From af9ecf73593b42108a3f7bf5d17e53f67e6c15da Mon Sep 17 00:00:00 2001 From: DL909 Date: Wed, 14 Jan 2026 15:05:30 +0800 Subject: [PATCH 1/2] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E4=BA=86=E6=89=80?= =?UTF-8?q?=E6=9C=89=E6=89=8B=E5=86=8C=E7=B3=BB=E7=BB=9F=E4=B8=AD=E4=BB=8D?= =?UTF-8?q?=E4=BF=9D=E7=95=99=E7=9A=84=20"anvilcraft"=20=E5=91=BD=E5=90=8D?= =?UTF-8?q?=E7=A9=BA=E9=97=B4=E9=94=AE=EF=BC=8C=E6=94=B9=E4=B8=BA=E6=AD=A3?= =?UTF-8?q?=E7=A1=AE=E7=9A=84=20"anvilcraft=5Fpatchouli"=20=EF=BC=8C?= =?UTF-8?q?=E7=94=B1=E6=AD=A4=E4=BF=AE=E5=A4=8D=E4=BA=86=E6=89=8B=E5=86=8C?= =?UTF-8?q?=E4=B8=8D=E8=83=BD=E5=8A=A0=E8=BD=BD=E7=9A=84bug=E5=92=8C?= =?UTF-8?q?=E8=8B=B1=E6=96=87=E6=A8=A1=E5=BC=8F=E6=89=8B=E5=86=8C=E7=BF=BB?= =?UTF-8?q?=E8=AF=91=E5=8A=A0=E8=BD=BD=E5=BC=82=E5=B8=B8=E7=9A=84bug?= =?UTF-8?q?=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../anvilcraft_patchouli/lang/en_ud.json | 210 +- .../anvilcraft_patchouli/lang/en_us.json | 210 +- .../client/AnvilCraftPatchouliClient.java | 35 +- .../patchouli/data/lang/LangHandler.java | 210 +- .../en_us/categories/machine_example.json | 8 +- .../advanced/special_heated_block.json | 4 +- .../en_us/entries/advanced/super_heating.json | 20 +- .../en_us/entries/advanced/void_decay.json | 18 +- .../guide/en_us/entries/apply/cake.json | 64 +- .../guide/en_us/entries/apply/cement.json | 2 +- .../en_us/entries/apply/confinement.json | 10 +- .../en_us/entries/apply/corrupted_beacon.json | 50 +- .../en_us/entries/apply/enchantment_copy.json | 2 +- .../entries/apply/gem_transformation.json | 4 +- .../entries/apply/item_regeneration.json | 21 +- .../entries/apply/space_overcompressor.json | 8 +- .../guide/en_us/entries/apply/spawner.json | 38 +- .../en_us/entries/basic/block_processing.json | 138 +- .../en_us/entries/basic/item_processing.json | 132 +- .../entries/basic/item_regeneration.json | 8 +- .../guide/en_us/entries/basic/material.json | 26 +- .../guide/en_us/entries/basic/minerals.json | 6 +- .../en_us/entries/basic/more_device.json | 18 +- .../en_us/entries/basic/more_processing.json | 52 +- .../en_us/entries/basic/vanilla_improve.json | 42 +- .../en_us/entries/machine/automation.json | 866 +++++---- .../machine/electricity_generation.json | 964 ++++++--- .../entries/machine/resources_access.json | 1701 ++++++++++------ .../entries/power/large_electromagnet.json | 36 +- .../en_us/entries/power/laser_system.json | 54 +- .../guide/en_us/entries/power/store.json | 2 +- .../guide/en_us/entries/process/11.json | 2 +- .../guide/en_us/entries/process/3.json | 44 +- .../guide/en_us/entries/process/4.json | 40 +- .../guide/en_us/entries/process/9.json | 50 +- .../guide/en_us/entries/prop/amulet.json | 28 +- .../guide/en_us/entries/prop/amulet_box.json | 8 +- .../guide/en_us/entries/prop/fluid.json | 18 +- .../guide/en_us/entries/prop/pill.json | 2 +- .../guide/en_us/entries/prop/tier_1_food.json | 12 +- .../guide/en_us/entries/prop/tier_2_food.json | 2 +- .../entries/smithing/jewelcrafting_table.json | 16 +- .../entries/smithing/tier_1_materials.json | 2 +- .../en_us/entries/smithing/tier_2_forge.json | 8 +- .../entries/smithing/tier_2_materials.json | 37 +- .../en_us/entries/smithing/tier_3_forge.json | 8 +- .../entries/smithing/tier_3_materials.json | 10 +- .../guide/en_us/entries/struct/collision.json | 128 +- .../entries/struct/giant_anvil_shocking.json | 6 +- .../entries/struct/mineral_fountain.json | 84 +- .../en_us/entries/struct/multiblock.json | 48 +- .../guide/en_us/entries/struct/overseer.json | 36 +- .../advanced/special_heated_block.json | 4 +- .../zh_cn/entries/advanced/super_heating.json | 20 +- .../zh_cn/entries/advanced/void_decay.json | 18 +- .../guide/zh_cn/entries/apply/cake.json | 64 +- .../guide/zh_cn/entries/apply/cement.json | 2 +- .../zh_cn/entries/apply/confinement.json | 10 +- .../zh_cn/entries/apply/corrupted_beacon.json | 48 +- .../entries/apply/gem_transformation.json | 4 +- .../entries/apply/item_regeneration.json | 21 +- .../entries/apply/space_overcompressor.json | 8 +- .../guide/zh_cn/entries/apply/spawner.json | 38 +- .../zh_cn/entries/basic/block_processing.json | 138 +- .../entries/basic/item_regeneration.json | 28 +- .../guide/zh_cn/entries/basic/material.json | 26 +- .../guide/zh_cn/entries/basic/minerals.json | 6 +- .../zh_cn/entries/basic/more_device.json | 18 +- .../zh_cn/entries/basic/more_processing.json | 52 +- .../zh_cn/entries/basic/vanilla_improve.json | 42 +- .../zh_cn/entries/machine/automation.json | 873 +++++---- .../machine/electricity_generation.json | 994 +++++++--- .../entries/machine/resources_access.json | 1727 +++++++++++------ .../zh_cn/entries/power/heat_collection.json | 182 +- .../entries/power/large_electromagnet.json | 38 +- .../zh_cn/entries/power/laser_system.json | 54 +- .../guide/zh_cn/entries/power/nuclear.json | 5 +- .../guide/zh_cn/entries/power/store.json | 13 +- .../entries/power/void_energy_collection.json | 40 +- .../guide/zh_cn/entries/process/11.json | 2 +- .../guide/zh_cn/entries/process/3.json | 44 +- .../guide/zh_cn/entries/process/4.json | 40 +- .../guide/zh_cn/entries/process/9.json | 50 +- .../guide/zh_cn/entries/prop/amulet.json | 70 +- .../guide/zh_cn/entries/prop/amulet_box.json | 4 +- .../guide/zh_cn/entries/prop/fluid.json | 18 +- .../guide/zh_cn/entries/prop/pill.json | 2 +- .../guide/zh_cn/entries/prop/tier_1_food.json | 12 +- .../guide/zh_cn/entries/prop/tier_2_food.json | 2 +- .../entries/smithing/jewelcrafting_table.json | 16 +- .../entries/smithing/tier_1_materials.json | 14 +- .../zh_cn/entries/smithing/tier_2_forge.json | 8 +- .../entries/smithing/tier_2_materials.json | 37 +- .../zh_cn/entries/smithing/tier_3_forge.json | 8 +- .../entries/smithing/tier_3_materials.json | 10 +- .../guide/zh_cn/entries/struct/collision.json | 128 +- .../entries/struct/giant_anvil_shocking.json | 6 +- .../entries/struct/mineral_fountain.json | 84 +- .../zh_cn/entries/struct/multiblock.json | 48 +- .../guide/zh_cn/entries/struct/overseer.json | 36 +- 100 files changed, 7326 insertions(+), 3334 deletions(-) diff --git a/src/generated/resources/assets/anvilcraft_patchouli/lang/en_ud.json b/src/generated/resources/assets/anvilcraft_patchouli/lang/en_ud.json index 294dcae..96e7879 100644 --- a/src/generated/resources/assets/anvilcraft_patchouli/lang/en_ud.json +++ b/src/generated/resources/assets/anvilcraft_patchouli/lang/en_ud.json @@ -1,107 +1,107 @@ { - "gui.anvilcraft.category.anvil_collision_craft_speed": "ʞɔıʇ/ɯ %d :pǝǝdS", - "intro.anvilcraft.patchouli.advanced_features": "˙ɹǝbuoɹʇs ǝɹoɯ 'xǝןdɯoɔ ǝɹoW", - "intro.anvilcraft.patchouli.basic_gameplay": "˙ʎɹʇuǝ )($ǝɔıʌǝᗡ ǝɹoW ɔısɐᗺ)buıɥʇ($ ǝɥʇ uı pǝʍǝıʌ ǝq uɐɔ ɥɔıɥʍ '˙ɔʇǝ 'ǝʇnɥɔ 'ɹǝɔɐןd ʞɔoןq buıpnןɔuı 'uoıʇɐɯoʇnɐ ʎןɹɐǝ ǝʇɐʇıןıɔɐɟ oʇ sʞɔoןq ǝɯos sppɐ poɯ sıɥ⟘)ɹq($˙ɔʇǝ 'sqoɯ ʇɔǝɟɟɐ 'sɯǝʇı ssǝɔoɹd 'sʞɔoןq ɯɹoɟsuɐɹʇ uɐɔ ɥɔıɥʍ 'ןıʌuɐ buıןןɐɟ ǝɥʇ ʎq pǝsnɐɔ sǝbuɐɥɔ sǝpnןɔuı ʎןuıɐɯ ʇɟɐɹƆןıʌuⱯ ɟo ʎɐןdǝɯɐb ɔısɐq ǝɥ⟘", - "intro.anvilcraft.patchouli.machine_example": "˙ǝbɐssǝɯ ǝʇɐʌıɹd ɐ puǝs oʇ ǝǝɹɟ ןǝǝɟ 'suoıʇsǝbbns ʎuɐ ɹo sǝuıɥɔɐɯ ǝɥʇ ɥʇıʍ sǝnssı ʎuɐ ǝʌɐɥ noʎ ɟI ˙)($ɟɟℲ绒绒毛@ıןıqıןıᗺ)Ɛᄅ8ϛㄣ8ㄥㄣƐ/ɯoɔ˙ıןıqıןıq˙ǝɔɐds//:sdʇʇɥ:ן($ ʎq pǝuıɐʇuıɐɯ puɐ uǝʇʇıɹʍ sɐʍ ןɐnuɐɯ ǝɥʇ ɟo ʇɹɐd sıɥ⟘ )ᄅɹq($ ¡unɟ ǝʌɐH ˙ǝuıן uoıʇɔnpoɹd pǝʇɐɯoʇnɐ uʍo ɹnoʎ ubısǝp puɐ ʇɟɐɹɔןıʌuⱯ ɟo sʇuǝuodɯoɔ ǝɥʇ puɐʇsɹǝpun ɹǝʇʇǝq noʎ dןǝɥ oʇ pǝsn ǝq ʇɥbıɯ ʇɐɥʇ sǝuıɥɔɐɯ ɟo sǝןdɯɐxǝ ǝɯos ǝɹɐ ǝɹǝH", - "intro.anvilcraft.patchouli.power_system": "˙uoıʇɐɯoʇnɐ ɹǝbuoɹʇS", - "intro.anvilcraft.patchouli.process": "˙ǝuo ןɐɹǝuǝb ʇsoɯ ǝɥʇ ʎןuo sı ǝןɔıʇɹɐ sıɥʇ puɐ 'pǝxıɟ ʇou sı ssǝɔoɹd poɯ ǝɥ⟘ ˙ɟןǝsʇı ʞɔɐdpoɯ ǝɥʇ ɟo sןɐıɹoʇnʇ ɹo sʞsɐʇ ǝɥʇ oʇ ɹǝɟǝɹ oʇ pǝǝu ןןıʍ noʎ 'ʞɔɐdpoɯ ɐ ɟo ǝsɐɔ ǝɥʇ uI ˙ʎןuo ǝɔuǝɹǝɟǝɹ ɹoɟ 'ssǝɔoɹd ןɐʌıʌɹns ǝɥʇ oʇ ǝpınb ןɐɹǝuǝb Ɐ", - "intro.anvilcraft.patchouli.smithing_system": "˙sʇuǝɯʇuɐɥɔuǝ puɐ buıbɹoɟ 'ןıʌuɐ ɹǝbuoɹʇS", - "intro.anvilcraft.patchouli.special_props": "˙suoıʇɔunɟ ןɐıɔǝds ɥʇıʍ sʞɔoןq puɐ sɯǝʇI", - "intro.anvilcraft.patchouli.structural_engineering": ")($˙ssǝɹboɹd ɹno puɐʇsɹǝpun ʇouuɐɔ ʎןdɯıs ǝןdoǝd uoɯɯoƆ ˙ʎɹɐuıpɹo ǝɥʇ puoʎǝq sn sǝʇɐʌǝןǝ ʇɐɥʇ ʇɔnpoɹd ɐ ʇnq 'uoıʇnןos ǝuo ʎןuo ɥʇıʍ ǝbpǝןʍouʞ pıbıɹ ɐ ʇou sı ʎboןouɥɔǝ⟘)999999#($)ᄅɹq($ ˙suoıʇɔunɟ ןɐıɔǝds ɥʇıʍ sǝuıɥɔɐɯ buıɹǝǝuıbuǝ ǝʇɐǝɹɔ uɐɔ ǝʍ 'sǝɹnʇɔnɹʇs ʞɔoןq-ıʇןnɯ ɔıɟıɔǝds buıpןınq ʎᗺ", - "intro.anvilcraft.patchouli.technology_application": "˙ʎboןouɥɔǝʇ ʇɟɐɹɔןıʌuⱯ ǝɥʇ ɥbnoɹɥʇ sǝɔuɐʇsqns ʍǝu ɟo uoıʇɐɯɹoɟsuɐɹʇ ɹo uoıʇɔnpoɹd ǝɥ⟘", - "patchouli.anvilcraft.landing_text": "˙ʇɟɐɹƆןıʌuⱯ oʇ ǝɯoɔןǝM", - "title.anvilcraft.patchouli.advanced.anvil_destroy": "ʎoɹʇsǝᗡ ןıʌuⱯ", - "title.anvilcraft.patchouli.advanced.heated_block": "ʞɔoןᗺ pǝʇɐǝH", - "title.anvilcraft.patchouli.advanced.special_heated_block": "ʞɔoןᗺ pǝʇɐǝH ןɐıɔǝdS", - "title.anvilcraft.patchouli.advanced.super_heating": "buıʇɐǝH ɹǝdnS", - "title.anvilcraft.patchouli.advanced.template_dissociation": "uoıʇɐıɔossıᗡ ǝʇɐןdɯǝ⟘", - "title.anvilcraft.patchouli.advanced.tool_properties": "sǝıʇɹǝdoɹԀ ןoo⟘ ןɐıɔǝdS", - "title.anvilcraft.patchouli.advanced.void_decay": "ʎɐɔǝᗡ pıoΛ", - "title.anvilcraft.patchouli.advanced_features": "sǝɹnʇɐǝℲ pǝɔuɐʌpⱯ", - "title.anvilcraft.patchouli.apply.cake": "ǝʞɐƆ ǝbɹɐꞀ", - "title.anvilcraft.patchouli.apply.cement": "ǝʇǝɹɔuoƆ&ʇuǝɯǝƆ", - "title.anvilcraft.patchouli.apply.confinement": "uoןıʌuⱯ pǝuıɟuoƆ", - "title.anvilcraft.patchouli.apply.corrupted_beacon": "uoɔɐǝᗺ pǝʇdnɹɹoƆ", - "title.anvilcraft.patchouli.apply.enchantment_copy": "ʎdoƆ ʇuǝɯʇuɐɥɔuƎ", - "title.anvilcraft.patchouli.apply.gem_transformation": "uoıʇɐɯɹoɟsuɐɹ⟘ ɯǝ⅁", - "title.anvilcraft.patchouli.apply.item_regeneration": "uoıʇɐɹǝuǝbǝᴚ ɯǝʇI pǝɔuɐʌpⱯ", - "title.anvilcraft.patchouli.apply.neutron_irradiator": "ɹoʇɐıpɐɹɹI uoɹʇnǝN", - "title.anvilcraft.patchouli.apply.oil": "ןıO", - "title.anvilcraft.patchouli.apply.space_overcompressor": "ɹossǝɹdɯoɔɹǝʌO ǝɔɐdS", - "title.anvilcraft.patchouli.apply.spawner": "ɹǝuʍɐdS ǝʇɐǝɹƆ", - "title.anvilcraft.patchouli.basic.amethyst_tools": "sןoo⟘ ʇsʎɥʇǝɯⱯ", - "title.anvilcraft.patchouli.basic.block_processing": "buıssǝɔoɹԀ ʞɔoןᗺ ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.end_portal": "ןɐʇɹoԀ puƎ oʇuI sןןɐℲ ʞɔoןᗺ", - "title.anvilcraft.patchouli.basic.introduction": "uoıʇɔnpoɹʇuI ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.item_processing": "buıssǝɔoɹԀ ɯǝʇI ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.item_regeneration": "uoıʇɐɹǝuǝbǝᴚ ɯǝʇI ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.material": "ןɐıɹǝʇɐW ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.minerals": "sןɐɹǝuıW ɔısɐᗺ", - "title.anvilcraft.patchouli.basic.more_device": "ǝɔıʌǝᗡ ןɐɔıʇɔɐɹԀ ǝɹoW", - "title.anvilcraft.patchouli.basic.more_processing": "buıssǝɔoɹԀ ǝɹoW", - "title.anvilcraft.patchouli.basic.vanilla_improve": "ǝʌoɹdɯI ɐןןıuɐΛ", - "title.anvilcraft.patchouli.basic_gameplay": "ʎɐןdǝɯɐ⅁ ɔısɐᗺ", - "title.anvilcraft.patchouli.machine.automation": "uoıʇɐɯoʇnⱯ", - "title.anvilcraft.patchouli.machine.electricity_generation": "uoıʇɐɹǝuǝ⅁ ʎʇıɔıɹʇɔǝןƎ", - "title.anvilcraft.patchouli.machine.resources_access": "ssǝɔɔⱯ sǝɔɹnosǝᴚ", - "title.anvilcraft.patchouli.machine_example": "ǝןdɯɐxƎ ǝuıɥɔɐW", - "title.anvilcraft.patchouli.power.basic_generation": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɔısɐᗺ", - "title.anvilcraft.patchouli.power.consumption": "ǝbɐs∩ ɹǝʍoԀ", - "title.anvilcraft.patchouli.power.heat_collection": "uoıʇɔǝןןoƆ ʇɐǝH", - "title.anvilcraft.patchouli.power.introduction": "uoıʇɔnpoɹʇuI ɹǝʍoԀ", - "title.anvilcraft.patchouli.power.large_electromagnet": "ʇǝubɐɯoɹʇɔǝןƎ ǝbɹɐꞀ", - "title.anvilcraft.patchouli.power.laser_system": "ɯǝʇsʎS ɹǝsɐꞀ", - "title.anvilcraft.patchouli.power.negative_matter": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹǝʇʇɐW ǝʌıʇɐbǝN", - "title.anvilcraft.patchouli.power.nuclear": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹɐǝןɔnN", - "title.anvilcraft.patchouli.power.store": "ǝɹoʇS ɹǝʍoԀ", - "title.anvilcraft.patchouli.power.transmission": "uoıssıɯsuɐɹ⟘ ɹǝʍoԀ", - "title.anvilcraft.patchouli.power.void_energy_collection": "uoıʇɔǝןןoƆ ʎbɹǝuƎ pıoΛ", - "title.anvilcraft.patchouli.power.weapon": "uodɐǝM ʎbɹǝuƎ ɔıɹʇɔǝןƎ", - "title.anvilcraft.patchouli.power_system": "ɯǝʇsʎS ɹǝʍoԀ", - "title.anvilcraft.patchouli.process": "ʍoןℲ ǝɯɐ⅁", - "title.anvilcraft.patchouli.process.1": "buıuǝdO-Ɩ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.10": "ʇobuI ǝʇıɹǝɥʇǝN ǝɹoW ʇǝ⅁-0Ɩ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.11": "ןɐʇǝWɹǝqɯƎ ǝɹoW ʇǝ⅁-ƖƖ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.12": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹǝʇɐǝɹ⅁-ᄅƖ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.13": "ʇɟɐɹƆ uoısıןןoƆ ןıʌuⱯ-ƐƖ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.14": "ʇobuI ɯnıuoɹʇnǝN-ㄣƖ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.15": "ʇobuI ɯnıpuǝɔsuɐɹ⟘-ϛƖ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.16": "ǝʇɐןdɯǝ⟘ ɯnıpuǝɔsuɐɹ⟘-9Ɩ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.2": "ʇǝubɐW ʇǝ⅁-ᄅ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.3": "buıssǝɔoɹԀ ןıʌuⱯ-Ɛ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.4": "buıʇןǝɯS&uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ-ㄣ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.5": "pןo⅁ pǝsɹnƆ&ןǝǝʇS ןɐʎoᴚ-ϛ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.6": "dɹɐM ǝɯı⟘&uoɔɐǝᗺ pǝʇdnɹɹoƆ-9 ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.7": "ןıʌuⱯ ʇuɐı⅁-ㄥ ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.8": "sɯǝ⅁ ǝɹoW ʇǝ⅁-8 ssǝɔoɹԀ", - "title.anvilcraft.patchouli.process.9": "ǝɹO ןɐʇǝW pǝʇıɯıןu∩-6 ssǝɔoɹԀ", - "title.anvilcraft.patchouli.prop.amulet": "ʇǝןnɯⱯ", - "title.anvilcraft.patchouli.prop.amulet_box": "xoᗺ ʇǝןnɯⱯ", - "title.anvilcraft.patchouli.prop.fluid": "ɯǝʇsʎS pınןℲ", - "title.anvilcraft.patchouli.prop.ionocraft": "ʞɔɐdʞɔɐᗺ ʇɟɐɹɔouoI", - "title.anvilcraft.patchouli.prop.pill": "ןןıԀ", - "title.anvilcraft.patchouli.prop.redstone": "sʇuǝuodɯoƆ ǝuoʇspǝᴚ", - "title.anvilcraft.patchouli.prop.sliding_rail": "ןıɐᴚ buıpıןS", - "title.anvilcraft.patchouli.prop.storage_block": "ʞɔoןᗺ ǝbɐɹoʇS", - "title.anvilcraft.patchouli.prop.tier_1_food": "pooℲ ǝןdɯıS", - "title.anvilcraft.patchouli.prop.tier_2_food": "pooℲ pǝɔuɐʌpⱯ", - "title.anvilcraft.patchouli.prop.totem": "ɯǝʇo⟘", - "title.anvilcraft.patchouli.smithing.introduction": "uoıʇɔnpoɹʇuI buıɥʇıɯS", - "title.anvilcraft.patchouli.smithing.jewelcrafting_table": "ǝןqɐ⟘ buıʇɟɐɹɔןǝʍǝſ", - "title.anvilcraft.patchouli.smithing.ranged_weapons": "suodɐǝM pǝbuɐᴚ", - "title.anvilcraft.patchouli.smithing.tier_1_forge": "ǝbɹoℲ Ɩ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing.tier_1_materials": "sןɐıɹǝʇɐW Ɩ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing.tier_2_forge": "ǝbɹoℲ ᄅ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing.tier_2_materials": "sןɐıɹǝʇɐW ᄅ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing.tier_3_forge": "ǝbɹoℲ Ɛ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing.tier_3_materials": "sןɐıɹǝʇɐW Ɛ ɹǝı⟘", - "title.anvilcraft.patchouli.smithing_system": "ɯǝʇsʎS buıbɹoℲ", - "title.anvilcraft.patchouli.special_props": "sdoɹd ןɐıɔǝdS", - "title.anvilcraft.patchouli.struct.collision": "ʇɟɐɹƆ uoısıןןoƆ ןıʌuⱯ", - "title.anvilcraft.patchouli.struct.giant_anvil_shocking": "buıʞɔoɥS ןıʌuⱯ ʇuɐı⅁", - "title.anvilcraft.patchouli.struct.mineral_fountain": "uıɐʇunoℲ ןɐɹǝuıW", - "title.anvilcraft.patchouli.struct.multiblock": "ʇɟɐɹƆ&uoıʇɐɯɹoɟsuɐɹ⟘ ʞɔoןqıʇןnW", - "title.anvilcraft.patchouli.struct.overseer": "ɹǝpɐoꞀ ʞunɥƆ :ɹǝǝsɹǝʌO", - "title.anvilcraft.patchouli.structural_engineering": "buıɹǝǝuıbuƎ ןɐɹnʇɔnɹʇS", - "title.anvilcraft.patchouli.technology_application": "uoıʇɐɔıןddɐ ʎboןouɥɔǝ⟘" + "gui.anvilcraft_patchouli.category.anvil_collision_craft_speed": "ʞɔıʇ/ɯ %d :pǝǝdS", + "intro.anvilcraft_patchouli.patchouli.advanced_features": "˙ɹǝbuoɹʇs ǝɹoɯ 'xǝןdɯoɔ ǝɹoW", + "intro.anvilcraft_patchouli.patchouli.basic_gameplay": "˙ʎɹʇuǝ )($ǝɔıʌǝᗡ ǝɹoW ɔısɐᗺ)buıɥʇ($ ǝɥʇ uı pǝʍǝıʌ ǝq uɐɔ ɥɔıɥʍ '˙ɔʇǝ 'ǝʇnɥɔ 'ɹǝɔɐןd ʞɔoןq buıpnןɔuı 'uoıʇɐɯoʇnɐ ʎןɹɐǝ ǝʇɐʇıןıɔɐɟ oʇ sʞɔoןq ǝɯos sppɐ poɯ sıɥ⟘)ɹq($˙ɔʇǝ 'sqoɯ ʇɔǝɟɟɐ 'sɯǝʇı ssǝɔoɹd 'sʞɔoןq ɯɹoɟsuɐɹʇ uɐɔ ɥɔıɥʍ 'ןıʌuɐ buıןןɐɟ ǝɥʇ ʎq pǝsnɐɔ sǝbuɐɥɔ sǝpnןɔuı ʎןuıɐɯ ʇɟɐɹƆןıʌuⱯ ɟo ʎɐןdǝɯɐb ɔısɐq ǝɥ⟘", + "intro.anvilcraft_patchouli.patchouli.machine_example": "˙ǝbɐssǝɯ ǝʇɐʌıɹd ɐ puǝs oʇ ǝǝɹɟ ןǝǝɟ 'suoıʇsǝbbns ʎuɐ ɹo sǝuıɥɔɐɯ ǝɥʇ ɥʇıʍ sǝnssı ʎuɐ ǝʌɐɥ noʎ ɟI ˙)($ɟɟℲ绒绒毛@ıןıqıןıᗺ)Ɛᄅ8ϛㄣ8ㄥㄣƐ/ɯoɔ˙ıןıqıןıq˙ǝɔɐds//:sdʇʇɥ:ן($ ʎq pǝuıɐʇuıɐɯ puɐ uǝʇʇıɹʍ sɐʍ ןɐnuɐɯ ǝɥʇ ɟo ʇɹɐd sıɥ⟘ )ᄅɹq($ ¡unɟ ǝʌɐH ˙ǝuıן uoıʇɔnpoɹd pǝʇɐɯoʇnɐ uʍo ɹnoʎ ubısǝp puɐ ʇɟɐɹɔןıʌuⱯ ɟo sʇuǝuodɯoɔ ǝɥʇ puɐʇsɹǝpun ɹǝʇʇǝq noʎ dןǝɥ oʇ pǝsn ǝq ʇɥbıɯ ʇɐɥʇ sǝuıɥɔɐɯ ɟo sǝןdɯɐxǝ ǝɯos ǝɹɐ ǝɹǝH", + "intro.anvilcraft_patchouli.patchouli.power_system": "˙uoıʇɐɯoʇnɐ ɹǝbuoɹʇS", + "intro.anvilcraft_patchouli.patchouli.process": "˙ǝuo ןɐɹǝuǝb ʇsoɯ ǝɥʇ ʎןuo sı ǝןɔıʇɹɐ sıɥʇ puɐ 'pǝxıɟ ʇou sı ssǝɔoɹd poɯ ǝɥ⟘ ˙ɟןǝsʇı ʞɔɐdpoɯ ǝɥʇ ɟo sןɐıɹoʇnʇ ɹo sʞsɐʇ ǝɥʇ oʇ ɹǝɟǝɹ oʇ pǝǝu ןןıʍ noʎ 'ʞɔɐdpoɯ ɐ ɟo ǝsɐɔ ǝɥʇ uI ˙ʎןuo ǝɔuǝɹǝɟǝɹ ɹoɟ 'ssǝɔoɹd ןɐʌıʌɹns ǝɥʇ oʇ ǝpınb ןɐɹǝuǝb Ɐ", + "intro.anvilcraft_patchouli.patchouli.smithing_system": "˙sʇuǝɯʇuɐɥɔuǝ puɐ buıbɹoɟ 'ןıʌuɐ ɹǝbuoɹʇS", + "intro.anvilcraft_patchouli.patchouli.special_props": "˙suoıʇɔunɟ ןɐıɔǝds ɥʇıʍ sʞɔoןq puɐ sɯǝʇI", + "intro.anvilcraft_patchouli.patchouli.structural_engineering": ")($˙ssǝɹboɹd ɹno puɐʇsɹǝpun ʇouuɐɔ ʎןdɯıs ǝןdoǝd uoɯɯoƆ ˙ʎɹɐuıpɹo ǝɥʇ puoʎǝq sn sǝʇɐʌǝןǝ ʇɐɥʇ ʇɔnpoɹd ɐ ʇnq 'uoıʇnןos ǝuo ʎןuo ɥʇıʍ ǝbpǝןʍouʞ pıbıɹ ɐ ʇou sı ʎboןouɥɔǝ⟘)999999#($)ᄅɹq($ ˙suoıʇɔunɟ ןɐıɔǝds ɥʇıʍ sǝuıɥɔɐɯ buıɹǝǝuıbuǝ ǝʇɐǝɹɔ uɐɔ ǝʍ 'sǝɹnʇɔnɹʇs ʞɔoןq-ıʇןnɯ ɔıɟıɔǝds buıpןınq ʎᗺ", + "intro.anvilcraft_patchouli.patchouli.technology_application": "˙ʎboןouɥɔǝʇ ʇɟɐɹɔןıʌuⱯ ǝɥʇ ɥbnoɹɥʇ sǝɔuɐʇsqns ʍǝu ɟo uoıʇɐɯɹoɟsuɐɹʇ ɹo uoıʇɔnpoɹd ǝɥ⟘", + "patchouli.anvilcraft_patchouli.landing_text": "˙ʇɟɐɹƆןıʌuⱯ oʇ ǝɯoɔןǝM", + "title.anvilcraft_patchouli.patchouli.advanced.anvil_destroy": "ʎoɹʇsǝᗡ ןıʌuⱯ", + "title.anvilcraft_patchouli.patchouli.advanced.heated_block": "ʞɔoןᗺ pǝʇɐǝH", + "title.anvilcraft_patchouli.patchouli.advanced.special_heated_block": "ʞɔoןᗺ pǝʇɐǝH ןɐıɔǝdS", + "title.anvilcraft_patchouli.patchouli.advanced.super_heating": "buıʇɐǝH ɹǝdnS", + "title.anvilcraft_patchouli.patchouli.advanced.template_dissociation": "uoıʇɐıɔossıᗡ ǝʇɐןdɯǝ⟘", + "title.anvilcraft_patchouli.patchouli.advanced.tool_properties": "sǝıʇɹǝdoɹԀ ןoo⟘ ןɐıɔǝdS", + "title.anvilcraft_patchouli.patchouli.advanced.void_decay": "ʎɐɔǝᗡ pıoΛ", + "title.anvilcraft_patchouli.patchouli.advanced_features": "sǝɹnʇɐǝℲ pǝɔuɐʌpⱯ", + "title.anvilcraft_patchouli.patchouli.apply.cake": "ǝʞɐƆ ǝbɹɐꞀ", + "title.anvilcraft_patchouli.patchouli.apply.cement": "ǝʇǝɹɔuoƆ&ʇuǝɯǝƆ", + "title.anvilcraft_patchouli.patchouli.apply.confinement": "uoןıʌuⱯ pǝuıɟuoƆ", + "title.anvilcraft_patchouli.patchouli.apply.corrupted_beacon": "uoɔɐǝᗺ pǝʇdnɹɹoƆ", + "title.anvilcraft_patchouli.patchouli.apply.enchantment_copy": "ʎdoƆ ʇuǝɯʇuɐɥɔuƎ", + "title.anvilcraft_patchouli.patchouli.apply.gem_transformation": "uoıʇɐɯɹoɟsuɐɹ⟘ ɯǝ⅁", + "title.anvilcraft_patchouli.patchouli.apply.item_regeneration": "uoıʇɐɹǝuǝbǝᴚ ɯǝʇI pǝɔuɐʌpⱯ", + "title.anvilcraft_patchouli.patchouli.apply.neutron_irradiator": "ɹoʇɐıpɐɹɹI uoɹʇnǝN", + "title.anvilcraft_patchouli.patchouli.apply.oil": "ןıO", + "title.anvilcraft_patchouli.patchouli.apply.space_overcompressor": "ɹossǝɹdɯoɔɹǝʌO ǝɔɐdS", + "title.anvilcraft_patchouli.patchouli.apply.spawner": "ɹǝuʍɐdS ǝʇɐǝɹƆ", + "title.anvilcraft_patchouli.patchouli.basic.amethyst_tools": "sןoo⟘ ʇsʎɥʇǝɯⱯ", + "title.anvilcraft_patchouli.patchouli.basic.block_processing": "buıssǝɔoɹԀ ʞɔoןᗺ ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.end_portal": "ןɐʇɹoԀ puƎ oʇuI sןןɐℲ ʞɔoןᗺ", + "title.anvilcraft_patchouli.patchouli.basic.introduction": "uoıʇɔnpoɹʇuI ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.item_processing": "buıssǝɔoɹԀ ɯǝʇI ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.item_regeneration": "uoıʇɐɹǝuǝbǝᴚ ɯǝʇI ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.material": "ןɐıɹǝʇɐW ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.minerals": "sןɐɹǝuıW ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.basic.more_device": "ǝɔıʌǝᗡ ןɐɔıʇɔɐɹԀ ǝɹoW", + "title.anvilcraft_patchouli.patchouli.basic.more_processing": "buıssǝɔoɹԀ ǝɹoW", + "title.anvilcraft_patchouli.patchouli.basic.vanilla_improve": "ǝʌoɹdɯI ɐןןıuɐΛ", + "title.anvilcraft_patchouli.patchouli.basic_gameplay": "ʎɐןdǝɯɐ⅁ ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.machine.automation": "uoıʇɐɯoʇnⱯ", + "title.anvilcraft_patchouli.patchouli.machine.electricity_generation": "uoıʇɐɹǝuǝ⅁ ʎʇıɔıɹʇɔǝןƎ", + "title.anvilcraft_patchouli.patchouli.machine.resources_access": "ssǝɔɔⱯ sǝɔɹnosǝᴚ", + "title.anvilcraft_patchouli.patchouli.machine_example": "ǝןdɯɐxƎ ǝuıɥɔɐW", + "title.anvilcraft_patchouli.patchouli.power.basic_generation": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɔısɐᗺ", + "title.anvilcraft_patchouli.patchouli.power.consumption": "ǝbɐs∩ ɹǝʍoԀ", + "title.anvilcraft_patchouli.patchouli.power.heat_collection": "uoıʇɔǝןןoƆ ʇɐǝH", + "title.anvilcraft_patchouli.patchouli.power.introduction": "uoıʇɔnpoɹʇuI ɹǝʍoԀ", + "title.anvilcraft_patchouli.patchouli.power.large_electromagnet": "ʇǝubɐɯoɹʇɔǝןƎ ǝbɹɐꞀ", + "title.anvilcraft_patchouli.patchouli.power.laser_system": "ɯǝʇsʎS ɹǝsɐꞀ", + "title.anvilcraft_patchouli.patchouli.power.negative_matter": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹǝʇʇɐW ǝʌıʇɐbǝN", + "title.anvilcraft_patchouli.patchouli.power.nuclear": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹɐǝןɔnN", + "title.anvilcraft_patchouli.patchouli.power.store": "ǝɹoʇS ɹǝʍoԀ", + "title.anvilcraft_patchouli.patchouli.power.transmission": "uoıssıɯsuɐɹ⟘ ɹǝʍoԀ", + "title.anvilcraft_patchouli.patchouli.power.void_energy_collection": "uoıʇɔǝןןoƆ ʎbɹǝuƎ pıoΛ", + "title.anvilcraft_patchouli.patchouli.power.weapon": "uodɐǝM ʎbɹǝuƎ ɔıɹʇɔǝןƎ", + "title.anvilcraft_patchouli.patchouli.power_system": "ɯǝʇsʎS ɹǝʍoԀ", + "title.anvilcraft_patchouli.patchouli.process": "ʍoןℲ ǝɯɐ⅁", + "title.anvilcraft_patchouli.patchouli.process.1": "buıuǝdO-Ɩ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.10": "ʇobuI ǝʇıɹǝɥʇǝN ǝɹoW ʇǝ⅁-0Ɩ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.11": "ןɐʇǝWɹǝqɯƎ ǝɹoW ʇǝ⅁-ƖƖ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.12": "uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ ɹǝʇɐǝɹ⅁-ᄅƖ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.13": "ʇɟɐɹƆ uoısıןןoƆ ןıʌuⱯ-ƐƖ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.14": "ʇobuI ɯnıuoɹʇnǝN-ㄣƖ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.15": "ʇobuI ɯnıpuǝɔsuɐɹ⟘-ϛƖ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.16": "ǝʇɐןdɯǝ⟘ ɯnıpuǝɔsuɐɹ⟘-9Ɩ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.2": "ʇǝubɐW ʇǝ⅁-ᄅ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.3": "buıssǝɔoɹԀ ןıʌuⱯ-Ɛ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.4": "buıʇןǝɯS&uoıʇɐɹǝuǝ⅁ ɹǝʍoԀ-ㄣ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.5": "pןo⅁ pǝsɹnƆ&ןǝǝʇS ןɐʎoᴚ-ϛ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.6": "dɹɐM ǝɯı⟘&uoɔɐǝᗺ pǝʇdnɹɹoƆ-9 ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.7": "ןıʌuⱯ ʇuɐı⅁-ㄥ ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.8": "sɯǝ⅁ ǝɹoW ʇǝ⅁-8 ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.process.9": "ǝɹO ןɐʇǝW pǝʇıɯıןu∩-6 ssǝɔoɹԀ", + "title.anvilcraft_patchouli.patchouli.prop.amulet": "ʇǝןnɯⱯ", + "title.anvilcraft_patchouli.patchouli.prop.amulet_box": "xoᗺ ʇǝןnɯⱯ", + "title.anvilcraft_patchouli.patchouli.prop.fluid": "ɯǝʇsʎS pınןℲ", + "title.anvilcraft_patchouli.patchouli.prop.ionocraft": "ʞɔɐdʞɔɐᗺ ʇɟɐɹɔouoI", + "title.anvilcraft_patchouli.patchouli.prop.pill": "ןןıԀ", + "title.anvilcraft_patchouli.patchouli.prop.redstone": "sʇuǝuodɯoƆ ǝuoʇspǝᴚ", + "title.anvilcraft_patchouli.patchouli.prop.sliding_rail": "ןıɐᴚ buıpıןS", + "title.anvilcraft_patchouli.patchouli.prop.storage_block": "ʞɔoןᗺ ǝbɐɹoʇS", + "title.anvilcraft_patchouli.patchouli.prop.tier_1_food": "pooℲ ǝןdɯıS", + "title.anvilcraft_patchouli.patchouli.prop.tier_2_food": "pooℲ pǝɔuɐʌpⱯ", + "title.anvilcraft_patchouli.patchouli.prop.totem": "ɯǝʇo⟘", + "title.anvilcraft_patchouli.patchouli.smithing.introduction": "uoıʇɔnpoɹʇuI buıɥʇıɯS", + "title.anvilcraft_patchouli.patchouli.smithing.jewelcrafting_table": "ǝןqɐ⟘ buıʇɟɐɹɔןǝʍǝſ", + "title.anvilcraft_patchouli.patchouli.smithing.ranged_weapons": "suodɐǝM pǝbuɐᴚ", + "title.anvilcraft_patchouli.patchouli.smithing.tier_1_forge": "ǝbɹoℲ Ɩ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing.tier_1_materials": "sןɐıɹǝʇɐW Ɩ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing.tier_2_forge": "ǝbɹoℲ ᄅ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing.tier_2_materials": "sןɐıɹǝʇɐW ᄅ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing.tier_3_forge": "ǝbɹoℲ Ɛ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing.tier_3_materials": "sןɐıɹǝʇɐW Ɛ ɹǝı⟘", + "title.anvilcraft_patchouli.patchouli.smithing_system": "ɯǝʇsʎS buıbɹoℲ", + "title.anvilcraft_patchouli.patchouli.special_props": "sdoɹd ןɐıɔǝdS", + "title.anvilcraft_patchouli.patchouli.struct.collision": "ʇɟɐɹƆ uoısıןןoƆ ןıʌuⱯ", + "title.anvilcraft_patchouli.patchouli.struct.giant_anvil_shocking": "buıʞɔoɥS ןıʌuⱯ ʇuɐı⅁", + "title.anvilcraft_patchouli.patchouli.struct.mineral_fountain": "uıɐʇunoℲ ןɐɹǝuıW", + "title.anvilcraft_patchouli.patchouli.struct.multiblock": "ʇɟɐɹƆ&uoıʇɐɯɹoɟsuɐɹ⟘ ʞɔoןqıʇןnW", + "title.anvilcraft_patchouli.patchouli.struct.overseer": "ɹǝpɐoꞀ ʞunɥƆ :ɹǝǝsɹǝʌO", + "title.anvilcraft_patchouli.patchouli.structural_engineering": "buıɹǝǝuıbuƎ ןɐɹnʇɔnɹʇS", + "title.anvilcraft_patchouli.patchouli.technology_application": "uoıʇɐɔıןddɐ ʎboןouɥɔǝ⟘" } \ No newline at end of file diff --git a/src/generated/resources/assets/anvilcraft_patchouli/lang/en_us.json b/src/generated/resources/assets/anvilcraft_patchouli/lang/en_us.json index e8b0c10..49f9f8d 100644 --- a/src/generated/resources/assets/anvilcraft_patchouli/lang/en_us.json +++ b/src/generated/resources/assets/anvilcraft_patchouli/lang/en_us.json @@ -1,107 +1,107 @@ { - "gui.anvilcraft.category.anvil_collision_craft_speed": "Speed: %d m/tick", - "intro.anvilcraft.patchouli.advanced_features": "More complex, more stronger.", - "intro.anvilcraft.patchouli.basic_gameplay": "The basic gameplay of AnvilCraft mainly includes changes caused by the falling anvil, which can transform blocks, process items, affect mobs, etc.$(br)This mod adds some blocks to facilitate early automation, including block placer, chute, etc., which can be viewed in the $(thing)Basic More Device$() entry.", - "intro.anvilcraft.patchouli.machine_example": "Here are some examples of machines that might be used to help you better understand the components of Anvilcraft and design your own automated production line. Have fun! $(br2) This part of the manual was written and maintained by $(l:https://space.bilibili.com/347845823)Bilibili@毛绒绒Fff$(). If you have any issues with the machines or any suggestions, feel free to send a private message.", - "intro.anvilcraft.patchouli.power_system": "Stronger automation.", - "intro.anvilcraft.patchouli.process": "A general guide to the survival process, for reference only. In the case of a modpack, you will need to refer to the tasks or tutorials of the modpack itself. The mod process is not fixed, and this article is only the most general one.", - "intro.anvilcraft.patchouli.smithing_system": "Stronger anvil, forging and enchantments.", - "intro.anvilcraft.patchouli.special_props": "Items and blocks with special functions.", - "intro.anvilcraft.patchouli.structural_engineering": "By building specific multi-block structures, we can create engineering machines with special functions. $(br2)$(#666666)Technology is not a rigid knowledge with only one solution, but a product that elevates us beyond the ordinary. Common people simply cannot understand our progress.$()", - "intro.anvilcraft.patchouli.technology_application": "The production or transformation of new substances through the Anvilcraft technology.", - "patchouli.anvilcraft.landing_text": "Welcome to AnvilCraft.", - "title.anvilcraft.patchouli.advanced.anvil_destroy": "Anvil Destroy", - "title.anvilcraft.patchouli.advanced.heated_block": "Heated Block", - "title.anvilcraft.patchouli.advanced.special_heated_block": "Special Heated Block", - "title.anvilcraft.patchouli.advanced.super_heating": "Super Heating", - "title.anvilcraft.patchouli.advanced.template_dissociation": "Template Dissociation", - "title.anvilcraft.patchouli.advanced.tool_properties": "Special Tool Properties", - "title.anvilcraft.patchouli.advanced.void_decay": "Void Decay", - "title.anvilcraft.patchouli.advanced_features": "Advanced Features", - "title.anvilcraft.patchouli.apply.cake": "Large Cake", - "title.anvilcraft.patchouli.apply.cement": "Cement&Concrete", - "title.anvilcraft.patchouli.apply.confinement": "Confined Anvilon", - "title.anvilcraft.patchouli.apply.corrupted_beacon": "Corrupted Beacon", - "title.anvilcraft.patchouli.apply.enchantment_copy": "Enchantment Copy", - "title.anvilcraft.patchouli.apply.gem_transformation": "Gem Transformation", - "title.anvilcraft.patchouli.apply.item_regeneration": "Advanced Item Regeneration", - "title.anvilcraft.patchouli.apply.neutron_irradiator": "Neutron Irradiator", - "title.anvilcraft.patchouli.apply.oil": "Oil", - "title.anvilcraft.patchouli.apply.space_overcompressor": "Space Overcompressor", - "title.anvilcraft.patchouli.apply.spawner": "Create Spawner", - "title.anvilcraft.patchouli.basic.amethyst_tools": "Amethyst Tools", - "title.anvilcraft.patchouli.basic.block_processing": "Basic Block Processing", - "title.anvilcraft.patchouli.basic.end_portal": "Block Falls Into End Portal", - "title.anvilcraft.patchouli.basic.introduction": "Basic Introduction", - "title.anvilcraft.patchouli.basic.item_processing": "Basic Item Processing", - "title.anvilcraft.patchouli.basic.item_regeneration": "Basic Item Regeneration", - "title.anvilcraft.patchouli.basic.material": "Basic Material", - "title.anvilcraft.patchouli.basic.minerals": "Basic Minerals", - "title.anvilcraft.patchouli.basic.more_device": "More Practical Device", - "title.anvilcraft.patchouli.basic.more_processing": "More Processing", - "title.anvilcraft.patchouli.basic.vanilla_improve": "Vanilla Improve", - "title.anvilcraft.patchouli.basic_gameplay": "Basic Gameplay", - "title.anvilcraft.patchouli.machine.automation": "Automation", - "title.anvilcraft.patchouli.machine.electricity_generation": "Electricity Generation", - "title.anvilcraft.patchouli.machine.resources_access": "Resources Access", - "title.anvilcraft.patchouli.machine_example": "Machine Example", - "title.anvilcraft.patchouli.power.basic_generation": "Basic Power Generation", - "title.anvilcraft.patchouli.power.consumption": "Power Usage", - "title.anvilcraft.patchouli.power.heat_collection": "Heat Collection", - "title.anvilcraft.patchouli.power.introduction": "Power Introduction", - "title.anvilcraft.patchouli.power.large_electromagnet": "Large Electromagnet", - "title.anvilcraft.patchouli.power.laser_system": "Laser System", - "title.anvilcraft.patchouli.power.negative_matter": "Negative Matter Power Generation", - "title.anvilcraft.patchouli.power.nuclear": "Nuclear Power Generation", - "title.anvilcraft.patchouli.power.store": "Power Store", - "title.anvilcraft.patchouli.power.transmission": "Power Transmission", - "title.anvilcraft.patchouli.power.void_energy_collection": "Void Energy Collection", - "title.anvilcraft.patchouli.power.weapon": "Electric Energy Weapon", - "title.anvilcraft.patchouli.power_system": "Power System", - "title.anvilcraft.patchouli.process": "Game Flow", - "title.anvilcraft.patchouli.process.1": "Process 1-Opening", - "title.anvilcraft.patchouli.process.10": "Process 10-Get More Netherite Ingot", - "title.anvilcraft.patchouli.process.11": "Process 11-Get More EmberMetal", - "title.anvilcraft.patchouli.process.12": "Process 12-Greater Power Generation", - "title.anvilcraft.patchouli.process.13": "Process 13-Anvil Collision Craft", - "title.anvilcraft.patchouli.process.14": "Process 14-Neutronium Ingot", - "title.anvilcraft.patchouli.process.15": "Process 15-Transcendium Ingot", - "title.anvilcraft.patchouli.process.16": "Process 16-Transcendium Template", - "title.anvilcraft.patchouli.process.2": "Process 2-Get Magnet", - "title.anvilcraft.patchouli.process.3": "Process 3-Anvil Processing", - "title.anvilcraft.patchouli.process.4": "Process 4-Power Generation&Smelting", - "title.anvilcraft.patchouli.process.5": "Process 5-Royal Steel&Cursed Gold", - "title.anvilcraft.patchouli.process.6": "Process 6-Corrupted Beacon&Time Warp", - "title.anvilcraft.patchouli.process.7": "Process 7-Giant Anvil", - "title.anvilcraft.patchouli.process.8": "Process 8-Get More Gems", - "title.anvilcraft.patchouli.process.9": "Process 9-Unlimited Metal Ore", - "title.anvilcraft.patchouli.prop.amulet": "Amulet", - "title.anvilcraft.patchouli.prop.amulet_box": "Amulet Box", - "title.anvilcraft.patchouli.prop.fluid": "Fluid System", - "title.anvilcraft.patchouli.prop.ionocraft": "Ionocraft Backpack", - "title.anvilcraft.patchouli.prop.pill": "Pill", - "title.anvilcraft.patchouli.prop.redstone": "Redstone Components", - "title.anvilcraft.patchouli.prop.sliding_rail": "Sliding Rail", - "title.anvilcraft.patchouli.prop.storage_block": "Storage Block", - "title.anvilcraft.patchouli.prop.tier_1_food": "Simple Food", - "title.anvilcraft.patchouli.prop.tier_2_food": "Advanced Food", - "title.anvilcraft.patchouli.prop.totem": "Totem", - "title.anvilcraft.patchouli.smithing.introduction": "Smithing Introduction", - "title.anvilcraft.patchouli.smithing.jewelcrafting_table": "Jewelcrafting Table", - "title.anvilcraft.patchouli.smithing.ranged_weapons": "Ranged Weapons", - "title.anvilcraft.patchouli.smithing.tier_1_forge": "Tier 1 Forge", - "title.anvilcraft.patchouli.smithing.tier_1_materials": "Tier 1 Materials", - "title.anvilcraft.patchouli.smithing.tier_2_forge": "Tier 2 Forge", - "title.anvilcraft.patchouli.smithing.tier_2_materials": "Tier 2 Materials", - "title.anvilcraft.patchouli.smithing.tier_3_forge": "Tier 3 Forge", - "title.anvilcraft.patchouli.smithing.tier_3_materials": "Tier 3 Materials", - "title.anvilcraft.patchouli.smithing_system": "Forging System", - "title.anvilcraft.patchouli.special_props": "Special props", - "title.anvilcraft.patchouli.struct.collision": "Anvil Collision Craft", - "title.anvilcraft.patchouli.struct.giant_anvil_shocking": "Giant Anvil Shocking", - "title.anvilcraft.patchouli.struct.mineral_fountain": "Mineral Fountain", - "title.anvilcraft.patchouli.struct.multiblock": "Multiblock Transformation&Craft", - "title.anvilcraft.patchouli.struct.overseer": "Overseer: Chunk Loader", - "title.anvilcraft.patchouli.structural_engineering": "Structural Engineering", - "title.anvilcraft.patchouli.technology_application": "Technology application" + "gui.anvilcraft_patchouli.category.anvil_collision_craft_speed": "Speed: %d m/tick", + "intro.anvilcraft_patchouli.patchouli.advanced_features": "More complex, more stronger.", + "intro.anvilcraft_patchouli.patchouli.basic_gameplay": "The basic gameplay of AnvilCraft mainly includes changes caused by the falling anvil, which can transform blocks, process items, affect mobs, etc.$(br)This mod adds some blocks to facilitate early automation, including block placer, chute, etc., which can be viewed in the $(thing)Basic More Device$() entry.", + "intro.anvilcraft_patchouli.patchouli.machine_example": "Here are some examples of machines that might be used to help you better understand the components of Anvilcraft and design your own automated production line. Have fun! $(br2) This part of the manual was written and maintained by $(l:https://space.bilibili.com/347845823)Bilibili@毛绒绒Fff$(). If you have any issues with the machines or any suggestions, feel free to send a private message.", + "intro.anvilcraft_patchouli.patchouli.power_system": "Stronger automation.", + "intro.anvilcraft_patchouli.patchouli.process": "A general guide to the survival process, for reference only. In the case of a modpack, you will need to refer to the tasks or tutorials of the modpack itself. The mod process is not fixed, and this article is only the most general one.", + "intro.anvilcraft_patchouli.patchouli.smithing_system": "Stronger anvil, forging and enchantments.", + "intro.anvilcraft_patchouli.patchouli.special_props": "Items and blocks with special functions.", + "intro.anvilcraft_patchouli.patchouli.structural_engineering": "By building specific multi-block structures, we can create engineering machines with special functions. $(br2)$(#666666)Technology is not a rigid knowledge with only one solution, but a product that elevates us beyond the ordinary. Common people simply cannot understand our progress.