refined ore into its separate parts (or metals) for smelting into high-quality metals. +angels-ore-sorting-vanilla=\n\nThe sorting facility turns the 4 compound ores of various refined qualities into smeltable ore, nuggets, and pebbles yielding a different mixture. The nuggets and pebbles can be further converted into more metal ore. The higher-grade purified ore will create higher quantities of smeltable ore. Purified ore also generates metal slag. +angels-ore-sorting-overhaul=\n\nThe sorting facility turns the 6 main ores of various refined qualities into a variety of metal ores:\n4×[img=item/angels-ore4-crushed] Crushed ore become 2 primary ore, 1 secondary ore, as well as 1 [item=angels-slag].\n6×[img=item/angels-ore4-chunk] Ore Chunks become 2 primary ore, 1 secondary ore, and 2 tertiary ores, as well as 1 [item=angels-slag].\n8×[img=item/angels-ore4-crystal] Ore Crystals become 3 primary ore, 1 secondary ore, and 3 tertiary ores, as well as 1 [item=angels-slag].\n9×[img=item/angels-ore4-pure] Purified Ore become 3 primary ore, 2 secondary ore, and 4 tertiary ores.\n\nYou can see what each ore will yield if you mouse over the ore on the ground.\nThe primary and secondary ores are listed below:\n- [item=angels-ore1] and [item=angels-ore2]: Primary [item=iron-ore], Secondary [item=copper-ore]\n- [item=angels-ore3] and [item=angels-ore4]: Primary [item=copper-ore], Secondary [item=iron-ore]\n- [item=angels-ore6]: Primary [item=angels-tin-ore], Secondary [item=angels-quartz]\n- [item=angels-ore5]: Primary [item=angels-lead-ore], Secondary [item=angels-nickel-ore] +angels-ore-sorting-bobs=\n\nThe sorting facility turns the 6 main ores of various refined qualities into a variety of metal ores:\n4×[img=item/angels-ore4-crushed] Crushed ore become 2 primary ore, 1 secondary ore, as well as 1 [item=angels-slag].\n6×[img=item/angels-ore4-chunk] Ore Chunks become 2 primary ore, 1 secondary ore, and 2 tertiary ores, as well as 1 [item=angels-slag].\n8×[img=item/angels-ore4-crystal] Ore Crystals become 3 primary ore, 1 secondary ore, and 3 tertiary ores, as well as 1 [item=angels-slag].\n9×[img=item/angels-ore4-pure] Purified Ore become 3 primary ore, 2 secondary ore, and 4 tertiary ores.\n\nYou can see what each ore will yield if you mouse over the ore on the ground.\nThe primary and secondary ores are listed below:\n- [item=angels-ore1] and [item=angels-ore2]: Primary [item=iron-ore], Secondary [item=copper-ore]\n- [item=angels-ore3] and [item=angels-ore4]: Primary [item=copper-ore], Secondary [item=iron-ore]\n- [item=angels-ore6]: Primary [item=angels-tin-ore], Secondary [item=angels-quartz]\n- [item=angels-ore5]: Primary [item=angels-lead-ore], Secondary [item=angels-nickel-ore] ; 1.3. Water processing -angels-water-processing=Process Seawater and wastewaters into purified water, and recover useful solids in a Hydro plant [img=item/angels-hydro-plant]. -angels-water-processing-vanilla=\nConvert water into useful [img=fluid/angels-water-saline]saline for salts and [img=fluid/angels-water-purified]purified water to support ore processing such as flotation. \nRecover Sulfur[img=item/sulfur] from sulfuric waste water [img=fluid/angels-water-yellow-waste] to recycle back into the process. -angels-water-processing-overhaul=\nConvert water into useful [img=fluid/angels-water-saline]saline for salts and [img=fluid/angels-water-purified]purified water to support ore processing such as flotation.\n\n -angels-water-processing-voiding=\nYou can remove excess water type fluids [img=fluid/angels-water-saline], [img=fluid/angels-water-purified], [img=fluid/angels-water-mineralized] and wastewaters such as [img=fluid/angels-water-yellow-waste] Sulfuric wastewater in a [img=item/angels-clarifier] Clarifier to void it from the game.\n\n[font=default-bold]NOTES[/font]: For a full list of fluids which can be clarified, check the recipe fluid input slot on the clarifier.\n +angels-watertype=Examples of water-type fluids:\n[fluid=angels-water-saline] Saline water\n[fluid=angels-water-purified] Purified water\n[fluid=angels-water-mineralized] Mineralized water +angels-wastewaters=Examples of wastewater fluids:\n[fluid=angels-water-yellow-waste] Sulfuric waste water\n[fluid=angels-water-greenyellow-waste] Fluoric waste water\n[fluid=angels-water-green-waste] Chloric waste water\n[fluid=angels-water-red-waste] Nitric waste water +angels-water-processing=Process seawater and wastewaters into purified water, and recover useful solids in a [entity=angels-hydro-plant]. +angels-water-processing-vanilla=\nConvert water into useful [fluid=angels-water-saline] for salts and [fluid=angels-water-purified] to support ore processing such as flotation. \nRecover [item=sulfur] from [fluid=angels-water-yellow-waste] to recycle back into the process. +angels-water-processing-overhaul=\nConvert water into useful [fluid=angels-water-saline] for salts and [fluid=angels-water-purified] to support ore processing such as flotation.\n\n +angels-water-processing-voiding=\nYou can remove excess [tooltip=water type fluids,tips-and-tricks-description.angels-watertype] and [tooltip=wastewaters,tips-and-tricks-description.angels-wastewaters] from the game by using a [entity=angels-clarifier].\n\n[font=default-bold]NOTES[/font]: For a full list of fluids which can be clarified, check the recipe fluid input slot on the clarifier.\n [tips-and-tricks-misc] a-gives-b=[font=default-bold]__1__:[/font]\n- gives __2__\n\n