$()", + "intro.anvilcraft_patchouli.patchouli.technology_application": "The production or transformation of new substances through the Anvilcraft technology.", + "patchouli.anvilcraft_patchouli.landing_text": "Welcome to AnvilCraft.", + "title.anvilcraft_patchouli.patchouli.advanced.anvil_destroy": "Anvil Destroy", + "title.anvilcraft_patchouli.patchouli.advanced.heated_block": "Heated Block", + "title.anvilcraft_patchouli.patchouli.advanced.special_heated_block": "Special Heated Block", + "title.anvilcraft_patchouli.patchouli.advanced.super_heating": "Super Heating", + "title.anvilcraft_patchouli.patchouli.advanced.template_dissociation": "Template Dissociation", + "title.anvilcraft_patchouli.patchouli.advanced.tool_properties": "Special Tool Properties", + "title.anvilcraft_patchouli.patchouli.advanced.void_decay": "Void Decay", + "title.anvilcraft_patchouli.patchouli.advanced_features": "Advanced Features", + "title.anvilcraft_patchouli.patchouli.apply.cake": "Large Cake", + "title.anvilcraft_patchouli.patchouli.apply.cement": "Cement&Concrete", + "title.anvilcraft_patchouli.patchouli.apply.confinement": "Confined Anvilon", + "title.anvilcraft_patchouli.patchouli.apply.corrupted_beacon": "Corrupted Beacon", + "title.anvilcraft_patchouli.patchouli.apply.enchantment_copy": "Enchantment Copy", + "title.anvilcraft_patchouli.patchouli.apply.gem_transformation": "Gem Transformation", + "title.anvilcraft_patchouli.patchouli.apply.item_regeneration": "Advanced Item Regeneration", + "title.anvilcraft_patchouli.patchouli.apply.neutron_irradiator": "Neutron Irradiator", + "title.anvilcraft_patchouli.patchouli.apply.oil": "Oil", + "title.anvilcraft_patchouli.patchouli.apply.space_overcompressor": "Space Overcompressor", + "title.anvilcraft_patchouli.patchouli.apply.spawner": "Create Spawner", + "title.anvilcraft_patchouli.patchouli.basic.amethyst_tools": "Amethyst Tools", + "title.anvilcraft_patchouli.patchouli.basic.block_processing": "Basic Block Processing", + "title.anvilcraft_patchouli.patchouli.basic.end_portal": "Block Falls Into End Portal", + "title.anvilcraft_patchouli.patchouli.basic.introduction": "Basic Introduction", + "title.anvilcraft_patchouli.patchouli.basic.item_processing": "Basic Item Processing", + "title.anvilcraft_patchouli.patchouli.basic.item_regeneration": "Basic Item Regeneration", + "title.anvilcraft_patchouli.patchouli.basic.material": "Basic Material", + "title.anvilcraft_patchouli.patchouli.basic.minerals": "Basic Minerals", + "title.anvilcraft_patchouli.patchouli.basic.more_device": "More Practical Device", + "title.anvilcraft_patchouli.patchouli.basic.more_processing": "More Processing", + "title.anvilcraft_patchouli.patchouli.basic.vanilla_improve": "Vanilla Improve", + "title.anvilcraft_patchouli.patchouli.basic_gameplay": "Basic Gameplay", + "title.anvilcraft_patchouli.patchouli.machine.automation": "Automation", + "title.anvilcraft_patchouli.patchouli.machine.electricity_generation": "Electricity Generation", + "title.anvilcraft_patchouli.patchouli.machine.resources_access": "Resources Access", + "title.anvilcraft_patchouli.patchouli.machine_example": "Machine Example", + "title.anvilcraft_patchouli.patchouli.power.basic_generation": "Basic Power Generation", + "title.anvilcraft_patchouli.patchouli.power.consumption": "Power Usage", + "title.anvilcraft_patchouli.patchouli.power.heat_collection": "Heat Collection", + "title.anvilcraft_patchouli.patchouli.power.introduction": "Power Introduction", + "title.anvilcraft_patchouli.patchouli.power.large_electromagnet": "Large Electromagnet", + "title.anvilcraft_patchouli.patchouli.power.laser_system": "Laser System", + "title.anvilcraft_patchouli.patchouli.power.negative_matter": "Negative Matter Power Generation", + "title.anvilcraft_patchouli.patchouli.power.nuclear": "Nuclear Power Generation", + "title.anvilcraft_patchouli.patchouli.power.store": "Power Store", + "title.anvilcraft_patchouli.patchouli.power.transmission": "Power Transmission", + "title.anvilcraft_patchouli.patchouli.power.void_energy_collection": "Void Energy Collection", + "title.anvilcraft_patchouli.patchouli.power.weapon": "Electric Energy Weapon", + "title.anvilcraft_patchouli.patchouli.power_system": "Power System", + "title.anvilcraft_patchouli.patchouli.process": "Game Flow", + "title.anvilcraft_patchouli.patchouli.process.1": "Process 1-Opening", + "title.anvilcraft_patchouli.patchouli.process.10": "Process 10-Get More Netherite Ingot", + "title.anvilcraft_patchouli.patchouli.process.11": "Process 11-Get More EmberMetal", + "title.anvilcraft_patchouli.patchouli.process.12": "Process 12-Greater Power Generation", + "title.anvilcraft_patchouli.patchouli.process.13": "Process 13-Anvil Collision Craft", + "title.anvilcraft_patchouli.patchouli.process.14": "Process 14-Neutronium Ingot", + "title.anvilcraft_patchouli.patchouli.process.15": "Process 15-Transcendium Ingot", + "title.anvilcraft_patchouli.patchouli.process.16": "Process 16-Transcendium Template", + "title.anvilcraft_patchouli.patchouli.process.2": "Process 2-Get Magnet", + "title.anvilcraft_patchouli.patchouli.process.3": "Process 3-Anvil Processing", + "title.anvilcraft_patchouli.patchouli.process.4": "Process 4-Power Generation&Smelting", + "title.anvilcraft_patchouli.patchouli.process.5": "Process 5-Royal Steel&Cursed Gold", + "title.anvilcraft_patchouli.patchouli.process.6": "Process 6-Corrupted Beacon&Time Warp", + "title.anvilcraft_patchouli.patchouli.process.7": "Process 7-Giant Anvil", + "title.anvilcraft_patchouli.patchouli.process.8": "Process 8-Get More Gems", + "title.anvilcraft_patchouli.patchouli.process.9": "Process 9-Unlimited Metal Ore", + "title.anvilcraft_patchouli.patchouli.prop.amulet": "Amulet", + "title.anvilcraft_patchouli.patchouli.prop.amulet_box": "Amulet Box", + "title.anvilcraft_patchouli.patchouli.prop.fluid": "Fluid System", + "title.anvilcraft_patchouli.patchouli.prop.ionocraft": "Ionocraft Backpack", + "title.anvilcraft_patchouli.patchouli.prop.pill": "Pill", + "title.anvilcraft_patchouli.patchouli.prop.redstone": "Redstone Components", + "title.anvilcraft_patchouli.patchouli.prop.sliding_rail": "Sliding Rail", + "title.anvilcraft_patchouli.patchouli.prop.storage_block": "Storage Block", + "title.anvilcraft_patchouli.patchouli.prop.tier_1_food": "Simple Food", + "title.anvilcraft_patchouli.patchouli.prop.tier_2_food": "Advanced Food", + "title.anvilcraft_patchouli.patchouli.prop.totem": "Totem", + "title.anvilcraft_patchouli.patchouli.smithing.introduction": "Smithing Introduction", + "title.anvilcraft_patchouli.patchouli.smithing.jewelcrafting_table": "Jewelcrafting Table", + "title.anvilcraft_patchouli.patchouli.smithing.ranged_weapons": "Ranged Weapons", + "title.anvilcraft_patchouli.patchouli.smithing.tier_1_forge": "Tier 1 Forge", + "title.anvilcraft_patchouli.patchouli.smithing.tier_1_materials": "Tier 1 Materials", + "title.anvilcraft_patchouli.patchouli.smithing.tier_2_forge": "Tier 2 Forge", + "title.anvilcraft_patchouli.patchouli.smithing.tier_2_materials": "Tier 2 Materials", + "title.anvilcraft_patchouli.patchouli.smithing.tier_3_forge": "Tier 3 Forge", + "title.anvilcraft_patchouli.patchouli.smithing.tier_3_materials": "Tier 3 Materials", + "title.anvilcraft_patchouli.patchouli.smithing_system": "Forging System", + "title.anvilcraft_patchouli.patchouli.special_props": "Special props", + "title.anvilcraft_patchouli.patchouli.struct.collision": "Anvil Collision Craft", + "title.anvilcraft_patchouli.patchouli.struct.giant_anvil_shocking": "Giant Anvil Shocking", + "title.anvilcraft_patchouli.patchouli.struct.mineral_fountain": "Mineral Fountain", + "title.anvilcraft_patchouli.patchouli.struct.multiblock": "Multiblock Transformation&Craft", + "title.anvilcraft_patchouli.patchouli.struct.overseer": "Overseer: Chunk Loader", + "title.anvilcraft_patchouli.patchouli.structural_engineering": "Structural Engineering", + "title.anvilcraft_patchouli.patchouli.technology_application": "Technology application" } \ No newline at end of file diff --git a/src/main/java/dev/anvilcraft/patchouli/client/AnvilCraftPatchouliClient.java b/src/main/java/dev/anvilcraft/patchouli/client/AnvilCraftPatchouliClient.java index 74758c8..8c7ac90 100644 --- a/src/main/java/dev/anvilcraft/patchouli/client/AnvilCraftPatchouliClient.java +++ b/src/main/java/dev/anvilcraft/patchouli/client/AnvilCraftPatchouliClient.java @@ -17,7 +17,6 @@ import dev.anvilcraft.patchouli.page.anvilitem.PageSuperHeating; import dev.anvilcraft.patchouli.page.anvilitem.PageTimeWarp; import dev.anvilcraft.patchouli.page.anvilitem.PageUnpack; -import dev.dubhe.anvilcraft.AnvilCraft; import net.neoforged.api.distmarker.Dist; import net.neoforged.bus.api.IEventBus; import net.neoforged.fml.ModContainer; @@ -27,22 +26,22 @@ @Mod(value = AnvilCraftPatchouli.MOD_ID, dist = Dist.CLIENT) public class AnvilCraftPatchouliClient { - public AnvilCraftPatchouliClient(@NotNull IEventBus modBus, @NotNull ModContainer container) { - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("time_warp"), PageTimeWarp.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("neutron_irradiation"), PageNeutronIrradiation.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("super_heating"), PageSuperHeating.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("jewel_crafting"), PageJewelCrafting.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("multiple_to_one_smithing"), PageMultipleToOneSmithing.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("block_compress"), PageBlockCompress.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("item_inject"), PageItemInject.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("item_crush"), PageItemCrush.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("item_compress"), PageItemCompress.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("stamping"), PageStamping.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("bulging"), PageBulging.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("boiling"), PageBoiling.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("cooking"), PageCooking.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("unpack"), PageUnpack.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("mesh"), PageMesh.class); - ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraft.of("anvil_collision"), PageAnvilCollisionCraft.class); + public AnvilCraftPatchouliClient(@SuppressWarnings("unused") @NotNull IEventBus modBus, @SuppressWarnings("unused") @NotNull ModContainer container) { + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("time_warp"), PageTimeWarp.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("neutron_irradiation"), PageNeutronIrradiation.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("super_heating"), PageSuperHeating.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("jewel_crafting"), PageJewelCrafting.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("multiple_to_one_smithing"), PageMultipleToOneSmithing.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("block_compress"), PageBlockCompress.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("item_inject"), PageItemInject.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("item_crush"), PageItemCrush.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("item_compress"), PageItemCompress.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("stamping"), PageStamping.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("bulging"), PageBulging.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("boiling"), PageBoiling.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("cooking"), PageCooking.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("unpack"), PageUnpack.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("mesh"), PageMesh.class); + ClientBookRegistry.INSTANCE.pageTypes.put(AnvilCraftPatchouli.of("anvil_collision"), PageAnvilCollisionCraft.class); } } diff --git a/src/main/java/dev/anvilcraft/patchouli/data/lang/LangHandler.java b/src/main/java/dev/anvilcraft/patchouli/data/lang/LangHandler.java index 1544993..59b5952 100644 --- a/src/main/java/dev/anvilcraft/patchouli/data/lang/LangHandler.java +++ b/src/main/java/dev/anvilcraft/patchouli/data/lang/LangHandler.java @@ -10,131 +10,131 @@ public class LangHandler { * @param provider 提供器 */ public static void init(RegistrateLangProvider provider) { - provider.add("gui.anvilcraft.category.anvil_collision_craft_speed", "Speed: %d m/tick"); + provider.add("gui.anvilcraft_patchouli.category.anvil_collision_craft_speed", "Speed: %d m/tick"); - provider.add("patchouli.anvilcraft.landing_text", "Welcome to AnvilCraft."); + provider.add("patchouli.anvilcraft_patchouli.landing_text", "Welcome to AnvilCraft."); // 所有类别信息 - provider.add("title.anvilcraft.patchouli.advanced_features", "Advanced Features"); - provider.add("intro.anvilcraft.patchouli.advanced_features", "More complex, more stronger."); - provider.add("title.anvilcraft.patchouli.basic_gameplay", "Basic Gameplay"); - provider.add("intro.anvilcraft.patchouli.basic_gameplay", "The basic gameplay of AnvilCraft mainly includes changes caused by the falling anvil, which can transform blocks, process items, affect mobs, etc.$(br)This mod adds some blocks to facilitate early automation, including block placer, chute, etc., which can be viewed in the $(thing)Basic More Device$() entry."); - provider.add("title.anvilcraft.patchouli.machine_example", "Machine Example"); - provider.add("intro.anvilcraft.patchouli.machine_example", "Here are some examples of machines that might be used to help you better understand the components of Anvilcraft and design your own automated production line. Have fun! $(br2) This part of the manual was written and maintained by $(l:https://space.bilibili.com/347845823)Bilibili@毛绒绒Fff$(). If you have any issues with the machines or any suggestions, feel free to send a private message."); - provider.add("title.anvilcraft.patchouli.power_system", "Power System"); - provider.add("intro.anvilcraft.patchouli.power_system", "Stronger automation."); - provider.add("title.anvilcraft.patchouli.process", "Game Flow"); - provider.add("intro.anvilcraft.patchouli.process", "A general guide to the survival process, for reference only. In the case of a modpack, you will need to refer to the tasks or tutorials of the modpack itself. The mod process is not fixed, and this article is only the most general one."); - provider.add("title.anvilcraft.patchouli.smithing_system", "Forging System"); - provider.add("intro.anvilcraft.patchouli.smithing_system", "Stronger anvil, forging and enchantments."); - provider.add("title.anvilcraft.patchouli.special_props", "Special props"); - provider.add("intro.anvilcraft.patchouli.special_props", "Items and blocks with special functions."); - provider.add("title.anvilcraft.patchouli.structural_engineering", "Structural Engineering"); - provider.add("intro.anvilcraft.patchouli.structural_engineering", "By building specific multi-block structures, we can create engineering machines with special functions. $(br2)$(#666666)Technology is not a rigid knowledge with only one solution, but a product that elevates us beyond the ordinary. Common people simply cannot understand our progress.$()"); - provider.add("title.anvilcraft.patchouli.technology_application", "Technology application"); - provider.add("intro.anvilcraft.patchouli.technology_application", "The production or transformation of new substances through the Anvilcraft technology."); + provider.add("title.anvilcraft_patchouli.patchouli.advanced_features", "Advanced Features"); + provider.add("intro.anvilcraft_patchouli.patchouli.advanced_features", "More complex, more stronger."); + provider.add("title.anvilcraft_patchouli.patchouli.basic_gameplay", "Basic Gameplay"); + provider.add("intro.anvilcraft_patchouli.patchouli.basic_gameplay", "The basic gameplay of AnvilCraft mainly includes changes caused by the falling anvil, which can transform blocks, process items, affect mobs, etc.$(br)This mod adds some blocks to facilitate early automation, including block placer, chute, etc., which can be viewed in the $(thing)Basic More Device$() entry."); + provider.add("title.anvilcraft_patchouli.patchouli.machine_example", "Machine Example"); + provider.add("intro.anvilcraft_patchouli.patchouli.machine_example", "Here are some examples of machines that might be used to help you better understand the components of Anvilcraft and design your own automated production line. Have fun! $(br2) This part of the manual was written and maintained by $(l:https://space.bilibili.com/347845823)Bilibili@毛绒绒Fff$(). If you have any issues with the machines or any suggestions, feel free to send a private message."); + provider.add("title.anvilcraft_patchouli.patchouli.power_system", "Power System"); + provider.add("intro.anvilcraft_patchouli.patchouli.power_system", "Stronger automation."); + provider.add("title.anvilcraft_patchouli.patchouli.process", "Game Flow"); + provider.add("intro.anvilcraft_patchouli.patchouli.process", "A general guide to the survival process, for reference only. In the case of a modpack, you will need to refer to the tasks or tutorials of the modpack itself. The mod process is not fixed, and this article is only the most general one."); + provider.add("title.anvilcraft_patchouli.patchouli.smithing_system", "Forging System"); + provider.add("intro.anvilcraft_patchouli.patchouli.smithing_system", "Stronger anvil, forging and enchantments."); + provider.add("title.anvilcraft_patchouli.patchouli.special_props", "Special props"); + provider.add("intro.anvilcraft_patchouli.patchouli.special_props", "Items and blocks with special functions."); + provider.add("title.anvilcraft_patchouli.patchouli.structural_engineering", "Structural Engineering"); + provider.add("intro.anvilcraft_patchouli.patchouli.structural_engineering", "By building specific multi-block structures, we can create engineering machines with special functions. $(br2)$(#666666)Technology is not a rigid knowledge with only one solution, but a product that elevates us beyond the ordinary. Common people simply cannot understand our progress.$()"); + provider.add("title.anvilcraft_patchouli.patchouli.technology_application", "Technology application"); + provider.add("intro.anvilcraft_patchouli.patchouli.technology_application", "The production or transformation of new substances through the Anvilcraft technology."); // Entry titles for advanced category - provider.add("title.anvilcraft.patchouli.advanced.anvil_destroy", "Anvil Destroy"); - provider.add("title.anvilcraft.patchouli.advanced.heated_block", "Heated Block"); - provider.add("title.anvilcraft.patchouli.advanced.special_heated_block", "Special Heated Block"); - provider.add("title.anvilcraft.patchouli.advanced.super_heating", "Super Heating"); - provider.add("title.anvilcraft.patchouli.advanced.tool_properties", "Special Tool Properties"); - provider.add("title.anvilcraft.patchouli.advanced.void_decay", "Void Decay"); - provider.add("title.anvilcraft.patchouli.advanced.template_dissociation", "Template Dissociation"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.anvil_destroy", "Anvil Destroy"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.heated_block", "Heated Block"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.special_heated_block", "Special Heated Block"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.super_heating", "Super Heating"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.tool_properties", "Special Tool Properties"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.void_decay", "Void Decay"); + provider.add("title.anvilcraft_patchouli.patchouli.advanced.template_dissociation", "Template Dissociation"); // Entry titles for apply category - provider.add("title.anvilcraft.patchouli.apply.corrupted_beacon", "Corrupted Beacon"); - provider.add("title.anvilcraft.patchouli.apply.space_overcompressor", "Space Overcompressor"); - provider.add("title.anvilcraft.patchouli.apply.neutron_irradiator", "Neutron Irradiator"); - provider.add("title.anvilcraft.patchouli.apply.cake", "Large Cake"); - provider.add("title.anvilcraft.patchouli.apply.cement", "Cement&Concrete"); - provider.add("title.anvilcraft.patchouli.apply.confinement", "Confined Anvilon"); - provider.add("title.anvilcraft.patchouli.apply.enchantment_copy", "Enchantment Copy"); - provider.add("title.anvilcraft.patchouli.apply.gem_transformation", "Gem Transformation"); - provider.add("title.anvilcraft.patchouli.apply.item_regeneration", "Advanced Item Regeneration"); - provider.add("title.anvilcraft.patchouli.apply.oil", "Oil"); - provider.add("title.anvilcraft.patchouli.apply.spawner", "Create Spawner"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.corrupted_beacon", "Corrupted Beacon"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.space_overcompressor", "Space Overcompressor"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.neutron_irradiator", "Neutron Irradiator"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.cake", "Large Cake"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.cement", "Cement&Concrete"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.confinement", "Confined Anvilon"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.enchantment_copy", "Enchantment Copy"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.gem_transformation", "Gem Transformation"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.item_regeneration", "Advanced Item Regeneration"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.oil", "Oil"); + provider.add("title.anvilcraft_patchouli.patchouli.apply.spawner", "Create Spawner"); // Entry titles for basic category - provider.add("title.anvilcraft.patchouli.basic.amethyst_tools", "Amethyst Tools"); - provider.add("title.anvilcraft.patchouli.basic.block_processing", "Basic Block Processing"); - provider.add("title.anvilcraft.patchouli.basic.end_portal", "Block Falls Into End Portal"); - provider.add("title.anvilcraft.patchouli.basic.introduction", "Basic Introduction"); - provider.add("title.anvilcraft.patchouli.basic.item_processing", "Basic Item Processing"); - provider.add("title.anvilcraft.patchouli.basic.item_regeneration", "Basic Item Regeneration"); - provider.add("title.anvilcraft.patchouli.basic.material", "Basic Material"); - provider.add("title.anvilcraft.patchouli.basic.minerals", "Basic Minerals"); - provider.add("title.anvilcraft.patchouli.basic.more_device", "More Practical Device"); - provider.add("title.anvilcraft.patchouli.basic.more_processing", "More Processing"); - provider.add("title.anvilcraft.patchouli.basic.vanilla_improve", "Vanilla Improve"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.amethyst_tools", "Amethyst Tools"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.block_processing", "Basic Block Processing"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.end_portal", "Block Falls Into End Portal"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.introduction", "Basic Introduction"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.item_processing", "Basic Item Processing"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.item_regeneration", "Basic Item Regeneration"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.material", "Basic Material"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.minerals", "Basic Minerals"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.more_device", "More Practical Device"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.more_processing", "More Processing"); + provider.add("title.anvilcraft_patchouli.patchouli.basic.vanilla_improve", "Vanilla Improve"); // Entry titles for machine category - provider.add("title.anvilcraft.patchouli.machine.automation", "Automation"); - provider.add("title.anvilcraft.patchouli.machine.electricity_generation", "Electricity Generation"); - provider.add("title.anvilcraft.patchouli.machine.resources_access", "Resources Access"); + provider.add("title.anvilcraft_patchouli.patchouli.machine.automation", "Automation"); + provider.add("title.anvilcraft_patchouli.patchouli.machine.electricity_generation", "Electricity Generation"); + provider.add("title.anvilcraft_patchouli.patchouli.machine.resources_access", "Resources Access"); // Entry titles for power category - provider.add("title.anvilcraft.patchouli.power.basic_generation", "Basic Power Generation"); - provider.add("title.anvilcraft.patchouli.power.consumption", "Power Usage"); - provider.add("title.anvilcraft.patchouli.power.heat_collection", "Heat Collection"); - provider.add("title.anvilcraft.patchouli.power.introduction", "Power Introduction"); - provider.add("title.anvilcraft.patchouli.power.large_electromagnet", "Large Electromagnet"); - provider.add("title.anvilcraft.patchouli.power.laser_system", "Laser System"); - provider.add("title.anvilcraft.patchouli.power.negative_matter", "Negative Matter Power Generation"); - provider.add("title.anvilcraft.patchouli.power.nuclear", "Nuclear Power Generation"); - provider.add("title.anvilcraft.patchouli.power.store", "Power Store"); - provider.add("title.anvilcraft.patchouli.power.transmission", "Power Transmission"); - provider.add("title.anvilcraft.patchouli.power.void_energy_collection", "Void Energy Collection"); - provider.add("title.anvilcraft.patchouli.power.weapon", "Electric Energy Weapon"); + provider.add("title.anvilcraft_patchouli.patchouli.power.basic_generation", "Basic Power Generation"); + provider.add("title.anvilcraft_patchouli.patchouli.power.consumption", "Power Usage"); + provider.add("title.anvilcraft_patchouli.patchouli.power.heat_collection", "Heat Collection"); + provider.add("title.anvilcraft_patchouli.patchouli.power.introduction", "Power Introduction"); + provider.add("title.anvilcraft_patchouli.patchouli.power.large_electromagnet", "Large Electromagnet"); + provider.add("title.anvilcraft_patchouli.patchouli.power.laser_system", "Laser System"); + provider.add("title.anvilcraft_patchouli.patchouli.power.negative_matter", "Negative Matter Power Generation"); + provider.add("title.anvilcraft_patchouli.patchouli.power.nuclear", "Nuclear Power Generation"); + provider.add("title.anvilcraft_patchouli.patchouli.power.store", "Power Store"); + provider.add("title.anvilcraft_patchouli.patchouli.power.transmission", "Power Transmission"); + provider.add("title.anvilcraft_patchouli.patchouli.power.void_energy_collection", "Void Energy Collection"); + provider.add("title.anvilcraft_patchouli.patchouli.power.weapon", "Electric Energy Weapon"); // Entry titles for process category - provider.add("title.anvilcraft.patchouli.process.1", "Process 1-Opening"); - provider.add("title.anvilcraft.patchouli.process.2", "Process 2-Get Magnet"); - provider.add("title.anvilcraft.patchouli.process.3", "Process 3-Anvil Processing"); - provider.add("title.anvilcraft.patchouli.process.4", "Process 4-Power Generation&Smelting"); - provider.add("title.anvilcraft.patchouli.process.5", "Process 5-Royal Steel&Cursed Gold"); - provider.add("title.anvilcraft.patchouli.process.6", "Process 6-Corrupted Beacon&Time Warp"); - provider.add("title.anvilcraft.patchouli.process.7", "Process 7-Giant Anvil"); - provider.add("title.anvilcraft.patchouli.process.8", "Process 8-Get More Gems"); - provider.add("title.anvilcraft.patchouli.process.9", "Process 9-Unlimited Metal Ore"); - provider.add("title.anvilcraft.patchouli.process.10", "Process 10-Get More Netherite Ingot"); - provider.add("title.anvilcraft.patchouli.process.11", "Process 11-Get More EmberMetal"); - provider.add("title.anvilcraft.patchouli.process.12", "Process 12-Greater Power Generation"); - provider.add("title.anvilcraft.patchouli.process.13", "Process 13-Anvil Collision Craft"); - provider.add("title.anvilcraft.patchouli.process.14", "Process 14-Neutronium Ingot"); - provider.add("title.anvilcraft.patchouli.process.15", "Process 15-Transcendium Ingot"); - provider.add("title.anvilcraft.patchouli.process.16", "Process 16-Transcendium Template"); + provider.add("title.anvilcraft_patchouli.patchouli.process.1", "Process 1-Opening"); + provider.add("title.anvilcraft_patchouli.patchouli.process.2", "Process 2-Get Magnet"); + provider.add("title.anvilcraft_patchouli.patchouli.process.3", "Process 3-Anvil Processing"); + provider.add("title.anvilcraft_patchouli.patchouli.process.4", "Process 4-Power Generation&Smelting"); + provider.add("title.anvilcraft_patchouli.patchouli.process.5", "Process 5-Royal Steel&Cursed Gold"); + provider.add("title.anvilcraft_patchouli.patchouli.process.6", "Process 6-Corrupted Beacon&Time Warp"); + provider.add("title.anvilcraft_patchouli.patchouli.process.7", "Process 7-Giant Anvil"); + provider.add("title.anvilcraft_patchouli.patchouli.process.8", "Process 8-Get More Gems"); + provider.add("title.anvilcraft_patchouli.patchouli.process.9", "Process 9-Unlimited Metal Ore"); + provider.add("title.anvilcraft_patchouli.patchouli.process.10", "Process 10-Get More Netherite Ingot"); + provider.add("title.anvilcraft_patchouli.patchouli.process.11", "Process 11-Get More EmberMetal"); + provider.add("title.anvilcraft_patchouli.patchouli.process.12", "Process 12-Greater Power Generation"); + provider.add("title.anvilcraft_patchouli.patchouli.process.13", "Process 13-Anvil Collision Craft"); + provider.add("title.anvilcraft_patchouli.patchouli.process.14", "Process 14-Neutronium Ingot"); + provider.add("title.anvilcraft_patchouli.patchouli.process.15", "Process 15-Transcendium Ingot"); + provider.add("title.anvilcraft_patchouli.patchouli.process.16", "Process 16-Transcendium Template"); // Entry titles for prop category - provider.add("title.anvilcraft.patchouli.prop.amulet", "Amulet"); - provider.add("title.anvilcraft.patchouli.prop.amulet_box", "Amulet Box"); - provider.add("title.anvilcraft.patchouli.prop.fluid", "Fluid System"); - provider.add("title.anvilcraft.patchouli.prop.ionocraft", "Ionocraft Backpack"); - provider.add("title.anvilcraft.patchouli.prop.redstone", "Redstone Components"); - provider.add("title.anvilcraft.patchouli.prop.sliding_rail", "Sliding Rail"); - provider.add("title.anvilcraft.patchouli.prop.storage_block", "Storage Block"); - provider.add("title.anvilcraft.patchouli.prop.tier_1_food", "Simple Food"); - provider.add("title.anvilcraft.patchouli.prop.pill", "Pill"); - provider.add("title.anvilcraft.patchouli.prop.tier_2_food", "Advanced Food"); - provider.add("title.anvilcraft.patchouli.prop.totem", "Totem"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.amulet", "Amulet"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.amulet_box", "Amulet Box"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.fluid", "Fluid System"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.ionocraft", "Ionocraft Backpack"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.redstone", "Redstone Components"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.sliding_rail", "Sliding Rail"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.storage_block", "Storage Block"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.tier_1_food", "Simple Food"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.pill", "Pill"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.tier_2_food", "Advanced Food"); + provider.add("title.anvilcraft_patchouli.patchouli.prop.totem", "Totem"); // Entry titles for smithing category - provider.add("title.anvilcraft.patchouli.smithing.ranged_weapons", "Ranged Weapons"); - provider.add("title.anvilcraft.patchouli.smithing.introduction", "Smithing Introduction"); - provider.add("title.anvilcraft.patchouli.smithing.jewelcrafting_table", "Jewelcrafting Table"); - provider.add("title.anvilcraft.patchouli.smithing.tier_1_forge", "Tier 1 Forge"); - provider.add("title.anvilcraft.patchouli.smithing.tier_1_materials", "Tier 1 Materials"); - provider.add("title.anvilcraft.patchouli.smithing.tier_2_forge", "Tier 2 Forge"); - provider.add("title.anvilcraft.patchouli.smithing.tier_2_materials", "Tier 2 Materials"); - provider.add("title.anvilcraft.patchouli.smithing.tier_3_forge", "Tier 3 Forge"); - provider.add("title.anvilcraft.patchouli.smithing.tier_3_materials", "Tier 3 Materials"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.ranged_weapons", "Ranged Weapons"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.introduction", "Smithing Introduction"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.jewelcrafting_table", "Jewelcrafting Table"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_1_forge", "Tier 1 Forge"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_1_materials", "Tier 1 Materials"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_2_forge", "Tier 2 Forge"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_2_materials", "Tier 2 Materials"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_3_forge", "Tier 3 Forge"); + provider.add("title.anvilcraft_patchouli.patchouli.smithing.tier_3_materials", "Tier 3 Materials"); // Entry titles for struct category - provider.add("title.anvilcraft.patchouli.struct.collision", "Anvil Collision Craft"); - provider.add("title.anvilcraft.patchouli.struct.giant_anvil_shocking", "Giant Anvil Shocking"); - provider.add("title.anvilcraft.patchouli.struct.mineral_fountain", "Mineral Fountain"); - provider.add("title.anvilcraft.patchouli.struct.multiblock", "Multiblock Transformation&Craft"); - provider.add("title.anvilcraft.patchouli.struct.overseer", "Overseer: Chunk Loader"); + provider.add("title.anvilcraft_patchouli.patchouli.struct.collision", "Anvil Collision Craft"); + provider.add("title.anvilcraft_patchouli.patchouli.struct.giant_anvil_shocking", "Giant Anvil Shocking"); + provider.add("title.anvilcraft_patchouli.patchouli.struct.mineral_fountain", "Mineral Fountain"); + provider.add("title.anvilcraft_patchouli.patchouli.struct.multiblock", "Multiblock Transformation&Craft"); + provider.add("title.anvilcraft_patchouli.patchouli.struct.overseer", "Overseer: Chunk Loader"); } } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/categories/machine_example.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/categories/machine_example.json index ca9b7dc..9612981 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/categories/machine_example.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/categories/machine_example.json @@ -1,6 +1,6 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine_example", - "description": "intro.anvilcraft_patchouli.patchouli.machine_example", - "sortnum": 8, - "icon": "anvilcraft:pulse_generator" + "name": "title.anvilcraft_patchouli.patchouli.machine_example", + "description": "intro.anvilcraft_patchouli.patchouli.machine_example", + "sortnum": 8, + "icon": "anvilcraft:pulse_generator" } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/special_heated_block.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/special_heated_block.json index bbd5bbb..dea3db5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/special_heated_block.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/special_heated_block.json @@ -20,12 +20,12 @@ "text": "$(item)超温的余烬金属块$()非常不稳定,往往只能维持一小段时间。且在冷却后,有$(thing)5%%$()的概率变为$(item)下界合金块$()。$(br)$(li)可以为$(l:power/heat_collection)集热器$()提供1024kW能量。$(li)烫伤踩在上面的生物,造成8点伤害。 $(li)接触水一段时间后,和海绵类似,蒸发距离10以内的水。" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_2_and_uranium_block_256", "text": "一次撞击会将附近最多16个余烬金属块加热为$(thing)超温$(),最多持续$(thing)20s$()。" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_2_and_plutonium_block_256", "text": "一次撞击会将附近最多16个余烬金属块加热为$(thing)超温$(),最多持续$(thing)60s$()。" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/super_heating.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/super_heating.json index 3fb3824..cfe1b16 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/super_heating.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/super_heating.json @@ -16,11 +16,21 @@ "0": "anvilcraft:heater[overload=false]" }, "pattern": [ - ["V"], - ["A"], - ["C"], - ["0"], - [" "] + [ + "V" + ], + [ + "A" + ], + [ + "C" + ], + [ + "0" + ], + [ + " " + ] ] }, "text": "执行高温熔炼所需的结构" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/void_decay.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/void_decay.json index 217badc..22cff87 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/void_decay.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/advanced/void_decay.json @@ -20,9 +20,21 @@ "G": "minecraft:granite" }, "pattern": [ - [" "," V V "," "], - [" V V ","VGVAVVV"," "], - [" "," V 0 V "," "] + [ + " ", + " V V ", + " " + ], + [ + " V V ", + "VGVAVVV", + " " + ], + [ + " ", + " V 0 V ", + " " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cake.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cake.json index b1c7bd4..8b41799 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cake.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cake.json @@ -13,17 +13,17 @@ "pages": [ "利用$(l:struct/multiblock)多方块转化/合成$(),可以制造巨型蛋糕,每吃一口都能回复15$(thing)饱食度$(),12$(thing)饱和度$()$(br2)$(#666666)巨型蛋糕是个弥天大谎$()", { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "recipe": "anvilcraft:cooking/cake_base_block", "text": "首先,做出蛋糕胚$(br2)食用回复5$(thing)饱食度$(),4$(thing)饱和度$()" }, { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "recipe": "anvilcraft:item_compress/cream_block", "recipe2": "anvilcraft:item_compress/berry_cream_block" }, { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "recipe": "anvilcraft:item_compress/chocolate_cream_block", "text": "然后,做出三种奶油块。三者提供营养按序分别如下:$(li)5$(thing)饱食度$(),2$(thing)饱和度$()$(li)8$(thing)饱食度$(),3.2$(thing)饱和度$()$(li)12$(thing)饱食度$(),4.8$(thing)饱和度$()" }, @@ -44,11 +44,41 @@ "I": "anvilcraft:chocolate_cream_block" }, "pattern": [ - [" ", " ", " ", "F F F", " "], - [" ", " ", " ", " ", " "], - [" ", "F F F", " ", "G H I", " "], - [" ", "A D E", "B 0 B", "C C C", " "], - [" ", " ", " ", " ", " "] + [ + " ", + " ", + " ", + "F F F", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + "F F F", + " ", + "G H I", + " " + ], + [ + " ", + "A D E", + "B 0 B", + "C C C", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ] ] }, "enable_visualize": false, @@ -70,9 +100,21 @@ "C": "anvilcraft:chocolate_cake_block" }, "pattern": [ - [" ", " C ", " "], - [" B ", "BBB", " B "], - ["AAA", "A0A", "AAA"] + [ + " ", + " C ", + " " + ], + [ + " B ", + "BBB", + " B " + ], + [ + "AAA", + "A0A", + "AAA" + ] ] }, "text": "摆成如下形状后,使用$(l:struct/multiblock)多方块转化/合成$()可以获得巨型蛋糕。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cement.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cement.json index ed93413..f14cf5d 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cement.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/cement.json @@ -13,7 +13,7 @@ "text": "可以用来合成各种混凝土,且不会因此被消耗 $(p)$(#888888)长期以来,水泥作为一种重要的胶凝材料,广泛应用于土木建筑、水利、国防等工程$()" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "recipe": "anvilcraft:bulging/cement_cauldron", "title": "制作水泥", "text": "制作出的水泥默认为灰色,投入染料并砸击可染色。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/confinement.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/confinement.json index d82409c..b4189b9 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/confinement.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/confinement.json @@ -13,27 +13,27 @@ "text": "这是捕获砧子的必需方块,将它放置在被铁砧撞击的方块附近即可" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_corrupted_beacon_32", "recipe2": "anvilcraft:anvil_collision/anvil_tier_0_and_giant_anvil_32" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_space_overcompressor_32", "text": "在较低的速度下撞击,可以产生$(thing)时间、空间、质量$()三种砧子" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_corrupted_beacon_128", "recipe2": "anvilcraft:anvil_collision/anvil_tier_0_and_giant_anvil_128" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_space_overcompressor_128", "text": "在较高的速度下撞击,可以产生$(thing)能量$()砧子" }, { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/confined_neutronium_ingot", "text": "手动塞入充能中子锭也可以制作" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json index 5bd4829..c333c51 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json @@ -1,6 +1,6 @@ { "name": "title.anvilcraft_patchouli.patchouli.apply.corrupted_beacon", - "category": "anvilcraft:technology_application", + "category": "anvilcraft_patchouli:technology_application", "icon": "anvilcraft:corrupted_beacon", "sortnum": 16000, "entry_color": "004400", @@ -28,44 +28,68 @@ "M": "anvilcraft:hollow_magnet_block[lit=false]" }, "pattern": [ - [" ", " M ", " "], - [" ", " A ", " "], - [" ", " ", " "], - [" ", " C ", " "], - [" ", " B ", " "], - ["GGG", "G0G", "GGG"] + [ + " ", + " M ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " C ", + " " + ], + [ + " ", + " B ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] ] }, "enable_visualize": "true", "text": "Time Warp operation requires lit Corrupted Beacon. This means if you want to use magnet block to control anvils on top, you need to use $(item)Hollow Magnet Block$()." }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/raw_copper", "text": "Metals can be transformed into coarse ores" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/budding_amethyst", "recipe2": "anvilcraft:time_warp/wither_skeleton_skull" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/wither_rose", "recipe2": "anvilcraft:time_warp/dirt" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/tuff", "recipe2": "anvilcraft:time_warp/calcite" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/soul_soil", "recipe2": "anvilcraft:time_warp/crying_obsidian" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/end_stone" } ] diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/enchantment_copy.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/enchantment_copy.json index 197dbec..2c2af0e 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/enchantment_copy.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/enchantment_copy.json @@ -1,6 +1,6 @@ { "name": "title.anvilcraft_patchouli.patchouli.apply.enchantment_copy", - "category": "anvilcraft:technology_application", + "category": "anvilcraft_patchouli:technology_application", "icon": "minecraft:enchanted_book", "sortnum": 36001, "entry_color": "660066", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/gem_transformation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/gem_transformation.json index 74fb35b..3300b11 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/gem_transformation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/gem_transformation.json @@ -17,7 +17,7 @@ "title": "自动宝石转化" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/melt_gem_cauldron", "text": "将$(item)绿宝石块$()高温加热以融化为一锅$(item)熔融宝石$()。" }, @@ -27,7 +27,7 @@ "text": "$(li)熔融宝石流动部分与水接触时随机变为【闪长岩、安山岩、花岗岩】中的一种$(li)熔融宝石源头与水接触时变为陶瓦$(li)熔融宝石流体落到水上时,水变为石头" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "title": "宝石块", "recipe": "anvilcraft:time_warp/ruby_block", "text": "将锅下的$(item)加热器$()换成激活的$(item)腐化信标$(),或者将$(item)熔融宝石$()舀入另一口下有激活的$(item)腐化信标$()的锅。$(br)1颗$(thing)宝石$()加上1锅熔融宝石,可以被$(thing)时移$()为1块$(thing)宝石块$()。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/item_regeneration.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/item_regeneration.json index c25a040..e005e6b 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/item_regeneration.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/item_regeneration.json @@ -25,20 +25,20 @@ "text": "将通过$(l:struct/mineral_fountain#mineral_fountain)矿物涌泉$()得到的大量$(item)钨锭$()$(l:basic/item_processing#stamping)冲压$()为$(item)钨压力板$(),与$(item)下界合金碎片$()合成为$(item)下界合金晶核$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ancient_debris", "title": "再生远古残骸", "text": "将$(item)下界合金晶核$()$(l:apply/corrupted_beacon#time_warp)时移$()为$(item)远古残骸$()。$(br)综上,$(item)远古残骸$()+2*$(item)钨锭$()→2*$(item)远古残骸$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "sea_heart", "recipe": "anvilcraft:stamping/sea_heart_shell_shard", "title": "再生海洋之心", "text": "将$(item)海洋之心$()$(thing)冲压$()为平均4个$(item)海心壳碎片$()和1个$(item)蓝宝石$() $(p)$(#666666)图例暂时存在问题$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/sea_heart_shell", "title": "再生海洋之心", "text": "将$(item)海心壳碎片$()$(l:apply/corrupted_beacon#time_warp)时移$()为$(item)海心壳$()" @@ -50,14 +50,14 @@ "text": "通过$(l:basic/material)晶洞$()或$(l:apply/gem_transformation)宝石转化$()获取到更多$(item)蓝宝石$()后,与$(item)海心壳$()合成得到更多$(item)海洋之心$()。在此循环下,可以消耗蓝宝石再生海洋之心" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "anchor": "trident", "recipe": "anvilcraft:bulging/prismarine_cluster", "title": "制作三叉戟", "text": "多余的海心壳碎片也有用处。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/prismarine_crystals", "title": "制作三叉戟", "text": "将$(item)海晶簇$()冲压为: $(li)平均2.5个海晶砂粒 $(li)1个海晶碎片 $(li)1个$(item)海晶刃$() $(p)$(#666666)图例暂时存在问题$()" @@ -68,7 +68,7 @@ "title": "制作三叉戟" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "anchor": "diamond", "recipe": "anvilcraft:time_warp/coal", "recipe2": "anvilcraft:time_warp/coal_from_logs", @@ -76,7 +76,7 @@ "text": "" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/charcoal", "recipe2": "anvilcraft:super_heating/diamond", "title": "再生钻石&煤炭", @@ -85,12 +85,15 @@ { "type": "patchouli:spotlight", "anchor": "powder_snow", - "item": ["minecraft:powder_snow_bucket","minecraft:ice"], + "item": [ + "minecraft:powder_snow_bucket", + "minecraft:ice" + ], "link_recipe": true, "text": "用铁砧砸击炼药锅上的$(item)雪块$(),会将其转化为$(item)冰$(),并在锅中留下一层细雪。$(br2)可以用皇家铁砧配合切石机自动$(l:basic/block_processing#break)精准采集$()冰块。" }, { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "anchor": "ice", "recipe": "anvilcraft:block_compress/packed_ice", "recipe2": "anvilcraft:block_compress/blue_ice", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/space_overcompressor.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/space_overcompressor.json index abafd7a..196cf00 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/space_overcompressor.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/space_overcompressor.json @@ -7,17 +7,17 @@ "pages": [ "$(item)空间超压器$()具有扭曲空间的力量。可以用来制作$(item)中子锭$()或去辅助进行$(l:struct/multiblock#craft)多方块合成$()。", { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/nesting_shulker_box", "text": "你需要将$(thing)掉落物$()形态的$(thing)潜影盒$()砸进另一个$(item)潜影盒$()方块,并以类似方法再重复两遍" }, { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/over_nesting_shulker_box", "recipe2": "anvilcraft:item_inject/supercritical_nesting_shulker_box" }, { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "recipe": "anvilcraft:block_compress/space_overcompressor", "text": "最后将虚空物质块压入超临界嵌套潜影盒以获得$(item)空间超压器$()" }, @@ -34,7 +34,7 @@ "text": "$(thing)嵌套潜影盒$()继承了潜影盒的性质,会被活塞破坏。 $(br2)右键三种嵌套潜影盒,其分别会发出1,2,3次开启和关闭的声音,每次发声都会被$(item)侦测器$()识别。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/shulker_box_from_nesting_shulker_box", "title": "解压", "text": "三种$(item)嵌套潜影盒$()都可以解压回$(item)潜影盒$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/spawner.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/spawner.json index a67f41f..9b52e99 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/spawner.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/spawner.json @@ -13,7 +13,7 @@ "pages": [ "$(l:apply/corrupted_beacon#time_warp)时移$()操作可以将$(item)树脂(块)$()转化为$(item)琥珀(块)$()。$(br2)如果$(item)树脂块$()中含有的不是被动生物,则有$(thing)5%%$()的概率产生$(item)怨恨琥珀块$()。$(br2)利用它和$(l:smithing/tier_1_materials#cursed_gold_block)诅咒金块$()可以生产对应敌对生物的$(item)刷怪笼$()。", { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/amber", "text": "琥珀块获取方式与琥珀同理 $(br2)部分高级别的$(l:smithing/jewelcrafting_table#jeweler)珠宝商$()会收购琥珀块" }, @@ -30,9 +30,21 @@ "F": "anvilcraft:resentful_amber_block[facing=west]" }, "pattern": [ - ["ACA","B B","ACA"], - ["E E"," F ","E E"], - ["ACA","B0B","ACA"] + [ + "ACA", + "B B", + "ACA" + ], + [ + "E E", + " F ", + "E E" + ], + [ + "ACA", + "B0B", + "ACA" + ] ] }, "text": "$(#aa0000)注意$():生成刷怪笼仅接受$(l:struct/multiblock)多方块$(n)转化$()而非$(l:struct/multiblock#craft)多方块合成$()!" @@ -47,9 +59,21 @@ "C": "minecraft:spawner" }, "pattern": [ - ["ABA","B B","ABA"], - ["B B"," C ","B B"], - ["ABA","B0B","ABA"] + [ + "ABA", + "B B", + "ABA" + ], + [ + "B B", + " C ", + "B B" + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/block_processing.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/block_processing.json index f105371..69e3f8d 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/block_processing.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/block_processing.json @@ -19,10 +19,26 @@ "G": "minecraft:gravel" }, "pattern": [ - [" ", "D M", "P L"], - [" ", " A", " "], - [" ", "A ", " "], - [" ", "G0C", " "] + [ + " ", + "D M", + "P L" + ], + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -40,9 +56,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0G", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0G", + " " + ] ] }, "enable_visualize": "false", @@ -62,10 +90,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", " ", " "], - [" ", "A M", " "], - [" ", "G0D", " "] + [ + " ", + " A", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + "A M", + " " + ], + [ + " ", + "G0D", + " " + ] ] }, "enable_visualize": "false", @@ -85,10 +129,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "M M", " "], - [" ", "G0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "M M", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -109,10 +169,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S W", " "], - [" ", "L0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S W", + " " + ], + [ + " ", + "L0C", + " " + ] ] }, "enable_visualize": "false", @@ -131,10 +207,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", " C", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + " C", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_processing.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_processing.json index 1e327e3..4b40dcb 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_processing.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_processing.json @@ -21,9 +21,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", @@ -62,9 +74,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "C0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "C0C", + " " + ] ] }, "enable_visualize": "false", @@ -84,9 +108,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "C0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "C0C", + " " + ] ] }, "enable_visualize": "false", @@ -106,9 +142,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "T0T", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "T0T", + " " + ] ] }, "enable_visualize": "false", @@ -129,9 +177,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", @@ -152,9 +212,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "C0W", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "C0W", + " " + ] ] }, "enable_visualize": "false", @@ -176,10 +248,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "C0C", " "], - [" ", "F F", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "C0C", + " " + ], + [ + " ", + "F F", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_regeneration.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_regeneration.json index 994f48a..d4dffab 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_regeneration.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/item_regeneration.json @@ -48,12 +48,12 @@ "text": "$(li)闪长岩+圆石→$(item)安山岩$()[合成]$(li)安山岩→$(item)火山灰$()[$(l:basic/block_processing#crush)粉碎$()]$(li)火山灰→$(item)青金石$()+$(item)火药$()+$(item)铅/锡/锌/银粒$()[$(l:basic/item_processing#mesh)筛选$()]" }, { - "type": "anvilcraft:unpack", + "type": "anvilcraft_patchouli:unpack", "anchor": "sponge_gemmule", "recipe": "anvilcraft:unpack/sponge_gemmule" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "anchor": "sponge", "recipe": "anvilcraft:bulging/wet_sponge" }, @@ -65,14 +65,14 @@ "text": "$(item)坚守者$()使用$(thing)声波攻击$()杀死任意生物,会生成1个$(item)回响碎片$()" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "anchor": "lava", "recipe": "anvilcraft:super_heating/lava_from_cobblestone", "recipe2": "anvilcraft:super_heating/lava_from_stone", "title": "再生熔岩" }, { - "type": "anvilcraft:boiling", + "type": "anvilcraft_patchouli:boiling", "anchor": "slime_ball", "recipe": "anvilcraft:boiling/slime_ball" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/material.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/material.json index 1e5a172..f886593 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/material.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/material.json @@ -27,9 +27,21 @@ "0": "minecraft:iron_block" }, "pattern": [ - [" ", " L ", " "], - ["III", "III", "III"], - ["III", "I0I", "III"] + [ + " ", + " L ", + " " + ], + [ + "III", + "III", + "III" + ], + [ + "III", + "I0I", + "III" + ] ] }, "enable_visualize": "false", @@ -70,13 +82,13 @@ "text": "$(item)晶洞$()有三种用途:$(li)右键定位附近的$(thing)紫水晶洞穴$() $(br)$(li)在冲压平台上被铁砧砸碎,概率获得$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$()三种宝石和大量$(item)紫水晶$() $(br)$(li)科技水平达到一定程度后,可以将其变为$(item)紫水晶母岩$()。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "gem", "recipe": "anvilcraft:stamping/geode_gems", "text": "宝石:包括$(item)绿宝石$()、$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$()$(br2)$(#666666)晦涩来说,就是携带#anvilcraft:gems标签的物品$()" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "resin", "recipe": "anvilcraft:item_crush/wood_fiber", "text": "树脂可用于制作$(item)树脂块$()、$(l:basic/item_regeneration#slime_ball)黏液球$()、$(item)硬化树脂$()" @@ -88,7 +100,7 @@ "text": "(发射器也可用)$(item)树脂块$()可以抓捕$(thing)碰撞箱$()的长宽小于1.5,高小于2的生物,但抓捕敌对和中立生物这要求其受到$(thing)虚弱效果$()。之后可以右键地面释放生物。$(br)举个例子,村民可以直接抓取,僵尸需要对其施加虚弱效果才能抓取。" }, { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "anchor": "hardend_resin", "recipe": "anvilcraft:cooking/hardend_resin", "text": "简单的合成材料" @@ -100,7 +112,7 @@ "text": "简单的电子原件,用于合成" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "anchor": "lime_powder", "recipe": "anvilcraft:super_heating/lime_powder/lime_powder_from_crab_claw", "text": "除了$(item)蟹钳$(),还可以熔炼以下物品得到:$(li)失活的珊瑚扇:1$(li)滴水石锥:1$(li)鹦鹉螺壳:1$(li)失活的珊瑚块:4$(li)滴水石块:4$(li)方解石:4" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/minerals.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/minerals.json index 8b0c959..92f81f0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/minerals.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/minerals.json @@ -15,19 +15,19 @@ "pages": [ "不同于大多数mod,正常情况下本模组的矿石不会自然生成。$(br)为了在前期获得本模组的金属,你需要使用类似于“无中生有”的方式——“$(l:basic/item_processing#mesh)物品过筛$()”。$(br)以此法获得的金属粒及其来源在后文列出。", { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "cinerite", "recipe": "anvilcraft:item_crush/block_crush/cinerite_from_andesite", "text": "$(item)火山灰$()通过粉碎$(item)安山岩$()得到" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "nether_dust", "recipe": "anvilcraft:item_crush/block_crush/nether_dust_from_netherrack", "text": "$(item)下界尘$()通过粉碎$(item)下界岩$()得到 $(p)下界岩可以通过: $(li)冶炼$(l:prop/storage_block#rotten_flesh_block)腐肉块$(/l)得到 $(li)压榨$(item)岩浆块$()得到" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "end_dust", "recipe": "anvilcraft:item_crush/block_crush/end_dust_from_end_stone", "text": "$(item)末地尘$()通过粉碎$(item)末地石$()得到 $(p)也可以通过$(l:basic/end_portal)末地传送门$(/l)得到" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_device.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_device.json index 8bdbe7f..e6e79a6 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_device.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_device.json @@ -63,9 +63,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - ["C C", " ", " "], - ["S C", "B A", "A A"], - ["S C", " 0 ", " "] + [ + "C C", + " ", + " " + ], + [ + "S C", + "B A", + "A A" + ], + [ + "S C", + " 0 ", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_processing.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_processing.json index 91d0ac3..1120193 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_processing.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/more_processing.json @@ -24,9 +24,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", @@ -47,9 +59,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "R0R", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "R0R", + " " + ] ] }, "enable_visualize": "false", @@ -84,10 +108,18 @@ "0": "minecraft:vault" }, "pattern": [ - ["A"], - [" "], - ["L"], - ["0"] + [ + "A" + ], + [ + " " + ], + [ + "L" + ], + [ + "0" + ] ] }, "text": "使用$(item)铅块$()让宝库忘记自己曾被打开$(br)可配合$(l:smithing/jewelcrafting_table)钥匙再生$()项目" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/vanilla_improve.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/vanilla_improve.json index 7190e1d..28c67bd 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/vanilla_improve.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/basic/vanilla_improve.json @@ -18,9 +18,21 @@ "C": "minecraft:lava_cauldron" }, "pattern": [ - [" ", " ", " "], - ["A ", " B ", " C"], - [" ", " 0 ", " "] + [ + " ", + " ", + " " + ], + [ + "A ", + " B ", + " C" + ], + [ + " ", + " 0 ", + " " + ] ] }, "enable_visualize": "false", @@ -36,9 +48,21 @@ "W": "minecraft:water_cauldron[level=3]" }, "pattern": [ - [" ", " ", " "], - ["CD", " ", "WD"], - [" ", " 0", " "] + [ + " ", + " ", + " " + ], + [ + "CD", + " ", + "WD" + ], + [ + " ", + " 0", + " " + ] ] }, "enable_visualize": "false", @@ -58,7 +82,11 @@ }, { "type": "patchouli:spotlight", - "item": ["minecraft:anvil","minecraft:chipped_anvil","minecraft:damaged_anvil"], + "item": [ + "minecraft:anvil", + "minecraft:chipped_anvil", + "minecraft:damaged_anvil" + ], "title": "铁砧修补术", "text": "手持铁块潜行右键可以修复铁砧。" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/automation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/automation.json index 9f2bf20..fc069f5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/automation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/automation.json @@ -1,343 +1,537 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.automation", - "category": "anvilcraft_patchouli:machine_example", - "icon": "minecraft:anvil", - "sortnum": 5002, - "pages": [ - { - "type": "patchouli:text", - "text": "铁砧工艺中大量的配方通过铁砧落下撞击进行加工,$(thing)自动铁砧处理$()是自动化的第一步。$(br2)例如$(thing)过筛$()可以从闪长岩粉碎而成的石英砂中筛选出石英,但每次$(thing)过筛$()只有一部分石英砂能筛选出石英,$(l)手动$()反复过筛费时又费力,下面给出一个$(l)自动$()$(thing)过筛$()的示例机器。", - "title":"自动铁砧加工" - }, - { - "type": "patchouli:multiblock", - "name": "自动过筛", - "multiblock": { - "mapping": { - "M": "anvilcraft:magnetic_chute[facing=north]", - "F": "anvilcraft:magnetic_chute[facing=up]", - "C": "anvilcraft:simple_chute[facing=north]", - "G": "minecraft:comparator[facing=north]", - "R": "minecraft:repeater[facing=north,delay=4]", - "A": "minecraft:anvil", - "H": "minecraft:observer[facing=north]", - "S": "minecraft:sticky_piston[facing=north]", - "B": "anvilcraft:hollow_magnet_block", - "L": "minecraft:chest[type=right,facing=west]", - "Q": "minecraft:chest[type=left,facing=west]", - "N": "minecraft:note_block", - "E": "minecraft:redstone_torch", - "P": "minecraft:redstone_wall_torch[facing=north,lit=false]", - "O": "minecraft:redstone_wall_torch[facing=north]", - "J": "minecraft:smooth_stone", - "D": "minecraft:scaffolding", - "K": "anvilcraft:chute[facing=south]", - "X": "anvilcraft:pulse_generator[facing=south,powered=false]" - }, - "pattern": [ - [ " BSXJ" ], - [ " E" ], - [ "ACGRJ" ], - [ "DFJJ " ], - [ "KLQ 0" ] - ] - }, - "enable_visualize":"true", - "text": "需要注意,$(n)$(5)箱子上方的溜槽$()需要设置$(n)$(thing)过筛原料$()的过滤,使只有原料能进入加工,而产物保留在箱子中。" + "name": "title.anvilcraft_patchouli.patchouli.machine.automation", + "category": "anvilcraft_patchouli:machine_example", + "icon": "minecraft:anvil", + "sortnum": 5002, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:machine/automation#1) 1.自动过筛$()$(br)$(l:machine/automation#2) 2.自动方块粉碎$()$(br)$(l:machine/automation#3) 3.自动宝石转化$()$(br)$(l:machine/automation#4) 4.小巧高效宝石转化机$()$(br)$(l:machine/automation#5) 5.原木钻石机$()", + "title": "目录" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中大量的配方通过铁砧落下撞击进行加工,$(thing)自动铁砧处理$()是自动化的第一步。$(br2)例如$(thing)过筛$()可以从闪长岩粉碎而成的石英砂中筛选出石英,但每次$(thing)过筛$()只有一部分石英砂能筛选出石英,$(l)手动$()反复过筛费时又费力,下面给出一个$(l)自动$()$(thing)过筛$()的示例机器。", + "title": "自动铁砧加工" + }, + { + "type": "patchouli:multiblock", + "name": "自动过筛", + "anchor": "1", + "multiblock": { + "mapping": { + "M": "anvilcraft:magnetic_chute[facing=north]", + "F": "anvilcraft:magnetic_chute[facing=up]", + "C": "anvilcraft:simple_chute[facing=north]", + "G": "minecraft:comparator[facing=north]", + "R": "minecraft:repeater[facing=north,delay=4]", + "A": "minecraft:anvil", + "H": "minecraft:observer[facing=north]", + "S": "minecraft:sticky_piston[facing=north]", + "B": "anvilcraft:hollow_magnet_block", + "L": "minecraft:chest[type=right,facing=west]", + "Q": "minecraft:chest[type=left,facing=west]", + "N": "minecraft:note_block", + "E": "minecraft:redstone_torch", + "P": "minecraft:redstone_wall_torch[facing=north,lit=false]", + "O": "minecraft:redstone_wall_torch[facing=north]", + "J": "minecraft:smooth_stone", + "D": "minecraft:scaffolding", + "K": "anvilcraft:chute[facing=south]", + "X": "anvilcraft:pulse_generator[facing=south,powered=false]" }, - { - "type":"patchouli:image", - "images":["anvilcraft:patchouli_images/5.2_1.png"], - "title":"脉冲发生器的设置", - "text":"脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)3gt$(),驱动活塞运行。" - }, - { - "type":"patchouli:text", - "title":"自动粉碎机", - "text":"现在你只要把石英砂丢进机器自就能动筛选出石英了,但是如何获得大量的石英砂呢?你还需要一台自动粉碎的机器,把闪长岩快速砸成石英砂。$(br2)这台示例机器中,在$(5)$(n)时钟模式脉冲发生器$()的控制下$(5)$(n)方块放置器$()后面箱子中的物品会被放出,并立刻被$(5)$(n)铁砧$()砸个粉碎。如果你需要更高效率,可以简单的延长,当然也可以自己设计出更高效的机器。" - }, - { - "type": "patchouli:multiblock", - "name": "自动粉碎机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:chest[type=right,facing=east]", - "D": "minecraft:chest[type=left,facing=east]", - "E": "minecraft:smooth_stone", - "F": "minecraft:anvil", - "G": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "H": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", - "I": "minecraft:repeater[facing=north,delay=4]", - "J": "minecraft:smooth_stone_slab[type=bottom]", - "L": "anvilcraft:pulse_generator[facing=west]", - "M": "anvilcraft:hollow_magnet_block", - "N": "anvilcraft:block_placer[orientation=west_up]", - "O": "anvilcraft:chute[facing=east]", - "P": "minecraft:lever[face=ceiling]" - }, - "pattern": [ - [ " "," "," GGG"," " ], - [ " "," MM","HEEE"," " ], - [ "E ","L FF","EIGG"," " ], - [ "P "," "," EEE"," " ], - [ " "," "," NN"," DC" ], - [ " "," "," "," " ], - [ " "," JJ"," "," " ], - [ "0 "," OO"," DC"," " ], - [ "BABA","ABAB","BABA","ABAB" ] - ] - }, - "enable_visualize":"true", - "text": "需要注意,这个机器不能加工粉碎产物不是$(thing)下落方块$()的配方,虽然大概率也用不到那些配方吧。" + "pattern": [ + [ + " BSXJ" + ], + [ + " E" + ], + [ + "ACGRJ" + ], + [ + "DFJJ " + ], + [ + "KLQ 0" + ] + ] + }, + "enable_visualize": "true", + "text": "需要注意,$(n)$(5)箱子上方的溜槽$()需要设置$(n)$(thing)过筛原料$()的过滤,使只有原料能进入加工,而产物保留在箱子中。" + }, + { + "type": "patchouli:image", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_1.png" + ], + "title": "脉冲发生器的设置", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)3gt$(),驱动活塞运行。" + }, + { + "type": "patchouli:text", + "title": "自动粉碎机", + "anchor": "2", + "text": "现在你只要把石英砂丢进机器自就能动筛选出石英了,但是如何获得大量的石英砂呢?你还需要一台自动粉碎的机器,把闪长岩快速砸成石英砂。$(br2)这台示例机器中,在$(5)$(n)时钟模式脉冲发生器$()的控制下$(5)$(n)方块放置器$()后面箱子中的物品会被放出,并立刻被$(5)$(n)铁砧$()砸个粉碎。如果你需要更高效率,可以简单的延长,当然也可以自己设计出更高效的机器。" + }, + { + "type": "patchouli:multiblock", + "name": "自动粉碎机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:chest[type=right,facing=east]", + "D": "minecraft:chest[type=left,facing=east]", + "E": "minecraft:smooth_stone", + "F": "minecraft:anvil", + "G": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "H": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", + "I": "minecraft:repeater[facing=north,delay=4]", + "J": "minecraft:smooth_stone_slab[type=bottom]", + "L": "anvilcraft:pulse_generator[facing=west]", + "M": "anvilcraft:hollow_magnet_block", + "N": "anvilcraft:block_placer[orientation=west_up]", + "O": "anvilcraft:chute[facing=east]", + "P": "minecraft:lever[face=ceiling]" }, - { - "type":"patchouli:image", - "images":["anvilcraft_patchouli:patchouli_images/5.2_2.png"], - "title":"脉冲发生器的设置", - "text":"脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)8gt$()输出信号$(n)$(5)8gt$(),驱动机器运行。" - }, - { - "type": "patchouli:text", - "text": "铁砧工艺中有三种独特的宝石,$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$(),它们都有各自独特的用处。你可以通过$(thing)粉碎$()$(item)晶洞$()$(n)概率获取$()宝石,但如果需要很多宝石呢?$(br2)例如你想建一台$(l:machine/resources_access#激光挖矿机)激光挖矿机$(),会使用大量的红宝石,这时候你就需要进行$(thing)宝石转化$(),将与$(thing)村民交易$()就能简单获得的绿宝石转化为红宝石。", - "title":"自动宝石转化" - }, - { - "type": "patchouli:text", - "text": "想要转化宝石,你需要将一块$(item)绿宝石块$()丢在$(item)加热器$()上的锅中使用铁砧加工,它会被融化为一锅$(item)熔融宝石$()。$(br2)再丢入一颗$(item)红宝石$(),并将$(5)锅下的加热器$()换成$(item)腐化信标$()进行$(thing)时移加工$(),红宝石会消耗锅中的$(item)熔融宝石$(),生长为完整的$(item)红宝石块$(),也就实现了绿宝石到红宝石的转化。", - "title":"自动宝石转化" - }, - { - "type": "patchouli:text", - "text": "又是丢宝石块,又是丢宝石,还要换掉锅下的工作方块,还要砸锅,估计光是想想就让你感到头疼了。手动敲来敲去太麻烦,复杂的步骤又使得自动化困难重重。$(br2)我们不妨打开思路,看看下面的$(l)$(5)两台$()示例机器,这两台机器用$(5)两种不同的思路$()转化宝石,你一定会从中有所收获。", - "title":"自动宝石转化" - }, - { - "type": "patchouli:multiblock", - "anchor": "gem_machine", - "name": "宝石转化机 1", - "multiblock": { - "mapping": { - - "U": "anvilcraft:melt_gem_cauldron", - "B": "anvilcraft:corrupted_beacon[lit=true]", - "◪": "minecraft:iron_block", - - "u": "minecraft:cauldron", - "H": "anvilcraft:heater", - - "■": "minecraft:smooth_stone", - "□": "minecraft:glass", - - "→": "anvilcraft:chute[facing=south]", - "⇓": "anvilcraft:chute[facing=east]", - "—": "anvilcraft:simple_chute[waterlogged=false,facing=east]", - "⇑": "anvilcraft:magnetic_chute[facing=up]", - "↓": "anvilcraft:magnetic_chute[facing=west]", - "↑": "anvilcraft:magnetic_chute[facing=east]", - - "O": "minecraft:dropper[facing=west]", - "o": "minecraft:dropper[facing=east]", - "Q": "minecraft:dispenser[facing=west]", - "q": "minecraft:dispenser[facing=east]", - - "M": "minecraft:chest[type=left,facing=east]", - "m": "minecraft:chest[type=right,facing=east]", - - "X": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=true]", - "x": "minecraft:anvil[facing=west]", - - "a": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "b": "minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]", - "c": "minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]", - - "i": "minecraft:redstone_torch", - "↞": "minecraft:comparator[facing=south]", - "-": "anvilcraft:pulse_generator[facing=north]" - }, - "pattern": [ - [ " "," "," "," "," "," "," " ], - [ " X ","b b ","b ic ","b b "," X "," "," " ], - [ " ","■ □ ","■-■□ ","■ □ "," "," "," " ], - [ " x ","i a "," a ","i a "," x "," "," " ], - [ " →u ","■↞OQ "," □↓ ","■↞oq "," →U "," ↑ "," Mm " ], - [ " H "," □ ⇓ "," — "," □ ⇑ "," B "," "," " ], - [ " "," "," "," ◪◪◪ "," ◪◪◪ "," ◪◪◪ "," " ] - ] - }, - "enable_visualize":"true", - "text": "这台机器在两个锅中分别$(thing)熔炼$()和$(thing)时移$(),使用$(item)装有桶的发射器$()转移$(item)熔融宝石$(),时序简单好理解。" + "pattern": [ + [ + " ", + " ", + " GGG", + " " + ], + [ + " ", + " MM", + "HEEE", + " " + ], + [ + "E ", + "L FF", + "EIGG", + " " + ], + [ + "P ", + " ", + " EEE", + " " + ], + [ + " ", + " ", + " NN", + " DC" + ], + [ + " ", + " ", + " ", + " " + ], + [ + " ", + " JJ", + " ", + " " + ], + [ + "0 ", + " OO", + " DC", + " " + ], + [ + "BABA", + "ABAB", + "BABA", + "ABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "需要注意,这个机器不能加工粉碎产物不是$(thing)下落方块$()的配方,虽然大概率也用不到那些配方吧。" + }, + { + "type": "patchouli:image", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_2.png" + ], + "title": "脉冲发生器的设置", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)8gt$()输出信号$(n)$(5)8gt$(),驱动机器运行。" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中有三种独特的宝石,$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$(),它们都有各自独特的用处。你可以通过$(thing)粉碎$()$(item)晶洞$()$(n)概率获取$()宝石,但如果需要很多宝石呢?$(br2)例如你想建一台$(l:machine/resources_access#激光挖矿机)激光挖矿机$(),会使用大量的红宝石,这时候你就需要进行$(thing)宝石转化$(),将与$(thing)村民交易$()就能简单获得的绿宝石转化为红宝石。", + "title": "自动宝石转化", + "anchor": "3" + }, + { + "type": "patchouli:text", + "text": "想要转化宝石,你需要将一块$(item)绿宝石块$()丢在$(item)加热器$()上的锅中使用铁砧加工,它会被融化为一锅$(item)熔融宝石$()。$(br2)再丢入一颗$(item)红宝石$(),并将$(5)锅下的加热器$()换成$(item)腐化信标$()进行$(thing)时移加工$(),红宝石会消耗锅中的$(item)熔融宝石$(),生长为完整的$(item)红宝石块$(),也就实现了绿宝石到红宝石的转化。", + "title": "自动宝石转化" + }, + { + "type": "patchouli:text", + "text": "又是丢宝石块,又是丢宝石,还要换掉锅下的工作方块,还要砸锅,估计光是想想就让你感到头疼了。手动敲来敲去太麻烦,复杂的步骤又使得自动化困难重重。$(br2)我们不妨打开思路,看看下面的$(l)$(5)两台$()示例机器,这两台机器用$(5)两种不同的思路$()转化宝石,你一定会从中有所收获。", + "title": "自动宝石转化" + }, + { + "type": "patchouli:multiblock", + "anchor": "gem_machine", + "name": "宝石转化机 1", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "anvilcraft:heater", + "C": "anvilcraft:chute[facing=east]", + "D": "anvilcraft:simple_chute[waterlogged=false,facing=east]", + "E": "anvilcraft:magnetic_chute[facing=up]", + "F": "anvilcraft:corrupted_beacon[lit=true]", + "G": "minecraft:smooth_stone", + "H": "anvilcraft:pulse_generator[facing=north]", + "I": "anvilcraft:chute[facing=south]", + "J": "minecraft:dropper[facing=west]", + "K": "minecraft:note_block", + "L": "minecraft:dropper[facing=east]", + "M": "minecraft:chest[type=left,facing=east]", + "m": "minecraft:chest[type=right,facing=east]", + "N": "anvilcraft:melt_gem_cauldron", + "O": "minecraft:dispenser[facing=west]", + "P": "anvilcraft:magnetic_chute[facing=west]", + "Q": "minecraft:dispenser[facing=east]", + "R": "minecraft:cauldron", + "S": "anvilcraft:magnetic_chute[facing=east]", + "U": "minecraft:observer[facing=down]", + "V": "minecraft:powered_rail[waterlogged=false,shape=north_south]", + "W": "minecraft:anvil[facing=west]", + "X": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", + "Y": "minecraft:observer[facing=up]", + "Z": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]", + "a": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", + "b": "minecraft:repeater[facing=east,delay=3]", + "c": "minecraft:repeater[facing=west,delay=3]", + "d": "minecraft:repeater[facing=north,powered=true]", + "e": "minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]", + "f": "minecraft:comparator[facing=south]", + "g": "minecraft:redstone_wall_torch[lit=true,facing=north]" }, - { - "type": "patchouli:image", - "text": "脉冲发生器设置$(l)$(5)循环模式$(),每间隔$(l)$(5)18gt$()输出信号$(l)$(5)4gt$(),控制机器运行。", - "title":"脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_3.png"] - }, - { - "type": "patchouli:image", - "text": "$(item)对着锅的两个普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(l)$(5)4种宝石块$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_4.png"] - }, - { - "type": "patchouli:image", - "text": "连接$(item)发射器$()的$(item)普通溜槽$()设置为只允许宝石桶通过,$(item)磁性溜槽$()设置为只允许$(item)空桶$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_8.png"] - }, - { - "type": "patchouli:text", - "text": "这台机器通过$(item)循环模式脉冲发生器$()控制,$(item)红石比较器$()检测要转化的宝石的数量$(l)$(5)$(n)自动$()控制机器的开关。$(br2)搭建完成后$(l)第一次开机前$(),要在$(o)腐化信标上方锅旁的发射器$()中放1桶$(item)熔融宝石$(),并在$(o)另一个发射器$()中放$(item)1个空桶$()。$(br2)$(l)使用时$()在$(o)在加热器旁的投掷器$()放入$(item)绿宝石块$(),然后在$(o)另一个投掷器$()中放入$()放入$(item)要转化的宝石$(),机器将$(l)$(5)$(n)自动$()开始运行及停止。", - "title":"如何使用 宝石转化机 1" - }, - { - "type": "patchouli:multiblock", - "name": "宝石转化机 2", - "multiblock": { - "mapping": { - "A": "minecraft:iron_block", - "B": "minecraft:note_block", - "C": "minecraft:smooth_stone", - "D": "minecraft:chest[type=left]", - "E": "minecraft:chest[type=right]", - "F": "minecraft:observer[facing=down]", - "G": "minecraft:observer[facing=up]", - "H": "minecraft:observer[facing=east]", - "I": "minecraft:observer[facing=north]", - "J": "minecraft:note_block", - "L": "minecraft:note_block[powered=true]", - "M": "anvilcraft:hollow_magnet_block[lit=true]", - "N": "anvilcraft:hollow_magnet_block", - "O": "minecraft:cauldron", - "P": "minecraft:lever[face=floor,facing=west,powered=true]", - "Q": "minecraft:comparator[facing=south,powered=true]", - "R": "minecraft:dropper[facing=west]", - "S": "anvilcraft:spectral_anvil[facing=west]", - "T": "anvilcraft:magnetic_chute[facing=north]", - "U": "minecraft:copper_bulb[lit=true]", - "V": "anvilcraft:chute[facing=south]", - "W": "minecraft:sticky_piston[extended=true,facing=east]", - "X": "minecraft:piston_head[facing=east,short=false,type=sticky]", - "Y": "anvilcraft:corrupted_beacon", - "Z": "anvilcraft:heater[overload=false]" - }, - "pattern": [ - [ " P "," MC "," NC "," " ], - [ " LC "," SF "," SF "," " ], - [ " WF ","DTXF ","EVOIC"," RRQU" ], - [ " 0J "," YH "," ZG "," C " ], - [ "AAAAA","AAAAA","AAAAA","AAAAA" ] - ] - }, - "enable_visualize":"true", - "text": "这台机器通过$(thing)推拉锅$()来不断切换下方的工作方块,同时使用$(item)幻灵铁砧$()砸锅加工。复杂精妙的时序使得加工速度很高。" + "pattern": [ + [ + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " a ", + " b ", + " eZ ", + " c ", + " a ", + " ", + " " + ], + [ + " W ", + " X ", + " GY ", + " X ", + " W ", + " ", + " " + ], + [ + " ", + " V ", + " UG ", + " V ", + " ", + " ", + " " + ], + [ + " IN ", + "gGfJO ", + "edHKP ", + "gGfLQ ", + " IR ", + " S ", + " Mm " + ], + [ + " B ", + " G C ", + "GGG D ", + " G0E ", + " F ", + " ", + " " + ], + [ + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器在两个锅中分别$(thing)熔炼$()和$(thing)时移$(),使用$(item)装有桶的发射器$()转移$(item)熔融宝石$(),时序简单好理解。" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器设置$(l)$(5)循环模式$(),每间隔$(l)$(5)22gt$()输出信号$(l)$(5)2gt$(),控制机器运行。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_3.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(item)对着锅的两个普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(l)$(5)4种宝石块$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_4.png" + ] + }, + { + "type": "patchouli:image", + "text": "连接$(item)发射器$()的$(item)普通溜槽$()设置为只允许宝石桶通过,$(item)磁性溜槽$()设置为只允许$(item)空桶$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_7.png" + ] + }, + { + "type": "patchouli:text", + "text": "这台机器通过$(item)循环模式脉冲发生器$()控制,$(item)红石比较器$()检测要转化的宝石的数量$(l)$(5)$(n)自动$()控制机器的开关。$(br2)搭建完成后$(l)第一次开机前$(),要在$(o)腐化信标上方锅旁的发射器$()中放1桶$(item)熔融宝石$(),并在$(o)另一个发射器$()中放$(item)1个空桶$()。$(br2)$(l)使用时$()在$(o)在加热器旁的投掷器$()放入$(item)足量绿宝石块$(),然后在$(o)另一个投掷器$()中放入$(l)$(5)数量小于$()$(2)绿宝石块$()的要转化的宝石,机器将$(l)$(5)$(n)自动$()开始运行,并在加工完成后停止。", + "title": "如何使用 宝石转化机 1" + }, + { + "type": "patchouli:multiblock", + "name": "宝石转化机 2", + "anchor": "4", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "minecraft:note_block", + "C": "minecraft:smooth_stone", + "D": "minecraft:chest[type=left]", + "E": "minecraft:chest[type=right]", + "F": "minecraft:observer[facing=down]", + "G": "minecraft:observer[facing=up]", + "H": "minecraft:observer[facing=east]", + "I": "minecraft:observer[facing=north]", + "J": "minecraft:note_block", + "L": "minecraft:note_block[powered=true]", + "M": "anvilcraft:hollow_magnet_block[lit=true]", + "N": "anvilcraft:hollow_magnet_block", + "O": "minecraft:cauldron", + "P": "minecraft:lever[face=floor,facing=west,powered=true]", + "Q": "minecraft:comparator[facing=south,powered=true]", + "R": "minecraft:dropper[facing=west]", + "S": "anvilcraft:spectral_anvil[facing=west]", + "T": "anvilcraft:magnetic_chute[facing=north]", + "U": "minecraft:copper_bulb[lit=true]", + "V": "anvilcraft:chute[facing=south]", + "W": "minecraft:sticky_piston[extended=true,facing=east]", + "X": "minecraft:piston_head[facing=east,short=false,type=sticky]", + "Y": "anvilcraft:corrupted_beacon", + "Z": "anvilcraft:heater[overload=false]" }, - { - "type": "patchouli:image", - "text": "$(item)普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(4)红$()$(6)黄$()$(1)蓝$()3种宝石块$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_5.png"] - }, - { - "type": "patchouli:text", - "text": "这台机器通过$(thing)锅的变化$()被$(item)侦测器$()探测发出的信号控制运行,并用$(l)拉杆锁定$()推拉炼药锅的$(item)粘性活塞$()作为$(l)$(5)$(n)手动$()开关。$(br2)$(n)$()l使用时$()只需要在$(l)靠近铜灯的投掷器$()中放入$(l)$(5)足量$()$(2)绿宝石块$(),并且在$(l)另一个投掷器$()中放入$(l)$(5)数量小于$()$(2)绿宝石块$()的要转化的宝石,然后拨动拉杆$(l)$(5)$(n)手动$()开关机。$(br2)注意,关机的时候铜灯应该是亮起的!", - "title":"如何使用 宝石转化机 2" - }, - { - "type": "patchouli:text", - "text": "钻石,作为主世界最稀有的矿石之一,却有着很高的消耗量。你是否还在为缺少钻石感到苦恼?$(br2)铁砧工艺提供了一系列配方,通过多种加工方式把原木制造成闪闪发光的钻石。下面这台示例机器旨在以此为例,教你如何在铁砧工艺中调节机器的运行时序,得到你想要的运行顺序。", - "title":"自动生产钻石" - }, - { - "type": "patchouli:multiblock", - "name": "原木钻石机", - "multiblock": { - "mapping": { - "A": "minecraft:iron_block", - "B": "minecraft:smooth_stone_slab[waterlogged=false,type=bottom]", - "b": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", - "C": "minecraft:smooth_stone", - "D": "minecraft:chest[type=left,facing=north]", - "d": "minecraft:chest[type=right,facing=north]", - "E": "minecraft:chest[type=left,facing=west]", - "e": "minecraft:chest[type=right,facing=west]", - "F": "anvilcraft:chute[facing=north]", - "f": "anvilcraft:chute[facing=west]", - "Y": "anvilcraft:chute[facing=down]", - "G": "anvilcraft:magnetic_chute[facing=east]", - "g": "anvilcraft:magnetic_chute[facing=north]", - "H": "anvilcraft:corrupted_beacon", - "I": "anvilcraft:heater[overload=false]", - "J": "minecraft:cauldron", - "K": "minecraft:lava_cauldron", - "L": "anvilcraft:crushing_table[waterlogged=false]", - "M": "anvilcraft:pulse_generator[facing=south]", - "m": "anvilcraft:pulse_generator[facing=south,powered=true]", - "N": "minecraft:comparator[facing=south]", - "O": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", - "o": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "P": "minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]", - "p": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]", - "Q": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "R": "minecraft:redstone_wall_torch[lit=true,facing=north]", - "r": "minecraft:redstone_wall_torch[lit=false,facing=north]", - "S": "anvilcraft:item_detector[facing=west]", - "T": "minecraft:barrel[facing=up]", - "U": "minecraft:anvil", - "V": "anvilcraft:hollow_magnet_block", - "W": "anvilcraft:magnet_block" - }, - "pattern": [ - [ " "," Q"," "," " ], - [ " ","V V V W","CMCMCMp"," P" ], - [ " ","U U U U","rCmO T"," ob" ], - [ " "," ","RCMCmNf"," bo" ], - [ " ","JgJgJgL","G bS"," C" ], - [ " ","Y H0IKF","Y "," " ], - [ "BAAABBC","DAAAeEF","dAAABBC","BCCCBBC" ] - ] - }, - "enable_visualize":"true", - "text": "这台机器使用一条加工链,把输入的原木加工成煤炭块输出,并返还剩余的煤炭。" + "pattern": [ + [ + " P ", + " MC ", + " NC ", + " " + ], + [ + " LC ", + " SF ", + " SF ", + " " + ], + [ + " WF ", + "DTXF ", + "EVOIC", + " RRQU" + ], + [ + " 0J ", + " YH ", + " ZG ", + " C " + ], + [ + "AAAAA", + "AAAAA", + "AAAAA", + "AAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器通过$(thing)推拉锅$()来不断切换下方的工作方块,同时使用$(item)幻灵铁砧$()砸锅加工。复杂精妙的时序使得加工速度很高。" + }, + { + "type": "patchouli:image", + "text": "$(item)普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(item)四种宝石块$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_4.png" + ] + }, + { + "type": "patchouli:text", + "text": "这台机器通过$(thing)锅的变化$()被$(item)侦测器$()探测发出的信号控制运行,并用$(l)拉杆锁定$()推拉炼药锅的$(item)粘性活塞$()作为$(l)$(5)$(n)手动$()开关。$(br2)$(n)$()l使用时$()只需要在$(l)靠近铜灯的投掷器$()中放入$(2)绿宝石块$(),并且在$(l)另一个投掷器$()中放入$(l)$(5)等量$()的要转化的宝石,然后拨动拉杆$(l)$(5)$(n)手动$()开关机。$(br2)顺便一提,加工中的机器和空转的机器发出的声音不同,你可以方便的从远处得知机器是否加工完毕。", + "title": "如何使用 宝石转化机 2" + }, + { + "type": "patchouli:text", + "text": "钻石,作为主世界最稀有的矿石之一,却有着很高的消耗量。你是否还在为缺少钻石感到苦恼?$(br2)铁砧工艺提供了一系列配方,通过多种加工方式把原木制造成闪闪发光的钻石。下面这台示例机器旨在以此为例,教你如何在铁砧工艺中调节机器的运行时序,得到你想要的运行顺序。", + "title": "自动生产钻石", + "anchor": "5" + }, + { + "type": "patchouli:multiblock", + "name": "原木钻石机", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "minecraft:smooth_stone_slab[waterlogged=false,type=bottom]", + "b": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", + "C": "minecraft:smooth_stone", + "D": "minecraft:chest[type=left,facing=north]", + "d": "minecraft:chest[type=right,facing=north]", + "E": "minecraft:chest[type=left,facing=west]", + "e": "minecraft:chest[type=right,facing=west]", + "F": "anvilcraft:chute[facing=north]", + "f": "anvilcraft:chute[facing=west]", + "Y": "anvilcraft:chute[facing=down]", + "G": "anvilcraft:magnetic_chute[facing=east]", + "g": "anvilcraft:magnetic_chute[facing=north]", + "H": "anvilcraft:corrupted_beacon", + "I": "anvilcraft:heater[overload=false]", + "J": "minecraft:cauldron", + "K": "minecraft:lava_cauldron", + "L": "anvilcraft:crushing_table[waterlogged=false]", + "M": "anvilcraft:pulse_generator[facing=south]", + "m": "anvilcraft:pulse_generator[facing=south,powered=true]", + "N": "minecraft:comparator[facing=south]", + "O": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", + "o": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "P": "minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]", + "p": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]", + "Q": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "R": "minecraft:redstone_wall_torch[lit=true,facing=north]", + "r": "minecraft:redstone_wall_torch[lit=false,facing=north]", + "S": "anvilcraft:item_detector[facing=west]", + "T": "minecraft:barrel[facing=up]", + "U": "minecraft:anvil", + "V": "anvilcraft:hollow_magnet_block", + "W": "anvilcraft:magnet_block" }, - { - "type": "patchouli:text", - "text": "这台机器使用$(item)方块探测器$()作为时钟控制,当溜槽把输入的$(5)原木吐到粉碎台上方$(),就会$(5)充能磁铁块$()使铁砧下落$(5)粉碎原木$(),同时$(5)锁定溜槽$(),不让它继续吐出下一组原木。粉碎完成后$(item)物品探测器$()$(5)熄灭$(),$(5)溜槽解锁$()继续吐出原木,如此往复。$(br2)粉碎后的树脂被存入箱子,纤维则进入加工链,跟随$(5)物品探测器$()的信号继续向后加工,直到变成煤炭块。", - "title":"如何使用 原木钻石机" - }, - { - "type": "patchouli:text", - "text": "使用这台机器前,你首先需要设置好所有的$(5)溜槽与磁性溜槽$(),并设置好$(5)脉冲发生器$()的模式与数值。具体怎么调后面页会详细展示。$(br2)调好以后,往$(5)桶中$()放入要加工的$(5)原木$(),机器会$(5)自动$()开始运行及关闭。$(5)岩浆锅下面的箱子$()会存放原木粉碎产生的$(5)树脂$(),多余的树脂$(5)会被烧毁$()。另一个箱子则是加工成的煤炭块和剩余数量不足一块的煤炭。", - "title":"如何使用 原木钻石机" - }, - { - "type": "patchouli:image", - "text": "溜槽这么多,先按图上的顺序编个号吧。", - "title":"给溜槽编个号", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_6.png"] - }, - { - "type": "patchouli:text", - "text": "1号位置$5()上方磁性溜槽$()和$(5)下方溜槽$()都$(l)$(n)无需设置$()$(br2)2号$(5)溜槽$()只允许$(l)$(n)煤炭块$()通过$(br2)3号$(5)磁性溜槽$()只允许$(l)$(n)煤炭$()通过$(br2)4号$(5)磁性溜槽$()只允许$(l)$(n)木炭$()通过$(br2)5号$(5)磁性溜槽$()只允许$(l)$(n)纤维$()通过$(br2)6号$(5)溜槽$()只允许$(l)$(n)各种原木$()通过$(br2)7号位置$(5)上下溜槽$()都只允许$(l)$(n)树脂$()通过", - "title":"溜槽的设置" - }, - { - "type": "patchouli:image", - "text": "脉冲发生器也这么多,先按图上的顺序编个号吧。", - "title":"给脉冲发生器编个号", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_7.png"] - }, - { - "type": "patchouli:text", - "text": "1、2、3号脉冲发生器均设置$(5)上升沿模式$(),延迟$(l)$(5)10gt$()后输出长度$(l)$(5)5gt$()的信号$(br2)4号脉冲发生器设置为$(5)下降沿模式$(),开启$(5)$(n)反向输出$(),延迟$(l)$(5)26gt$()后输出长度$(l)$(5)29gt$()的信号$(br2)5号脉冲发生器设置为$(5)下降沿模式$(),延迟$(l)$(5)32gt$()后输出长度$(l)$(5)2gt$()的信号$(br2)6号脉冲发生器设置为$(5)循环模式$(),开启$(n)$(5)反向输出$(),每间隔$(l)$(5)5gt$()输出长度$(l)$(5)5gt$()的信号", - "title":"脉冲发生器的设置" - }, - { - "type":"patchouli:text", - "title":"结语", - "text":"至于煤炭块怎么变成钻石,你可以按照简单的配方直接丢进$(thing)自动铁砧加工$()里熔炼,不过更好的办法是制造一台$(thing)多方块合成$()机器,获得更高的煤炭-钻石转化比。你可以把这台机器当成本章节的课后作业~$(br2)自动化的教程到这里就结束了,期待你设计出更好的机器,在铁砧工艺的游玩中解放双手吧!" - } - ] + "pattern": [ + [ + " ", + " Q", + " ", + " " + ], + [ + " ", + "V V V W", + "CMCMCMp", + " P" + ], + [ + " ", + "U U U U", + "rCmO T", + " ob" + ], + [ + " ", + " ", + "RCMCmNf", + " bo" + ], + [ + " ", + "JgJgJgL", + "G bS", + " C" + ], + [ + " ", + "Y H0IKF", + "Y ", + " " + ], + [ + "BAAABBC", + "DAAAeEF", + "dAAABBC", + "BCCCBBC" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器使用一条加工链,把输入的原木加工成煤炭块输出,并返还剩余的煤炭。" + }, + { + "type": "patchouli:text", + "text": "这台机器使用$(item)方块探测器$()作为时钟控制,当溜槽把输入的$(5)原木吐到粉碎台上方$(),就会$(5)充能磁铁块$()使铁砧下落$(5)粉碎原木$(),同时$(5)锁定溜槽$(),不让它继续吐出下一组原木。粉碎完成后$(item)物品探测器$()$(5)熄灭$(),$(5)溜槽解锁$()继续吐出原木,如此往复。$(br2)粉碎后的树脂被存入箱子,纤维则进入加工链,跟随$(5)物品探测器$()的信号继续向后加工,直到变成煤炭块。", + "title": "如何使用 原木钻石机" + }, + { + "type": "patchouli:text", + "text": "使用这台机器前,你首先需要设置好所有的$(5)溜槽与磁性溜槽$(),并设置好$(5)脉冲发生器$()的模式与数值。具体怎么调后面页会详细展示。$(br2)调好以后,往$(5)桶中$()放入要加工的$(5)原木$(),机器会$(5)自动$()开始运行及关闭。$(5)岩浆锅下面的箱子$()会存放原木粉碎产生的$(5)树脂$(),多余的树脂$(5)会被烧毁$()。另一个箱子则是加工成的煤炭块和剩余数量不足一块的煤炭。", + "title": "如何使用 原木钻石机" + }, + { + "type": "patchouli:image", + "text": "溜槽这么多,先按图上的顺序编个号吧。", + "title": "给溜槽编个号", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_5.png" + ] + }, + { + "type": "patchouli:text", + "text": "1号位置$5()上方磁性溜槽$()和$(5)下方溜槽$()都$(l)$(n)无需设置$()$(br2)2号$(5)溜槽$()只允许$(l)$(n)煤炭块$()通过$(br2)3号$(5)磁性溜槽$()只允许$(l)$(n)煤炭$()通过$(br2)4号$(5)磁性溜槽$()只允许$(l)$(n)木炭$()通过$(br2)5号$(5)磁性溜槽$()只允许$(l)$(n)纤维$()通过$(br2)6号$(5)溜槽$()只允许$(l)$(n)各种原木$()通过$(br2)7号位置$(5)上下溜槽$()都只允许$(l)$(n)树脂$()通过", + "title": "溜槽的设置" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器也这么多,先按图上的顺序编个号吧。", + "title": "给脉冲发生器编个号", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_6.png" + ] + }, + { + "type": "patchouli:text", + "text": "1、2、3号脉冲发生器均设置$(5)上升沿模式$(),延迟$(l)$(5)10gt$()后输出长度$(l)$(5)5gt$()的信号$(br2)4号脉冲发生器设置为$(5)下降沿模式$(),开启$(5)$(n)反向输出$(),延迟$(l)$(5)26gt$()后输出长度$(l)$(5)29gt$()的信号$(br2)5号脉冲发生器设置为$(5)下降沿模式$(),延迟$(l)$(5)32gt$()后输出长度$(l)$(5)2gt$()的信号$(br2)6号脉冲发生器设置为$(5)循环模式$(),开启$(n)$(5)反向输出$(),每间隔$(l)$(5)5gt$()输出长度$(l)$(5)5gt$()的信号", + "title": "脉冲发生器的设置" + }, + { + "type": "patchouli:text", + "title": "结语", + "text": "至于煤炭块怎么变成钻石,你可以按照简单的配方直接丢进$(thing)自动铁砧加工$()里熔炼,不过更好的办法是制造一台$(thing)多方块合成$()机器,获得更高的煤炭-钻石转化比。你可以把这台机器当成本章节的课后作业~$(br2)自动化的教程到这里就结束了,期待你设计出更好的机器,在铁砧工艺的游玩中解放双手吧!" + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/electricity_generation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/electricity_generation.json index d81ba7e..6a659a3 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/electricity_generation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/electricity_generation.json @@ -1,316 +1,664 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.electricity_generation", - "category": "anvilcraft_patchouli:machine_example", - "icon": "anvilcraft:charge_collector", - "sortnum": 5003, - "pages": [ - { - "type": "patchouli:text", - "text": "电力是现代生活的根基,也是Minecraft大部分科技模组中不得不品的重要部分,这一章节将带你走入铁砧工艺的电力科技。$(br2)首先当然是要有电。铁砧工艺提供了多种多样的发电方法,详见本书其他的章节,这一章节的主要内容是向你展示电力科技中几种重要的机器示例。好让你更清楚的明白铁砧工艺中电力器件的运作方式。", - "title": "走进电力科技" + "name": "title.anvilcraft_patchouli.patchouli.machine.electricity_generation", + "category": "anvilcraft_patchouli:machine_example", + "icon": "anvilcraft:charge_collector", + "sortnum": 5003, + "pages": [ + { + "type": "patchouli:text", + "text": "电力是现代生活的根基,也是Minecraft大部分科技模组中不得不品的重要部分,这一章节将带你走入铁砧工艺的电力科技。$(br2)首先当然是要有电。铁砧工艺提供了多种多样的发电方法,详见本书其他的章节,这一章节的主要内容是向你展示电力科技中几种重要的机器示例。好让你更清楚的明白铁砧工艺中电力器件的运作方式。", + "title": "走进电力科技" + }, + { + "type": "patchouli:text", + "text": "在进入电力机器的展示前,你需要了解一些铁砧工艺中电力的基础知识。如果你已经看过本书中前面的章节,也不妨复习一下。$(br2)在铁砧工艺中,电力是通过$(thing)电网$()进行传输的。$(thing)电网$()有一定的范围,而你可以想象成在这一范围内,$(thing)电源$()和$(thing)用电器$()被隐形的线缆连接了起来,并且数量没有上限。因此只要将$(thing)用电器$()摆放在$(thing)发电机$()的周围,它们就能正常运作。", + "title": "走进电力科技" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中电力是以功率形式运作的,在一个$(thing)电网$()内所有发电机的总功率要超过用电器的总功率,不然$(thing)电网$()将会过载,整个$(thing)电网$()中所有的用电器都会停止工作。$(br2)两个部分重叠的$(thing)电网$()会合并为一个,因此你不需要在每个电网中布置发电机,只需要隔一段距离插一根输电杆,确保发电机的电量通过电网覆盖所有的用电器。", + "title": "走进电力科技" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=ceiling,facing=east,powered=true]", + "E": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=south]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "minecraft:anvil" }, - { - "type": "patchouli:text", - "text": "在进入电力机器的展示前,你需要了解一些铁砧工艺中电力的基础知识。如果你已经看过本书中前面的章节,也不妨复习一下。$(br2)在铁砧工艺中,电力是通过$(thing)电网$()进行传输的。$(thing)电网$()有一定的范围,而你可以想象成在这一范围内,$(thing)电源$()和$(thing)用电器$()被隐形的线缆连接了起来,并且数量没有上限。因此只要将$(thing)用电器$()摆放在$(thing)发电机$()的周围,它们就能正常运作。", - "title": "走进电力科技" + "pattern": [ + [ + " ", + "EEEE ", + " " + ], + [ + "KKKK ", + "CCCCIC", + "KKKK " + ], + [ + "MMMM ", + " FD", + "MMMM " + ], + [ + " ", + " G ", + " " + ], + [ + "JJJJ ", + " L H0", + "JJJJ " + ], + [ + "ABABAB", + "BABABA", + "ABABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这大概是你的第一个发电机,它材料简单,前期即可搭建,同时发电量也不多。" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)5gt$(),控制铁砧下落。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_1.png" + ] + }, + { + "type": "patchouli:text", + "text": "随着进一步的发展,第一台发电机的电量很可能不够用了,是时候进行升级了。$(br2)铁砧从高处落下的撞击会穿透多层压电晶体,产生更客观的电量。而$(n)$(5)皇家铁砧$()从高处落下不会摔碎,正是合适的选择。虽然高处落下的铁砧发电量更多,但从高处落下也需要更长的时间。有什么办法可以让铁砧更快下落呢?答案是用粘液块$(n)$(5)向下弹射$()。这里给出一台下弹皇家铁砧的发电机示例。", + "title": "发电量升级 1" + }, + { + "type": "patchouli:multiblock", + "name": "皇家铁砧下弹压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=wall,facing=west,powered=false]", + "E": "minecraft:slime_block", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=south]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:royal_anvil[facing=east]", + "N": "minecraft:redstone_block", + "O": "minecraft:sticky_piston[facing=north]", + "P": "minecraft:sticky_piston[facing=down]", + "Q": "minecraft:redstone_torch", + "R": "minecraft:redstone_torch[lit=false]" }, - { - "type": "patchouli:text", - "text": "铁砧工艺中电力是以功率形式运作的,在一个$(thing)电网$()内所有发电机的总功率要超过用电器的总功率,不然$(thing)电网$()将会过载,整个$(thing)电网$()中所有的用电器都会停止工作。$(br2)两个部分重叠的$(thing)电网$()会合并为一个,因此你不需要在每个电网中布置发电机,只需要隔一段距离插一根输电杆,确保发电机的电量通过电网覆盖所有的用电器。", - "title": "走进电力科技" + "pattern": [ + [ + " ", + " ", + " N ", + " P " + ], + [ + "KE ", + "KE ", + "KE ", + "KEOIC" + ], + [ + "M ", + "M ", + "M ", + "M Q" + ], + [ + " ", + " ", + " ", + " C" + ], + [ + " ", + " ", + " ", + " R" + ], + [ + " ", + " ", + " ", + " C" + ], + [ + " ", + " ", + " ", + " Q" + ], + [ + "J ", + "J ", + "J D", + "J C" + ], + [ + "J ", + "J ", + "J ", + "J F" + ], + [ + "J ", + "JL ", + "JL ", + "J G" + ], + [ + "J ", + "JC ", + "JC ", + "J 0 H" + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这台发电机的发电量显著增加了,能满足中期的用电需求,同时易于搭建。" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)4gt$()输出信号$(n)$(5)9gt$(),控制皇家铁砧下弹。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_2.png" + ] + }, + { + "type": "patchouli:text", + "text": "与发展科技获取皇家钢后升级发电不同,你还有另一种选择。$(br2)当你通过一系列冒险进入末地并击败末影龙,你就能够制造幻灵铁砧了!如果你还不了解幻灵铁砧,可以查阅手册中前面的章节。幻灵铁砧可以以一种不同的方式升级你的发电机,请看这台示例机器吧:", + "title": "发电量升级 2" + }, + { + "type": "patchouli:multiblock", + "name": "幻灵铁砧堆叠压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=wall,facing=south,powered=false]", + "E": "minecraft:observer[facing=up]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=north]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:spectral_anvil", + "N": "minecraft:piston[facing=south]", + "O": "minecraft:redstone_torch", + "P": "minecraft:redstone_torch[lit=false]", + "Q": "minecraft:repeater[delay=1,facing=north]" }, - { - "type": "patchouli:multiblock", - "name": "铁砧压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=ceiling,facing=east,powered=true]", - "E": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=south]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "minecraft:anvil" - }, - "pattern": [ - [ " ","EEEE "," " ], - [ "KKKK ","CCCCIC","KKKK " ], - [ "MMMM "," FD","MMMM " ], - [ " "," G "," " ], - [ "JJJJ "," L H0","JJJJ " ], - [ "ABABAB","BABABA","ABABAB" ] - ] - }, - "enable_visualize":"true", - "text": "这大概是你的第一个发电机,它材料简单,前期即可搭建,同时发电量也不多。" + "pattern": [ + [ + " ", + "CQIK ", + " " + ], + [ + " ", + "OCEM ", + " " + ], + [ + " ", + "C N ", + " " + ], + [ + " ", + "P ", + " " + ], + [ + " ", + "C ", + " " + ], + [ + " ", + "OQIK ", + " " + ], + [ + " ", + "CCEM ", + " " + ], + [ + " ", + "P N ", + " " + ], + [ + " ", + "C ", + " " + ], + [ + " ", + "O ", + " " + ], + [ + " ", + "CD J", + " " + ], + [ + " ", + "F LJ", + " " + ], + [ + " ", + "G LJ", + " " + ], + [ + " ", + "H CJ", + " 0 " + ], + [ + "ABABA", + "BABAB", + "ABABA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台发电机每个铁砧的发电量更多,还能轻松的以相同结构向上扩展。" + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)所有$()脉冲发生器都设置$(n)$(5)循环模式$(),每间隔$(n)$(5)4gt$()输出信号$(n)$(5)1gt$(),控制幻灵铁砧下落。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_3.png" + ] + }, + { + "type": "patchouli:text", + "text": "当你继续发展科技并获得了巨型铁砧,同时打败末影龙得到龙首,就可以利用巨型铁砧强大的压力和方块吞噬器高效的破坏发出更多的电量。$(br2)如果你还不了解这两个元件,可以查阅手册中前面的章节。总之请看这台示例机器吧:", + "title": "发电量升级 3" + }, + { + "type": "patchouli:multiblock", + "name": "巨型铁砧下弹压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:observer[facing=up]", + "B": "minecraft:observer[facing=south]", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=floor,facing=west,powered=true]", + "E": "minecraft:powered_rail[shape=ascending_south,powered=true]", + "e": "minecraft:powered_rail[shape=north_south,powered=true]", + "F": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:remote_transmission_pole[half=upper,overload=true,switch=on]", + "H": "anvilcraft:remote_transmission_pole[half=lower,overload=true,switch=on]", + "I": "anvilcraft:remote_transmission_pole[half=bottom,overload=true,switch=on]", + "J": "anvilcraft:magnetic_chute[enabled=true,facing=up]", + "j": "anvilcraft:magnetic_chute[enabled=true,facing=north]", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:spectral_anvil", + "N": "anvilcraft:block_placer[orientation=south_up]", + "n": "anvilcraft:block_devourer[facing=south]", + "O": "minecraft:sticky_piston[facing=down]", + "P": "minecraft:slime_block", + "Q": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", + "R": "anvilcraft:piezoelectric_crystal" }, - { - "type": "patchouli:image", - "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)5gt$(),控制铁砧下落。", - "title": "脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_1.png"] + "pattern": [ + [ + " ", + " ", + " e ", + " ", + " " + ], + [ + " ", + " ", + " EA ", + " ", + 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"这台发电机的发电功率已经接近兆瓦级,你需要在溜槽中放入九个巨型铁砧以维持不间断的循环。" + }, + { + "type": "patchouli:text", + "text": "欢迎来到热电。热电发电机使用$(item)集热器$()收集$(thing)高温方块$()放出的热量,并转化为电能,热量越高发电功率就越高。因此在热电中,我们只是在使用不同的方法加热方块。$(br2)在铁砧工艺中,有两种方块可以被加热,$(item)下界合金块$()和$(item)钨块$()。考虑到这两种材料都是高阶科技$(item)余烬金属$()的原材料,推科技的路上顺手搭建一台热电发电机就成为了顺理成章的事。$(br2)例如下面这台太阳能发电机,通过$(item)定日镜$()反射阳光加热钨块来发电。", + "title": "走进热电" + }, + { + "type": "patchouli:multiblock", + "name": "光热发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "anvilcraft:remote_transmission_pole[half=top,switch=on,overload=false]", + "D": "anvilcraft:remote_transmission_pole[half=upper]", + "E": "anvilcraft:remote_transmission_pole[half=lower]", + "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=on]", + "G": "anvilcraft:heat_collector", + "H": "anvilcraft:redhot_tungsten_block", + "I": "anvilcraft:heliostats" }, - { - "type": "patchouli:text", - "text": "随着进一步的发展,第一台发电机的电量很可能不够用了,是时候进行升级了。$(br2)铁砧从高处落下的撞击会穿透多层压电晶体,产生更客观的电量。而$(n)$(5)皇家铁砧$()从高处落下不会摔碎,正是合适的选择。虽然高处落下的铁砧发电量更多,但从高处落下也需要更长的时间。有什么办法可以让铁砧更快下落呢?答案是用粘液块$(n)$(5)向下弹射$()。这里给出一台下弹皇家铁砧的发电机示例。", - "title": "发电量升级 1" + "pattern": [ + [ + " ", + " ", + " G ", + " ", + " " + ], + [ + " ", + " ", + " H ", + " ", + " " + ], + [ + " ", + " ", + " C ", + " ", + " " + ], + [ + " ", + " ", + " D ", + " ", + " " + ], + [ + " ", + " ", + " E ", + " ", + " " + ], + [ + "I I I", + " 0 ", + "I F I", + " ", + "I I I" + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA" + ] + ] + }, + "enable_visualize": "true", + "text": "放定日镜之前先拿着它右键钨块,选定钨块为照射的目标" + }, + { + "type": "patchouli:text", + "text": "示例中的发电功率很低,因为$(5)定日镜数量少$(),钨块的$(5)温度不够高$()。$(br2)向外扩展一圈定日镜可以提高钨块的温度到$(5)红热$(),再扩展一圈可以到$(5)炽热$(),64个定日镜就能将其加热到$(5)白炽$()温度,发电功率将达到$(l)$(5)256kW$()。$(br2)如果你觉得这么多定日镜发电量却不够高很不值,那就看看下面这台燃油热电吧。", + "title": "更大功率" + }, + { + "type": "patchouli:multiblock", + "name": "等离子喷流发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "anvilcraft:remote_transmission_pole[half=top,switch=off,overload=true]", + "D": "anvilcraft:remote_transmission_pole[half=upper]", + "E": "anvilcraft:remote_transmission_pole[half=lower]", + "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", + "G": "anvilcraft:heat_collector", + "H": "anvilcraft:heater[overload=false]", + "I": "anvilcraft:tungsten_block", + "J": "anvilcraft:charge_collector[powered=false]", + "K": "anvilcraft:pulse_generator[facing=north]", + "L": "anvilcraft:chute", + "M": "anvilcraft:chute[facing=south]", + "N": "anvilcraft:hollow_magnet_block", + "O": "minecraft:cauldron", + "P": "minecraft:lava_cauldron", + "Q": "minecraft:smooth_stone", + "R": "minecraft:lever[facing=east,face=wall,powered=true]", + "T": "minecraft:dispenser[facing=east]", + "U": "minecraft:hopper[facing=down]", + "V": "anvilcraft:discharger[overload=false,powered=false]" }, - { - "type": "patchouli:multiblock", - "name": "皇家铁砧下弹压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=wall,facing=west,powered=false]", - "E": "minecraft:slime_block", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=south]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:royal_anvil[facing=east]", - "N": "minecraft:redstone_block", - "O": "minecraft:sticky_piston[facing=north]", - "P": "minecraft:sticky_piston[facing=down]", - "Q": "minecraft:redstone_torch", - "R": "minecraft:redstone_torch[lit=false]" - }, - "pattern": [ - [ " "," "," N "," P " ], - [ "KE ","KE ","KE 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"minecraft:lever[face=wall,facing=south,powered=false]", - "E": "minecraft:observer[facing=up]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=north]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:spectral_anvil", - "N": "minecraft:piston[facing=south]", - "O": "minecraft:redstone_torch", - "P": "minecraft:redstone_torch[lit=false]", - "Q": "minecraft:repeater[delay=1,facing=north]" - }, - "pattern": [ - [ " ","CQIK "," " ], - [ " ","OCEM "," " ], - [ " ","C N "," " ], - [ " ","P "," " ], - [ " ","C "," " ], - [ " ","OQIK "," " ], - [ " ","CCEM "," " ], - [ " ","P N "," " ], - [ " ","C "," " ], - [ " ","O "," " ], - [ " ","CD J"," " ], - [ " ","F LJ"," " ], - [ " ","G LJ"," " ], - [ " ","H CJ"," 0 " ], - [ "ABABA","BABAB","ABABA" ] - ] - }, - "enable_visualize":"true", - "text": "这台发电机每个铁砧的发电量更多,还能轻松的以相同结构向上扩展。" - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)所有$()脉冲发生器都设置$(n)$(5)循环模式$(),每间隔$(n)$(5)4gt$()输出信号$(n)$(5)1gt$(),控制幻灵铁砧下落。", - "title": "脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_3.png"] - }, - { - "type": "patchouli:text", - "text": "当你继续发展科技并获得了巨型铁砧,同时打败末影龙得到龙首,就可以利用巨型铁砧强大的压力和方块吞噬器高效的破坏发出更多的电量。$(br2)如果你还不了解这两个元件,可以查阅手册中前面的章节。总之请看这台示例机器吧:", - "title": "发电量升级 3" - }, - { - "type": "patchouli:multiblock", - "name": "巨型铁砧下弹压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:observer[facing=up]", - "B": "minecraft:observer[facing=south]", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=floor,facing=west,powered=true]", - "E": "minecraft:powered_rail[shape=ascending_south,powered=true]", - "e": "minecraft:powered_rail[shape=north_south,powered=true]", - "F": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:remote_transmission_pole[half=upper,overload=true,switch=on]", - "H": "anvilcraft:remote_transmission_pole[half=lower,overload=true,switch=on]", - "I": "anvilcraft:remote_transmission_pole[half=bottom,overload=true,switch=on]", - "J": "anvilcraft:magnetic_chute[enabled=true,facing=up]", - "j": "anvilcraft:magnetic_chute[enabled=true,facing=north]", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:spectral_anvil", - "N": "anvilcraft:block_placer[orientation=south_up]", - "n": "anvilcraft:block_devourer[facing=south]", - "O": "minecraft:sticky_piston[facing=down]", - "P": "minecraft:slime_block", - "Q": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", - "R": "anvilcraft:piezoelectric_crystal" - }, - "pattern": [ - [ " "," "," e "," "," " ], - [ " "," "," EA "," "," " ], - [ " "," ","DEBA "," "," " ], - [ " "," ","CA O "," "," " ], - [ " "," "," C P "," "," " ], - [ " "," "," K "," "," " ], - [ " "," ","CM "," "," " ], - [ " "," ","JN "," "," " ], - [ " "," "," "," "," " ], - [ " "," "," "," "," " ], - [ " "," ","J "," "," " ], - [ " "," "," "," "," " ], - [ " "," "," "," "," " ], - [ " "," ","J "," "," " ], - [ " "," ","jQn "," "," " ], - [ " "," "," CB "," "," " ], - [ " "," "," F 0 "," "," " ], - [ " "," RRR "," G RRR "," RRR "," " ], - [ " L "," RRR "," HLRRRL"," RRR "," L " ], - [ " L "," RRR "," ILRRRL"," RRR "," L " ], - [ " "," RRR "," RRR "," RRR "," " ] - ] - }, - "enable_visualize":"true", - "text": "这台发电机的发电功率已经接近兆瓦级,你需要在溜槽中放入九个巨型铁砧以维持不间断的循环。" - }, - { - "type": "patchouli:text", - "text": "欢迎来到热电。热电发电机使用$(item)集热器$()收集$(thing)高温方块$()放出的热量,并转化为电能,热量越高发电功率就越高。因此在热电中,我们只是在使用不同的方法加热方块。$(br2)在铁砧工艺中,有两种方块可以被加热,$(item)下界合金块$()和$(item)钨块$()。考虑到这两种材料都是高阶科技$(item)余烬金属$()的原材料,推科技的路上顺手搭建一台热电发电机就成为了顺理成章的事。$(br2)例如下面这台太阳能发电机,通过$(item)定日镜$()反射阳光加热钨块来发电。", - "title": "走进热电" - }, - { - "type": "patchouli:multiblock", - "name": "光热发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "anvilcraft:remote_transmission_pole[half=top,switch=on,overload=false]", - "D": "anvilcraft:remote_transmission_pole[half=upper]", - "E": "anvilcraft:remote_transmission_pole[half=lower]", - "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=on]", - "G": "anvilcraft:heat_collector", - "H": "anvilcraft:redhot_tungsten_block", - "I": "anvilcraft:heliostats" - }, - "pattern": [ - [ " "," "," G "," "," " ], - [ " "," "," H "," "," " ], - [ " "," "," C "," "," " ], - [ " "," "," D "," "," " ], - [ " "," "," E "," "," " ], - [ "I I I"," 0 ","I F I"," ","I I I" ], - [ "ABABA","BABAB","ABABA","BABAB","ABABA" ] - ] - }, - "enable_visualize":"true", - "text": "放定日镜之前先拿着它右键钨块,选定钨块为照射的目标" - }, - { - "type": "patchouli:text", - "text": "示例中的发电功率很低,因为$(5)定日镜数量少$(),钨块的$(5)温度不够高$()。$(br2)向外扩展一圈定日镜可以提高钨块的温度到$(5)红热$(),再扩展一圈可以到$(5)炽热$(),64个定日镜就能将其加热到$(5)白炽$()温度,发电功率将达到$(l)$(5)256kW$()。$(br2)如果你觉得这么多定日镜发电量却不够高很不值,那就看看下面这台燃油热电吧。", - "title": "更大功率" - }, - { - "type": "patchouli:multiblock", - "name": "等离子喷流发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "anvilcraft:remote_transmission_pole[half=top,switch=off,overload=true]", - "D": "anvilcraft:remote_transmission_pole[half=upper]", - "E": "anvilcraft:remote_transmission_pole[half=lower]", - "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", - "G": "anvilcraft:heat_collector", - "H": "anvilcraft:heater[overload=false]", - "I": "anvilcraft:tungsten_block", - "J": "anvilcraft:charge_collector[powered=false]", - "K": "anvilcraft:pulse_generator[facing=north]", - "L": "anvilcraft:chute", - "M": "anvilcraft:chute[facing=south]", - "N": "anvilcraft:hollow_magnet_block", - "O": "minecraft:cauldron", - "P": "minecraft:lava_cauldron", - "Q": "minecraft:smooth_stone", - "R": "minecraft:lever[facing=east,face=wall,powered=true]", - "T": "minecraft:dispenser[facing=east]", - "U": "minecraft:hopper[facing=down]", - "V": "anvilcraft:discharger[overload=false,powered=false]" - }, - "pattern": [ - [ "CJNJ "," I I "," JNJ " ], - [ "DJNJ "," I I "," JNJ " ], - [ "EJNJ "," I I "," JNJ " ], - [ "FJNJ "," I I "," JNJ " ], - [ "QKT ","RUOG "," " ], - [ " L "," VHQ "," 0 " ], - [ "BAPAB","ABABA","BABAB" ] - ] - }, - "enable_visualize":"true", - "text": "脉冲发生器设置为$(l)$(5)循环模式$(),每$(l)$(5)间隔10min$()发出$(l)$(5)长度2gt$()的信号。发射器里放原油桶,下面溜槽只允许空桶通过。" - }, - { - "type": "patchouli:text", - "text": "核电听起来就是危险与高功率并存,且制造复杂的一种发电。$(br2)好在我们现在有更稳定的方法收集这些放射性同位素中的能量。$(br2)请看下面这个示例~", - "title": "走进核电" - }, - { - "type": "patchouli:image", - "text": "真是轻而易举啊,只要在$(item)热能收集器$()的范围内尽可能多的摆满你的$(item)铀块$()和$(item)钚块$()(", - "title": "核电,轻而易举啊!", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_4.png"] - } - ] + "pattern": [ + [ + "CJNJ ", + " I I ", + " JNJ " + ], + [ + "DJNJ ", + " I I ", + " JNJ " + ], + [ + "EJNJ ", + " I I ", + " JNJ " + ], + [ + "FJNJ ", + " I I ", + " JNJ " + ], + [ + "QKT ", + "RUOG ", + " " + ], + [ + " L ", + " VHQ ", + " 0 " + ], + [ + "BAPAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "脉冲发生器设置为$(l)$(5)循环模式$(),每$(l)$(5)间隔10min$()发出$(l)$(5)长度2gt$()的信号。发射器里放原油桶,下面溜槽只允许空桶通过。" + }, + { + "type": "patchouli:text", + "text": "核电听起来就是危险与高功率并存,且制造复杂的一种发电。$(br2)好在我们现在有更稳定的方法收集这些放射性同位素中的能量。$(br2)请看下面这个示例~", + "title": "走进核电" + }, + { + "type": "patchouli:image", + "text": "真是轻而易举啊,只要在$(item)热能收集器$()的范围内尽可能多的摆满你的$(item)铀块$()和$(item)钚块$()(", + "title": "核电,轻而易举啊!", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_4.png" + ] + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/resources_access.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/resources_access.json index a7991e6..1cd6305 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/resources_access.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/machine/resources_access.json @@ -1,565 +1,1158 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.resources_access", - "category": "anvilcraft_patchouli:machine_example", - "icon": "minecraft:grass_block", - "sortnum": 5001, - "pages": [ - { - "type": "patchouli:text", - "text": "铁砧、铁工具、铁装备、铁锅……有$(5)这么多东西需要铁$(),显而易见的,你不能总靠下矿洞挖矿来获取它们。正确的做法是建造一台$(thing)刷铁机$()。$(br2)放过可爱的村民吧!铁砧工艺提供了一种更高效的刷铁方案——$(thing)铁砧抢夺$(),当$(5)足够高的铁砧$()砸到铁傀儡时会掉一些铁,而你可以通过发射器将一部分铁来$(5)修复受伤的铁傀儡$(),从而在一只铁傀儡身上得到无限的铁!", - "title":"自动获取铁" - }, - { - "type": "patchouli:multiblock", - "name": "铁砧抢夺刷铁机——底部", - "multiblock": { - "mapping": { - "A": "minecraft:smooth_stone", - "B": "minecraft:glass", - "C": "anvilcraft:magnetic_chute[facing=north]", - "D": "anvilcraft:magnetic_chute[facing=west]", - "E": "anvilcraft:magnetic_chute[facing=up]", - "F": "minecraft:oak_button[face=floor,facing=north]", - "G": "minecraft:glass_pane[north=true,west=true]", - "H": "minecraft:glass_pane[south=true]", - "I": "minecraft:glass_pane[east=true]", - "J": "minecraft:chest[type=right,facing=west]", - "K": "minecraft:chest[type=left,facing=west]", - "L": "minecraft:repeater[facing=east,delay=4]", - "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]", - "O": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "P": "minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]", - "Q": "minecraft:redstone_wall_torch[facing=north,lit=true]", - "R": "minecraft:redstone_wall_torch[facing=east,lit=false]", - "S": "minecraft:note_block", - "T": "minecraft:dispenser[facing=east]", - "U": "minecraft:dropper[facing=up]", - "V": "minecraft:lever[face=floor,facing=north]", - "W": "minecraft:tripwire_hook[attached=true,facing=east,powered=false]", - "X": "minecraft:tripwire_hook[attached=true,facing=west,powered=false]", - "Y": "minecraft:tripwire[attached=true,disarmed=false,east=true,west=true,north=false,south=false,powered=false]", - "Z": "minecraft:chest[facing=west,type=right]", - "a": "minecraft:chest[facing=west,type=left]", - "b": "minecraft:red_concrete", - "c": "minecraft:white_concrete" - }, - "pattern": [ - [ " O "," B ","BBB "," B "," " ], - [ " NA "," BLW ","BBAY "," BLX "," MA " ], - [ " QAS "," BAT ","BBB "," BB "," B " ], - [ " P "," B E ","BBB I"," B HG"," " ], - [ " AZa "," R D "," UCF0"," V "," " ], - [ "bcbcb","cbcbc","bcbcb","cbcbc","bcbcb" ] - ] - }, - "enable_visualize":"true", - "text": "这是刷铁机的底部,建造完成后要将$(n)$(5)一只铁傀儡$()推到按钮位置,玻璃板会限制住铁傀儡的移动。" + "name": "title.anvilcraft_patchouli.patchouli.machine.resources_access", + "category": "anvilcraft_patchouli:machine_example", + "icon": "minecraft:grass_block", + "sortnum": 5001, + "pages": [ + { + "type": "patchouli:text", + "text": "铁砧、铁工具、铁装备、铁锅……有$(5)这么多东西需要铁$(),显而易见的,你不能总靠下矿洞挖矿来获取它们。正确的做法是建造一台$(thing)刷铁机$()。$(br2)放过可爱的村民吧!铁砧工艺提供了一种更高效的刷铁方案——$(thing)铁砧抢夺$(),当$(5)足够高的铁砧$()砸到铁傀儡时会掉一些铁,而你可以通过发射器将一部分铁来$(5)修复受伤的铁傀儡$(),从而在一只铁傀儡身上得到无限的铁!", + "title": "自动获取铁" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧抢夺刷铁机——底部", + "multiblock": { + "mapping": { + "A": "minecraft:smooth_stone", + "B": "minecraft:glass", + "C": "anvilcraft:magnetic_chute[facing=north]", + "D": "anvilcraft:magnetic_chute[facing=west]", + "E": "anvilcraft:magnetic_chute[facing=up]", + "F": "minecraft:oak_button[face=floor,facing=north]", + "G": "minecraft:glass_pane[north=true,west=true]", + "H": "minecraft:glass_pane[south=true]", + "I": "minecraft:glass_pane[east=true]", + "J": "minecraft:chest[type=right,facing=west]", + "K": "minecraft:chest[type=left,facing=west]", + "L": "minecraft:repeater[facing=east,delay=4]", + "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]", + "O": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "P": "minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]", + "Q": "minecraft:redstone_wall_torch[facing=north,lit=true]", + "R": "minecraft:redstone_wall_torch[facing=east,lit=false]", + "S": "minecraft:note_block", + "T": "minecraft:dispenser[facing=east]", + "U": "minecraft:dropper[facing=up]", + "V": "minecraft:lever[face=floor,facing=north]", + "W": "minecraft:tripwire_hook[attached=true,facing=east,powered=false]", + "X": "minecraft:tripwire_hook[attached=true,facing=west,powered=false]", + "Y": "minecraft:tripwire[attached=true,disarmed=false,east=true,west=true,north=false,south=false,powered=false]", + "Z": "minecraft:chest[facing=west,type=right]", + "a": "minecraft:chest[facing=west,type=left]", + "b": "minecraft:red_concrete", + "c": "minecraft:white_concrete" }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着箱子的磁性溜槽$()要设置为只允许$(n)$(5)铁与虞美人$()通过,防止铁砧被错误的吸进箱子导致刷铁机运行中断。", - "title":"底部如何设置 1", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_1.png"] - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着发射器的磁性溜槽$()要设置为只允许$(n)$(5)铁$()通过,确保铁优先供给铁傀儡的修复,同时不会被虞美人干扰。", - "title":"底部如何设置 2", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_2.png"] - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着投掷器的磁性溜槽$()要设置为只允许$(n)$(5)铁砧$()通过,防止铁或花被错误的吸进投掷器导致刷铁机运行中断。", - "title":"底部如何设置 3", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_3.png"] - }, - { - "type": "patchouli:multiblock", - "name": "铁砧抢夺刷铁机——顶部", - "multiblock": { - "mapping": { - "A": "minecraft:glass", - "B": "minecraft:oak_pressure_plate", - "C": "anvilcraft:magnetic_chute[facing=up]", - "D": "anvilcraft:block_placer[orientation=south_up]" - }, - "pattern": [ - [ " "," "," BD "," "," " ], - [ " "," A "," ACA "," A "," " ], - [ " "," A "," AAA "," A "," " ], - [ " "," A "," AAA0"," A "," " ], - [ " "," A "," AAA "," A "," " ] - ] - }, - "enable_visualize":"true", - "text": "这是刷铁机的顶部,$(n)$(5)磁性溜槽无需设置$(),方块放置器与地面之间$(n)$(5)相隔21格$()。" + "pattern": [ + [ + " O ", + " B ", + "BBB ", + " B ", + " " + ], + [ + " NA ", + " BLW ", + "BBAY ", + " BLX ", + " MA " + ], + [ + " QAS ", + " BAT ", + "BBB ", + " BB ", + " B " + ], + [ + " P ", + " B E ", + "BBB I", + " B HG", + " " + ], + [ + " AZa ", + " R D ", + " UCF0", + " V ", + " " + ], + [ + "bcbcb", + "cbcbc", + "bcbcb", + "cbcbc", + "bcbcb" + ] + ] + }, + "enable_visualize": "true", + "text": "这是刷铁机的底部,建造完成后要将$(n)$(5)一只铁傀儡$()推到按钮位置,玻璃板会限制住铁傀儡的移动。" + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着箱子的磁性溜槽$()要设置为只允许$(n)$(5)铁与虞美人$()通过,防止铁砧被错误的吸进箱子导致刷铁机运行中断。", + "title": "底部如何设置 1", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_1.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着发射器的磁性溜槽$()要设置为只允许$(n)$(5)铁$()通过,确保铁优先供给铁傀儡的修复,同时不会被虞美人干扰。", + "title": "底部如何设置 2", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_2.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着投掷器的磁性溜槽$()要设置为只允许$(n)$(5)铁砧$()通过,防止铁或花被错误的吸进投掷器导致刷铁机运行中断。", + "title": "底部如何设置 3", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_3.png" + ] + }, + { + "type": "patchouli:multiblock", + "name": "铁砧抢夺刷铁机——顶部", + "multiblock": { + "mapping": { + "A": "minecraft:glass", + "B": "minecraft:oak_pressure_plate", + "C": "anvilcraft:magnetic_chute[facing=up]", + "D": "anvilcraft:block_placer[orientation=south_up]" }, - { - "type": "patchouli:text", - "text": "上面的示例是$(5)丐中丐版本$()的刷铁机,而铁砧抢夺刷铁机的效率远不止于此。为了尽可能的在前期做出来,不仅没有使用$(item)下界石英$(),连上传铁砧也没有使用$(item)灵魂沙$(),而是利用物品被$(5)向上挤压$()的特性建造了一根实心柱子。$(br2)当你继续发展一段时间,有了更多材料,就应该回头来$(5)升级你的刷铁机$()。至于怎么升级,$(5)加快铁砧回$()同时$(5)提高铁傀儡补血的速度$(),具体的就交给你自己研究啦!", - "title": "刷铁机升级" + "pattern": [ + [ + " ", + " ", + " BD ", + " ", + " " + ], + [ + " ", + " A ", + " ACA ", + " A ", + " " + ], + [ + " ", + " A ", + " AAA ", + " A ", + " " + ], + [ + " ", + " A ", + " AAA0", + " A ", + " " + ], + [ + " ", + " A ", + " AAA ", + " A ", + " " + ] + ] + }, + "enable_visualize": "true", + "text": "这是刷铁机的顶部,$(n)$(5)磁性溜槽无需设置$(),方块放置器与地面之间$(n)$(5)相隔21格$()。" + }, + { + "type": "patchouli:text", + "text": "上面的示例是$(5)丐中丐版本$()的刷铁机,而铁砧抢夺刷铁机的效率远不止于此。为了尽可能的在前期做出来,不仅没有使用$(item)下界石英$(),连上传铁砧也没有使用$(item)灵魂沙$(),而是利用物品被$(5)向上挤压$()的特性建造了一根实心柱子。$(br2)当你继续发展一段时间,有了更多材料,就应该回头来$(5)升级你的刷铁机$()。至于怎么升级,$(5)加快铁砧回$()同时$(5)提高铁傀儡补血的速度$(),具体的就交给你自己研究啦!", + "title": "刷铁机升级" + }, + { + "type": "patchouli:text", + "text": "或许有了铁的你还在为建筑方块烦恼,毕竟不管是去干什么,垫脚方块是少不了的,一台$(thing)刷石机$()可以解决这一难题。$(br2)铁砧工艺提供了新的$(thing)刷石机$()制作方法——$(thing)下落的铁砧$()砸到$(item)切石机$()上方的方块时会$(n)$(5)破坏$()它。这里的铁砧起到了$(thing)原版刷石机$()中$(item)TNT$()的作用,但它更安全可控,同时有着不俗的效率。", + "title": "获取圆石" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧刷石机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone_slab[type=bottom]", + "D": "minecraft:smooth_stone_slab[type=top]", + "E": "minecraft:cobblestone", + "F": "minecraft:stonecutter", + "G": "minecraft:hopper[facing=south]", + "H": "minecraft:hopper[facing=north]", + "I": "minecraft:anvil", + "J": "minecraft:chest[type=right]", + "K": "minecraft:chest[type=left]", + "L": "anvilcraft:pulse_generator[facing=east]", + "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "N": "minecraft:smooth_stone", + "O": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", + "P": "anvilcraft:hollow_magnet_block", + "Q": "minecraft:lava", + "S": "minecraft:lever[face=wall,facing=south]", + "T": "minecraft:repeater[facing=south,delay=2]", + "U": "minecraft:redstone_wall_torch[facing=west,lit=false]", + "V": "minecraft:redstone_torch[lit=false]", + "W": "minecraft:redstone_torch[lit=true]", + "X": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", + "Y": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", + "Z": "minecraft:redstone_wire[east=none,north=side,south=side,west=side]", + "a": "minecraft:chest[type=single]" }, - { - "type": "patchouli:text", - "text": "或许有了铁的你还在为建筑方块烦恼,毕竟不管是去干什么,垫脚方块是少不了的,一台$(thing)刷石机$()可以解决这一难题。$(br2)铁砧工艺提供了新的$(thing)刷石机$()制作方法——$(thing)下落的铁砧$()砸到$(item)切石机$()上方的方块时会$(n)$(5)破坏$()它。这里的铁砧起到了$(thing)原版刷石机$()中$(item)TNT$()的作用,但它更安全可控,同时有着不俗的效率。", - "title": "获取圆石" + "pattern": [ + [ + " ", + " M ", + " M ", + " M ", + " M ", + " M ", + " UZY ", + " NTX " + ], + [ + " ", + " PNP ", + " PNP ", + " PNP ", + " PNP ", + " PNP ", + " NNN ", + " VNN " + ], + [ + " ", + " I I ", + " I I ", + " I I ", + " I I ", + " I I ", + " ", + " N " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " W " + ], + [ + " C ", + "OEQEO", + "OEQEO", + "OEQEO", + "OEQEO", + "OEQEO", + " C ", + " NS " + ], + [ + " ", + " FDF ", + " FDF ", + " FDF ", + " FDF ", + " FDF ", + " ", + " " + ], + [ + " ", + " GaH ", + " GKH ", + " GJH ", + " GKH ", + " GJH ", + " ", + " 0 " + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这台$(thing)刷石机$()每小时可以生成$(n)$(5)24000$()块圆石,对于前期来说应该足够使用了。$(br)你可以用拉杆控制机器的开关。" + }, + { + "type": "patchouli:text", + "text": "$(br2)和刷石机一样的结构,只要稍微改造一下就能用来砸沙砾和沙子了。$(br2)请看接下来这台三模式砸沙机,你可以控制拉杆切换产出圆石、沙砾还是沙子。", + "title": "获取沙砾和沙子" + }, + { + "type": "patchouli:multiblock", + "name": "三模式砸沙机", + "multiblock": { + "mapping": { + "A": "minecraft:smooth_stone", + "B": "minecraft:smooth_stone_slab[type=top]", + "C": "minecraft:smooth_stone_slab[type=bottom]", + "D": "minecraft:cobblestone", + "E": "minecraft:sticky_piston[facing=south]", + "e": "minecraft:sticky_piston[facing=east,extended=true]", + ";": "minecraft:piston_head[facing=east,short=false]", + "F": "minecraft:stonecutter[facing=south]", + "G": "minecraft:hopper[facing=north]", + "H": "minecraft:anvil", + "I": "minecraft:chest[facing=east,type=left]", + "J": "minecraft:chest[facing=east,type=right]", + "K": "anvilcraft:magnet_block", + "L": "anvilcraft:pulse_generator[facing=north]", + "M": "anvilcraft:pulse_generator[facing=south]", + "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "n": "minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]", + "O": "minecraft:glass", + "P": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", + "Q": "minecraft:lava", + "R": "minecraft:lever[face=wall,facing=north,powered=true]", + "S": "minecraft:lever[face=wall,facing=south,powered=true]", + "T": "minecraft:lever[face=wall,facing=north,powered=false]", + "U": "minecraft:powered_rail[powered=true,shape=east_west]", + "V": "minecraft:rail[shape=east_west]" }, - { - "type": "patchouli:multiblock", - "name": "铁砧刷石机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone_slab[type=bottom]", - "D": "minecraft:smooth_stone_slab[type=top]", - "E": "minecraft:cobblestone", - "F": "minecraft:stonecutter", - "G": "minecraft:hopper[facing=south]", - "H": "minecraft:hopper[facing=north]", - "I": "minecraft:anvil", - "J": "minecraft:chest[type=right]", - "K": "minecraft:chest[type=left]", - "L": "anvilcraft:pulse_generator[facing=east]", - "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "N": "minecraft:smooth_stone", - "O": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", - "P": "anvilcraft:hollow_magnet_block", - "Q": "minecraft:lava", - "S": "minecraft:lever[face=wall,facing=south]", - "T": "minecraft:repeater[facing=south,delay=2]", - "U": "minecraft:redstone_wall_torch[facing=west,lit=false]", - "V": "minecraft:redstone_torch[lit=false]", - "W": "minecraft:redstone_torch[lit=true]", - "X": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", - "Y": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", - "Z": "minecraft:redstone_wire[east=none,north=side,south=side,west=side]", - "a": "minecraft:chest[type=single]" - }, - "pattern": [ - [ " "," M "," M "," M "," M "," M "," UZY "," NTX " ], - [ " "," PNP "," PNP "," PNP "," PNP "," PNP "," NNN "," VNN " ], - [ " "," I I "," I I "," I I "," I I "," I I "," "," N " ], - [ " "," "," "," "," "," "," "," W " ], - [ " C ","OEQEO","OEQEO","OEQEO","OEQEO","OEQEO"," C "," NS " ], - [ " "," FDF "," FDF "," FDF "," FDF "," FDF "," "," " ], - [ " "," GaH "," GKH "," GJH "," GKH "," GJH "," "," 0 " ], - [ "ABABA","BABAB","ABABA","BABAB","ABABA","BABAB","ABABA","BABAB" ] - ] - }, - "enable_visualize":"true", - "text": "这台$(thing)刷石机$()每小时可以生成$(n)$(5)24000$()块圆石,对于前期来说应该足够使用了。$(br)你可以用拉杆控制机器的开关。" + "pattern": [ + [ + " ", + " N ", + " N ", + " N ", + " N ", + " N ", + " " + ], + [ + " ", + "RALK ", + "RA K ", + " e K ", + " ; K ", + " AMK ", + " " + ], + [ + " ", + " H ", + " H ", + " H ", + " H ", + " N H ", + " " + ], + [ + " ", + " N ", + " N ", + " N ", + " n ", + " A ", + " " + ], + [ + " AA ", + "TA DP", + " A DP", + " AQDP", + " A DP", + " A DP", + " AA " + ], + [ + " AA ", + " EF C", + " EF C", + " EF C", + " EF C", + " EF C", + " AA " + ], + [ + " AAS", + " BOUO", + " BOVO", + " BOVO", + " BOVO", + " BOUO", + " AAS" + ], + [ + " AA ", + " IJGB", + " IJGB", + "0IJGB", + " IJGB", + " IJGB", + " AA " + ] + ] + }, + "enable_visualize": "true", + "text": "搭建完成后在铁轨上放一辆$(item)漏斗矿车$()并使它开始移动,它会收集所有的产物并送进箱子。" + }, + { + "type": "patchouli:text", + "text": "面朝磁铁的脉冲发生器设置为$(5)循环模式$(),每$(5)间隔10gt$()发出$(5)长度5gt$()的信号。$(br2)背对磁铁的脉冲发生器设置为$(5)上升沿模式$()吗,$(5)延迟5gt$()发出$(5)长度17gt$()的信号。", + "title": "脉冲发生器的设置" + }, + { + "type": "patchouli:image", + "text": "除去控制动力铁轨的两根拉杆,机器由三根拉杆控制模式的切换。", + "title": "如何使用三模式砸沙机", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_7.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(thing)盾构机$()是一种破坏前方方块,同时自身不断前进,从而方便的制造一条隧道的机器。$(item)方块吞噬器$()可以迅速精准的破坏前方一大片的方块,因此可以用来制作$(thing)盾构机$()。在这里给出一种简单的$(thing)盾构机$()的示例,通过红石激活$(item)方块吞噬器$(),不断破坏掉前方3x3范围的方块。$(br2)你可以在$(thing)盾构机$()开掘出的隧道中修建交通,或者挖矿,这都很好不是吗?", + "title": "开凿隧道" + }, + { + "type": "patchouli:multiblock", + "name": "3x3 盾构机", + "multiblock": { + "mapping": { + "A": "anvilcraft:block_devourer", + "B": "minecraft:observer", + "C": "minecraft:cobblestone", + "D": "minecraft:sticky_piston[facing=south]", + "E": "minecraft:slime_block", + "F": "minecraft:redstone_block", + "G": "minecraft:piston", + "H": "minecraft:rail" }, - { - "type": "patchouli:text", - "text": "$(br2)和刷石机一样的结构,只要稍微改造一下就能用来砸沙砾和沙子了。$(br2)请看接下来这台三模式砸沙机,你可以控制拉杆切换产出圆石、沙砾还是沙子。", - "title": "获取沙砾和沙子" + "pattern": [ + [ + " F " + ], + [ + "AHDE G" + ], + [ + "CBCB 0" + ] + ] + }, + "enable_visualize": "true", + "text": "搭建时要最后放置$(item)红石块$(),在$(item)铁轨$()上放置$(item)存储矿车$(),然后用任意方法$(thing)$(n)更新$()$(item)粘性活塞$(),即可使$(thing)盾构机$()开始前进。" + }, + { + "type": "patchouli:text", + "text": "你也可以尝试通过控制铁砧下落撞击$(item)方块吞噬器$(),来挖掘更大的隧道。$(br2)从$(n)$(5)1格高$()落下的铁砧会使被砸到的$(item)方块吞噬器$()挖掘前方$(n)$(5)5x5$()的方块,而从$(n)$(5)2格高$()落下的铁砧将可以让$(item)方块吞噬器$()挖掉$(n)$(5)7x7$()的超大范围。$(br2)这里给出一种简单的思路来挖掘一条截面$(n)$(5)7x7$()的宽敞隧道!", + "title": "更大,更高!" + }, + { + "type": "patchouli:multiblock", + "name": "7x7 盾构机", + "multiblock": { + "mapping": { + "A": "anvilcraft:block_devourer", + "B": "minecraft:observer", + "C": "minecraft:observer[facing=down]", + "D": "minecraft:observer[facing=south]", + "E": "minecraft:smooth_stone", + "F": "minecraft:smooth_stone_slab[type=top]", + "G": "minecraft:sticky_piston[facing=south]", + "H": "minecraft:sticky_piston[facing=down]", + "I": "minecraft:piston", + "J": "minecraft:slime_block", + "K": "minecraft:rail", + "L": "minecraft:note_block", + "M": "anvilcraft:royal_anvil" }, - { - "type": "patchouli:multiblock", - "name": "三模式砸沙机", - "multiblock": { - "mapping": { - "A": "minecraft:smooth_stone", - "B": "minecraft:smooth_stone_slab[type=top]", - "C": "minecraft:smooth_stone_slab[type=bottom]", - "D": "minecraft:cobblestone", - "E": "minecraft:sticky_piston[facing=south]", - "e": "minecraft:sticky_piston[facing=east,extended=true]", - ";": "minecraft:piston_head[facing=east,short=false]", - "F": "minecraft:stonecutter[facing=south]", - "G": "minecraft:hopper[facing=north]", - "H": "minecraft:anvil", - "I": "minecraft:chest[facing=east,type=left]", - "J": "minecraft:chest[facing=east,type=right]", - "K": "anvilcraft:magnet_block", - "L": "anvilcraft:pulse_generator[facing=north]", - "M": "anvilcraft:pulse_generator[facing=south]", - "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "n": "minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]", - "O": "minecraft:glass", - "P": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", - "Q": "minecraft:lava", - "R": "minecraft:lever[face=wall,facing=north,powered=true]", - "S": "minecraft:lever[face=wall,facing=south,powered=true]", - "T": "minecraft:lever[face=wall,facing=north,powered=false]", - "U": "minecraft:powered_rail[powered=true,shape=east_west]", - "V": "minecraft:rail[shape=east_west]" - }, - "pattern": [ - [ " "," N "," N "," N "," N "," N "," " ], - [ " ","RALK ","RA K "," e K "," ; K "," AMK "," " ], - [ " "," H "," H "," H "," H "," N H "," " ], - [ " "," N "," N "," N "," n "," A "," " ], - [ " AA ","TA DP"," A DP"," AQDP"," A DP"," A DP"," AA " ], - [ " AA "," EF C"," EF C"," EF C"," EF C"," EF C"," AA " ], - [ " AAS"," BOUO"," BOVO"," BOVO"," BOVO"," BOUO"," AAS" ], - [ " AA "," IJGB"," IJGB","0IJGB"," IJGB"," IJGB"," AA " ] - ] - }, - "enable_visualize":"true", - "text": "搭建完成后在铁轨上放一辆$(item)漏斗矿车$()并使它开始移动,它会收集所有的产物并送进箱子。" + "pattern": [ + [ + "FEBLBE " + ], + [ + "M BCJB" + ], + [ + "AKHEJIJ" + ], + [ + "0JJDGJJ" + ] + ] + }, + "enable_visualize": "true", + "text": "在$(item)铁轨$()上放置$(item)存储矿车$(),$(thing)$(n)激活$()$(item)向后的侦测器$(),即可使盾构机开始前进。" + }, + { + "type": "patchouli:text", + "text": "激光可以用来挖矿?这真的很神奇。想要了解如何使用$(thing)激光挖矿$(),前面的章节有详细的解释。想要用$(thing)激光挖矿$(),你需要先搭建一台$(n)$(thing)激光挖矿机$()。$(br2)考虑到这台机器$(5)较高的电力消耗$()和$(5)大量的红宝石$()需求,在建造之前,你至少需要先完成$(l:machine/automation)自动化$()章节中$(l:machine/automation#自动宝石转化 1)宝石转化机$()和$(l:machine/electricity_generation)发电$()章节中$(l:machine/electricity_generation#发电量升级 2)幻灵堆叠发电机$()的搭建。$(br2)不过不用担心,这台机器相比起那两个可谓是十分简单。", + "title": "激光挖矿" + }, + { + "type": "patchouli:multiblock", + "name": "激光挖矿机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "b": "minecraft:white_stained_glass", + "C": "minecraft:smooth_stone_slab[type=top]", + "D": "minecraft:chest[type=right,facing=east]", + "d": "minecraft:chest[type=left,facing=east]", + "E": "minecraft:chest[type=right,facing=north]", + "e": "minecraft:chest[type=left,facing=north]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]", + "i": "minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]", + "J": "minecraft:comparator[facing=east]", + "K": "minecraft:lever[face=floor,facing=east,powered=true]", + "L": "anvilcraft:ruby_prism[facing=north]", + "l": "anvilcraft:ruby_prism[facing=down]", + "M": "anvilcraft:ruby_laser[facing=down]", + "m": "anvilcraft:ruby_laser[facing=up]", + "N": "anvilcraft:ruby_laser[facing=west]", + "n": "anvilcraft:ruby_laser[facing=east]", + "O": "anvilcraft:chute[facing=east]" }, - { - "type": "patchouli:text", - "text": "面朝磁铁的脉冲发生器设置为$(5)循环模式$(),每$(5)间隔10gt$()发出$(5)长度5gt$()的信号。$(br2)背对磁铁的脉冲发生器设置为$(5)上升沿模式$()吗,$(5)延迟5gt$()发出$(5)长度17gt$()的信号。", - "title": "脉冲发生器的设置" + "pattern": [ + [ + " F ", + " ", + " ", + " ", + " " + ], + [ + " G ", + " ", + " ", + " ", + " " + ], + [ + " H ", + "iJ ", + "IeMMMM", + "KE ", + " " + ], + [ + " C ", + "CCnnnn", + "ClLLLL", + "CONNNN", + "dD " + ], + [ + " ", + " ", + " 0mmmm", + " O ", + "dD " + ], + [ + "ABABAB", + "BABABA", + "AbABAB", + "BABABA", + "ABABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "机器要建造在你的主电网外,但离开的距离在8格内,向下的棱镜要对准地底的$(l:struct/mineral_fountain)矿物涌泉$()。" + }, + { + "type": "patchouli:text", + "text": "$(br2)想要取之不尽用之不竭的木材吗?如果你已经看过$(l:machine/automation)自动化$()章节最后的$(l:machine/automation#原木钻石机)原木钻石机$(),你一定知道了在铁砧工艺中木材可以加工成钻石。$(br2)建造这样一台$(thing)巨型铁砧树场$(),原木就能源源不断进入箱子,并且不消耗骨粉。", + "title": "获得木材" + }, + { + "type": "patchouli:multiblock", + "name": "巨型铁砧树场", + "multiblock": { + "mapping": { + "A": "minecraft:green_concrete", + "B": "minecraft:lime_terracotta", + "C": "minecraft:podzol", + "D": "minecraft:smooth_stone", + "E": "minecraft:chest[type=left,facing=east]", + "v": "minecraft:chest[type=right,facing=east]", + "F": "anvilcraft:magnetic_chute[facing=north]", + "G": "anvilcraft:chute[facing=east]", + "H": "anvilcraft:simple_chute[waterlogged=false,facing=east]", + "I": "minecraft:lava_cauldron", + "J": "minecraft:stripped_spruce_log[axis=y]", + "K": "minecraft:anvil[facing=west]", + "L": "anvilcraft:remote_transmission_pole[half=bottom]", + "M": "minecraft:anvil[facing=south]", + "N": "anvilcraft:heavy_iron_block", + "O": "minecraft:anvil[facing=north]", + "P": "minecraft:anvil[facing=east]", + "Q": "anvilcraft:induction_light[waterlogged=false,axis=y,color=pink,powered=false,overload=false]", + "R": "anvilcraft:block_placer[orientation=west_up]", + "S": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "s": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", + "c": "minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]", + "d": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "e": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", + "f": "minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]", + "g": "minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]", + "h": "minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]", + "T": "minecraft:repeater[facing=south,powered=true,delay=1]", + "U": "minecraft:lever[face=floor,facing=east,powered=true]", + "V": "anvilcraft:item_collector[overload=false,powered=false]", + "W": "anvilcraft:magnetic_chute[facing=east]", + "X": "anvilcraft:simple_chute[waterlogged=false,facing=down]", + "Y": "anvilcraft:remote_transmission_pole[half=lower]", + "Z": "anvilcraft:spectral_anvil[facing=south]", + "[": "anvilcraft:remote_transmission_pole[half=upper]", + "b": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=true]", + "]": "anvilcraft:magnet_block[lit=true]", + "^": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", + "_": "minecraft:redstone_torch[lit=true]", + "`": "minecraft:redstone_torch[lit=false]", + "a": "anvilcraft:giant_anvil[half=mid_center,cube=center]", + "r": "anvilcraft:acceleration_ring[facing=up,half=mid_center,overload=false]" }, - { - "type": "patchouli:image", - "text": "除去控制动力铁轨的两根拉杆,机器由三根拉杆控制模式的切换。", - "title":"如何使用三模式砸沙机", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_7.png"] - }, - { - "type": "patchouli:text", - "text": "$(thing)盾构机$()是一种破坏前方方块,同时自身不断前进,从而方便的制造一条隧道的机器。$(item)方块吞噬器$()可以迅速精准的破坏前方一大片的方块,因此可以用来制作$(thing)盾构机$()。在这里给出一种简单的$(thing)盾构机$()的示例,通过红石激活$(item)方块吞噬器$(),不断破坏掉前方3x3范围的方块。$(br2)你可以在$(thing)盾构机$()开掘出的隧道中修建交通,或者挖矿,这都很好不是吗?", - "title": "开凿隧道" + "pattern": [ + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " r ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " h ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " D ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ` ", + " a ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " D ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " gfe_ ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ^ ", + " ", + " ", + " bb d ", + " ]]DD ", + " ", + " ", + " " + ], + [ + " ", + " ", + " [ ", + " ", + " c ", + " ZZ D ", + " ZZ ", + " ", + " ", + " " + ], + [ + " ", + " ", + " Y ", + " TU ", + " QSsD ", + " RR ", + " RR V ", + " EvFW 0 ", + " X ", + " " + ], + [ + " ", + " ", + " CC L ", + " CCDD ", + " DDD ", + " ", + " GJMJ ", + " EvFHKNP ", + " IJOJ ", + " " + ], + [ + "AAAAABBBBB", + "AAAAABBBBB", + "AAAAABBBBB", + "AAAAABBBBB", + "AAAAABBBBB", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "机器建造$(c)$(l)$(n)不可旋转$(),如果方向错误树就长不出来了!" + }, + { + "type": "patchouli:text", + "text": "这台树场运用$(item)巨型铁砧$()$(thing)撼地$()的冲击破破坏一整棵大树,并且使用一个$(item)催熟灯$()加快大树的生长。想要启动树场只需要手动种下$(l)四个$()$(item)云杉树苗$()。$(br2)如果你想要更高的效率,可以看看下面的进阶树场,虽然进阶树场会复杂许多,但是它每小时超过60万块原木的效率也绝对会让你惊叹。", + "title": "树场使用说明" + }, + { + "type": "patchouli:text", + "text": "树场使用一个$(item)物品收集器$()收集砍掉的树木和掉落的树苗。$(br2)收集器设置为$(5)半径8m、冷却10s$()且无需过滤物品。$(br2)与收集器相连的$(item)磁性溜槽$()设置为只允许树苗通过,与收集器相连的$(item)普通溜槽$()设置为只允许原木和木棍通过。其余的溜槽无需设置。", + "title": "树场收集的设置" + }, + { + "type": "patchouli:multiblock", + "name": "树场进阶", + "multiblock": { + "mapping": { + "=": "anvilcraft:magnet_block[lit=false]", + "+": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", + "-": "minecraft:repeater[facing=east]", + "A": "minecraft:green_concrete", + "B": "minecraft:lime_terracotta", + "g": "anvilcraft:remote_transmission_pole[half=top,switch=off]", + "J": "anvilcraft:remote_transmission_pole[half=upper,switch=on]", + "S": "anvilcraft:remote_transmission_pole[half=lower,switch=on]", + "C": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", + "R": "minecraft:chest[facing=north,type=left]", + "n": "minecraft:chest[facing=north,type=right]", + "X": "minecraft:chest[facing=south,type=left]", + ")": "minecraft:chest[facing=south,type=right]", + "U": "minecraft:chest[facing=east,type=left]", + "'": "minecraft:chest[facing=east,type=right]", + "D": "minecraft:lever[face=wall,facing=east,powered=true]", + "E": "minecraft:target", + "F": "anvilcraft:pulse_generator[facing=north]", + "G": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", + "v": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", + "z": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", + "}": "minecraft:redstone_wire[east=none,north=none,south=side,west=side]", + "p": "minecraft:redstone_wire[east=up,north=side,south=none,west=side]", + "{": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", + "H": "minecraft:smooth_stone", + "I": "minecraft:spruce_button[face=wall,facing=north]", + "K": "minecraft:smooth_stone_slab[type=top]", + "L": "minecraft:stripped_spruce_log[axis=y]", + "M": "minecraft:spruce_button[face=wall,facing=east]", + "N": "anvilcraft:magnetic_chute[facing=north]", + "O": "anvilcraft:chute[facing=east]", + "P": "anvilcraft:simple_chute[facing=east]", + "Q": "minecraft:lava_cauldron", + "T": "anvilcraft:magnetic_chute[facing=south]", + "V": "anvilcraft:batch_crafter[facing=south]", + "W": "anvilcraft:batch_crafter[facing=east]", + "Y": "anvilcraft:load_monitor[overload=false,load=0]", + "Z": "minecraft:spruce_slab[type=top]", + "[": "anvilcraft:item_collector", + "x": "anvilcraft:magnetic_chute[facing=east]", + "]": "anvilcraft:simple_chute[facing=down]", + "_": "minecraft:podzol", + "`": "anvilcraft:magnetic_chute[facing=up]", + "a": "minecraft:observer[facing=down]", + "b": "minecraft:anvil[facing=west]", + "c": "minecraft:anvil[facing=south]", + "d": "anvilcraft:heavy_iron_block", + "m": "minecraft:anvil[facing=north]", + "f": "minecraft:anvil[facing=east]", + "h": "minecraft:dispenser[facing=west]", + "l": "minecraft:dispenser[facing=north]", + "j": "anvilcraft:block_placer", + "3": "anvilcraft:block_placer[orientation=south_up]", + "k": "minecraft:observer[facing=north]", + "s": "anvilcraft:spectral_anvil[facing=east]", + "%": "anvilcraft:giant_anvil[half=mid_center,cube=center]", + "?": "anvilcraft:acceleration_ring[half=mid_center,facing=up,overload=false,switch=off]", + "·": "minecraft:comparator[facing=east]", + "~": "minecraft:redstone_wall_torch[facing=west]", + "“": "minecraft:redstone_wire[east=none,north=none,south=none,west=none,power=15]", + "”": "anvilcraft:pulse_generator[facing=west]", + "1": "minecraft:green_stained_glass", + "2": "minecraft:potted_spruce_sapling", + "4": "anvilcraft:resin_block", + "5": "minecraft:sticky_piston[facing=down]", + "6": "minecraft:sticky_piston[facing=south]", + "7": "minecraft:anvil", + "8": "minecraft:observer[facing=south]", + "9": "anvilcraft:polished_heavy_iron_block", + "q": "anvilcraft:block_devourer[facing=south]", + "w": "anvilcraft:polished_heavy_iron_slab[type=bottom]", + "e": "anvilcraft:heavy_iron_beam[axis=z]", + "r": "minecraft:redstone_torch", + "t": "minecraft:comparator[facing=south]", + "y": "anvilcraft:item_collector[overload=false,powered=true]", + "u": "minecraft:redstone_wire[east=side,north=none,south=none,west=side,power=15]", + "i": "minecraft:redstone_wire[east=none,north=none,south=side,west=side,power=15]", + "o": "minecraft:repeater[facing=west,delay=3,powered=true]" }, - { - "type": "patchouli:multiblock", - "name": "3x3 盾构机", - "multiblock": { - "mapping": { - "A": "anvilcraft:block_devourer", - "B": "minecraft:observer", - "C": "minecraft:cobblestone", - "D": "minecraft:sticky_piston[facing=south]", - "E": "minecraft:slime_block", - "F": "minecraft:redstone_block", - "G": "minecraft:piston", - "H": "minecraft:rail" - }, - "pattern": [ - [ " F "], - [ "AHDE G"], - [ "CBCB 0"] - ] - }, - "enable_visualize":"true", - "text": "搭建时要最后放置$(item)红石块$(),在$(item)铁轨$()上放置$(item)存储矿车$(),然后用任意方法$(thing)$(n)更新$()$(item)粘性活塞$(),即可使$(thing)盾构机$()开始前进。" - }, - { - "type": "patchouli:text", - "text": "你也可以尝试通过控制铁砧下落撞击$(item)方块吞噬器$(),来挖掘更大的隧道。$(br2)从$(n)$(5)1格高$()落下的铁砧会使被砸到的$(item)方块吞噬器$()挖掘前方$(n)$(5)5x5$()的方块,而从$(n)$(5)2格高$()落下的铁砧将可以让$(item)方块吞噬器$()挖掉$(n)$(5)7x7$()的超大范围。$(br2)这里给出一种简单的思路来挖掘一条截面$(n)$(5)7x7$()的宽敞隧道!", - "title": "更大,更高!" - }, - { - "type": "patchouli:multiblock", - "name": "7x7 盾构机", - "multiblock": { - "mapping": { - "A": "anvilcraft:block_devourer", - "B": "minecraft:observer", - "C": "minecraft:observer[facing=down]", - "D": "minecraft:observer[facing=south]", - "E": "minecraft:smooth_stone", - "F": "minecraft:smooth_stone_slab[type=top]", - "G": "minecraft:sticky_piston[facing=south]", - "H": "minecraft:sticky_piston[facing=down]", - "I": "minecraft:piston", - "J": "minecraft:slime_block", - "K": "minecraft:rail", - "L": "minecraft:note_block", - "M": "anvilcraft:royal_anvil" - }, - "pattern": [ - [ "FEBLBE "], - [ "M BCJB"], - [ "AKHEJIJ"], - [ "0JJDGJJ"] - ] - }, - "enable_visualize":"true", - "text": "在$(item)铁轨$()上放置$(item)存储矿车$(),$(thing)$(n)激活$()$(item)向后的侦测器$(),即可使盾构机开始前进。" - }, - { - "type": "patchouli:text", - "text": "激光可以用来挖矿?这真的很神奇。想要了解如何使用$(thing)激光挖矿$(),前面的章节有详细的解释。想要用$(thing)激光挖矿$(),你需要先搭建一台$(n)$(thing)激光挖矿机$()。$(br2)考虑到这台机器$(5)较高的电力消耗$()和$(5)大量的红宝石$()需求,在建造之前,你至少需要先完成$(l:machine/automation)自动化$()章节中$(l:machine/automation#自动宝石转化 1)宝石转化机$()和$(l:machine/electricity_generation)发电$()章节中$(l:machine/electricity_generation#发电量升级 2)幻灵堆叠发电机$()的搭建。$(br2)不过不用担心,这台机器相比起那两个可谓是十分简单。", - "title": "激光挖矿" - }, - { - "type": "patchouli:multiblock", - "name": "激光挖矿机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "b": "minecraft:white_stained_glass", - "C": "minecraft:smooth_stone_slab[type=top]", - "D": "minecraft:chest[type=right,facing=east]", - "d": "minecraft:chest[type=left,facing=east]", - "E": "minecraft:chest[type=right,facing=north]", - "e": "minecraft:chest[type=left,facing=north]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]", - "i": "minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]", - "J": "minecraft:comparator[facing=east]", - "K": "minecraft:lever[face=floor,facing=east,powered=true]", - "L": "anvilcraft:ruby_prism[facing=north]", - "l": "anvilcraft:ruby_prism[facing=down]", - "M": "anvilcraft:ruby_laser[facing=down]", - "m": "anvilcraft:ruby_laser[facing=up]", - "N": "anvilcraft:ruby_laser[facing=west]", - "n": "anvilcraft:ruby_laser[facing=east]", - "O": "anvilcraft:chute[facing=east]" - }, - "pattern": [ - [ " F "," "," "," "," " ], - [ " G "," "," "," "," " ], - [ " H ","iJ ","IeMMMM","KE "," " ], - [ " C ","CCnnnn","ClLLLL","CONNNN","dD " ], - [ " "," "," 0mmmm"," O ","dD " ], - [ "ABABAB","BABABA","AbABAB","BABABA","ABABAB" ] - ] - }, - "enable_visualize":"true", - "text": "机器要建造在你的主电网外,但离开的距离在8格内,向下的棱镜要对准地底的$(l:struct/mineral_fountain)矿物涌泉$()。" - }, - { - "type": "patchouli:text", - "text": "$(br2)想要取之不尽用之不竭的木材吗?如果你已经看过$(l:machine/automation)自动化$()章节最后的$(l:machine/automation#原木钻石机)原木钻石机$(),你一定知道了在铁砧工艺中木材可以加工成钻石。$(br2)建造这样一台$(thing)巨型铁砧树场$(),原木就能源源不断进入箱子,并且不消耗骨粉。", - "title": "获得木材" - }, - { - "type": "patchouli:multiblock", - "name": "巨型铁砧树场", - "multiblock": { - "mapping": { - "A": "minecraft:green_concrete", - "B": "minecraft:lime_terracotta", - "C": "minecraft:podzol", - "D": "minecraft:smooth_stone", - "E": "minecraft:chest[type=left,facing=east]", - "v": "minecraft:chest[type=right,facing=east]", - "F": "anvilcraft:magnetic_chute[facing=north]", - "G": "anvilcraft:chute[facing=east]", - "H": "anvilcraft:simple_chute[waterlogged=false,facing=east]", - "I": "minecraft:lava_cauldron", - "J": "minecraft:stripped_spruce_log[axis=y]", - "K": "minecraft:anvil[facing=west]", - "L": "anvilcraft:remote_transmission_pole[half=bottom]", - "M": "minecraft:anvil[facing=south]", - "N": "anvilcraft:heavy_iron_block", - "O": "minecraft:anvil[facing=north]", - "P": "minecraft:anvil[facing=east]", - "Q": "anvilcraft:induction_light[waterlogged=false,axis=y,color=pink,powered=false,overload=false]", - "R": "anvilcraft:block_placer[orientation=west_up]", - "S": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "s": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", - "c": "minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]", - "d": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "e": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", - "f": "minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]", - "g": "minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]", - "h": "minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]", - "T": "minecraft:repeater[facing=south,powered=true,delay=1]", - "U": "minecraft:lever[face=floor,facing=east,powered=true]", - "V": "anvilcraft:item_collector[overload=false,powered=false]", - "W": "anvilcraft:magnetic_chute[facing=east]", - "X": "anvilcraft:simple_chute[waterlogged=false,facing=down]", - "Y": "anvilcraft:remote_transmission_pole[half=lower]", - "Z": "anvilcraft:spectral_anvil[facing=south]", - "[": "anvilcraft:remote_transmission_pole[half=upper]", - "b": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=true]", - "]": "anvilcraft:magnet_block[lit=true]", - "^": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", - "_": "minecraft:redstone_torch[lit=true]", - "`": "minecraft:redstone_torch[lit=false]", - "a": "anvilcraft:giant_anvil[half=mid_center,cube=center]", - "r": "anvilcraft:acceleration_ring[facing=up,half=mid_center,overload=false]" - }, - "pattern": [ - [" "," "," "," "," "," "," "," "," "," "], - [" "," "," "," "," "," "," "," r "," "," "], - [" "," "," "," "," "," "," h "," "," "," "], - [" "," "," "," "," "," "," D "," "," "," "], - [" "," "," "," "," "," "," ` "," a "," "," "], - [" "," "," "," "," "," "," D "," "," "," "], - [" "," "," "," "," "," "," gfe_ "," "," "," "], - [" "," "," ^ "," "," "," bb d "," ]]DD "," "," "," "], - [" "," "," [ "," "," c "," ZZ D "," ZZ "," "," "," "], - [" "," "," Y "," TU "," QSsD "," RR "," RR V "," EvFW 0 "," X "," "], - [" "," "," CC L "," CCDD "," DDD "," "," GJMJ "," EvFHKNP "," IJOJ "," "], - ["AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA"] - ] - }, - "enable_visualize":"true", - "text": "机器建造$(c)$(l)$(n)不可旋转$(),如果方向错误树就长不出来了!" - }, - { - "type": "patchouli:text", - "text": "这台树场运用$(item)巨型铁砧$()$(thing)撼地$()的冲击破破坏一整棵大树,并且使用一个$(item)催熟灯$()加快大树的生长。想要启动树场只需要手动种下$(l)四个$()$(item)云杉树苗$()。$(br2)如果你想要更高的效率,可以看看下面的进阶树场,虽然进阶树场会复杂许多,但是它每小时超过60万块原木的效率也绝对会让你惊叹。", - "title": "树场使用说明" - }, - { - "type": "patchouli:text", - "text": "树场使用一个$(item)物品收集器$()收集砍掉的树木和掉落的树苗。$(br2)收集器设置为$(5)半径8m、冷却10s$()且无需过滤物品。$(br2)与收集器相连的$(item)磁性溜槽$()设置为只允许树苗通过,与收集器相连的$(item)普通溜槽$()设置为只允许原木和木棍通过。其余的溜槽无需设置。", - "title": "树场收集的设置" - }, - { - "type": "patchouli:multiblock", - "name": "树场进阶", - "multiblock": { - "mapping": { - "=": "anvilcraft:magnet_block[lit=false]", - "+": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", - "-": "minecraft:repeater[facing=east]", - "A": "minecraft:green_concrete", - "B": "minecraft:lime_terracotta", - "g": "anvilcraft:remote_transmission_pole[half=top,switch=off]", - "J": "anvilcraft:remote_transmission_pole[half=upper,switch=on]", - "S": "anvilcraft:remote_transmission_pole[half=lower,switch=on]", - "C": 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"minecraft:anvil[facing=north]", - "f": "minecraft:anvil[facing=east]", - "h": "minecraft:dispenser[facing=west]", - "l": "minecraft:dispenser[facing=north]", - "j": "anvilcraft:block_placer", - "3": "anvilcraft:block_placer[orientation=south_up]", - "k": "minecraft:observer[facing=north]", - "s": "anvilcraft:spectral_anvil[facing=east]", - "%": "anvilcraft:giant_anvil[half=mid_center,cube=center]", - "?": "anvilcraft:acceleration_ring[half=mid_center,facing=up,overload=false,switch=off]", - "·": "minecraft:comparator[facing=east]", - "~": "minecraft:redstone_wall_torch[facing=west]", - "“": "minecraft:redstone_wire[east=none,north=none,south=none,west=none,power=15]", - "”": "anvilcraft:pulse_generator[facing=west]", - "1": "minecraft:green_stained_glass", - "2": "minecraft:potted_spruce_sapling", - "4": "anvilcraft:resin_block", - "5": "minecraft:sticky_piston[facing=down]", - "6": "minecraft:sticky_piston[facing=south]", - "7": "minecraft:anvil", - "8": "minecraft:observer[facing=south]", - "9": "anvilcraft:polished_heavy_iron_block", - "q": "anvilcraft:block_devourer[facing=south]", - "w": "anvilcraft:polished_heavy_iron_slab[type=bottom]", - "e": "anvilcraft:heavy_iron_beam[axis=z]", - "r": "minecraft:redstone_torch", - "t": "minecraft:comparator[facing=south]", - "y": "anvilcraft:item_collector[overload=false,powered=true]", - "u": "minecraft:redstone_wire[east=side,north=none,south=none,west=side,power=15]", - "i": "minecraft:redstone_wire[east=none,north=none,south=side,west=side,power=15]", - "o": "minecraft:repeater[facing=west,delay=3,powered=true]" - }, - "pattern": [ - [ " "," "," "," "," 9FFF95 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," ry6+ 4 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," 9tY "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," eeee7 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," `3 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," 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"机器要建造在你的主电网外,但离开的距离在16格内,确保拨动拉杆可以控制机器的电力供应。$(br2)建造完成后,你还应该$(5)加高$()最外面一圈的绿色玻璃$(l)$(5)32格$(),不一定要是绿色但$(5)最好是玻璃$(),主要目的是挡住原木和树苗不掉落到$(item)物品收集器$()范围之外,加高之后当然也需要一个门,这就任你发挥了。", - "title": "加高围墙" - }, - { - "type": "patchouli:image", - "text": "来给树场的溜槽编个号吧,毕竟它们很多,且用处与设置各不相同。", - "title": "树场收集的设置 1", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_4.png"] - }, - { - "type": "patchouli:text", - "text": "$(l)1号$()四个磁性溜槽吸箱子里的骨粉进发射器,无需设置。$(br2)$(l)3号$()$(item)物品收集器$()是树场的核心收集,设置为$(5)$(n)半径8 间隔2。$()$(br2)$(l)2号$()两个磁性溜槽负责处理$(l)3号$()$(item)物品收集器$()收集到的树苗和木棍,树苗吸进上方的箱子,多余的树苗进入岩浆锅烧毁,而木棍会直接被销毁。$(5)上方的$()磁性溜槽只允许树苗通过,$(5)下方的$()磁性溜槽只允许树苗和木棍通过。", - "title": "树场收集的设置 1" - }, - { - "type": "patchouli:text", - "text": "$(l)4号$()溜槽和$(l)下页的2号$()溜槽配合,负责处理$(l)3号$()$(item)物品收集器$()收集到的原木,均设置为只允许云杉原木通过。当库存装满后,多余的原木也会销毁。$(br2)考虑到树场的高效率,你应该用适合自己的方式$(5)扩容一下树场的库存$(),而不是像示例这样只用一个大箱子。你可以简单的向地下挖掘接长长一列大箱子,也可以塞一个$(thing)打包机$()把木头装进$(item)潜影盒$(),又或者你装了抽屉mod,总之不要让木头被白白烧掉!", - "title": "树场收集的设置 1" - }, - { - "type": "patchouli:image", - "text": "这是另一个方向的视角,上页已经标号的溜槽不会再标注。", - "title": "树场收集的设置 2", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_5.png"] - }, - { - "type": "patchouli:text", - "text": "$(l)1号$()两个磁性溜槽把骨块吸进$(item)批量合成器$()为树场提供骨粉,设置为只允许骨块通过$(br2)$(l)2号$()磁性溜槽和后面的溜槽配合处理原木的收集,设置为只允许云杉原木通过$(br2)此页的$(l)3号$()收集器是为了处理落在$(item)加速环$()上方,无法被下方$(item)物品收集器$()收集到的物品存在的,设置为$(5)$(n)半径4 间隔60$(),收集器下方的$(l)4号$()溜槽无需设置", - "title": "树场收集的设置 2" - }, - { - "type": "patchouli:image", - "text": "1号:$(l)$(5)上升沿,延迟3,输出4$()$(br)2号:$(l)$(d)默认$()$(br)3号:$(l)$(5)循环,间隔5,输出3", - "title": "脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_6.png"] - }, - { - "type": "patchouli:text", - "text": "当你搭建完这台机器,围墙也加高完成,再设置完前面这些溜槽和脉冲发生器后,$(br2)首先设置两个$(item)批量合成器$()的配方为骨块合成骨粉,$(br2)然后向树场$(5)最北侧的大箱子$()中放入$(item)骨块$(),$(br2)最后在树场$(5)最南侧的大箱子$()中放入$(5)树苗$(),$(br2)就完成了准备工作,拉下拉杆启动树场吧!", - "title": "如何使用树场" - }, - { - "type": "patchouli:text", - "text": "改进的树场撼地部分使用$(item)方块吞噬器$()破坏巨型铁砧,并用$(item)磁性溜槽$()向上运输回$(item)方块放置器$()的身后。$(br2)然后你只需要用$(thing)铁砧砸放置器$(),它就能放置出巨型铁砧。$(br2)示例中的结构就可以$(5)$(l)以8gt周期$()驱动巨型铁砧撼地,这整整$(5)$(l)快了1倍$(),树场的效率自然大大增加。", - "title": "进阶讲解" - }, - { - "type": "patchouli:text", - "text": "砍树的周期大大缩短后,不再能保证每次巨型铁砧落地前树木都会长出来,因此我们需要将$(5)砍树的时机$()更精确的$(5)与种树对齐$(),$(5)$(l)在1gt内砍掉树的同时种出树$(),这样$(5)每次种下的树苗$()在下次撼地前都能被发射器齐喷$(5)催熟两次$(),才能$最大化树场的效率。$(br2)优化$(5)开关部分$()是最简单的途径,只需要$(l)$(5)增加3档中继器$()延时。", - "title": "进阶讲解" - }, - { - "type": "patchouli:text", - "text": "进阶树场在效率大大增加的同时,$(5)骨粉消耗$()也大大增加了,或许这一章的课后作业就是想办法$(5)高效的获取骨粉?$()", - "title": "使用说明与结语" - } - ] + "pattern": [ + [ + " ", + " ", + " ", + " ", + " 9FFF95 ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ry6+ 4 ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " 9tY ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " 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", + " IL L ", + " M ", + " ", + " uHEG) O ", + " oDEpXNP ", + " CiFHKKQ ", + " ", + " ", + " " + ], + [ + "11111111111111", + "1 1", + "1 AAAAABBBBB 1", + "1 AAAAABBBBB 1", + "1 AAAAABBBBB 1", + "1 AAAAABBBBB 1", + "1 AAAAABBBBB 1", + "1 BBBBBAAAAA 1", + "1 BBBBBAAAAA 1", + "1 BBBBBAAAAA 1", + "1 BBBBBAAAAA 1", + "1 BBBBBAAAAA 1", + "1 1", + "11111111111111" + ] + ] + }, + "enable_visualize": "true", + "text": "机器建造$(c)$(l)$(n)不可旋转$(),建造前确保投影中的电线杆在机器的$(n)东北角$(),如果方向错误树就长不出来了!" + }, + { + "type": "patchouli:text", + "text": "机器要建造在你的主电网外,但离开的距离在16格内,确保拨动拉杆可以控制机器的电力供应。$(br2)建造完成后,你还应该$(5)加高$()最外面一圈的绿色玻璃$(l)$(5)32格$(),不一定要是绿色但$(5)最好是玻璃$(),主要目的是挡住原木和树苗不掉落到$(item)物品收集器$()范围之外,加高之后当然也需要一个门,这就任你发挥了。", + "title": "加高围墙" + }, + { + "type": "patchouli:image", + "text": "来给树场的溜槽编个号吧,毕竟它们很多,且用处与设置各不相同。", + "title": "树场收集的设置 1", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_4.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(l)1号$()四个磁性溜槽吸箱子里的骨粉进发射器,无需设置。$(br2)$(l)3号$()$(item)物品收集器$()是树场的核心收集,设置为$(5)$(n)半径8 间隔2。$()$(br2)$(l)2号$()两个磁性溜槽负责处理$(l)3号$()$(item)物品收集器$()收集到的树苗和木棍,树苗吸进上方的箱子,多余的树苗进入岩浆锅烧毁,而木棍会直接被销毁。$(5)上方的$()磁性溜槽只允许树苗通过,$(5)下方的$()磁性溜槽只允许树苗和木棍通过。", + "title": "树场收集的设置 1" + }, + { + "type": "patchouli:text", + "text": "$(l)4号$()溜槽和$(l)下页的2号$()溜槽配合,负责处理$(l)3号$()$(item)物品收集器$()收集到的原木,均设置为只允许云杉原木通过。当库存装满后,多余的原木也会销毁。$(br2)考虑到树场的高效率,你应该用适合自己的方式$(5)扩容一下树场的库存$(),而不是像示例这样只用一个大箱子。你可以简单的向地下挖掘接长长一列大箱子,也可以塞一个$(thing)打包机$()把木头装进$(item)潜影盒$(),又或者你装了抽屉mod,总之不要让木头被白白烧掉!", + "title": "树场收集的设置 1" + }, + { + "type": "patchouli:image", + "text": "这是另一个方向的视角,上页已经标号的溜槽不会再标注。", + "title": "树场收集的设置 2", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_5.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(l)1号$()两个磁性溜槽把骨块吸进$(item)批量合成器$()为树场提供骨粉,设置为只允许骨块通过$(br2)$(l)2号$()磁性溜槽和后面的溜槽配合处理原木的收集,设置为只允许云杉原木通过$(br2)此页的$(l)3号$()收集器是为了处理落在$(item)加速环$()上方,无法被下方$(item)物品收集器$()收集到的物品存在的,设置为$(5)$(n)半径4 间隔60$(),收集器下方的$(l)4号$()溜槽无需设置", + "title": "树场收集的设置 2" + }, + { + "type": "patchouli:image", + "text": "1号:$(l)$(5)上升沿,延迟3,输出4$()$(br)2号:$(l)$(d)默认$()$(br)3号:$(l)$(5)循环,间隔5,输出3", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_6.png" + ] + }, + { + "type": "patchouli:text", + "text": "当你搭建完这台机器,围墙也加高完成,再设置完前面这些溜槽和脉冲发生器后,$(br2)首先设置两个$(item)批量合成器$()的配方为骨块合成骨粉,$(br2)然后向树场$(5)最北侧的大箱子$()中放入$(item)骨块$(),$(br2)最后在树场$(5)最南侧的大箱子$()中放入$(5)树苗$(),$(br2)就完成了准备工作,拉下拉杆启动树场吧!", + "title": "如何使用树场" + }, + { + "type": "patchouli:text", + "text": "改进的树场撼地部分使用$(item)方块吞噬器$()破坏巨型铁砧,并用$(item)磁性溜槽$()向上运输回$(item)方块放置器$()的身后。$(br2)然后你只需要用$(thing)铁砧砸放置器$(),它就能放置出巨型铁砧。$(br2)示例中的结构就可以$(5)$(l)以8gt周期$()驱动巨型铁砧撼地,这整整$(5)$(l)快了1倍$(),树场的效率自然大大增加。", + "title": "进阶讲解" + }, + { + "type": "patchouli:text", + "text": "砍树的周期大大缩短后,不再能保证每次巨型铁砧落地前树木都会长出来,因此我们需要将$(5)砍树的时机$()更精确的$(5)与种树对齐$(),$(5)$(l)在1gt内砍掉树的同时种出树$(),这样$(5)每次种下的树苗$()在下次撼地前都能被发射器齐喷$(5)催熟两次$(),才能$最大化树场的效率。$(br2)优化$(5)开关部分$()是最简单的途径,只需要$(l)$(5)增加3档中继器$()延时。", + "title": "进阶讲解" + }, + { + "type": "patchouli:text", + "text": "进阶树场在效率大大增加的同时,$(5)骨粉消耗$()也大大增加了,或许这一章的课后作业就是想办法$(5)高效的获取骨粉?$()", + "title": "使用说明与结语" + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/large_electromagnet.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/large_electromagnet.json index 8d8c34e..8f2b8ab 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/large_electromagnet.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/large_electromagnet.json @@ -17,9 +17,21 @@ "D": "anvilcraft:tungsten_block" }, "pattern": [ - ["ABA","B B","ABA"], - ["CDC","D D","CDC"], - ["ABA","B0B","ABA"] + [ + "ABA", + "B B", + "ABA" + ], + [ + "CDC", + "D D", + "CDC" + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "text": "通过$(l:struct/multiblock#conversion)多方块转化$()获得$(item)加速环$()" @@ -41,9 +53,21 @@ "B": "anvilcraft:heavy_iron_block" }, "pattern": [ - ["ABA","BAB","ABA"], - [" "," "," "], - ["ABA","B0B","ABA"] + [ + "ABA", + "BAB", + "ABA" + ], + [ + " ", + " ", + " " + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "text": "通过$(l:struct/multiblock#conversion)多方块转化$()获得$(item)偏转环$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/laser_system.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/laser_system.json index da51782..9a563cd 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/laser_system.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/laser_system.json @@ -51,15 +51,51 @@ "C": "minecraft:barrel" }, "pattern": [ - [" ", " C ", " "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" ", " 0 ", " "], - [" ", " ", " "], - [" ", " A ", " "], - [" T ", "TMT", " T "] + [ + " ", + " C ", + " " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " ", + " 0 ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " T ", + "TMT", + " T " + ] ] }, "text": "这种结构可以自动提取粗矿并存放至上方容器内" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/store.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/store.json index 7a04483..f13aabd 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/store.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/power/store.json @@ -10,7 +10,7 @@ "pages": [ "本章节将会介绍哪些方块和物品可以用来存储电力", { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "anchor": "supercapacitor", "recipe": "anvilcraft:item_compress/supercapacitor_empty", "text": "使用含苦力怕的$(l:basic/material#resin_block)树脂块$(/l)合成 $(p)$(#666666)如果是闪电苦力怕,则合成出满能量的超级电容器,但有50%%概率在合成时爆炸$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/11.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/11.json index df8f74c..804f835 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/11.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/11.json @@ -7,7 +7,7 @@ "pages": [ "$(li)建造牧场/刷怪塔/渔场或$(l:apply/spawner)制作刷怪笼$(),获得足够的肉用以$(l:apply/oil)炼制原油$()$(li)通过$(l:advanced/heated_block#heliostats)太阳能$()、$(l:advanced/heated_block#laser)激光$()或$(l:advanced/heated_block#mineral_fountain)矿物涌泉$()加热下界合金块达到至少$(l:advanced/heated_block)红热$()等级,挖掘下来后可得到至少为$(thing)高温$()的下界合金块 $(li)若工具携带$(thing)精准采集$()附魔,则挖掘方块不会损失热量,还可使用$(l:advanced/heated_block#heater)加热器$()将方块加热至$(thing)高温$()即可 ", { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_3", "text": "将高温的下界合金块丢入燃烧锅中,可加入若干$(l:smithing/tier_2_materials#earth_core_shard)地核碎片$(),进行$(l:apply/corrupted_beacon#time_warp)时移$()便可获得$(item)余烬金属$()。$(br)$(l:smithing/tier_2_materials#ember_metal)点我$()查看更多合成。" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/3.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/3.json index 32e8c5a..5c99558 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/3.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/3.json @@ -19,10 +19,26 @@ "G": "minecraft:gravel" }, "pattern": [ - [" ", "D M", "P L"], - [" ", " A", " "], - [" ", "A ", " "], - [" ", "G0C", " "] + [ + " ", + "D M", + "P L" + ], + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -52,11 +68,21 @@ "B": "minecraft:smooth_stone" }, "pattern": [ - ["RR "], - ["DBM"], - ["ZDA"], - [" N "], - [" 0S"] + [ + "RR " + ], + [ + "DBM" + ], + [ + "ZDA" + ], + [ + " N " + ], + [ + " 0S" + ] ] }, "enable_visualize": "true", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/4.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/4.json index 524cd3b..8d3cb75 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/4.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/4.json @@ -20,11 +20,41 @@ "H": "anvilcraft:magnet_block[lit=false]" }, "pattern": [ - [" "," "," "," "," H "], - [" "," "," "," "," G "], - [" "," "," F "," "," "], - [" "," "," D "," "," E "], - [" A "," "," 0 "," "," C "] + [ + " ", + " ", + " ", + " ", + " H " + ], + [ + " ", + " ", + " ", + " ", + " G " + ], + [ + " ", + " ", + " F ", + " ", + " " + ], + [ + " ", + " ", + " D ", + " ", + " E " + ], + [ + " A ", + " ", + " 0 ", + " ", + " C " + ] ] }, "text": "在$(item)加热器$()工作时,使用铁砧可以对$(item)炼药锅$()中的物品执行$(l:advanced/super_heating)高温熔炼$()操作——可以生产$(item)皇家钢$()。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/9.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/9.json index c3091b7..aaefe35 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/9.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/process/9.json @@ -7,7 +7,7 @@ "pages": [ "$(li)将$(l:struct/mineral_fountain#impact_pile)冲击桩$()置于$(item)基岩$()或$(item)深板岩$()上 $(li)从至少20格高放置$(item)铁砧$()砸击,生成$(l:struct/mineral_fountain#mineral_fountain)矿物涌泉$() $(li)当它周围是同种$(thing)粗矿块$(),上表面相邻的$(item)深板岩$()会被转化为对应的$(thing)金属矿$()、$(l:smithing/tier_2_materials#void_matter)虚空石$()和$(l:smithing/tier_2_materials#earth_core_shard)地核碎片矿石$()(本模组极为重要的两种矿物) $(p)$(#888888)获取下界合金时至少保留80组下界岩,之后用以获得钨", { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "recipe": "anvilcraft:block_compress/deepslate", "text": "$(l:struct/mineral_fountain)点我$()查看矿物涌泉的所有功能 $(p)可以利用$(item)活塞$()、$(item)方块放置器$()等物品自动制作并放置$(item)深板岩$()。虽然不耗电,但相比下一种方法较为困难" }, @@ -32,14 +32,46 @@ "C": "minecraft:barrel" }, "pattern": [ - [" ", " C ", " "], - [" E ", "SFN", " W "], - [" ", " ", " "], - [" ", " ", " "], - [" ", " 0 ", " "], - [" ", " ", " "], - [" ", " A ", " "], - [" T ", "TMT", " T "] + [ + " ", + " C ", + " " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " 0 ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " T ", + "TMT", + " T " + ] ] }, "text": "这种结构可以自动提取粗矿并存放至木桶内,更多结构可以参考$(thing)5.5激光采矿机$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet.json index ffd2ae7..c62fdaa 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet.json @@ -6,69 +6,69 @@ "pages": [ "$(item)护符$()是一系列有特殊作用的物品,需要手持生效。$(p)想要获取$(item)护符$(),需要手持含有$(n)$(item)不死图腾$()的$(item)护符盒$()受到特定类型的致命伤害。 $(p)$(#880000)注意$():得到第一个护符后,才可以通过珠宝台复制$()", { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/comrade_amulet", "text": "多人模式下,受到来自玩家的致命伤害概率获得。玩家可以右键为其签名。$(p)生效时,免疫来自签名玩家的伤害。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/emerald_amulet", "text": "受到来自灾厄村民的致命伤害概率获得。$(p)生效时,减少村民交易的消耗。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/topaz_amulet", "text": "受到来自雷击的致命伤害概率获得。$(p)生效时,免疫雷击伤害。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/ruby_amulet", "text": "受到火焰属性致命伤害概率获得。$(p)生效时,逐渐增加抗火状态效果的时长,上限 3 分钟,受到火焰伤害或不再手持时持续时间减少。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/sapphire_amulet", "text": "受到来自溺水的致命伤害概率获得。$(p)生效时,逐渐增加潮涌核心状态的时长,上限 3 分钟,进入水中或不再手持时持续时间减少。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/anvil_amulet", "text": "受到下落铁砧的致命伤害概率获得。$(p)生效时,免疫铁砧的下落伤害。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/abnormal_amulet", "text": "$(n)必须同时$()受到因为携带[诅咒金、中子锭、飘浮粉、铀/钚]的负面效果,且受到辐射物带来的凋零效果的致命伤害概率获得。$(p)生效时,不再因携带上述物品获得异常效果。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/feather_amulet", "text": "受到摔落伤害致命概率获得。$(p)生效时,免疫摔落伤害。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/cat_amulet", "text": "受到苦力怕爆炸致命概率获得。$(p)生效时,免疫苦力怕的爆炸伤害且幻翼不会攻击你。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/dog_amulet", "text": "受到骷髅攻击致命概率获得。$(p)生效时,任意类型的骷髅会主动远离你。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/silence_amulet", "text": "受到音波尖啸攻击致命概率获得。$(p)生效时,你不会再产生振动。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "title": "多合一护符", "recipe": "anvilcraft:four_to_one_smithing/gem_amulet", "recipe2": "anvilcraft:four_to_one_smithing/nature_amulet" }, { - "type":"patchouli:text", - "text":"通过多合一锻造可以将多个护符合并为一个护符,同时具有配方中护符的效果,但同时在护符盒中占用的空间也变为了3*3。$(p)这意味着,你不能在护符盒中装载更多护符。" + "type": "patchouli:text", + "text": "通过多合一锻造可以将多个护符合并为一个护符,同时具有配方中护符的效果,但同时在护符盒中占用的空间也变为了3*3。$(p)这意味着,你不能在护符盒中装载更多护符。" }, { "type": "patchouli:relations", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet_box.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet_box.json index a49510a..bb9fb8a 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet_box.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/amulet_box.json @@ -16,14 +16,16 @@ }, { "type": "image", - "images": ["anvilcraft_patchouli:patchouli_images/4.6_1.png"], + "images": [ + "anvilcraft_patchouli:patchouli_images/4.6_1.png" + ], "text": "每个$(item)不死图腾$()占用护符盒的 1 个槽位,每个$(item)基础护符$()占用2*3即 6 个槽位。在物品栏中将光标指向$(item)护符盒$()可以查看其占用情况。" }, { "type": "relations", "entries": [ - "anvilcraft:smithing/jewelcrafting_table", - "anvilcraft:prop/amulet" + "anvilcraft_patchouli:smithing/jewelcrafting_table", + "anvilcraft_patchouli:prop/amulet" ] } ] diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/fluid.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/fluid.json index ee69cb8..adb901e 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/fluid.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/fluid.json @@ -21,9 +21,21 @@ "B": "anvilcraft:void_matter_block" }, "pattern": [ - ["AAA", "A A", "AAA"], - ["A A", " B ", "A A"], - ["AAA", "A0A", "AAA"] + [ + "AAA", + "A A", + "AAA" + ], + [ + "A A", + " B ", + "A A" + ], + [ + "AAA", + "A0A", + "AAA" + ] ] }, "text": "仅可以通过$(l:struct/multiblock#craft)多方块合成$()而来 $(p)论如何$(l:basic/item_regeneration#sponge)量产海绵$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/pill.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/pill.json index 23c12a2..1123708 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/pill.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/pill.json @@ -6,7 +6,7 @@ "pages": [ "药片是药水的替代品: $(li)造价便宜 $(li)可堆叠 $(li)食用快 $(#888888)畅启速食$() $(li)效果无损耗 $(li)不同药可通过$(item)药盒$()一起吃", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "pill", "recipe": "anvilcraft:stamping/pill", "text": "空药片和药水一起合成即可获得效果" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_1_food.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_1_food.json index 4d57f75..07be2a0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_1_food.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_1_food.json @@ -9,12 +9,12 @@ "pages": [ "通过小手工生产,可以获得更加精致的精加工食品:$(li)$(l:prop/tier_1_food#creamy_bread_roll)奶油面包卷$() $(li)$(l:prop/tier_1_food#chocolate)巧克力$() $(li)$(l:prop/tier_1_food#beef_mushroom_stew)牛肉炖蘑菇$() $(li)$(l:prop/tier_1_food#utusan)五毒散$() $(br2)$(#666666)田园诗般的梦幻$()", { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "recipe": "anvilcraft:item_crush/flour", "text": "将一个$(item)小麦$()粉碎,将得到平均1.5个面粉" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "recipe": "anvilcraft:bulging/dough", "text": "将$(item)面粉$()膨发得到面团" }, @@ -24,7 +24,7 @@ "text": "将$(item)面团$()烧制成面包 $(br2)$(#666666)是的,小麦利用率相比原版提高350%%$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/cream", "recipe2": "anvilcraft:stamping/paper_from_sugar_cane", "text": "" @@ -36,7 +36,7 @@ "text": "食用奶油面包卷可以提供8点$(thing)饥饿值$()与8点$(thing)饱食度$() $(br2)$(#666666)奶桶的桶会返还$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/cocoa_butter", "text": "将$(item)可可豆$()粉碎得到可可脂与可可粉" }, @@ -68,13 +68,13 @@ "text": "站在巧克力块/楼梯/台阶上可以获得效果:$(li)巧克力:迅捷II $(li)黑巧克力:迅捷I 急迫I $(li)白巧克力:迅捷I 跳跃提升I $(p)$(#888888)原始信标$()" }, { - "type": "anvilcraft:boiling", + "type": "anvilcraft_patchouli:boiling", "anchor": "beef_mushroom_stew", "recipe": "anvilcraft:boiling/beef_mushroom_stew", "text": "食用牛肉炖蘑菇可以提供10点$(thing)饥饿值$()与16点$(thing)饱食度$() $(p)$(#888888)蘑菇牛真好吃$()" }, { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "anchor": "utusan", "recipe": "anvilcraft:cooking/utusan", "text": "服用后可以清除身上的所有$(thing)有害效果$() $(br2)但如果本没有有害效果,则获得持续30秒的$(thing)中毒V$()效果 $(p)$(#888888)是药三分毒$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_2_food.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_2_food.json index 6c8b1f9..87b7b86 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_2_food.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/prop/tier_2_food.json @@ -7,7 +7,7 @@ "pages": [ "通过工业化生产,可以获得更加便携的罐头食品。$(br2)$(#666666)并非科技与狠活$()", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/tin_can_from_plate", "text": "将$(item)锡压力板$()与$(item)皇家钢$()(不消耗)$(l:basic/item_processing#stamping)冲压$()得到锡罐" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/jewelcrafting_table.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/jewelcrafting_table.json index ad7c477..30adb6e 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/jewelcrafting_table.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/jewelcrafting_table.json @@ -22,45 +22,45 @@ "text": "Players can use Jewelcrafting Table to $(thing)Copying$(). Only a few items can be copy. Put the item you want to copying and materials, you can produce an imitation with $(#660000)Vanishing Curse$()." }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/elytra", "recipe2": "anvilcraft:jewel_crafting/ominous_bottle" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/heavy_core", "recipe2": "anvilcraft:jewel_crafting/enchanted_golden_apple" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/trial_key", "recipe2": "anvilcraft:jewel_crafting/ominous_trial_key" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/totem_of_undying", "text": "Has next page!" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "Banner Patterns", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_flower_banner_pattern_from_minecraft_flower_banner_pattern_for_banner_patterns", "text": "All Banner Patterns can be copy like this recipe." }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "Music Discs", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_music_disc_creator_from_minecraft_music_disc_creator_for_music_discs", "text": "All Music Discs can be copy like this recipe." }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "Pottery Sherds", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_blade_pottery_sherd_from_minecraft_blade_pottery_sherd_for_pottery_sherds", "text": "All Pottery Sherds can be copy like this recipe." }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "Armor Trim Smithing Template", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_silence_armor_trim_smithing_template_from_minecraft_silence_armor_trim_smithing_template_for_trim_templates", "text": "All Armor Trim Smithing Templates can be copy like this recipe." diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json index f70d185..75088b7 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json @@ -18,7 +18,7 @@ "text": "$(item)Royal Steel Ingot$() has metallic and jewellic, high durability and enchantment affinity." }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/royal_steel_ingot", "recipe2": "anvilcraft:super_heating/royal_steel_block" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_forge.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_forge.json index 142277f..d6f59d7 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_forge.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_forge.json @@ -19,7 +19,7 @@ "pages": [ "本章将介绍如何锻造: $(li)$(l:smithing/tier_2_forge#ember_smithing_table)余烬工作方块$(/l) $(li)$(l:smithing/tier_2_forge#ember_metal_tools)余烬工具$() $(li)$(l:smithing/tier_2_forge#frost_metal_tools)浮霜工具$() $(li)$(l:smithing/tier_2_forge#amulet)四合一护符$() $(p)余烬工具特性:$(l:advanced/tool_properties#reforging)重铸$(/l) $(br)浮霜工具特性:$(l:advanced/tool_properties#merciless)无情$(/l)", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "title": "余烬锻造模板", "recipe": "anvilcraft:stamping/ember_metal_upgrade_smithing_template", "text": "用于将$(thing)皇家钢工具$()升级为$(thing)余烬金属工具$()" @@ -61,7 +61,7 @@ "text": "使用$(item)余烬金属块$()配合$(item)余烬锻造模板$()升级的工具,将自带$(l:advanced/tool_properties#reforging)重铸$(/l)属性。" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "title": "浮霜锻造模板", "recipe": "anvilcraft:time_warp/frost_metal_upgrade_smithing_template", "text": "用于将$(thing)皇家钢工具$()升级为$(thing)浮霜金属工具$()。" @@ -82,13 +82,13 @@ "text": "$(li)将多个互不相同的$(thing)锻造模板$()进行物品冲压加工获得,由模板数量决定获得的是几合一锻造模板 $(li)用于在$(item)余烬锻造台$()上参与多合一锻造" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "anchor": "amulet", "recipe": "anvilcraft:four_to_one_smithing/gem_amulet", "text": "合成而来的护符同时具有四种护符的功能,占用护符盒的3*3个槽位" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/nature_amulet", "text": "合成而来的护符同时具有四种护符的功能,占用护符盒的3*3个槽位" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json index 3ff0bd5..aaf8324 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json @@ -9,55 +9,74 @@ { "type": "patchouli:spotlight", "anchor": "earth_core_shard", - "item": ["anvilcraft:earth_core_shard","anvilcraft:earth_core_shard_block","anvilcraft:earth_core_shard_ore"], + "item": [ + "anvilcraft:earth_core_shard", + "anvilcraft:earth_core_shard_block", + "anvilcraft:earth_core_shard_ore" + ], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)地核碎片$()系列物品不受$(item)熔岩$()和$(item)火焰$()损害 $(li)可参与$(item)余烬金属锭$()的制作 $(li)方块形态具有同黑曜石的挖掘等级" }, { "type": "patchouli:spotlight", "anchor": "void_matter", - "item": ["anvilcraft:void_matter","anvilcraft:void_matter_block","anvilcraft:void_stone"], + "item": [ + "anvilcraft:void_matter", + "anvilcraft:void_matter_block", + "anvilcraft:void_stone" + ], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)虚空物质$()系列物品在$(thing)虚空$()中会上升 $(li)可用于制作$(l:power/void_energy_collection#void_energy_collector)虚空能收集器$() $(li)方块形态具有同黑曜石的挖掘等级 $(li)虚空物质块具有$(l:advanced/void_decay)特性:虚空衰变$()" }, { "type": "patchouli:spotlight", "anchor": "frost_metal", - "item": ["anvilcraft:frost_metal_ingot","anvilcraft:frost_metal_block","anvilcraft:frost_metal_nugget"], + "item": [ + "anvilcraft:frost_metal_ingot", + "anvilcraft:frost_metal_block", + "anvilcraft:frost_metal_nugget" + ], "link_recipe": true, "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属 $(li)消耗$(item)皇家钢锭$()和$(item)细雪$(),通过时移制作 $(li)加入$(item)铁/银/钛锭$()可以增产" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/frost_metal_ingot_0", "recipe2": "anvilcraft:time_warp/frost_metal_ingot_1" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/frost_metal_ingot_2", "recipe2": "anvilcraft:time_warp/frost_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "ember_metal", - "item": ["anvilcraft:ember_metal_ingot","anvilcraft:ember_metal_block","anvilcraft:ember_metal_nugget"], + "item": [ + "anvilcraft:ember_metal_ingot", + "anvilcraft:ember_metal_block", + "anvilcraft:ember_metal_nugget" + ], "link_recipe": true, "text": "$(item)余烬金属$()是一种炽热无比的金属 $(li)消耗任意$(thing)被加热的下界合金块$(),通过时移制作 $(li)加入1-3个$(item)地核碎片$()可以增产 $(li)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_0", "recipe2": "anvilcraft:time_warp/ember_metal_ingot_1" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_2", "recipe2": "anvilcraft:time_warp/ember_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "neutronium_ingot", - "item": ["anvilcraft:neutronium_ingot", "anvilcraft:charged_neutronium_ingot"], + "item": [ + "anvilcraft:neutronium_ingot", + "anvilcraft:charged_neutronium_ingot" + ], "link_recipe": true, "text": "$(li)通过$(l:apply/space_overcompressor)空间超压器$(/l)制作 $(li)密度奇大,寻常方块只会被它如空气般穿过,但会被基岩和末地石、末地尘等含飘浮粉的方块拦截 $(li)用充电器消耗[4000kW·300s]能量,获得$(item)充能中子锭$(),不会穿过方块" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_forge.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_forge.json index 4e3793a..281516c 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_forge.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_forge.json @@ -13,7 +13,7 @@ "text": "$(item)重戟$()融合了剑、斧、重锤和三叉戟的特性,是一个强力的武器。 $(br2)$(item)重戟核心$()是合成重戟的核心材料。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/frost_metal_heavy_halberd", "recipe2": "anvilcraft:four_to_one_smithing/ember_metal_heavy_halberd" }, @@ -34,7 +34,7 @@ "text": "$(item)共振器$()融合了斧、镐、锹、锄的特性,是一个强力的工具。 $(br2)$(item)共振器核心$()是合成共振器的核心材料。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/frost_metal_resonator", "recipe2": "anvilcraft:four_to_one_smithing/ember_metal_resonator" }, @@ -54,7 +54,7 @@ "text": "共振器不会完全损坏,类似于鞘翅,它会失去所有增益、功能等效果,攻击伤害变为0,附魔大部分失效,浮霜带来的$(thing)无情$()也会失效。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "anchor": "multitool", "recipe": "anvilcraft:eight_to_one_smithing/multitool", "text": "携带了八个工具的所有功能,按住[$(k:anvilcraft.switch_resonate_mode)]可以打开一个轮盘选择界面。 $(p)默认全选模式下使用反而会对自己造成伤害,选择其他功能后,可作为对应工具使用。" @@ -79,7 +79,7 @@ "text": "继承了余烬铁砧的锻造能力 $(li)合并附魔时,无视附魔等级上限 $(li)挖掘方块时,自带时运V $(li)杀伤生物视为玩家杀伤,且掉落更多" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:two_to_one_smithing/transcendence_resonator", "recipe2": "anvilcraft:two_to_one_smithing/transcendence_heavy_halberd" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_materials.json index 6dfa106..320b903 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_3_materials.json @@ -7,7 +7,7 @@ "pages": [ "本页面展示了目前所有可用的$(thing)三阶材料$() $(li)$(l:smithing/tier_3_materials#multiphase_matter)多相物质$(/l) $(li)$(l:smithing/tier_3_materials#negative_matter)负物质$(/l) $(li)$(l:smithing/tier_3_materials#nuclear)核燃料$(/l) $(li)$(l:smithing/tier_3_materials#transcendium_ingot)超限合金$(/l)", { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "anchor": "multiphase_matter", "recipe": "anvilcraft:anvil_collision/ember_anvil_and_frost_metal_block_32", "text": "用$(l:smithing/tier_2_forge#ember_anvil)余烬砧$(/l)撞击$(l:smithing/tier_2_materials#frost_metal)浮霜金属块$(/l)获得4个$(item)多相物质$() $(p)用于在$(item)余烬锻造台$()上参与多合一锻造" @@ -29,7 +29,7 @@ "text": "$(li)质量为负,向上飘浮 $(li)排斥中子锭,无法被穿过 $(li)可用于$(l:power/negative_matter)发电$(/l)" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_1_and_levitation_powder_block_32", "text": "用等级至少为皇家的铁砧撞击$(l:basic/minerals#levitation_powder_block)漂浮粉块$(/l)有概率获得6~10个负物质粒" }, @@ -42,17 +42,17 @@ "text": "铀、钚中蕴含了巨大的能量,可以将其释放为热能,并进一步转换为电能 $(li)可用于$(l:power/nuclear)发电$(/l) $(li)携带18组核燃料物品会受到凋零效果" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_1_and_redstone_block_32", "text": "一次撞击平均获得8.5个$(item)铀粒$() $(li)可以通过$(item)矿物涌泉$()量产 " }, { - "type": "anvilcraft:neutron_irradiation", + "type": "anvilcraft_patchouli:neutron_irradiation", "recipe": "anvilcraft:neutron_irradiation/plutonium_nugget", "text": "通过$(l:apply/neutron_irradiator)中子辐照器$(/l)生产 $(li)钚过于活跃而没有粗矿形式,无法通过$(item)矿物涌泉$()量产" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/raw_uranium_from_uranium_block", "recipe2": "anvilcraft:time_warp/raw_uranium_from_plutonium_block" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/collision.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/collision.json index d08cf9e..e1950fc 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/collision.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/collision.json @@ -23,10 +23,106 @@ "0": "minecraft:smooth_stone" }, "pattern": [ - [" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "], - [" "," u N N u "," "," "," E W "," "," "," "," "," "," "," "," "," "," "," "," "," "," E W "," "," "," u S S u "," "], - [" "," BBBBBBBBBBB "," "," "," "," "," B B "," B B "," B B "," B B "," B B "," 0 B "," B B "," B B "," B B "," B B "," B B "," "," "," "," "," BBBBBBBBBBBBB "," "], - [" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " u N N u ", + " ", + " ", + " E W ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " E W ", + " ", + " ", + " u S S u ", + " " + ], + [ + " ", + " BBBBBBBBBBB ", + " ", + " ", + " ", + " ", + " B B ", + " B B ", + " B B ", + " B B ", + " B B ", + " 0 B ", + " B B ", + " B B ", + " B B ", + " B B ", + " B B ", + " ", + " ", + " ", + " ", + " BBBBBBBBBBBBB ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ] ] }, "text": "这此提供一个样例" @@ -45,9 +141,27 @@ "F": "minecraft:redstone_block" }, "pattern": [ - [" AAAA ", " AEEEEA", " AEEEEA", " AEEEEA", " AAAA "], - [" AEEA ", " AA A", " CD FAA", " AA A", " AEEA "], - [" AAAA ", " AAAAAA", " AABBA0", " AAAAAA", " AAAA "] + [ + " AAAA ", + " AEEEEA", + " AEEEEA", + " AEEEEA", + " AAAA " + ], + [ + " AEEA ", + " AA A", + " CD FAA", + " AA A", + " AEEA " + ], + [ + " AAAA ", + " AAAAAA", + " AABBA0", + " AAAAAA", + " AAAA " + ] ] }, "text": "撞击会产生一场大爆炸。一个由防爆方块组成的撞击室是必需的" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/giant_anvil_shocking.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/giant_anvil_shocking.json index af59699..a3109c4 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/giant_anvil_shocking.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/giant_anvil_shocking.json @@ -18,7 +18,11 @@ "type": "multiblock", "multiblock": { "pattern": [ - ["RCR", "C0C", "RCR"] + [ + "RCR", + "C0C", + "RCR" + ] ], "mapping": { "0": "anvilcraft:heavy_iron_block", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/mineral_fountain.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/mineral_fountain.json index 6fb3b0a..8fb937b 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/mineral_fountain.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/mineral_fountain.json @@ -34,12 +34,36 @@ "0": "anvilcraft:sturdy_deepslate" }, "pattern": [ - [" "," C "," "], - [" B ","BBB"," B "], - ["ABA","B0B","ABA"], - ["BBB","BBB","BBB"], - ["BBB","BBB","BBB"], - ["BBB","BBB","BBB"] + [ + " ", + " C ", + " " + ], + [ + " B ", + "BBB", + " B " + ], + [ + "ABA", + "B0B", + "ABA" + ], + [ + "BBB", + "BBB", + "BBB" + ], + [ + "BBB", + "BBB", + "BBB" + ], + [ + "BBB", + "BBB", + "BBB" + ] ] }, "text": "生成$(item)矿物涌泉$()高度固定为$(thing)世界最低高度+5$()。生成过程中会将$(item)基岩$()外的方块替换。" @@ -56,8 +80,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B A ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " B A ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -83,8 +115,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " T ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " T ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -102,8 +142,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B A ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " B A ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -119,8 +167,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B ", " "], - [" ", " O 0 O ", " "] + [ + " ", + " B ", + " " + ], + [ + " ", + " O 0 O ", + " " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/multiblock.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/multiblock.json index 1a15a8b..bbbfab0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/multiblock.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/multiblock.json @@ -30,14 +30,46 @@ "F": "anvilcraft:transparent_crafting_table" }, "pattern": [ - [" ", " ", " "], - [" ", " D ", " "], - [" ", " D ", " "], - [" ", " ", " "], - ["FFF FFF", "FFF B FFF", "FFF FFF"], - ["EEE ", "EEE ", "EEE "], - [" ", " C D ", " "], - ["AAA ", "AAA 0 ", "AAA "] + [ + " ", + " ", + " " + ], + [ + " ", + " D ", + " " + ], + [ + " ", + " D ", + " " + ], + [ + " ", + " ", + " " + ], + [ + "FFF FFF", + "FFF B FFF", + "FFF FFF" + ], + [ + "EEE ", + "EEE ", + "EEE " + ], + [ + " ", + " C D ", + " " + ], + [ + "AAA ", + "AAA 0 ", + "AAA " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/overseer.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/overseer.json index d368e45..df40508 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/overseer.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/struct/overseer.json @@ -32,12 +32,36 @@ "M": "anvilcraft:overseer[half=top,level=2]" }, "pattern": [ - [" ", " M ", " "], - [" ", " L ", " "], - [" ", " K ", " "], - ["FIA", "HDE", "BJC"], - ["ADF", "B0C", "CEG"], - [" ", " ", " "] + [ + " ", + " M ", + " " + ], + [ + " ", + " L ", + " " + ], + [ + " ", + " K ", + " " + ], + [ + "FIA", + "HDE", + "BJC" + ], + [ + "ADF", + "B0C", + "CEG" + ], + [ + " ", + " ", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/special_heated_block.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/special_heated_block.json index bbd5bbb..dea3db5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/special_heated_block.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/special_heated_block.json @@ -20,12 +20,12 @@ "text": "$(item)超温的余烬金属块$()非常不稳定,往往只能维持一小段时间。且在冷却后,有$(thing)5%%$()的概率变为$(item)下界合金块$()。$(br)$(li)可以为$(l:power/heat_collection)集热器$()提供1024kW能量。$(li)烫伤踩在上面的生物,造成8点伤害。 $(li)接触水一段时间后,和海绵类似,蒸发距离10以内的水。" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_2_and_uranium_block_256", "text": "一次撞击会将附近最多16个余烬金属块加热为$(thing)超温$(),最多持续$(thing)20s$()。" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_2_and_plutonium_block_256", "text": "一次撞击会将附近最多16个余烬金属块加热为$(thing)超温$(),最多持续$(thing)60s$()。" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/super_heating.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/super_heating.json index 3fb3824..cfe1b16 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/super_heating.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/super_heating.json @@ -16,11 +16,21 @@ "0": "anvilcraft:heater[overload=false]" }, "pattern": [ - ["V"], - ["A"], - ["C"], - ["0"], - [" "] + [ + "V" + ], + [ + "A" + ], + [ + "C" + ], + [ + "0" + ], + [ + " " + ] ] }, "text": "执行高温熔炼所需的结构" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/void_decay.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/void_decay.json index 217badc..22cff87 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/void_decay.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/advanced/void_decay.json @@ -20,9 +20,21 @@ "G": "minecraft:granite" }, "pattern": [ - [" "," V V "," "], - [" V V ","VGVAVVV"," "], - [" "," V 0 V "," "] + [ + " ", + " V V ", + " " + ], + [ + " V V ", + "VGVAVVV", + " " + ], + [ + " ", + " V 0 V ", + " " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cake.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cake.json index b1c7bd4..8b41799 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cake.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cake.json @@ -13,17 +13,17 @@ "pages": [ "利用$(l:struct/multiblock)多方块转化/合成$(),可以制造巨型蛋糕,每吃一口都能回复15$(thing)饱食度$(),12$(thing)饱和度$()$(br2)$(#666666)巨型蛋糕是个弥天大谎$()", { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "recipe": "anvilcraft:cooking/cake_base_block", "text": "首先,做出蛋糕胚$(br2)食用回复5$(thing)饱食度$(),4$(thing)饱和度$()" }, { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "recipe": "anvilcraft:item_compress/cream_block", "recipe2": "anvilcraft:item_compress/berry_cream_block" }, { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "recipe": "anvilcraft:item_compress/chocolate_cream_block", "text": "然后,做出三种奶油块。三者提供营养按序分别如下:$(li)5$(thing)饱食度$(),2$(thing)饱和度$()$(li)8$(thing)饱食度$(),3.2$(thing)饱和度$()$(li)12$(thing)饱食度$(),4.8$(thing)饱和度$()" }, @@ -44,11 +44,41 @@ "I": "anvilcraft:chocolate_cream_block" }, "pattern": [ - [" ", " ", " ", "F F F", " "], - [" ", " ", " ", " ", " "], - [" ", "F F F", " ", "G H I", " "], - [" ", "A D E", "B 0 B", "C C C", " "], - [" ", " ", " ", " ", " "] + [ + " ", + " ", + " ", + "F F F", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + "F F F", + " ", + "G H I", + " " + ], + [ + " ", + "A D E", + "B 0 B", + "C C C", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ] ] }, "enable_visualize": false, @@ -70,9 +100,21 @@ "C": "anvilcraft:chocolate_cake_block" }, "pattern": [ - [" ", " C ", " "], - [" B ", "BBB", " B "], - ["AAA", "A0A", "AAA"] + [ + " ", + " C ", + " " + ], + [ + " B ", + "BBB", + " B " + ], + [ + "AAA", + "A0A", + "AAA" + ] ] }, "text": "摆成如下形状后,使用$(l:struct/multiblock)多方块转化/合成$()可以获得巨型蛋糕。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cement.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cement.json index ed93413..f14cf5d 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cement.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/cement.json @@ -13,7 +13,7 @@ "text": "可以用来合成各种混凝土,且不会因此被消耗 $(p)$(#888888)长期以来,水泥作为一种重要的胶凝材料,广泛应用于土木建筑、水利、国防等工程$()" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "recipe": "anvilcraft:bulging/cement_cauldron", "title": "制作水泥", "text": "制作出的水泥默认为灰色,投入染料并砸击可染色。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/confinement.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/confinement.json index d82409c..b4189b9 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/confinement.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/confinement.json @@ -13,27 +13,27 @@ "text": "这是捕获砧子的必需方块,将它放置在被铁砧撞击的方块附近即可" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_corrupted_beacon_32", "recipe2": "anvilcraft:anvil_collision/anvil_tier_0_and_giant_anvil_32" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_space_overcompressor_32", "text": "在较低的速度下撞击,可以产生$(thing)时间、空间、质量$()三种砧子" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_corrupted_beacon_128", "recipe2": "anvilcraft:anvil_collision/anvil_tier_0_and_giant_anvil_128" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_0_and_space_overcompressor_128", "text": "在较高的速度下撞击,可以产生$(thing)能量$()砧子" }, { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/confined_neutronium_ingot", "text": "手动塞入充能中子锭也可以制作" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json index 1cefdd8..76a7f8c 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json @@ -28,44 +28,68 @@ "M": "anvilcraft:hollow_magnet_block[lit=false]" }, "pattern": [ - [" ", " M ", " "], - [" ", " A ", " "], - [" ", " ", " "], - [" ", " C ", " "], - [" ", " B ", " "], - ["GGG", "G0G", "GGG"] + [ + " ", + " M ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " C ", + " " + ], + [ + " ", + " B ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] ] }, "enable_visualize": "true", "text": "想要实现时移操作,腐化信标必须是激活状态。这意味着如果你想使用磁铁块控制顶上的铁砧,你必须使用$(item)空心磁铁块$()。" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/raw_copper", "text": "金属块可被时移为粗矿形式" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/budding_amethyst", "recipe2": "anvilcraft:time_warp/wither_skeleton_skull" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/wither_rose", "recipe2": "anvilcraft:time_warp/dirt" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/tuff", "recipe2": "anvilcraft:time_warp/calcite" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/soul_soil", "recipe2": "anvilcraft:time_warp/crying_obsidian" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/end_stone" } ] diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/gem_transformation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/gem_transformation.json index 347dfbc..db1c1ab 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/gem_transformation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/gem_transformation.json @@ -17,7 +17,7 @@ "title": "自动宝石转化" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/melt_gem_cauldron", "text": "将$(item)绿宝石块$()高温加热以融化为一锅$(item)熔融宝石$()。" }, @@ -27,7 +27,7 @@ "text": "$(li)熔融宝石流动部分与水接触时随机变为【闪长岩、安山岩、花岗岩】中的一种$(li)熔融宝石源头与水接触时变为陶瓦$(li)熔融宝石流体落到水上时,水变为石头" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "title": "宝石块", "recipe": "anvilcraft:time_warp/ruby_block", "text": "将锅下的$(item)加热器$()换成激活的$(item)腐化信标$(),或者将$(item)熔融宝石$()舀入另一口下有激活的$(item)腐化信标$()的锅。$(br)1颗$(thing)宝石$()加上1锅熔融宝石,可以被$(thing)时移$()为1块$(thing)宝石块$()。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/item_regeneration.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/item_regeneration.json index c25a040..e005e6b 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/item_regeneration.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/item_regeneration.json @@ -25,20 +25,20 @@ "text": "将通过$(l:struct/mineral_fountain#mineral_fountain)矿物涌泉$()得到的大量$(item)钨锭$()$(l:basic/item_processing#stamping)冲压$()为$(item)钨压力板$(),与$(item)下界合金碎片$()合成为$(item)下界合金晶核$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ancient_debris", "title": "再生远古残骸", "text": "将$(item)下界合金晶核$()$(l:apply/corrupted_beacon#time_warp)时移$()为$(item)远古残骸$()。$(br)综上,$(item)远古残骸$()+2*$(item)钨锭$()→2*$(item)远古残骸$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "sea_heart", "recipe": "anvilcraft:stamping/sea_heart_shell_shard", "title": "再生海洋之心", "text": "将$(item)海洋之心$()$(thing)冲压$()为平均4个$(item)海心壳碎片$()和1个$(item)蓝宝石$() $(p)$(#666666)图例暂时存在问题$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/sea_heart_shell", "title": "再生海洋之心", "text": "将$(item)海心壳碎片$()$(l:apply/corrupted_beacon#time_warp)时移$()为$(item)海心壳$()" @@ -50,14 +50,14 @@ "text": "通过$(l:basic/material)晶洞$()或$(l:apply/gem_transformation)宝石转化$()获取到更多$(item)蓝宝石$()后,与$(item)海心壳$()合成得到更多$(item)海洋之心$()。在此循环下,可以消耗蓝宝石再生海洋之心" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "anchor": "trident", "recipe": "anvilcraft:bulging/prismarine_cluster", "title": "制作三叉戟", "text": "多余的海心壳碎片也有用处。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/prismarine_crystals", "title": "制作三叉戟", "text": "将$(item)海晶簇$()冲压为: $(li)平均2.5个海晶砂粒 $(li)1个海晶碎片 $(li)1个$(item)海晶刃$() $(p)$(#666666)图例暂时存在问题$()" @@ -68,7 +68,7 @@ "title": "制作三叉戟" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "anchor": "diamond", "recipe": "anvilcraft:time_warp/coal", "recipe2": "anvilcraft:time_warp/coal_from_logs", @@ -76,7 +76,7 @@ "text": "" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/charcoal", "recipe2": "anvilcraft:super_heating/diamond", "title": "再生钻石&煤炭", @@ -85,12 +85,15 @@ { "type": "patchouli:spotlight", "anchor": "powder_snow", - "item": ["minecraft:powder_snow_bucket","minecraft:ice"], + "item": [ + "minecraft:powder_snow_bucket", + "minecraft:ice" + ], "link_recipe": true, "text": "用铁砧砸击炼药锅上的$(item)雪块$(),会将其转化为$(item)冰$(),并在锅中留下一层细雪。$(br2)可以用皇家铁砧配合切石机自动$(l:basic/block_processing#break)精准采集$()冰块。" }, { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "anchor": "ice", "recipe": "anvilcraft:block_compress/packed_ice", "recipe2": "anvilcraft:block_compress/blue_ice", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/space_overcompressor.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/space_overcompressor.json index abafd7a..196cf00 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/space_overcompressor.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/space_overcompressor.json @@ -7,17 +7,17 @@ "pages": [ "$(item)空间超压器$()具有扭曲空间的力量。可以用来制作$(item)中子锭$()或去辅助进行$(l:struct/multiblock#craft)多方块合成$()。", { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/nesting_shulker_box", "text": "你需要将$(thing)掉落物$()形态的$(thing)潜影盒$()砸进另一个$(item)潜影盒$()方块,并以类似方法再重复两遍" }, { - "type": "anvilcraft:item_inject", + "type": "anvilcraft_patchouli:item_inject", "recipe": "anvilcraft:item_inject/over_nesting_shulker_box", "recipe2": "anvilcraft:item_inject/supercritical_nesting_shulker_box" }, { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "recipe": "anvilcraft:block_compress/space_overcompressor", "text": "最后将虚空物质块压入超临界嵌套潜影盒以获得$(item)空间超压器$()" }, @@ -34,7 +34,7 @@ "text": "$(thing)嵌套潜影盒$()继承了潜影盒的性质,会被活塞破坏。 $(br2)右键三种嵌套潜影盒,其分别会发出1,2,3次开启和关闭的声音,每次发声都会被$(item)侦测器$()识别。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/shulker_box_from_nesting_shulker_box", "title": "解压", "text": "三种$(item)嵌套潜影盒$()都可以解压回$(item)潜影盒$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/spawner.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/spawner.json index a67f41f..9b52e99 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/spawner.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/spawner.json @@ -13,7 +13,7 @@ "pages": [ "$(l:apply/corrupted_beacon#time_warp)时移$()操作可以将$(item)树脂(块)$()转化为$(item)琥珀(块)$()。$(br2)如果$(item)树脂块$()中含有的不是被动生物,则有$(thing)5%%$()的概率产生$(item)怨恨琥珀块$()。$(br2)利用它和$(l:smithing/tier_1_materials#cursed_gold_block)诅咒金块$()可以生产对应敌对生物的$(item)刷怪笼$()。", { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/amber", "text": "琥珀块获取方式与琥珀同理 $(br2)部分高级别的$(l:smithing/jewelcrafting_table#jeweler)珠宝商$()会收购琥珀块" }, @@ -30,9 +30,21 @@ "F": "anvilcraft:resentful_amber_block[facing=west]" }, "pattern": [ - ["ACA","B B","ACA"], - ["E E"," F ","E E"], - ["ACA","B0B","ACA"] + [ + "ACA", + "B B", + "ACA" + ], + [ + "E E", + " F ", + "E E" + ], + [ + "ACA", + "B0B", + "ACA" + ] ] }, "text": "$(#aa0000)注意$():生成刷怪笼仅接受$(l:struct/multiblock)多方块$(n)转化$()而非$(l:struct/multiblock#craft)多方块合成$()!" @@ -47,9 +59,21 @@ "C": "minecraft:spawner" }, "pattern": [ - ["ABA","B B","ABA"], - ["B B"," C ","B B"], - ["ABA","B0B","ABA"] + [ + "ABA", + "B B", + "ABA" + ], + [ + "B B", + " C ", + "B B" + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/block_processing.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/block_processing.json index bf353c5..7d51aaa 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/block_processing.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/block_processing.json @@ -19,10 +19,26 @@ "G": "minecraft:gravel" }, "pattern": [ - [" ", "D M", "P L"], - [" ", " A", " "], - [" ", "A ", " "], - [" ", "G0C", " "] + [ + " ", + "D M", + "P L" + ], + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -40,9 +56,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0G", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0G", + " " + ] ] }, "enable_visualize": "false", @@ -62,10 +90,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", " ", " "], - [" ", "A M", " "], - [" ", "G0D", " "] + [ + " ", + " A", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + "A M", + " " + ], + [ + " ", + "G0D", + " " + ] ] }, "enable_visualize": "false", @@ -85,10 +129,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "M M", " "], - [" ", "G0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "M M", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -109,10 +169,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S W", " "], - [" ", "L0C", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S W", + " " + ], + [ + " ", + "L0C", + " " + ] ] }, "enable_visualize": "false", @@ -131,10 +207,26 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", " C", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + " C", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/item_regeneration.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/item_regeneration.json index 0d885c9..d4dffab 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/item_regeneration.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/item_regeneration.json @@ -16,32 +16,44 @@ { "type": "patchouli:spotlight", "anchor": "quartz", - "item": ["minecraft:quartz","anvilcraft:quartz_sand"], + "item": [ + "minecraft:quartz", + "anvilcraft:quartz_sand" + ], "link_recipe": true, "text": "$(li)下界石英+圆石→$(item)闪长岩$()[合成]$(li)闪长岩→$(item)石英砂$()[$(l:basic/block_processing#crush)粉碎$()]$(li)石英砂→$(item)下界石英$()[$(l:basic/item_processing#mesh)筛选$()]" }, { "type": "patchouli:spotlight", - "item": ["minecraft:clay_ball", "minecraft:gold_nugget"], + "item": [ + "minecraft:clay_ball", + "minecraft:gold_nugget" + ], "text": "$(li)圆石→沙砾→$(item)沙子$()[$(l:basic/block_processing#crush)粉碎$()]$(li)沙子→$(item)黏土球$()+$(item)金粒$()[$(l:basic/item_processing#mesh)筛选$()]" }, { "type": "patchouli:spotlight", - "item": ["minecraft:glowstone_dust", "anvilcraft:copper_nugget"], + "item": [ + "minecraft:glowstone_dust", + "anvilcraft:copper_nugget" + ], "text": "$(li)闪长岩+下界石英→$(item)花岗岩$()[合成]$(li)花岗岩→$(item)红沙$()[$(l:basic/block_processing#crush)粉碎$()]$(li)红沙→$(item)荧石粉$()+$(item)铜粒$()[$(l:basic/item_processing#mesh)筛选$()]" }, { "type": "patchouli:spotlight", - "item": ["minecraft:lapis_lazuli", "minecraft:gunpowder"], + "item": [ + "minecraft:lapis_lazuli", + "minecraft:gunpowder" + ], "text": "$(li)闪长岩+圆石→$(item)安山岩$()[合成]$(li)安山岩→$(item)火山灰$()[$(l:basic/block_processing#crush)粉碎$()]$(li)火山灰→$(item)青金石$()+$(item)火药$()+$(item)铅/锡/锌/银粒$()[$(l:basic/item_processing#mesh)筛选$()]" }, { - "type": "anvilcraft:unpack", + "type": "anvilcraft_patchouli:unpack", "anchor": "sponge_gemmule", "recipe": "anvilcraft:unpack/sponge_gemmule" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "anchor": "sponge", "recipe": "anvilcraft:bulging/wet_sponge" }, @@ -53,14 +65,14 @@ "text": "$(item)坚守者$()使用$(thing)声波攻击$()杀死任意生物,会生成1个$(item)回响碎片$()" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "anchor": "lava", "recipe": "anvilcraft:super_heating/lava_from_cobblestone", "recipe2": "anvilcraft:super_heating/lava_from_stone", "title": "再生熔岩" }, { - "type": "anvilcraft:boiling", + "type": "anvilcraft_patchouli:boiling", "anchor": "slime_ball", "recipe": "anvilcraft:boiling/slime_ball" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/material.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/material.json index 1e5a172..f886593 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/material.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/material.json @@ -27,9 +27,21 @@ "0": "minecraft:iron_block" }, "pattern": [ - [" ", " L ", " "], - ["III", "III", "III"], - ["III", "I0I", "III"] + [ + " ", + " L ", + " " + ], + [ + "III", + "III", + "III" + ], + [ + "III", + "I0I", + "III" + ] ] }, "enable_visualize": "false", @@ -70,13 +82,13 @@ "text": "$(item)晶洞$()有三种用途:$(li)右键定位附近的$(thing)紫水晶洞穴$() $(br)$(li)在冲压平台上被铁砧砸碎,概率获得$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$()三种宝石和大量$(item)紫水晶$() $(br)$(li)科技水平达到一定程度后,可以将其变为$(item)紫水晶母岩$()。" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "gem", "recipe": "anvilcraft:stamping/geode_gems", "text": "宝石:包括$(item)绿宝石$()、$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$()$(br2)$(#666666)晦涩来说,就是携带#anvilcraft:gems标签的物品$()" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "resin", "recipe": "anvilcraft:item_crush/wood_fiber", "text": "树脂可用于制作$(item)树脂块$()、$(l:basic/item_regeneration#slime_ball)黏液球$()、$(item)硬化树脂$()" @@ -88,7 +100,7 @@ "text": "(发射器也可用)$(item)树脂块$()可以抓捕$(thing)碰撞箱$()的长宽小于1.5,高小于2的生物,但抓捕敌对和中立生物这要求其受到$(thing)虚弱效果$()。之后可以右键地面释放生物。$(br)举个例子,村民可以直接抓取,僵尸需要对其施加虚弱效果才能抓取。" }, { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "anchor": "hardend_resin", "recipe": "anvilcraft:cooking/hardend_resin", "text": "简单的合成材料" @@ -100,7 +112,7 @@ "text": "简单的电子原件,用于合成" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "anchor": "lime_powder", "recipe": "anvilcraft:super_heating/lime_powder/lime_powder_from_crab_claw", "text": "除了$(item)蟹钳$(),还可以熔炼以下物品得到:$(li)失活的珊瑚扇:1$(li)滴水石锥:1$(li)鹦鹉螺壳:1$(li)失活的珊瑚块:4$(li)滴水石块:4$(li)方解石:4" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/minerals.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/minerals.json index df1f1c0..50d684c 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/minerals.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/minerals.json @@ -15,19 +15,19 @@ "pages": [ "不同于大多数mod,正常情况下本模组的矿石不会自然生成。$(br)为了在前期获得本模组的金属,你需要使用类似于“无中生有”的方式——“$(l:basic/item_processing#mesh)物品过筛$()”。$(br)以此法获得的金属粒及其来源在后文列出。", { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "cinerite", "recipe": "anvilcraft:item_crush/block_crush/cinerite_from_andesite", "text": "$(item)火山灰$()通过粉碎$(item)安山岩$()得到" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "nether_dust", "recipe": "anvilcraft:item_crush/block_crush/nether_dust_from_netherrack", "text": "$(item)下界尘$()通过粉碎$(item)下界岩$()得到 $(p)下界岩可以通过: $(li)冶炼$(l:prop/storage_block#rotten_flesh_block)腐肉块$(/l)得到 $(li)压榨$(item)岩浆块$()得到" }, { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "anchor": "end_dust", "recipe": "anvilcraft:item_crush/block_crush/end_dust_from_end_stone", "text": "$(item)末地尘$()通过粉碎$(item)末地石$()得到 $(p)也可以通过$(l:basic/end_portal)末地传送门$(/l)得到" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_device.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_device.json index 91316ce..4948d18 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_device.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_device.json @@ -63,9 +63,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - ["C C", " ", " "], - ["S C", "B A", "A A"], - ["S C", " 0 ", " "] + [ + "C C", + " ", + " " + ], + [ + "S C", + "B A", + "A A" + ], + [ + "S C", + " 0 ", + " " + ] ] }, "enable_visualize": "false", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_processing.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_processing.json index 6da7d68..44c7669 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_processing.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/more_processing.json @@ -24,9 +24,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "S0S", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "S0S", + " " + ] ] }, "enable_visualize": "false", @@ -47,9 +59,21 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " A", " "], - [" ", "A ", " "], - [" ", "R0R", " "] + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "R0R", + " " + ] ] }, "enable_visualize": "false", @@ -84,10 +108,18 @@ "0": "minecraft:vault" }, "pattern": [ - ["A"], - [" "], - ["L"], - ["0"] + [ + "A" + ], + [ + " " + ], + [ + "L" + ], + [ + "0" + ] ] }, "text": "使用$(item)铅块$()让宝库忘记自己曾被打开$(br)可配合$(l:smithing/jewelcrafting_table)钥匙再生$()项目" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/vanilla_improve.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/vanilla_improve.json index 8f3d673..b285cfb 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/vanilla_improve.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/basic/vanilla_improve.json @@ -18,9 +18,21 @@ "C": "minecraft:lava_cauldron" }, "pattern": [ - [" ", " ", " "], - ["A ", " B ", " C"], - [" ", " 0 ", " "] + [ + " ", + " ", + " " + ], + [ + "A ", + " B ", + " C" + ], + [ + " ", + " 0 ", + " " + ] ] }, "enable_visualize": "false", @@ -36,9 +48,21 @@ "W": "minecraft:water_cauldron[level=3]" }, "pattern": [ - [" ", " ", " "], - ["CD", " ", "WD"], - [" ", " 0", " "] + [ + " ", + " ", + " " + ], + [ + "CD", + " ", + "WD" + ], + [ + " ", + " 0", + " " + ] ] }, "enable_visualize": "false", @@ -58,7 +82,11 @@ }, { "type": "patchouli:spotlight", - "item": ["minecraft:anvil","minecraft:chipped_anvil","minecraft:damaged_anvil"], + "item": [ + "minecraft:anvil", + "minecraft:chipped_anvil", + "minecraft:damaged_anvil" + ], "title": "铁砧修补术", "text": "手持铁块潜行右键可以修复铁砧。" } diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/automation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/automation.json index 62de27f..fc069f5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/automation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/automation.json @@ -1,350 +1,537 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.automation", - "category": "anvilcraft_patchouli:machine_example", - "icon": "minecraft:anvil", - "sortnum": 5002, - "pages": [ - { - "type": "patchouli:text", - "text": "$(l:machine/automation#1) 1.自动过筛$()$(br)$(l:machine/automation#2) 2.自动方块粉碎$()$(br)$(l:machine/automation#3) 3.自动宝石转化$()$(br)$(l:machine/automation#4) 4.小巧高效宝石转化机$()$(br)$(l:machine/automation#5) 5.原木钻石机$()", - "title":"目录" + "name": "title.anvilcraft_patchouli.patchouli.machine.automation", + "category": "anvilcraft_patchouli:machine_example", + "icon": "minecraft:anvil", + "sortnum": 5002, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:machine/automation#1) 1.自动过筛$()$(br)$(l:machine/automation#2) 2.自动方块粉碎$()$(br)$(l:machine/automation#3) 3.自动宝石转化$()$(br)$(l:machine/automation#4) 4.小巧高效宝石转化机$()$(br)$(l:machine/automation#5) 5.原木钻石机$()", + "title": "目录" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中大量的配方通过铁砧落下撞击进行加工,$(thing)自动铁砧处理$()是自动化的第一步。$(br2)例如$(thing)过筛$()可以从闪长岩粉碎而成的石英砂中筛选出石英,但每次$(thing)过筛$()只有一部分石英砂能筛选出石英,$(l)手动$()反复过筛费时又费力,下面给出一个$(l)自动$()$(thing)过筛$()的示例机器。", + "title": "自动铁砧加工" + }, + { + "type": "patchouli:multiblock", + "name": "自动过筛", + "anchor": "1", + "multiblock": { + "mapping": { + "M": "anvilcraft:magnetic_chute[facing=north]", + "F": "anvilcraft:magnetic_chute[facing=up]", + "C": "anvilcraft:simple_chute[facing=north]", + "G": "minecraft:comparator[facing=north]", + "R": "minecraft:repeater[facing=north,delay=4]", + "A": "minecraft:anvil", + "H": "minecraft:observer[facing=north]", + "S": "minecraft:sticky_piston[facing=north]", + "B": "anvilcraft:hollow_magnet_block", + "L": "minecraft:chest[type=right,facing=west]", + "Q": "minecraft:chest[type=left,facing=west]", + "N": "minecraft:note_block", + "E": "minecraft:redstone_torch", + "P": "minecraft:redstone_wall_torch[facing=north,lit=false]", + "O": "minecraft:redstone_wall_torch[facing=north]", + "J": "minecraft:smooth_stone", + "D": "minecraft:scaffolding", + "K": "anvilcraft:chute[facing=south]", + "X": "anvilcraft:pulse_generator[facing=south,powered=false]" }, - { - "type": "patchouli:text", - "text": "铁砧工艺中大量的配方通过铁砧落下撞击进行加工,$(thing)自动铁砧处理$()是自动化的第一步。$(br2)例如$(thing)过筛$()可以从闪长岩粉碎而成的石英砂中筛选出石英,但每次$(thing)过筛$()只有一部分石英砂能筛选出石英,$(l)手动$()反复过筛费时又费力,下面给出一个$(l)自动$()$(thing)过筛$()的示例机器。", - "title":"自动铁砧加工" - }, - { - "type": "patchouli:multiblock", - "name": "自动过筛", - "anchor": "1", - "multiblock": { - "mapping": { - "M": "anvilcraft:magnetic_chute[facing=north]", - "F": "anvilcraft:magnetic_chute[facing=up]", - "C": "anvilcraft:simple_chute[facing=north]", - "G": "minecraft:comparator[facing=north]", - "R": "minecraft:repeater[facing=north,delay=4]", - "A": "minecraft:anvil", - "H": "minecraft:observer[facing=north]", - "S": "minecraft:sticky_piston[facing=north]", - "B": "anvilcraft:hollow_magnet_block", - "L": "minecraft:chest[type=right,facing=west]", - "Q": "minecraft:chest[type=left,facing=west]", - "N": "minecraft:note_block", - "E": "minecraft:redstone_torch", - "P": "minecraft:redstone_wall_torch[facing=north,lit=false]", - "O": "minecraft:redstone_wall_torch[facing=north]", - "J": "minecraft:smooth_stone", - "D": "minecraft:scaffolding", - "K": "anvilcraft:chute[facing=south]", - "X": "anvilcraft:pulse_generator[facing=south,powered=false]" - }, - "pattern": [ - [ " BSXJ" ], - [ " E" ], - [ "ACGRJ" ], - [ "DFJJ " ], - [ "KLQ 0" ] - ] - }, - "enable_visualize":"true", - "text": "需要注意,$(n)$(5)箱子上方的溜槽$()需要设置$(n)$(thing)过筛原料$()的过滤,使只有原料能进入加工,而产物保留在箱子中。" + "pattern": [ + [ + " BSXJ" + ], + [ + " E" + ], + [ + "ACGRJ" + ], + [ + "DFJJ " + ], + [ + "KLQ 0" + ] + ] + }, + "enable_visualize": "true", + "text": "需要注意,$(n)$(5)箱子上方的溜槽$()需要设置$(n)$(thing)过筛原料$()的过滤,使只有原料能进入加工,而产物保留在箱子中。" + }, + { + "type": "patchouli:image", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_1.png" + ], + "title": "脉冲发生器的设置", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)3gt$(),驱动活塞运行。" + }, + { + "type": "patchouli:text", + "title": "自动粉碎机", + "anchor": "2", + "text": "现在你只要把石英砂丢进机器自就能动筛选出石英了,但是如何获得大量的石英砂呢?你还需要一台自动粉碎的机器,把闪长岩快速砸成石英砂。$(br2)这台示例机器中,在$(5)$(n)时钟模式脉冲发生器$()的控制下$(5)$(n)方块放置器$()后面箱子中的物品会被放出,并立刻被$(5)$(n)铁砧$()砸个粉碎。如果你需要更高效率,可以简单的延长,当然也可以自己设计出更高效的机器。" + }, + { + "type": "patchouli:multiblock", + "name": "自动粉碎机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:chest[type=right,facing=east]", + "D": "minecraft:chest[type=left,facing=east]", + "E": "minecraft:smooth_stone", + "F": "minecraft:anvil", + "G": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "H": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", + "I": "minecraft:repeater[facing=north,delay=4]", + "J": "minecraft:smooth_stone_slab[type=bottom]", + "L": "anvilcraft:pulse_generator[facing=west]", + "M": "anvilcraft:hollow_magnet_block", + "N": "anvilcraft:block_placer[orientation=west_up]", + "O": "anvilcraft:chute[facing=east]", + "P": "minecraft:lever[face=ceiling]" }, - { - "type":"patchouli:image", - "images":["anvilcraft_patchouli:patchouli_images/5.2_1.png"], - "title":"脉冲发生器的设置", - "text":"脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)3gt$(),驱动活塞运行。" - }, - { - "type":"patchouli:text", - "title":"自动粉碎机", - "anchor": "2", - "text":"现在你只要把石英砂丢进机器自就能动筛选出石英了,但是如何获得大量的石英砂呢?你还需要一台自动粉碎的机器,把闪长岩快速砸成石英砂。$(br2)这台示例机器中,在$(5)$(n)时钟模式脉冲发生器$()的控制下$(5)$(n)方块放置器$()后面箱子中的物品会被放出,并立刻被$(5)$(n)铁砧$()砸个粉碎。如果你需要更高效率,可以简单的延长,当然也可以自己设计出更高效的机器。" - }, - { - "type": "patchouli:multiblock", - "name": "自动粉碎机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:chest[type=right,facing=east]", - "D": "minecraft:chest[type=left,facing=east]", - "E": "minecraft:smooth_stone", - "F": "minecraft:anvil", - "G": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "H": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", - "I": "minecraft:repeater[facing=north,delay=4]", - "J": "minecraft:smooth_stone_slab[type=bottom]", - "L": "anvilcraft:pulse_generator[facing=west]", - "M": "anvilcraft:hollow_magnet_block", - "N": "anvilcraft:block_placer[orientation=west_up]", - "O": "anvilcraft:chute[facing=east]", - "P": "minecraft:lever[face=ceiling]" - }, - "pattern": [ - [ " "," "," GGG"," " ], - [ " "," MM","HEEE"," " ], - [ "E ","L FF","EIGG"," " ], - [ "P "," "," EEE"," " ], - [ " "," "," NN"," DC" ], - [ " "," "," "," " ], - [ " "," JJ"," "," " ], - [ "0 "," OO"," DC"," " ], - [ "BABA","ABAB","BABA","ABAB" ] - ] - }, - "enable_visualize":"true", - "text": "需要注意,这个机器不能加工粉碎产物不是$(thing)下落方块$()的配方,虽然大概率也用不到那些配方吧。" + "pattern": [ + [ + " ", + " ", + " GGG", + " " + ], + [ + " ", + " MM", + "HEEE", + " " + ], + [ + "E ", + "L FF", + "EIGG", + " " + ], + [ + "P ", + " ", + " EEE", + " " + ], + [ + " ", + " ", + " NN", + " DC" + ], + [ + " ", + " ", + " ", + " " + ], + [ + " ", + " JJ", + " ", + " " + ], + [ + "0 ", + " OO", + " DC", + " " + ], + [ + "BABA", + "ABAB", + "BABA", + "ABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "需要注意,这个机器不能加工粉碎产物不是$(thing)下落方块$()的配方,虽然大概率也用不到那些配方吧。" + }, + { + "type": "patchouli:image", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_2.png" + ], + "title": "脉冲发生器的设置", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)8gt$()输出信号$(n)$(5)8gt$(),驱动机器运行。" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中有三种独特的宝石,$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$(),它们都有各自独特的用处。你可以通过$(thing)粉碎$()$(item)晶洞$()$(n)概率获取$()宝石,但如果需要很多宝石呢?$(br2)例如你想建一台$(l:machine/resources_access#激光挖矿机)激光挖矿机$(),会使用大量的红宝石,这时候你就需要进行$(thing)宝石转化$(),将与$(thing)村民交易$()就能简单获得的绿宝石转化为红宝石。", + "title": "自动宝石转化", + "anchor": "3" + }, + { + "type": "patchouli:text", + "text": "想要转化宝石,你需要将一块$(item)绿宝石块$()丢在$(item)加热器$()上的锅中使用铁砧加工,它会被融化为一锅$(item)熔融宝石$()。$(br2)再丢入一颗$(item)红宝石$(),并将$(5)锅下的加热器$()换成$(item)腐化信标$()进行$(thing)时移加工$(),红宝石会消耗锅中的$(item)熔融宝石$(),生长为完整的$(item)红宝石块$(),也就实现了绿宝石到红宝石的转化。", + "title": "自动宝石转化" + }, + { + "type": "patchouli:text", + "text": "又是丢宝石块,又是丢宝石,还要换掉锅下的工作方块,还要砸锅,估计光是想想就让你感到头疼了。手动敲来敲去太麻烦,复杂的步骤又使得自动化困难重重。$(br2)我们不妨打开思路,看看下面的$(l)$(5)两台$()示例机器,这两台机器用$(5)两种不同的思路$()转化宝石,你一定会从中有所收获。", + "title": "自动宝石转化" + }, + { + "type": "patchouli:multiblock", + "anchor": "gem_machine", + "name": "宝石转化机 1", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "anvilcraft:heater", + "C": "anvilcraft:chute[facing=east]", + "D": "anvilcraft:simple_chute[waterlogged=false,facing=east]", + "E": "anvilcraft:magnetic_chute[facing=up]", + "F": "anvilcraft:corrupted_beacon[lit=true]", + "G": "minecraft:smooth_stone", + "H": "anvilcraft:pulse_generator[facing=north]", + "I": "anvilcraft:chute[facing=south]", + "J": "minecraft:dropper[facing=west]", + "K": "minecraft:note_block", + "L": "minecraft:dropper[facing=east]", + "M": "minecraft:chest[type=left,facing=east]", + "m": "minecraft:chest[type=right,facing=east]", + "N": "anvilcraft:melt_gem_cauldron", + "O": "minecraft:dispenser[facing=west]", + "P": "anvilcraft:magnetic_chute[facing=west]", + "Q": "minecraft:dispenser[facing=east]", + "R": "minecraft:cauldron", + "S": "anvilcraft:magnetic_chute[facing=east]", + "U": "minecraft:observer[facing=down]", + "V": "minecraft:powered_rail[waterlogged=false,shape=north_south]", + "W": "minecraft:anvil[facing=west]", + "X": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", + "Y": "minecraft:observer[facing=up]", + "Z": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]", + "a": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", + "b": "minecraft:repeater[facing=east,delay=3]", + "c": "minecraft:repeater[facing=west,delay=3]", + "d": "minecraft:repeater[facing=north,powered=true]", + "e": "minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]", + "f": "minecraft:comparator[facing=south]", + "g": "minecraft:redstone_wall_torch[lit=true,facing=north]" }, - { - "type":"patchouli:image", - "images":["anvilcraft_patchouli:patchouli_images/5.2_2.png"], - "title":"脉冲发生器的设置", - "text":"脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)8gt$()输出信号$(n)$(5)8gt$(),驱动机器运行。" - }, - { - "type": "patchouli:text", - "text": "铁砧工艺中有三种独特的宝石,$(item)红宝石$()、$(item)蓝宝石$()和$(item)黄玉$(),它们都有各自独特的用处。你可以通过$(thing)粉碎$()$(item)晶洞$()$(n)概率获取$()宝石,但如果需要很多宝石呢?$(br2)例如你想建一台$(l:machine/resources_access#激光挖矿机)激光挖矿机$(),会使用大量的红宝石,这时候你就需要进行$(thing)宝石转化$(),将与$(thing)村民交易$()就能简单获得的绿宝石转化为红宝石。", - "title":"自动宝石转化", - "anchor": "3" - }, - { - "type": "patchouli:text", - "text": "想要转化宝石,你需要将一块$(item)绿宝石块$()丢在$(item)加热器$()上的锅中使用铁砧加工,它会被融化为一锅$(item)熔融宝石$()。$(br2)再丢入一颗$(item)红宝石$(),并将$(5)锅下的加热器$()换成$(item)腐化信标$()进行$(thing)时移加工$(),红宝石会消耗锅中的$(item)熔融宝石$(),生长为完整的$(item)红宝石块$(),也就实现了绿宝石到红宝石的转化。", - "title":"自动宝石转化" - }, - { - "type": "patchouli:text", - "text": "又是丢宝石块,又是丢宝石,还要换掉锅下的工作方块,还要砸锅,估计光是想想就让你感到头疼了。手动敲来敲去太麻烦,复杂的步骤又使得自动化困难重重。$(br2)我们不妨打开思路,看看下面的$(l)$(5)两台$()示例机器,这两台机器用$(5)两种不同的思路$()转化宝石,你一定会从中有所收获。", - "title":"自动宝石转化" - }, - { - "type": "patchouli:multiblock", - "anchor": "gem_machine", - "name": "宝石转化机 1", - "multiblock": { - "mapping": { - "A": "minecraft:iron_block", - "B": "anvilcraft:heater", - "C": "anvilcraft:chute[facing=east]", - "D": "anvilcraft:simple_chute[waterlogged=false,facing=east]", - "E": "anvilcraft:magnetic_chute[facing=up]", - "F": "anvilcraft:corrupted_beacon[lit=true]", - "G": "minecraft:smooth_stone", - "H": "anvilcraft:pulse_generator[facing=north]", - "I": "anvilcraft:chute[facing=south]", - "J": "minecraft:dropper[facing=west]", - "K": "minecraft:note_block", - "L": "minecraft:dropper[facing=east]", - "M": "minecraft:chest[type=left,facing=east]", - "m": "minecraft:chest[type=right,facing=east]", - "N": "anvilcraft:melt_gem_cauldron", - "O": "minecraft:dispenser[facing=west]", - "P": "anvilcraft:magnetic_chute[facing=west]", - "Q": "minecraft:dispenser[facing=east]", - "R": "minecraft:cauldron", - "S": "anvilcraft:magnetic_chute[facing=east]", - "U": "minecraft:observer[facing=down]", - "V": "minecraft:powered_rail[waterlogged=false,shape=north_south]", - "W": "minecraft:anvil[facing=west]", - "X": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", - "Y": "minecraft:observer[facing=up]", - "Z": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]", - "a": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", - "b": "minecraft:repeater[facing=east,delay=3]", - "c": "minecraft:repeater[facing=west,delay=3]", - "d": "minecraft:repeater[facing=north,powered=true]", - "e": "minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]", - "f": "minecraft:comparator[facing=south]", - "g": "minecraft:redstone_wall_torch[lit=true,facing=north]" - }, - "pattern": [ - [ " "," "," "," "," "," "," " ], - [ " a "," b "," eZ "," c "," a "," "," " ], - [ " W "," X "," GY "," X "," W "," "," " ], - [ " "," V "," UG "," V "," "," "," " ], - [ " IN ","gGfJO ","edHKP ","gGfLQ "," IR "," S "," Mm " ], - [ " B "," G C ","GGG D "," G0E "," F "," "," " ], - [ "AAAAAAA","AAAAAAA","AAAAAAA","AAAAAAA","AAAAAAA","AAAAAAA","AAAAAAA" ] - ] - }, - "enable_visualize":"true", - "text": "这台机器在两个锅中分别$(thing)熔炼$()和$(thing)时移$(),使用$(item)装有桶的发射器$()转移$(item)熔融宝石$(),时序简单好理解。" + "pattern": [ + [ + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " a ", + " b ", + " eZ ", + " c ", + " a ", + " ", + " " + ], + [ + " W ", + " X ", + " GY ", + " X ", + " W ", + " ", + " " + ], + [ + " ", + " V ", + " UG ", + " V ", + " ", + " ", + " " + ], + [ + " IN ", + "gGfJO ", + "edHKP ", + "gGfLQ ", + " IR ", + " S ", + " Mm " + ], + [ + " B ", + " G C ", + "GGG D ", + " G0E ", + " F ", + " ", + " " + ], + [ + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA", + "AAAAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器在两个锅中分别$(thing)熔炼$()和$(thing)时移$(),使用$(item)装有桶的发射器$()转移$(item)熔融宝石$(),时序简单好理解。" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器设置$(l)$(5)循环模式$(),每间隔$(l)$(5)22gt$()输出信号$(l)$(5)2gt$(),控制机器运行。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_3.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(item)对着锅的两个普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(l)$(5)4种宝石块$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_4.png" + ] + }, + { + "type": "patchouli:image", + "text": "连接$(item)发射器$()的$(item)普通溜槽$()设置为只允许宝石桶通过,$(item)磁性溜槽$()设置为只允许$(item)空桶$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_7.png" + ] + }, + { + "type": "patchouli:text", + "text": "这台机器通过$(item)循环模式脉冲发生器$()控制,$(item)红石比较器$()检测要转化的宝石的数量$(l)$(5)$(n)自动$()控制机器的开关。$(br2)搭建完成后$(l)第一次开机前$(),要在$(o)腐化信标上方锅旁的发射器$()中放1桶$(item)熔融宝石$(),并在$(o)另一个发射器$()中放$(item)1个空桶$()。$(br2)$(l)使用时$()在$(o)在加热器旁的投掷器$()放入$(item)足量绿宝石块$(),然后在$(o)另一个投掷器$()中放入$(l)$(5)数量小于$()$(2)绿宝石块$()的要转化的宝石,机器将$(l)$(5)$(n)自动$()开始运行,并在加工完成后停止。", + "title": "如何使用 宝石转化机 1" + }, + { + "type": "patchouli:multiblock", + "name": "宝石转化机 2", + "anchor": "4", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "minecraft:note_block", + "C": "minecraft:smooth_stone", + "D": "minecraft:chest[type=left]", + "E": "minecraft:chest[type=right]", + "F": "minecraft:observer[facing=down]", + "G": "minecraft:observer[facing=up]", + "H": "minecraft:observer[facing=east]", + "I": "minecraft:observer[facing=north]", + "J": "minecraft:note_block", + "L": "minecraft:note_block[powered=true]", + "M": "anvilcraft:hollow_magnet_block[lit=true]", + "N": "anvilcraft:hollow_magnet_block", + "O": "minecraft:cauldron", + "P": "minecraft:lever[face=floor,facing=west,powered=true]", + "Q": "minecraft:comparator[facing=south,powered=true]", + "R": "minecraft:dropper[facing=west]", + "S": "anvilcraft:spectral_anvil[facing=west]", + "T": "anvilcraft:magnetic_chute[facing=north]", + "U": "minecraft:copper_bulb[lit=true]", + "V": "anvilcraft:chute[facing=south]", + "W": "minecraft:sticky_piston[extended=true,facing=east]", + "X": "minecraft:piston_head[facing=east,short=false,type=sticky]", + "Y": "anvilcraft:corrupted_beacon", + "Z": "anvilcraft:heater[overload=false]" }, - { - "type": "patchouli:image", - "text": "脉冲发生器设置$(l)$(5)循环模式$(),每间隔$(l)$(5)22gt$()输出信号$(l)$(5)2gt$(),控制机器运行。", - "title":"脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_3.png"] - }, - { - "type": "patchouli:image", - "text": "$(item)对着锅的两个普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(l)$(5)4种宝石块$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_4.png"] - }, - { - "type": "patchouli:image", - "text": "连接$(item)发射器$()的$(item)普通溜槽$()设置为只允许宝石桶通过,$(item)磁性溜槽$()设置为只允许$(item)空桶$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_7.png"] - }, - { - "type": "patchouli:text", - "text": "这台机器通过$(item)循环模式脉冲发生器$()控制,$(item)红石比较器$()检测要转化的宝石的数量$(l)$(5)$(n)自动$()控制机器的开关。$(br2)搭建完成后$(l)第一次开机前$(),要在$(o)腐化信标上方锅旁的发射器$()中放1桶$(item)熔融宝石$(),并在$(o)另一个发射器$()中放$(item)1个空桶$()。$(br2)$(l)使用时$()在$(o)在加热器旁的投掷器$()放入$(item)足量绿宝石块$(),然后在$(o)另一个投掷器$()中放入$(l)$(5)数量小于$()$(2)绿宝石块$()的要转化的宝石,机器将$(l)$(5)$(n)自动$()开始运行,并在加工完成后停止。", - "title":"如何使用 宝石转化机 1" - }, - { - "type": "patchouli:multiblock", - "name": "宝石转化机 2", - "anchor": "4", - "multiblock": { - "mapping": { - "A": "minecraft:iron_block", - "B": "minecraft:note_block", - "C": "minecraft:smooth_stone", - "D": "minecraft:chest[type=left]", - "E": "minecraft:chest[type=right]", - "F": "minecraft:observer[facing=down]", - "G": "minecraft:observer[facing=up]", - "H": "minecraft:observer[facing=east]", - "I": "minecraft:observer[facing=north]", - "J": "minecraft:note_block", - "L": "minecraft:note_block[powered=true]", - "M": "anvilcraft:hollow_magnet_block[lit=true]", - "N": "anvilcraft:hollow_magnet_block", - "O": "minecraft:cauldron", - "P": "minecraft:lever[face=floor,facing=west,powered=true]", - "Q": "minecraft:comparator[facing=south,powered=true]", - "R": "minecraft:dropper[facing=west]", - "S": "anvilcraft:spectral_anvil[facing=west]", - "T": "anvilcraft:magnetic_chute[facing=north]", - "U": "minecraft:copper_bulb[lit=true]", - "V": "anvilcraft:chute[facing=south]", - "W": "minecraft:sticky_piston[extended=true,facing=east]", - "X": "minecraft:piston_head[facing=east,short=false,type=sticky]", - "Y": "anvilcraft:corrupted_beacon", - "Z": "anvilcraft:heater[overload=false]" - }, - "pattern": [ - [ " P "," MC "," NC "," " ], - [ " LC "," SF "," SF "," " ], - [ " WF ","DTXF ","EVOIC"," RRQU" ], - [ " 0J "," YH "," ZG "," C " ], - [ "AAAAA","AAAAA","AAAAA","AAAAA" ] - ] - }, - "enable_visualize":"true", - "text": "这台机器通过$(thing)推拉锅$()来不断切换下方的工作方块,同时使用$(item)幻灵铁砧$()砸锅加工。复杂精妙的时序使得加工速度很高。" + "pattern": [ + [ + " P ", + " MC ", + " NC ", + " " + ], + [ + " LC ", + " SF ", + " SF ", + " " + ], + [ + " WF ", + "DTXF ", + "EVOIC", + " RRQU" + ], + [ + " 0J ", + " YH ", + " ZG ", + " C " + ], + [ + "AAAAA", + "AAAAA", + "AAAAA", + "AAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器通过$(thing)推拉锅$()来不断切换下方的工作方块,同时使用$(item)幻灵铁砧$()砸锅加工。复杂精妙的时序使得加工速度很高。" + }, + { + "type": "patchouli:image", + "text": "$(item)普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(item)四种宝石块$()通过", + "title": "溜槽如何设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_4.png" + ] + }, + { + "type": "patchouli:text", + "text": "这台机器通过$(thing)锅的变化$()被$(item)侦测器$()探测发出的信号控制运行,并用$(l)拉杆锁定$()推拉炼药锅的$(item)粘性活塞$()作为$(l)$(5)$(n)手动$()开关。$(br2)$(n)$()l使用时$()只需要在$(l)靠近铜灯的投掷器$()中放入$(2)绿宝石块$(),并且在$(l)另一个投掷器$()中放入$(l)$(5)等量$()的要转化的宝石,然后拨动拉杆$(l)$(5)$(n)手动$()开关机。$(br2)顺便一提,加工中的机器和空转的机器发出的声音不同,你可以方便的从远处得知机器是否加工完毕。", + "title": "如何使用 宝石转化机 2" + }, + { + "type": "patchouli:text", + "text": "钻石,作为主世界最稀有的矿石之一,却有着很高的消耗量。你是否还在为缺少钻石感到苦恼?$(br2)铁砧工艺提供了一系列配方,通过多种加工方式把原木制造成闪闪发光的钻石。下面这台示例机器旨在以此为例,教你如何在铁砧工艺中调节机器的运行时序,得到你想要的运行顺序。", + "title": "自动生产钻石", + "anchor": "5" + }, + { + "type": "patchouli:multiblock", + "name": "原木钻石机", + "multiblock": { + "mapping": { + "A": "minecraft:iron_block", + "B": "minecraft:smooth_stone_slab[waterlogged=false,type=bottom]", + "b": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", + "C": "minecraft:smooth_stone", + "D": "minecraft:chest[type=left,facing=north]", + "d": "minecraft:chest[type=right,facing=north]", + "E": "minecraft:chest[type=left,facing=west]", + "e": "minecraft:chest[type=right,facing=west]", + "F": "anvilcraft:chute[facing=north]", + "f": "anvilcraft:chute[facing=west]", + "Y": "anvilcraft:chute[facing=down]", + "G": "anvilcraft:magnetic_chute[facing=east]", + "g": "anvilcraft:magnetic_chute[facing=north]", + "H": "anvilcraft:corrupted_beacon", + "I": "anvilcraft:heater[overload=false]", + "J": "minecraft:cauldron", + "K": "minecraft:lava_cauldron", + "L": "anvilcraft:crushing_table[waterlogged=false]", + "M": "anvilcraft:pulse_generator[facing=south]", + "m": "anvilcraft:pulse_generator[facing=south,powered=true]", + "N": "minecraft:comparator[facing=south]", + "O": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", + "o": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "P": "minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]", + "p": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]", + "Q": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "R": "minecraft:redstone_wall_torch[lit=true,facing=north]", + "r": "minecraft:redstone_wall_torch[lit=false,facing=north]", + "S": "anvilcraft:item_detector[facing=west]", + "T": "minecraft:barrel[facing=up]", + "U": "minecraft:anvil", + "V": "anvilcraft:hollow_magnet_block", + "W": "anvilcraft:magnet_block" }, - { - "type": "patchouli:image", - "text": "$(item)普通溜槽$()无需设置,$(item)磁性溜槽$()设置为只允许$(item)四种宝石块$()通过", - "title":"溜槽如何设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_4.png"] - }, - { - "type": "patchouli:text", - "text": "这台机器通过$(thing)锅的变化$()被$(item)侦测器$()探测发出的信号控制运行,并用$(l)拉杆锁定$()推拉炼药锅的$(item)粘性活塞$()作为$(l)$(5)$(n)手动$()开关。$(br2)$(n)$()l使用时$()只需要在$(l)靠近铜灯的投掷器$()中放入$(2)绿宝石块$(),并且在$(l)另一个投掷器$()中放入$(l)$(5)等量$()的要转化的宝石,然后拨动拉杆$(l)$(5)$(n)手动$()开关机。$(br2)顺便一提,加工中的机器和空转的机器发出的声音不同,你可以方便的从远处得知机器是否加工完毕。", - "title":"如何使用 宝石转化机 2" - }, - { - "type": "patchouli:text", - "text": "钻石,作为主世界最稀有的矿石之一,却有着很高的消耗量。你是否还在为缺少钻石感到苦恼?$(br2)铁砧工艺提供了一系列配方,通过多种加工方式把原木制造成闪闪发光的钻石。下面这台示例机器旨在以此为例,教你如何在铁砧工艺中调节机器的运行时序,得到你想要的运行顺序。", - "title":"自动生产钻石", - "anchor": "5" - }, - { - "type": "patchouli:multiblock", - "name": "原木钻石机", - "multiblock": { - "mapping": { - "A": "minecraft:iron_block", - "B": "minecraft:smooth_stone_slab[waterlogged=false,type=bottom]", - "b": "minecraft:smooth_stone_slab[waterlogged=false,type=top]", - "C": "minecraft:smooth_stone", - "D": "minecraft:chest[type=left,facing=north]", - "d": "minecraft:chest[type=right,facing=north]", - "E": "minecraft:chest[type=left,facing=west]", - "e": "minecraft:chest[type=right,facing=west]", - "F": "anvilcraft:chute[facing=north]", - "f": "anvilcraft:chute[facing=west]", - "Y": "anvilcraft:chute[facing=down]", - "G": "anvilcraft:magnetic_chute[facing=east]", - "g": "anvilcraft:magnetic_chute[facing=north]", - "H": "anvilcraft:corrupted_beacon", - "I": "anvilcraft:heater[overload=false]", - "J": "minecraft:cauldron", - "K": "minecraft:lava_cauldron", - "L": "anvilcraft:crushing_table[waterlogged=false]", - "M": "anvilcraft:pulse_generator[facing=south]", - "m": "anvilcraft:pulse_generator[facing=south,powered=true]", - "N": "minecraft:comparator[facing=south]", - "O": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", - "o": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "P": "minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]", - "p": "minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]", - "Q": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "R": "minecraft:redstone_wall_torch[lit=true,facing=north]", - "r": "minecraft:redstone_wall_torch[lit=false,facing=north]", - "S": "anvilcraft:item_detector[facing=west]", - "T": "minecraft:barrel[facing=up]", - "U": "minecraft:anvil", - "V": "anvilcraft:hollow_magnet_block", - "W": "anvilcraft:magnet_block" - }, - "pattern": [ - [ " "," Q"," "," " ], - [ " ","V V V W","CMCMCMp"," P" ], - [ " ","U U U U","rCmO T"," ob" ], - [ " "," ","RCMCmNf"," bo" ], - [ " ","JgJgJgL","G bS"," C" ], - [ " ","Y H0IKF","Y "," " ], - [ "BAAABBC","DAAAeEF","dAAABBC","BCCCBBC" ] - ] - }, - "enable_visualize":"true", - "text": "这台机器使用一条加工链,把输入的原木加工成煤炭块输出,并返还剩余的煤炭。" - }, - { - "type": "patchouli:text", - "text": "这台机器使用$(item)方块探测器$()作为时钟控制,当溜槽把输入的$(5)原木吐到粉碎台上方$(),就会$(5)充能磁铁块$()使铁砧下落$(5)粉碎原木$(),同时$(5)锁定溜槽$(),不让它继续吐出下一组原木。粉碎完成后$(item)物品探测器$()$(5)熄灭$(),$(5)溜槽解锁$()继续吐出原木,如此往复。$(br2)粉碎后的树脂被存入箱子,纤维则进入加工链,跟随$(5)物品探测器$()的信号继续向后加工,直到变成煤炭块。", - "title":"如何使用 原木钻石机" - }, - { - "type": "patchouli:text", - "text": "使用这台机器前,你首先需要设置好所有的$(5)溜槽与磁性溜槽$(),并设置好$(5)脉冲发生器$()的模式与数值。具体怎么调后面页会详细展示。$(br2)调好以后,往$(5)桶中$()放入要加工的$(5)原木$(),机器会$(5)自动$()开始运行及关闭。$(5)岩浆锅下面的箱子$()会存放原木粉碎产生的$(5)树脂$(),多余的树脂$(5)会被烧毁$()。另一个箱子则是加工成的煤炭块和剩余数量不足一块的煤炭。", - "title":"如何使用 原木钻石机" - }, - { - "type": "patchouli:image", - "text": "溜槽这么多,先按图上的顺序编个号吧。", - "title":"给溜槽编个号", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_5.png"] - }, - { - "type": "patchouli:text", - "text": "1号位置$5()上方磁性溜槽$()和$(5)下方溜槽$()都$(l)$(n)无需设置$()$(br2)2号$(5)溜槽$()只允许$(l)$(n)煤炭块$()通过$(br2)3号$(5)磁性溜槽$()只允许$(l)$(n)煤炭$()通过$(br2)4号$(5)磁性溜槽$()只允许$(l)$(n)木炭$()通过$(br2)5号$(5)磁性溜槽$()只允许$(l)$(n)纤维$()通过$(br2)6号$(5)溜槽$()只允许$(l)$(n)各种原木$()通过$(br2)7号位置$(5)上下溜槽$()都只允许$(l)$(n)树脂$()通过", - "title":"溜槽的设置" - }, - { - "type": "patchouli:image", - "text": "脉冲发生器也这么多,先按图上的顺序编个号吧。", - "title":"给脉冲发生器编个号", - "images": ["anvilcraft_patchouli:patchouli_images/5.2_6.png"] - }, - { - "type": "patchouli:text", - "text": "1、2、3号脉冲发生器均设置$(5)上升沿模式$(),延迟$(l)$(5)10gt$()后输出长度$(l)$(5)5gt$()的信号$(br2)4号脉冲发生器设置为$(5)下降沿模式$(),开启$(5)$(n)反向输出$(),延迟$(l)$(5)26gt$()后输出长度$(l)$(5)29gt$()的信号$(br2)5号脉冲发生器设置为$(5)下降沿模式$(),延迟$(l)$(5)32gt$()后输出长度$(l)$(5)2gt$()的信号$(br2)6号脉冲发生器设置为$(5)循环模式$(),开启$(n)$(5)反向输出$(),每间隔$(l)$(5)5gt$()输出长度$(l)$(5)5gt$()的信号", - "title":"脉冲发生器的设置" - }, - { - "type":"patchouli:text", - "title":"结语", - "text":"至于煤炭块怎么变成钻石,你可以按照简单的配方直接丢进$(thing)自动铁砧加工$()里熔炼,不过更好的办法是制造一台$(thing)多方块合成$()机器,获得更高的煤炭-钻石转化比。你可以把这台机器当成本章节的课后作业~$(br2)自动化的教程到这里就结束了,期待你设计出更好的机器,在铁砧工艺的游玩中解放双手吧!" - } - ] + "pattern": [ + [ + " ", + " Q", + " ", + " " + ], + [ + " ", + "V V V W", + "CMCMCMp", + " P" + ], + [ + " ", + "U U U U", + "rCmO T", + " ob" + ], + [ + " ", + " ", + "RCMCmNf", + " bo" + ], + [ + " ", + "JgJgJgL", + "G bS", + " C" + ], + [ + " ", + "Y H0IKF", + "Y ", + " " + ], + [ + "BAAABBC", + "DAAAeEF", + "dAAABBC", + "BCCCBBC" + ] + ] + }, + "enable_visualize": "true", + "text": "这台机器使用一条加工链,把输入的原木加工成煤炭块输出,并返还剩余的煤炭。" + }, + { + "type": "patchouli:text", + "text": "这台机器使用$(item)方块探测器$()作为时钟控制,当溜槽把输入的$(5)原木吐到粉碎台上方$(),就会$(5)充能磁铁块$()使铁砧下落$(5)粉碎原木$(),同时$(5)锁定溜槽$(),不让它继续吐出下一组原木。粉碎完成后$(item)物品探测器$()$(5)熄灭$(),$(5)溜槽解锁$()继续吐出原木,如此往复。$(br2)粉碎后的树脂被存入箱子,纤维则进入加工链,跟随$(5)物品探测器$()的信号继续向后加工,直到变成煤炭块。", + "title": "如何使用 原木钻石机" + }, + { + "type": "patchouli:text", + "text": "使用这台机器前,你首先需要设置好所有的$(5)溜槽与磁性溜槽$(),并设置好$(5)脉冲发生器$()的模式与数值。具体怎么调后面页会详细展示。$(br2)调好以后,往$(5)桶中$()放入要加工的$(5)原木$(),机器会$(5)自动$()开始运行及关闭。$(5)岩浆锅下面的箱子$()会存放原木粉碎产生的$(5)树脂$(),多余的树脂$(5)会被烧毁$()。另一个箱子则是加工成的煤炭块和剩余数量不足一块的煤炭。", + "title": "如何使用 原木钻石机" + }, + { + "type": "patchouli:image", + "text": "溜槽这么多,先按图上的顺序编个号吧。", + "title": "给溜槽编个号", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_5.png" + ] + }, + { + "type": "patchouli:text", + "text": "1号位置$5()上方磁性溜槽$()和$(5)下方溜槽$()都$(l)$(n)无需设置$()$(br2)2号$(5)溜槽$()只允许$(l)$(n)煤炭块$()通过$(br2)3号$(5)磁性溜槽$()只允许$(l)$(n)煤炭$()通过$(br2)4号$(5)磁性溜槽$()只允许$(l)$(n)木炭$()通过$(br2)5号$(5)磁性溜槽$()只允许$(l)$(n)纤维$()通过$(br2)6号$(5)溜槽$()只允许$(l)$(n)各种原木$()通过$(br2)7号位置$(5)上下溜槽$()都只允许$(l)$(n)树脂$()通过", + "title": "溜槽的设置" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器也这么多,先按图上的顺序编个号吧。", + "title": "给脉冲发生器编个号", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.2_6.png" + ] + }, + { + "type": "patchouli:text", + "text": "1、2、3号脉冲发生器均设置$(5)上升沿模式$(),延迟$(l)$(5)10gt$()后输出长度$(l)$(5)5gt$()的信号$(br2)4号脉冲发生器设置为$(5)下降沿模式$(),开启$(5)$(n)反向输出$(),延迟$(l)$(5)26gt$()后输出长度$(l)$(5)29gt$()的信号$(br2)5号脉冲发生器设置为$(5)下降沿模式$(),延迟$(l)$(5)32gt$()后输出长度$(l)$(5)2gt$()的信号$(br2)6号脉冲发生器设置为$(5)循环模式$(),开启$(n)$(5)反向输出$(),每间隔$(l)$(5)5gt$()输出长度$(l)$(5)5gt$()的信号", + "title": "脉冲发生器的设置" + }, + { + "type": "patchouli:text", + "title": "结语", + "text": "至于煤炭块怎么变成钻石,你可以按照简单的配方直接丢进$(thing)自动铁砧加工$()里熔炼,不过更好的办法是制造一台$(thing)多方块合成$()机器,获得更高的煤炭-钻石转化比。你可以把这台机器当成本章节的课后作业~$(br2)自动化的教程到这里就结束了,期待你设计出更好的机器,在铁砧工艺的游玩中解放双手吧!" + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/electricity_generation.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/electricity_generation.json index ef40aec..c3c13b7 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/electricity_generation.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/electricity_generation.json @@ -1,317 +1,693 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.electricity_generation", - "category": "anvilcraft_patchouli:machine_example", - "icon": "anvilcraft:charge_collector", - "sortnum": 5003, - "pages": [ - { - "type": "patchouli:text", - "text": "电力是现代生活的根基,也是Minecraft大部分科技模组中不得不品的重要部分,这一章节将带你走入铁砧工艺的电力科技。$(br2)首先当然是要有电。铁砧工艺提供了多种多样的发电方法,详见本书其他的章节,这一章节的主要内容是向你展示电力科技中几种重要的机器示例。好让你更清楚的明白铁砧工艺中电力器件的运作方式。", - "title": "走进电力科技" + "name": "title.anvilcraft_patchouli.patchouli.machine.electricity_generation", + "category": "anvilcraft_patchouli:machine_example", + "icon": "anvilcraft:charge_collector", + "sortnum": 5003, + "pages": [ + { + "type": "patchouli:text", + "text": "电力是现代生活的根基,也是Minecraft大部分科技模组中不得不品的重要部分,这一章节将带你走入铁砧工艺的电力科技。$(br2)首先当然是要有电。铁砧工艺提供了多种多样的发电方法,详见本书其他的章节,这一章节的主要内容是向你展示电力科技中几种重要的机器示例。好让你更清楚的明白铁砧工艺中电力器件的运作方式。", + "title": "走进电力科技" + }, + { + "type": "patchouli:text", + "text": "在进入电力机器的展示前,你需要了解一些铁砧工艺中电力的基础知识。如果你已经看过本书中前面的章节,也不妨复习一下。$(br2)在铁砧工艺中,电力是通过$(thing)电网$()进行传输的。$(thing)电网$()有一定的范围,而你可以想象成在这一范围内,$(thing)电源$()和$(thing)用电器$()被隐形的线缆连接了起来,并且数量没有上限。因此只要将$(thing)用电器$()摆放在$(thing)发电机$()的周围,它们就能正常运作。", + "title": "走进电力科技" + }, + { + "type": "patchouli:text", + "text": "铁砧工艺中电力是以功率形式运作的,在一个$(thing)电网$()内所有发电机的总功率要超过用电器的总功率,不然$(thing)电网$()将会过载,整个$(thing)电网$()中所有的用电器都会停止工作。$(br2)两个部分重叠的$(thing)电网$()会合并为一个,因此你不需要在每个电网中布置发电机,只需要隔一段距离插一根输电杆,确保发电机的电量通过电网覆盖所有的用电器。", + "title": "走进电力科技" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=ceiling,facing=east,powered=true]", + "E": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=south]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "minecraft:anvil" }, - { - "type": "patchouli:text", - "text": "在进入电力机器的展示前,你需要了解一些铁砧工艺中电力的基础知识。如果你已经看过本书中前面的章节,也不妨复习一下。$(br2)在铁砧工艺中,电力是通过$(thing)电网$()进行传输的。$(thing)电网$()有一定的范围,而你可以想象成在这一范围内,$(thing)电源$()和$(thing)用电器$()被隐形的线缆连接了起来,并且数量没有上限。因此只要将$(thing)用电器$()摆放在$(thing)发电机$()的周围,它们就能正常运作。", - "title": "走进电力科技" + "pattern": [ + [ + " ", + "EEEE ", + " " + ], + [ + "KKKK ", + "CCCCIC", + "KKKK " + ], + [ + "MMMM ", + " FD", + "MMMM " + ], + [ + " ", + " G ", + " " + ], + [ + "JJJJ ", + " L H0", + "JJJJ " + ], + [ + "ABABAB", + "BABABA", + "ABABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这大概是你的第一个发电机,它材料简单,前期即可搭建,同时发电量也不多。" + }, + { + "type": "patchouli:image", + "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)5gt$(),控制铁砧下落。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_1.png" + ] + }, + { + "type": "patchouli:text", + "text": "随着进一步的发展,第一台发电机的电量很可能不够用了,是时候进行升级了。$(br2)铁砧从高处落下的撞击会穿透多层压电晶体,产生更客观的电量。而$(n)$(5)皇家铁砧$()从高处落下不会摔碎,正是合适的选择。虽然高处落下的铁砧发电量更多,但从高处落下也需要更长的时间。有什么办法可以让铁砧更快下落呢?答案是用粘液块$(n)$(5)向下弹射$()。这里给出一台下弹皇家铁砧的发电机示例。", + "title": "发电量升级 1" + }, + { + "type": "patchouli:multiblock", + "name": "皇家铁砧下弹压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=wall,facing=west,powered=false]", + "E": "minecraft:slime_block", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=south]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:royal_anvil[facing=east]", + "N": "minecraft:redstone_block", + "O": "minecraft:sticky_piston[facing=north]", + "P": "minecraft:sticky_piston[facing=down]", + "Q": "minecraft:redstone_torch", + "R": "minecraft:redstone_torch[lit=false]", + "S": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]" }, - { - "type": "patchouli:text", - "text": "铁砧工艺中电力是以功率形式运作的,在一个$(thing)电网$()内所有发电机的总功率要超过用电器的总功率,不然$(thing)电网$()将会过载,整个$(thing)电网$()中所有的用电器都会停止工作。$(br2)两个部分重叠的$(thing)电网$()会合并为一个,因此你不需要在每个电网中布置发电机,只需要隔一段距离插一根输电杆,确保发电机的电量通过电网覆盖所有的用电器。", - "title": "走进电力科技" + "pattern": [ + [ + " ", + " ", + " ", + " ", + " P ", + "CIS " + ], + [ + "KE ", + "KE ", + "KE ", + "KE ", + "KEO ", + " CIC" + ], + [ + "M ", + "M ", + "M ", + "M ", + "M ", + " Q" + ], + [ + " ", + " ", + " ", + " ", + " ", + " C" + ], + [ + " ", + " ", + " ", + " ", + " ", + " R" + ], + [ + " ", + " ", + " ", + " ", + " ", + " C" + ], + [ + " ", + " ", + " ", + " ", + " ", + " Q" + ], + [ + "J ", + "J ", + "J ", + "J ", + "J D", + " C" + ], + [ + "J ", + "J ", + "J ", + "J ", + "J ", + " F" + ], + [ + "J ", + "JL ", + "JL ", + "JL ", + "J ", + " G" + ], + [ + "J ", + "JC ", + "JC ", + "JC ", + "J ", + " 0 H" + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这台发电机的发电量显著增加了,能满足中期的用电需求,同时易于搭建。" + }, + { + "type": "patchouli:text", + "text": "$(br2)较低处的脉冲发生器设置为$(n)$(5)循环模式$(),每间隔$(n)$(5)1gt$()输出信号$(n)$(5)9gt$(),控制粘性活塞推动。$(br2)较高处的脉冲发生器设置为$(n)$(5)上升沿模式$(),延时$(n)$(5)3gt$()输出信号$(n)$(5)3gt$(),控制皇家铁砧下弹。", + "title": "脉冲发生器的设置" + }, + { + "type": "patchouli:text", + "text": "与发展科技获取皇家钢后升级发电不同,你还有另一种选择。$(br2)当你通过一系列冒险进入末地并击败末影龙,你就能够制造幻灵铁砧了!如果你还不了解幻灵铁砧,可以查阅手册中前面的章节。幻灵铁砧可以以一种不同的方式升级你的发电机,请看这台示例机器吧:", + "title": "发电量升级 2" + }, + { + "type": "patchouli:multiblock", + "name": "幻灵铁砧堆叠压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=wall,facing=south,powered=false]", + "E": "minecraft:observer[facing=up]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "anvilcraft:pulse_generator[facing=north]", + "J": "anvilcraft:piezoelectric_crystal", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:spectral_anvil", + "N": "minecraft:piston[facing=south]", + "O": "minecraft:redstone_torch", + "P": "minecraft:redstone_torch[lit=false]", + "Q": "minecraft:repeater[delay=1,facing=north]" }, - { - "type": "patchouli:multiblock", - "name": "铁砧压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=ceiling,facing=east,powered=true]", - "E": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=south]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "minecraft:anvil" - }, - "pattern": [ - [ " ","EEEE "," " ], - [ "KKKK ","CCCCIC","KKKK " ], - [ "MMMM "," FD","MMMM " ], - [ " "," G "," " ], - [ "JJJJ "," L H0","JJJJ " ], - [ "ABABAB","BABABA","ABABAB" ] - ] - }, - "enable_visualize":"true", - "text": "这大概是你的第一个发电机,它材料简单,前期即可搭建,同时发电量也不多。" + "pattern": [ + [ + " ", + "CQIK ", + " " + ], + [ + " ", + "OCEM ", + " " + ], + [ + " ", + "C N ", + " " + ], + [ + " ", + "P ", + " " + ], + [ + " ", + "C ", + " " + ], + [ + " ", + "OQIK ", + " " + ], + [ + " ", + "CCEM ", + " " + ], + [ + " ", + "P N ", + " " + ], + [ + " ", + "C ", + " " + ], + [ + " ", + "O ", + " " + ], + [ + " ", + "CD J", + " " + ], + [ + " ", + "F LJ", + " " + ], + [ + " ", + "G LJ", + " " + ], + [ + " ", + "H CJ", + " 0 " + ], + [ + "ABABA", + "BABAB", + "ABABA" + ] + ] + }, + "enable_visualize": "true", + "text": "这台发电机每个铁砧的发电量更多,还能轻松的以相同结构向上扩展。" + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)所有$()脉冲发生器都设置$(n)$(5)循环模式$(),每间隔$(n)$(5)4gt$()输出信号$(n)$(5)1gt$(),控制幻灵铁砧下落。", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_2.png" + ] + }, + { + "type": "patchouli:text", + "text": "当你继续发展科技并获得了巨型铁砧,同时打败末影龙得到龙首,就可以利用巨型铁砧强大的压力和方块吞噬器高效的破坏发出更多的电量。$(br2)如果你还不了解这两个元件,可以查阅手册中前面的章节。总之请看这台示例机器吧:", + "title": "发电量升级 3" + }, + { + "type": "patchouli:multiblock", + "name": "巨型铁砧下弹压电发电机", + "multiblock": { + "mapping": { + "A": "minecraft:observer[facing=up]", + "B": "minecraft:observer[facing=south]", + "C": "minecraft:smooth_stone", + "D": "minecraft:lever[face=floor,facing=west,powered=true]", + "E": "minecraft:powered_rail[shape=ascending_south,powered=true]", + "e": "minecraft:powered_rail[shape=north_south,powered=true]", + "F": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:remote_transmission_pole[half=upper,overload=true,switch=on]", + "H": "anvilcraft:remote_transmission_pole[half=lower,overload=true,switch=on]", + "I": "anvilcraft:remote_transmission_pole[half=bottom,overload=true,switch=on]", + "J": "anvilcraft:magnetic_chute[enabled=true,facing=up]", + "j": "anvilcraft:magnetic_chute[enabled=true,facing=north]", + "K": "anvilcraft:hollow_magnet_block", + "L": "anvilcraft:charge_collector", + "M": "anvilcraft:spectral_anvil", + "N": "anvilcraft:block_placer[orientation=south_up]", + "n": "anvilcraft:block_devourer[facing=south]", + "O": "minecraft:sticky_piston[facing=down]", + "P": "minecraft:slime_block", + "Q": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", + "R": "anvilcraft:piezoelectric_crystal" }, - { - "type": "patchouli:image", - "text": "脉冲发生器设置$(n)$(5)循环模式$(),每间隔$(n)$(5)5gt$()输出信号$(n)$(5)5gt$(),控制铁砧下落。", - "title": "脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_1.png"] + "pattern": [ + [ + " ", + " ", + " e ", + " ", + " " + ], + [ + " ", + " ", + " EA ", + " ", + " " + ], + [ + " ", + " ", + "DEBA ", + " ", + " " + ], + [ + " ", + " ", + "CA O ", + " ", + " " + ], + [ + " ", + " ", + " C P ", + " ", + " " + ], + [ + " ", + " ", + " K ", + " ", + " " + ], + [ + " ", + " ", + "CM ", + " ", + " " + ], + [ + " ", + " ", + "JN ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + "J ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " ", + "J ", + " ", + " " + ], + [ + " ", + " ", + "jQn ", + " ", + " " + ], + [ + " ", + " ", + " CB ", + " ", + " " + ], + [ + " ", + " ", + " F 0 ", + " ", + " " + ], + [ + " ", + " RRR ", + " G RRR ", + " RRR ", + " " + ], + [ + " L ", + " RRR ", + " HLRRRL", + " RRR ", + " L " + ], + [ + " L ", + " RRR ", + " ILRRRL", + " RRR ", + " L " + ], + [ + " ", + " RRR ", + " RRR ", + " RRR ", + " " + ] + ] + }, + "enable_visualize": "true", + "text": "这台发电机的发电功率已经接近兆瓦级,你需要在溜槽中放入九个巨型铁砧以维持不间断的循环。" + }, + { + "type": "patchouli:text", + "text": "欢迎来到热电。热电发电机使用$(item)集热器$()收集$(thing)高温方块$()放出的热量,并转化为电能,热量越高发电功率就越高。因此在热电中,我们只是在使用不同的方法加热方块。$(br2)在铁砧工艺中,有两种方块可以被加热,$(item)下界合金块$()和$(item)钨块$()。考虑到这两种材料都是高阶科技$(item)余烬金属$()的原材料,推科技的路上顺手搭建一台热电发电机就成为了顺理成章的事。$(br2)例如下面这台太阳能发电机,通过$(item)定日镜$()反射阳光加热钨块来发电。", + "title": "走进热电" + }, + { + "type": "patchouli:multiblock", + "name": "光热发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "anvilcraft:remote_transmission_pole[half=top,switch=on,overload=false]", + "D": "anvilcraft:remote_transmission_pole[half=upper]", + "E": "anvilcraft:remote_transmission_pole[half=lower]", + "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=on]", + "G": "anvilcraft:heat_collector", + "H": "anvilcraft:redhot_tungsten_block", + "I": "anvilcraft:heliostats" }, - { - "type": "patchouli:text", - "text": "随着进一步的发展,第一台发电机的电量很可能不够用了,是时候进行升级了。$(br2)铁砧从高处落下的撞击会穿透多层压电晶体,产生更客观的电量。而$(n)$(5)皇家铁砧$()从高处落下不会摔碎,正是合适的选择。虽然高处落下的铁砧发电量更多,但从高处落下也需要更长的时间。有什么办法可以让铁砧更快下落呢?答案是用粘液块$(n)$(5)向下弹射$()。这里给出一台下弹皇家铁砧的发电机示例。", - "title": "发电量升级 1" + "pattern": [ + [ + " ", + " ", + " G ", + " ", + " " + ], + [ + " ", + " ", + " H ", + " ", + " " + ], + [ + " ", + " ", + " H ", + " ", + " " + ], + [ + " ", + " ", + " C ", + " ", + " " + ], + [ + " ", + " ", + " D ", + " ", + " " + ], + [ + " ", + " ", + " E ", + " ", + " " + ], + [ + "I I I", + " 0 ", + "I F I", + " ", + "I I I" + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA" + ] + ] + }, + "enable_visualize": "true", + "text": "放定日镜之前先拿着它右键下面的钨块,选定钨块为照射的目标" + }, + { + "type": "patchouli:text", + "text": "示例中的发电功率很低,因为$(5)定日镜数量少$(),钨块的$(5)温度不够高$()。$(br2)向外扩展一圈定日镜可以提高钨块的温度到$(5)红热$(),再扩展一圈可以到$(5)炽热$(),64个定日镜就能将其加热到$(5)白炽$()温度,发电功率将达到$(l)$(5)256kW$()。$(br2)如果你觉得这么多定日镜发电量却不够高很不值,那就看看下面这台燃油热电吧。", + "title": "更大功率" + }, + { + "type": "patchouli:multiblock", + "name": "等离子喷流发电机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "anvilcraft:remote_transmission_pole[half=top,switch=off,overload=true]", + "D": "anvilcraft:remote_transmission_pole[half=upper]", + "E": "anvilcraft:remote_transmission_pole[half=lower]", + "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", + "G": "anvilcraft:heat_collector", + "H": "anvilcraft:heater[overload=false]", + "I": "anvilcraft:tungsten_block", + "J": "anvilcraft:charge_collector[powered=false]", + "K": "anvilcraft:pulse_generator[facing=north]", + "L": "anvilcraft:chute", + "M": "anvilcraft:chute[facing=south]", + "N": "anvilcraft:hollow_magnet_block", + "O": "minecraft:cauldron", + "P": "minecraft:lava_cauldron", + "Q": "minecraft:smooth_stone", + "R": "minecraft:lever[facing=east,face=wall,powered=true]", + "T": "minecraft:dispenser[facing=east]", + "U": "minecraft:hopper[facing=down]", + "V": "anvilcraft:discharger[overload=false,powered=false]" }, - { - "type": "patchouli:multiblock", - "name": "皇家铁砧下弹压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=wall,facing=west,powered=false]", - "E": "minecraft:slime_block", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=south]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:royal_anvil[facing=east]", - "N": "minecraft:redstone_block", - "O": "minecraft:sticky_piston[facing=north]", - "P": "minecraft:sticky_piston[facing=down]", - "Q": "minecraft:redstone_torch", - "R": "minecraft:redstone_torch[lit=false]", - "S": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]" - }, - "pattern": [ - [ " "," "," "," "," P ","CIS " ], - [ "KE ","KE ","KE ","KE ","KEO "," CIC" ], - [ "M ","M ","M ","M ","M "," Q" ], - [ " "," "," "," "," "," C" ], - [ " "," "," "," "," "," R" ], - [ " "," "," "," "," "," C" ], - [ " "," "," "," "," "," Q" ], - [ "J ","J ","J ","J ","J D"," C" ], - [ "J ","J ","J ","J ","J "," F" ], - [ "J ","JL ","JL ","JL ","J "," G" ], - [ "J ","JC ","JC ","JC ","J "," 0 H" ], - [ "ABABA","BABAB","ABABA","BABAB","ABABA","BABAB"] - ] - }, - "enable_visualize":"true", - "text": "这台发电机的发电量显著增加了,能满足中期的用电需求,同时易于搭建。" - }, - { - "type": "patchouli:text", - "text": "$(br2)较低处的脉冲发生器设置为$(n)$(5)循环模式$(),每间隔$(n)$(5)1gt$()输出信号$(n)$(5)9gt$(),控制粘性活塞推动。$(br2)较高处的脉冲发生器设置为$(n)$(5)上升沿模式$(),延时$(n)$(5)3gt$()输出信号$(n)$(5)3gt$(),控制皇家铁砧下弹。", - "title": "脉冲发生器的设置" - }, - { - "type": "patchouli:text", - "text": "与发展科技获取皇家钢后升级发电不同,你还有另一种选择。$(br2)当你通过一系列冒险进入末地并击败末影龙,你就能够制造幻灵铁砧了!如果你还不了解幻灵铁砧,可以查阅手册中前面的章节。幻灵铁砧可以以一种不同的方式升级你的发电机,请看这台示例机器吧:", - "title": "发电量升级 2" - }, - { - "type": "patchouli:multiblock", - "name": "幻灵铁砧堆叠压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=wall,facing=south,powered=false]", - "E": "minecraft:observer[facing=up]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "anvilcraft:pulse_generator[facing=north]", - "J": "anvilcraft:piezoelectric_crystal", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:spectral_anvil", - "N": "minecraft:piston[facing=south]", - "O": "minecraft:redstone_torch", - "P": "minecraft:redstone_torch[lit=false]", - "Q": "minecraft:repeater[delay=1,facing=north]" - }, - "pattern": [ - [ " ","CQIK "," " ], - [ " ","OCEM "," " ], - [ " ","C N "," " ], - [ " ","P "," " ], - [ " ","C "," " ], - [ " ","OQIK "," " ], - [ " ","CCEM "," " ], - [ " ","P N "," " ], - [ " ","C "," " ], - [ " ","O "," " ], - [ " ","CD J"," " ], - [ " ","F LJ"," " ], - [ " ","G LJ"," " ], - [ " ","H CJ"," 0 " ], - [ "ABABA","BABAB","ABABA" ] - ] - }, - "enable_visualize":"true", - "text": "这台发电机每个铁砧的发电量更多,还能轻松的以相同结构向上扩展。" - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)所有$()脉冲发生器都设置$(n)$(5)循环模式$(),每间隔$(n)$(5)4gt$()输出信号$(n)$(5)1gt$(),控制幻灵铁砧下落。", - "title": "脉冲发生器的设置", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_2.png"] - }, - { - "type": "patchouli:text", - "text": "当你继续发展科技并获得了巨型铁砧,同时打败末影龙得到龙首,就可以利用巨型铁砧强大的压力和方块吞噬器高效的破坏发出更多的电量。$(br2)如果你还不了解这两个元件,可以查阅手册中前面的章节。总之请看这台示例机器吧:", - "title": "发电量升级 3" - }, - { - "type": "patchouli:multiblock", - "name": "巨型铁砧下弹压电发电机", - "multiblock": { - "mapping": { - "A": "minecraft:observer[facing=up]", - "B": "minecraft:observer[facing=south]", - "C": "minecraft:smooth_stone", - "D": "minecraft:lever[face=floor,facing=west,powered=true]", - "E": "minecraft:powered_rail[shape=ascending_south,powered=true]", - "e": "minecraft:powered_rail[shape=north_south,powered=true]", - "F": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:remote_transmission_pole[half=upper,overload=true,switch=on]", - "H": "anvilcraft:remote_transmission_pole[half=lower,overload=true,switch=on]", - "I": "anvilcraft:remote_transmission_pole[half=bottom,overload=true,switch=on]", - "J": "anvilcraft:magnetic_chute[enabled=true,facing=up]", - "j": "anvilcraft:magnetic_chute[enabled=true,facing=north]", - "K": "anvilcraft:hollow_magnet_block", - "L": "anvilcraft:charge_collector", - "M": "anvilcraft:spectral_anvil", - "N": "anvilcraft:block_placer[orientation=south_up]", - "n": "anvilcraft:block_devourer[facing=south]", - "O": "minecraft:sticky_piston[facing=down]", - "P": "minecraft:slime_block", - "Q": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", - "R": "anvilcraft:piezoelectric_crystal" - }, - "pattern": [ - [ " "," "," e "," "," " ], - [ " "," "," EA "," "," " ], - [ " "," ","DEBA "," "," " ], - [ " "," ","CA O "," "," " ], - [ " "," "," C P "," "," " ], - [ " "," "," K "," "," " ], - [ " "," ","CM "," "," " ], - [ " "," ","JN "," "," " ], - [ " "," "," "," "," " ], - [ " "," "," "," "," " ], - [ " "," ","J "," "," " ], - [ " "," "," "," "," " ], - [ " "," "," "," "," " ], - [ " "," ","J "," "," " ], - [ " "," ","jQn "," "," " ], - [ " "," "," CB "," "," " ], - [ " "," "," F 0 "," "," " ], - [ " "," RRR "," G RRR "," RRR "," " ], - [ " L "," RRR "," HLRRRL"," RRR "," L " ], - [ " L "," RRR "," ILRRRL"," RRR "," L " ], - [ " "," RRR "," RRR "," RRR "," " ] - ] - }, - "enable_visualize":"true", - "text": "这台发电机的发电功率已经接近兆瓦级,你需要在溜槽中放入九个巨型铁砧以维持不间断的循环。" - }, - { - "type": "patchouli:text", - "text": "欢迎来到热电。热电发电机使用$(item)集热器$()收集$(thing)高温方块$()放出的热量,并转化为电能,热量越高发电功率就越高。因此在热电中,我们只是在使用不同的方法加热方块。$(br2)在铁砧工艺中,有两种方块可以被加热,$(item)下界合金块$()和$(item)钨块$()。考虑到这两种材料都是高阶科技$(item)余烬金属$()的原材料,推科技的路上顺手搭建一台热电发电机就成为了顺理成章的事。$(br2)例如下面这台太阳能发电机,通过$(item)定日镜$()反射阳光加热钨块来发电。", - "title": "走进热电" - }, - { - "type": "patchouli:multiblock", - "name": "光热发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "anvilcraft:remote_transmission_pole[half=top,switch=on,overload=false]", - "D": "anvilcraft:remote_transmission_pole[half=upper]", - "E": "anvilcraft:remote_transmission_pole[half=lower]", - "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=on]", - "G": "anvilcraft:heat_collector", - "H": "anvilcraft:redhot_tungsten_block", - "I": "anvilcraft:heliostats" - }, - "pattern": [ - [ " "," "," G "," "," " ], - [ " "," "," H "," "," " ], - [ " "," "," H "," "," " ], - [ " "," "," C "," "," " ], - [ " "," "," D "," "," " ], - [ " "," "," E "," "," " ], - [ "I I I"," 0 ","I F I"," ","I I I" ], - [ "ABABA","BABAB","ABABA","BABAB","ABABA" ] - ] - }, - "enable_visualize":"true", - "text": "放定日镜之前先拿着它右键下面的钨块,选定钨块为照射的目标" - }, - { - "type": "patchouli:text", - "text": "示例中的发电功率很低,因为$(5)定日镜数量少$(),钨块的$(5)温度不够高$()。$(br2)向外扩展一圈定日镜可以提高钨块的温度到$(5)红热$(),再扩展一圈可以到$(5)炽热$(),64个定日镜就能将其加热到$(5)白炽$()温度,发电功率将达到$(l)$(5)256kW$()。$(br2)如果你觉得这么多定日镜发电量却不够高很不值,那就看看下面这台燃油热电吧。", - "title": "更大功率" - }, - { - "type": "patchouli:multiblock", - "name": "等离子喷流发电机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "anvilcraft:remote_transmission_pole[half=top,switch=off,overload=true]", - "D": "anvilcraft:remote_transmission_pole[half=upper]", - "E": "anvilcraft:remote_transmission_pole[half=lower]", - "F": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", - "G": "anvilcraft:heat_collector", - "H": "anvilcraft:heater[overload=false]", - "I": "anvilcraft:tungsten_block", - "J": "anvilcraft:charge_collector[powered=false]", - "K": "anvilcraft:pulse_generator[facing=north]", - "L": "anvilcraft:chute", - "M": "anvilcraft:chute[facing=south]", - "N": "anvilcraft:hollow_magnet_block", - "O": "minecraft:cauldron", - "P": "minecraft:lava_cauldron", - "Q": "minecraft:smooth_stone", - "R": "minecraft:lever[facing=east,face=wall,powered=true]", - "T": "minecraft:dispenser[facing=east]", - "U": "minecraft:hopper[facing=down]", - "V": "anvilcraft:discharger[overload=false,powered=false]" - }, - "pattern": [ - [ "CJNJ "," I I "," JNJ " ], - [ "DJNJ "," I I "," JNJ " ], - [ "EJNJ "," I I "," JNJ " ], - [ "FJNJ "," I I "," JNJ " ], - [ "QKT ","RUOG "," " ], - [ " L "," VHQ "," 0 " ], - [ "BAPAB","ABABA","BABAB" ] - ] - }, - "enable_visualize":"true", - "text": "脉冲发生器设置为$(l)$(5)循环模式$(),每$(l)$(5)间隔10min$()发出$(l)$(5)长度2gt$()的信号。发射器里放原油桶,下面溜槽只允许空桶通过。" - }, - { - "type": "patchouli:text", - "text": "核电听起来就是危险与高功率并存,且制造复杂的一种发电。$(br2)好在我们现在有更稳定的方法收集这些放射性同位素中的能量。$(br2)请看下面这个示例~", - "title": "走进核电" - }, - { - "type": "patchouli:image", - "text": "真是轻而易举啊,只要在$(item)热能收集器$()的范围内尽可能多的摆满你的$(item)铀块$()和$(item)钚块$()(", - "title": "核电,轻而易举啊!", - "images": ["anvilcraft_patchouli:patchouli_images/5.3_3.png"] - } - ] + "pattern": [ + [ + "CJNJ ", + " I I ", + " JNJ " + ], + [ + "DJNJ ", + " I I ", + " JNJ " + ], + [ + "EJNJ ", + " I I ", + " JNJ " + ], + [ + "FJNJ ", + " I I ", + " JNJ " + ], + [ + "QKT ", + "RUOG ", + " " + ], + [ + " L ", + " VHQ ", + " 0 " + ], + [ + "BAPAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "脉冲发生器设置为$(l)$(5)循环模式$(),每$(l)$(5)间隔10min$()发出$(l)$(5)长度2gt$()的信号。发射器里放原油桶,下面溜槽只允许空桶通过。" + }, + { + "type": "patchouli:text", + "text": "核电听起来就是危险与高功率并存,且制造复杂的一种发电。$(br2)好在我们现在有更稳定的方法收集这些放射性同位素中的能量。$(br2)请看下面这个示例~", + "title": "走进核电" + }, + { + "type": "patchouli:image", + "text": "真是轻而易举啊,只要在$(item)热能收集器$()的范围内尽可能多的摆满你的$(item)铀块$()和$(item)钚块$()(", + "title": "核电,轻而易举啊!", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.3_3.png" + ] + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/resources_access.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/resources_access.json index da3d720..7b0c433 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/resources_access.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/machine/resources_access.json @@ -1,578 +1,1171 @@ { - "name": "title.anvilcraft_patchouli.patchouli.machine.resources_access", - "category": "anvilcraft_patchouli:machine_example", - "icon": "minecraft:grass_block", - "sortnum": 5001, - "pages": [ - { - "type": "patchouli:text", - "text": "$(l:machine/resources_access#1) 1.丐中丐刷铁机$()$(br)$(l:machine/resources_access#2) 2.简易刷石机$()$(br)$(l:machine/resources_access#3) 3.极简三模式砸沙机$()$(br)$(l:machine/resources_access#4) 4.极简盾构机$()$(br)$(l:machine/resources_access#5) 5.更大更强的盾构机$()$(br)$(l:machine/resources_access#6) 6.激光挖矿机$()$(br)$(l:machine/resources_access#7) 7.极简巨型铁砧树场$()$(br)$(l:machine/resources_access#8) 8.进阶高效率树场$()", - "title":"目录" + "name": "title.anvilcraft_patchouli.patchouli.machine.resources_access", + "category": "anvilcraft_patchouli:machine_example", + "icon": "minecraft:grass_block", + "sortnum": 5001, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:machine/resources_access#1) 1.丐中丐刷铁机$()$(br)$(l:machine/resources_access#2) 2.简易刷石机$()$(br)$(l:machine/resources_access#3) 3.极简三模式砸沙机$()$(br)$(l:machine/resources_access#4) 4.极简盾构机$()$(br)$(l:machine/resources_access#5) 5.更大更强的盾构机$()$(br)$(l:machine/resources_access#6) 6.激光挖矿机$()$(br)$(l:machine/resources_access#7) 7.极简巨型铁砧树场$()$(br)$(l:machine/resources_access#8) 8.进阶高效率树场$()", + "title": "目录" + }, + { + "type": "patchouli:text", + "text": "铁砧、铁工具、铁装备、铁锅……有$(5)这么多东西需要铁$(),显而易见的,你不能总靠下矿洞挖矿来获取它们。正确的做法是建造一台$(thing)刷铁机$()。$(br2)放过可爱的村民吧!铁砧工艺提供了一种更高效的刷铁方案——$(thing)铁砧抢夺$(),当$(5)足够高的铁砧$()砸到铁傀儡时会掉一些铁,而你可以通过发射器将一部分铁来$(5)修复受伤的铁傀儡$(),从而在一只铁傀儡身上得到无限的铁!", + "title": "自动获取铁" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧抢夺刷铁机——底部", + "anchor": "1", + "multiblock": { + "mapping": { + "A": "minecraft:smooth_stone", + "B": "minecraft:glass", + "C": "anvilcraft:magnetic_chute[facing=north]", + "D": "anvilcraft:magnetic_chute[facing=west]", + "E": "anvilcraft:magnetic_chute[facing=up]", + "F": "minecraft:oak_button[face=floor,facing=north]", + "G": "minecraft:glass_pane[north=true,west=true]", + "H": "minecraft:glass_pane[south=true]", + "I": "minecraft:glass_pane[east=true]", + "J": "minecraft:chest[type=right,facing=west]", + "K": "minecraft:chest[type=left,facing=west]", + "L": "minecraft:repeater[facing=east,delay=4]", + "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]", + "O": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "P": "minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]", + "Q": "minecraft:redstone_wall_torch[facing=north,lit=true]", + "R": "minecraft:redstone_wall_torch[facing=east,lit=false]", + "S": "minecraft:note_block", + "T": "minecraft:dispenser[facing=east]", + "U": "minecraft:dropper[facing=up]", + "V": "minecraft:lever[face=floor,facing=north]", + "W": "minecraft:tripwire_hook[attached=true,facing=east,powered=false]", + "X": "minecraft:tripwire_hook[attached=true,facing=west,powered=false]", + "Y": "minecraft:tripwire[attached=true,disarmed=false,east=true,west=true,north=false,south=false,powered=false]", + "Z": "minecraft:chest[facing=west,type=right]", + "a": "minecraft:chest[facing=west,type=left]", + "b": "minecraft:red_concrete", + "c": "minecraft:white_concrete" }, - { - "type": "patchouli:text", - "text": "铁砧、铁工具、铁装备、铁锅……有$(5)这么多东西需要铁$(),显而易见的,你不能总靠下矿洞挖矿来获取它们。正确的做法是建造一台$(thing)刷铁机$()。$(br2)放过可爱的村民吧!铁砧工艺提供了一种更高效的刷铁方案——$(thing)铁砧抢夺$(),当$(5)足够高的铁砧$()砸到铁傀儡时会掉一些铁,而你可以通过发射器将一部分铁来$(5)修复受伤的铁傀儡$(),从而在一只铁傀儡身上得到无限的铁!", - "title":"自动获取铁" - }, - { - "type": "patchouli:multiblock", - "name": "铁砧抢夺刷铁机——底部", - "anchor": "1", - "multiblock": { - "mapping": { - "A": "minecraft:smooth_stone", - "B": "minecraft:glass", - "C": "anvilcraft:magnetic_chute[facing=north]", - "D": "anvilcraft:magnetic_chute[facing=west]", - "E": "anvilcraft:magnetic_chute[facing=up]", - "F": "minecraft:oak_button[face=floor,facing=north]", - "G": "minecraft:glass_pane[north=true,west=true]", - "H": "minecraft:glass_pane[south=true]", - "I": "minecraft:glass_pane[east=true]", - "J": "minecraft:chest[type=right,facing=west]", - "K": "minecraft:chest[type=left,facing=west]", - "L": "minecraft:repeater[facing=east,delay=4]", - "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]", - "O": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "P": "minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]", - "Q": "minecraft:redstone_wall_torch[facing=north,lit=true]", - "R": "minecraft:redstone_wall_torch[facing=east,lit=false]", - "S": "minecraft:note_block", - "T": "minecraft:dispenser[facing=east]", - "U": "minecraft:dropper[facing=up]", - "V": "minecraft:lever[face=floor,facing=north]", - "W": "minecraft:tripwire_hook[attached=true,facing=east,powered=false]", - "X": "minecraft:tripwire_hook[attached=true,facing=west,powered=false]", - "Y": "minecraft:tripwire[attached=true,disarmed=false,east=true,west=true,north=false,south=false,powered=false]", - "Z": "minecraft:chest[facing=west,type=right]", - "a": "minecraft:chest[facing=west,type=left]", - "b": "minecraft:red_concrete", - "c": "minecraft:white_concrete" - }, - "pattern": [ - [ " O "," B ","BBB "," B "," " ], - [ " NA "," BLW ","BBAY "," BLX "," MA " ], - [ " QAS "," BAT ","BBB "," BB "," B " ], - [ " P "," B E ","BBB I"," B HG"," " ], - [ " AZa "," R D "," UCF0"," V "," " ], - [ "bcbcb","cbcbc","bcbcb","cbcbc","bcbcb" ] - ] - }, - "enable_visualize":"true", - "text": "这是刷铁机的底部,建造完成后要将$(n)$(5)一只铁傀儡$()推到按钮位置,玻璃板会限制住铁傀儡的移动。" + "pattern": [ + [ + " O ", + " B ", + "BBB ", + " B ", + " " + ], + [ + " NA ", + " BLW ", + "BBAY ", + " BLX ", + " MA " + ], + [ + " QAS ", + " BAT ", + "BBB ", + " BB ", + " B " + ], + [ + " P ", + " B E ", + "BBB I", + " B HG", + " " + ], + [ + " AZa ", + " R D ", + " UCF0", + " V ", + " " + ], + [ + "bcbcb", + "cbcbc", + "bcbcb", + "cbcbc", + "bcbcb" + ] + ] + }, + "enable_visualize": "true", + "text": "这是刷铁机的底部,建造完成后要将$(n)$(5)一只铁傀儡$()推到按钮位置,玻璃板会限制住铁傀儡的移动。" + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着箱子的磁性溜槽$()要设置为只允许$(n)$(5)铁与虞美人$()通过,防止铁砧被错误的吸进箱子导致刷铁机运行中断。", + "title": "底部如何设置 1", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_1.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着发射器的磁性溜槽$()要设置为只允许$(n)$(5)铁$()通过,确保铁优先供给铁傀儡的修复,同时不会被虞美人干扰。", + "title": "底部如何设置 2", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_2.png" + ] + }, + { + "type": "patchouli:image", + "text": "$(n)$(5)对着投掷器的磁性溜槽$()要设置为只允许$(n)$(5)铁砧$()通过,防止铁或花被错误的吸进投掷器导致刷铁机运行中断。", + "title": "底部如何设置 3", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_3.png" + ] + }, + { + "type": "patchouli:multiblock", + "name": "铁砧抢夺刷铁机——顶部", + "multiblock": { + "mapping": { + "A": "minecraft:glass", + "B": "minecraft:oak_pressure_plate", + "C": "anvilcraft:magnetic_chute[facing=up]", + "D": "anvilcraft:block_placer[orientation=south_up]" }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着箱子的磁性溜槽$()要设置为只允许$(n)$(5)铁与虞美人$()通过,防止铁砧被错误的吸进箱子导致刷铁机运行中断。", - "title":"底部如何设置 1", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_1.png"] - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着发射器的磁性溜槽$()要设置为只允许$(n)$(5)铁$()通过,确保铁优先供给铁傀儡的修复,同时不会被虞美人干扰。", - "title":"底部如何设置 2", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_2.png"] - }, - { - "type": "patchouli:image", - "text": "$(n)$(5)对着投掷器的磁性溜槽$()要设置为只允许$(n)$(5)铁砧$()通过,防止铁或花被错误的吸进投掷器导致刷铁机运行中断。", - "title":"底部如何设置 3", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_3.png"] - }, - { - "type": "patchouli:multiblock", - "name": "铁砧抢夺刷铁机——顶部", - "multiblock": { - "mapping": { - "A": "minecraft:glass", - "B": "minecraft:oak_pressure_plate", - "C": "anvilcraft:magnetic_chute[facing=up]", - "D": "anvilcraft:block_placer[orientation=south_up]" - }, - "pattern": [ - [ " "," "," BD "," "," " ], - [ " "," A "," ACA "," A "," " ], - [ " "," A "," AAA "," A "," " ], - [ " "," A "," AAA0"," A "," " ], - [ " "," A "," AAA "," A "," " ] - ] - }, - "enable_visualize":"true", - "text": "这是刷铁机的顶部,$(n)$(5)磁性溜槽无需设置$(),方块放置器与地面之间$(n)$(5)相隔21格$()。" + "pattern": [ + [ + " ", + " ", + " BD ", + " ", + " " + ], + [ + " ", + " A ", + " ACA ", + " A ", + " " + ], + [ + " ", + " A ", + " AAA ", + " A ", + " " + ], + [ + " ", + " A ", + " AAA0", + " A ", + " " + ], + [ + " ", + " A ", + " AAA ", + " A ", + " " + ] + ] + }, + "enable_visualize": "true", + "text": "这是刷铁机的顶部,$(n)$(5)磁性溜槽无需设置$(),方块放置器与地面之间$(n)$(5)相隔21格$()。" + }, + { + "type": "patchouli:text", + "text": "上面的示例是$(5)丐中丐版本$()的刷铁机,而铁砧抢夺刷铁机的效率远不止于此。为了尽可能的在前期做出来,不仅没有使用$(item)下界石英$(),连上传铁砧也没有使用$(item)灵魂沙$(),而是利用物品被$(5)向上挤压$()的特性建造了一根实心柱子。$(br2)当你继续发展一段时间,有了更多材料,就应该回头来$(5)升级你的刷铁机$()。至于怎么升级,$(5)加快铁砧回$()同时$(5)提高铁傀儡补血的速度$(),具体的就交给你自己研究啦!", + "title": "刷铁机升级" + }, + { + "type": "patchouli:text", + "text": "或许有了铁的你还在为建筑方块烦恼,毕竟不管是去干什么,垫脚方块是少不了的,一台$(thing)刷石机$()可以解决这一难题。$(br2)铁砧工艺提供了新的$(thing)刷石机$()制作方法——$(thing)下落的铁砧$()砸到$(item)切石机$()上方的方块时会$(n)$(5)破坏$()它。这里的铁砧起到了$(thing)原版刷石机$()中$(item)TNT$()的作用,但它更安全可控,同时有着不俗的效率。", + "title": "获取圆石", + "anchor": "2" + }, + { + "type": "patchouli:multiblock", + "name": "铁砧刷石机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "C": "minecraft:smooth_stone_slab[type=bottom]", + "D": "minecraft:smooth_stone_slab[type=top]", + "E": "minecraft:cobblestone", + "F": "minecraft:stonecutter", + "G": "minecraft:hopper[facing=south]", + "H": "minecraft:hopper[facing=north]", + "I": "minecraft:anvil", + "J": "minecraft:chest[type=right]", + "K": "minecraft:chest[type=left]", + "L": "anvilcraft:pulse_generator[facing=east]", + "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "N": "minecraft:smooth_stone", + "O": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", + "P": "anvilcraft:hollow_magnet_block", + "Q": "minecraft:lava", + "S": "minecraft:lever[face=wall,facing=south]", + "T": "minecraft:repeater[facing=south,delay=2]", + "U": "minecraft:redstone_wall_torch[facing=west,lit=false]", + "V": "minecraft:redstone_torch[lit=false]", + "W": "minecraft:redstone_torch[lit=true]", + "X": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", + "Y": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", + "Z": "minecraft:redstone_wire[east=none,north=side,south=side,west=side]", + "a": "minecraft:chest[type=single]" }, - { - "type": "patchouli:text", - "text": "上面的示例是$(5)丐中丐版本$()的刷铁机,而铁砧抢夺刷铁机的效率远不止于此。为了尽可能的在前期做出来,不仅没有使用$(item)下界石英$(),连上传铁砧也没有使用$(item)灵魂沙$(),而是利用物品被$(5)向上挤压$()的特性建造了一根实心柱子。$(br2)当你继续发展一段时间,有了更多材料,就应该回头来$(5)升级你的刷铁机$()。至于怎么升级,$(5)加快铁砧回$()同时$(5)提高铁傀儡补血的速度$(),具体的就交给你自己研究啦!", - "title": "刷铁机升级" + "pattern": [ + [ + " ", + " M ", + " M ", + " M ", + " M ", + " M ", + " UZY ", + " NTX " + ], + [ + " ", + " PNP ", + " PNP ", + " PNP ", + " PNP ", + " PNP ", + " NNN ", + " VNN " + ], + [ + " ", + " I I ", + " I I ", + " I I ", + " I I ", + " I I ", + " ", + " N " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " W " + ], + [ + " C ", + "OEQEO", + "OEQEO", + "OEQEO", + "OEQEO", + "OEQEO", + " C ", + " NS " + ], + [ + " ", + " FDF ", + " FDF ", + " FDF ", + " FDF ", + " FDF ", + " ", + " " + ], + [ + " ", + " GaH ", + " GKH ", + " GJH ", + " GKH ", + " GJH ", + " ", + " 0 " + ], + [ + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA", + "BABAB", + "ABABA", + "BABAB" + ] + ] + }, + "enable_visualize": "true", + "text": "这台$(thing)刷石机$()每小时可以生成$(n)$(5)24000$()块圆石,对于前期来说应该足够使用了。$(br)你可以用拉杆控制机器的开关。" + }, + { + "type": "patchouli:text", + "text": "$(br2)和刷石机一样的结构,只要稍微改造一下就能用来砸沙砾和沙子了。$(br2)请看接下来这台三模式砸沙机,你可以控制拉杆切换产出圆石、沙砾还是沙子。", + "title": "获取沙砾和沙子", + "anchor": "3" + }, + { + "type": "patchouli:multiblock", + "name": "三模式砸沙机", + "multiblock": { + "mapping": { + "A": "minecraft:smooth_stone", + "B": "minecraft:smooth_stone_slab[type=top]", + "C": "minecraft:smooth_stone_slab[type=bottom]", + "D": "minecraft:cobblestone", + "E": "minecraft:sticky_piston[facing=south]", + "e": "minecraft:sticky_piston[facing=east,extended=true]", + ";": "minecraft:piston_head[facing=east,short=false]", + "F": "minecraft:stonecutter[facing=south]", + "G": "minecraft:hopper[facing=north]", + "H": "minecraft:anvil", + "I": "minecraft:chest[facing=east,type=left]", + "J": "minecraft:chest[facing=east,type=right]", + "K": "anvilcraft:magnet_block", + "L": "anvilcraft:pulse_generator[facing=north]", + "M": "anvilcraft:pulse_generator[facing=south]", + "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "n": "minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]", + "O": "minecraft:glass", + "P": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", + "Q": "minecraft:lava", + "R": "minecraft:lever[face=wall,facing=north,powered=true]", + "S": "minecraft:lever[face=wall,facing=south,powered=true]", + "T": "minecraft:lever[face=wall,facing=north,powered=false]", + "U": "minecraft:powered_rail[powered=true,shape=east_west]", + "V": "minecraft:rail[shape=east_west]" }, - { - "type": "patchouli:text", - "text": "或许有了铁的你还在为建筑方块烦恼,毕竟不管是去干什么,垫脚方块是少不了的,一台$(thing)刷石机$()可以解决这一难题。$(br2)铁砧工艺提供了新的$(thing)刷石机$()制作方法——$(thing)下落的铁砧$()砸到$(item)切石机$()上方的方块时会$(n)$(5)破坏$()它。这里的铁砧起到了$(thing)原版刷石机$()中$(item)TNT$()的作用,但它更安全可控,同时有着不俗的效率。", - "title": "获取圆石", - "anchor": "2" + "pattern": [ + [ + " ", + " N ", + " N ", + " N ", + " N ", + " N ", + " " + ], + [ + " ", + "RALK ", + "RA K ", + " e K ", + " ; K ", + " AMK ", + " " + ], + [ + " ", + " H ", + " H ", + " H ", + " H ", + " N H ", + " " + ], + [ + " ", + " N ", + " N ", + " N ", + " n ", + " A ", + " " + ], + [ + " AA ", + "TA DP", + " A DP", + " AQDP", + " A DP", + " A DP", + " AA " + ], + [ + " AA ", + " EF C", + " EF C", + " EF C", + " EF C", + " EF C", + " AA " + ], + [ + " AAS", + " BOUO", + " BOVO", + " BOVO", + " BOVO", + " BOUO", + " AAS" + ], + [ + " AA ", + " IJGB", + " IJGB", + "0IJGB", + " IJGB", + " IJGB", + " AA " + ] + ] + }, + "enable_visualize": "true", + "text": "搭建完成后在铁轨上放一辆$(item)漏斗矿车$()并使它开始移动,它会收集所有的产物并送进箱子。" + }, + { + "type": "patchouli:text", + "text": "$(br2)面朝磁铁的脉冲发生器设置为$(5)循环模式$(),每$(5)间隔10gt$()发出$(5)长度5gt$()的信号。$(br2)背对磁铁的脉冲发生器设置为$(5)上升沿模式$()吗,$(5)延迟6gt$()发出$(5)长度17gt$()的信号。", + "title": "脉冲发生器的设置" + }, + { + "type": "patchouli:image", + "text": "除去控制动力铁轨的两根拉杆,机器由三根拉杆控制模式的切换。", + "title": "如何使用三模式砸沙机", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_7.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(thing)盾构机$()是一种破坏前方方块,同时自身不断前进,从而方便的制造一条隧道的机器。$(item)方块吞噬器$()可以迅速精准的破坏前方一大片的方块,因此可以用来制作$(thing)盾构机$()。在这里给出一种简单的$(thing)盾构机$()的示例,通过红石激活$(item)方块吞噬器$(),不断破坏掉前方3x3范围的方块。$(br2)你可以在$(thing)盾构机$()开掘出的隧道中修建交通,或者挖矿,这都很好不是吗?", + "title": "开凿隧道", + "anchor": "4" + }, + { + "type": "patchouli:multiblock", + "name": "3x3 盾构机", + "multiblock": { + "mapping": { + "A": "anvilcraft:block_devourer", + "B": "minecraft:observer", + "C": "minecraft:cobblestone", + "D": "minecraft:sticky_piston[facing=south]", + "E": "minecraft:slime_block", + "F": "minecraft:redstone_block", + "G": "minecraft:piston", + "H": "minecraft:rail" }, - { - "type": "patchouli:multiblock", - "name": "铁砧刷石机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "C": "minecraft:smooth_stone_slab[type=bottom]", - "D": "minecraft:smooth_stone_slab[type=top]", - "E": "minecraft:cobblestone", - "F": "minecraft:stonecutter", - "G": "minecraft:hopper[facing=south]", - "H": "minecraft:hopper[facing=north]", - "I": "minecraft:anvil", - "J": "minecraft:chest[type=right]", - "K": "minecraft:chest[type=left]", - "L": "anvilcraft:pulse_generator[facing=east]", - "M": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "N": "minecraft:smooth_stone", - "O": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", - "P": "anvilcraft:hollow_magnet_block", - "Q": "minecraft:lava", - "S": "minecraft:lever[face=wall,facing=south]", - "T": "minecraft:repeater[facing=south,delay=2]", - "U": "minecraft:redstone_wall_torch[facing=west,lit=false]", - "V": "minecraft:redstone_torch[lit=false]", - "W": "minecraft:redstone_torch[lit=true]", - "X": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", - "Y": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", - "Z": "minecraft:redstone_wire[east=none,north=side,south=side,west=side]", - "a": "minecraft:chest[type=single]" - }, - "pattern": [ - [ " "," M "," M "," M "," M "," M "," UZY "," NTX " ], - [ " "," PNP "," PNP "," PNP "," PNP "," PNP "," NNN "," VNN " ], - [ " "," I I "," I I "," I I "," I I "," I I "," "," N " ], - [ " "," "," "," "," "," "," "," W " ], - [ " C ","OEQEO","OEQEO","OEQEO","OEQEO","OEQEO"," C "," NS " ], - [ " "," FDF "," FDF "," FDF "," FDF "," FDF "," "," " ], - [ " "," GaH "," GKH "," GJH "," GKH "," GJH "," "," 0 " ], - [ "ABABA","BABAB","ABABA","BABAB","ABABA","BABAB","ABABA","BABAB" ] - ] - }, - "enable_visualize":"true", - "text": "这台$(thing)刷石机$()每小时可以生成$(n)$(5)24000$()块圆石,对于前期来说应该足够使用了。$(br)你可以用拉杆控制机器的开关。" + "pattern": [ + [ + " F " + ], + [ + "AHDE G" + ], + [ + "CBCB 0" + ] + ] + }, + "enable_visualize": "true", + "text": "搭建时要最后放置$(item)红石块$(),在$(item)铁轨$()上放置$(item)存储矿车$(),然后用任意方法$(thing)$(n)更新$()$(item)粘性活塞$(),即可使$(thing)盾构机$()开始前进。" + }, + { + "type": "patchouli:text", + "text": "你也可以尝试通过控制铁砧下落撞击$(item)方块吞噬器$(),来挖掘更大的隧道。$(br2)从$(n)$(5)1格高$()落下的铁砧会使被砸到的$(item)方块吞噬器$()挖掘前方$(n)$(5)5x5$()的方块,而从$(n)$(5)2格高$()落下的铁砧将可以让$(item)方块吞噬器$()挖掉$(n)$(5)7x7$()的超大范围。$(br2)这里给出一种简单的思路来挖掘一条截面$(n)$(5)7x7$()的宽敞隧道!", + "title": "更大,更高!", + "anchor": "5" + }, + { + "type": "patchouli:multiblock", + "name": "7x7 盾构机", + "multiblock": { + "mapping": { + "A": "anvilcraft:block_devourer", + "B": "minecraft:observer", + "C": "minecraft:observer[facing=down]", + "D": "minecraft:observer[facing=south]", + "E": "minecraft:smooth_stone", + "F": "minecraft:smooth_stone_slab[type=top]", + "G": "minecraft:sticky_piston[facing=south]", + "H": "minecraft:sticky_piston[facing=down]", + "I": "minecraft:piston", + "J": "minecraft:slime_block", + "K": "minecraft:rail", + "L": "minecraft:note_block", + "M": "anvilcraft:royal_anvil" }, - { - "type": "patchouli:text", - "text": "$(br2)和刷石机一样的结构,只要稍微改造一下就能用来砸沙砾和沙子了。$(br2)请看接下来这台三模式砸沙机,你可以控制拉杆切换产出圆石、沙砾还是沙子。", - "title": "获取沙砾和沙子", - "anchor": "3" + "pattern": [ + [ + "FEBLBE " + ], + [ + "M BCJB" + ], + [ + "AKHEJIJ" + ], + [ + "0JJDGJJ" + ] + ] + }, + "enable_visualize": "true", + "text": "在$(item)铁轨$()上放置$(item)存储矿车$(),$(thing)$(n)激活$()$(item)向后的侦测器$(),即可使盾构机开始前进。" + }, + { + "type": "patchouli:text", + "text": "激光可以用来挖矿?这真的很神奇。想要了解如何使用$(thing)激光挖矿$(),前面的章节有详细的解释。想要用$(thing)激光挖矿$(),你需要先搭建一台$(n)$(thing)激光挖矿机$()。$(br2)考虑到这台机器$(5)较高的电力消耗$()和$(5)大量的红宝石$()需求,在建造之前,你至少需要先完成$(l:machine/automation)自动化$()章节中$(l:machine/automation#自动宝石转化 1)宝石转化机$()和$(l:machine/electricity_generation)发电$()章节中$(l:machine/electricity_generation#发电量升级 2)幻灵堆叠发电机$()的搭建。$(br2)不过不用担心,这台机器相比起那两个可谓是十分简单。", + "title": "激光挖矿", + "anchor": "6" + }, + { + "type": "patchouli:multiblock", + "name": "激光挖矿机", + "multiblock": { + "mapping": { + "A": "minecraft:red_concrete", + "B": "minecraft:white_concrete", + "b": "minecraft:white_stained_glass", + "C": "minecraft:smooth_stone_slab[type=top]", + "D": "minecraft:chest[type=right,facing=east]", + "d": "minecraft:chest[type=left,facing=east]", + "E": "minecraft:chest[type=right,facing=north]", + "e": "minecraft:chest[type=left,facing=north]", + "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", + "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", + "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", + "I": "minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]", + "i": "minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]", + "J": "minecraft:comparator[facing=east]", + "K": "minecraft:lever[face=floor,facing=east,powered=true]", + "L": "anvilcraft:ruby_prism[facing=north]", + "l": "anvilcraft:ruby_prism[facing=down]", + "M": "anvilcraft:ruby_laser[facing=down]", + "m": "anvilcraft:ruby_laser[facing=up]", + "N": "anvilcraft:ruby_laser[facing=west]", + "n": "anvilcraft:ruby_laser[facing=east]", + "O": "anvilcraft:chute[facing=east]" }, - { - "type": "patchouli:multiblock", - "name": "三模式砸沙机", - "multiblock": { - "mapping": { - "A": "minecraft:smooth_stone", - "B": "minecraft:smooth_stone_slab[type=top]", - "C": "minecraft:smooth_stone_slab[type=bottom]", - "D": "minecraft:cobblestone", - "E": "minecraft:sticky_piston[facing=south]", - "e": "minecraft:sticky_piston[facing=east,extended=true]", - ";": "minecraft:piston_head[facing=east,short=false]", - "F": "minecraft:stonecutter[facing=south]", - "G": "minecraft:hopper[facing=north]", - "H": "minecraft:anvil", - "I": "minecraft:chest[facing=east,type=left]", - "J": "minecraft:chest[facing=east,type=right]", - "K": "anvilcraft:magnet_block", - "L": "anvilcraft:pulse_generator[facing=north]", - "M": "anvilcraft:pulse_generator[facing=south]", - "N": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "n": "minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]", - "O": "minecraft:glass", - "P": "minecraft:oak_leaves[distance=7,persistent=true,waterlogged=true]", - "Q": "minecraft:lava", - "R": "minecraft:lever[face=wall,facing=north,powered=true]", - "S": "minecraft:lever[face=wall,facing=south,powered=true]", - "T": "minecraft:lever[face=wall,facing=north,powered=false]", - "U": "minecraft:powered_rail[powered=true,shape=east_west]", - "V": "minecraft:rail[shape=east_west]" - }, - "pattern": [ - [ " "," N "," N "," N "," N "," N "," " ], - [ " ","RALK ","RA K "," e K "," ; K "," AMK "," " 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"$(br2)想要取之不尽用之不竭的木材吗?如果你已经看过$(l:machine/automation)自动化$()章节最后的$(l:machine/automation#原木钻石机)原木钻石机$(),你一定知道了在铁砧工艺中木材可以加工成钻石。$(br2)建造这样一台$(thing)巨型铁砧树场$(),原木就能源源不断进入箱子,并且不消耗骨粉。", + "title": "获得木材", + "anchor": "7" + }, + { + "type": "patchouli:multiblock", + "name": "巨型铁砧树场", + "multiblock": { + "mapping": { + "A": "minecraft:green_concrete", + "B": "minecraft:lime_terracotta", + "C": "minecraft:podzol", + "D": "minecraft:smooth_stone", + "E": "minecraft:chest[type=left,facing=east]", + "v": "minecraft:chest[type=right,facing=east]", + "F": "anvilcraft:magnetic_chute[facing=north]", + "G": "anvilcraft:chute[facing=east]", + "H": "anvilcraft:simple_chute[waterlogged=false,facing=east]", + "I": "minecraft:lava_cauldron", + "J": "minecraft:stripped_spruce_log[axis=y]", + "K": "minecraft:anvil[facing=west]", + "L": "anvilcraft:remote_transmission_pole[half=bottom]", + "M": "minecraft:anvil[facing=south]", + "N": "anvilcraft:heavy_iron_block", + "O": "minecraft:anvil[facing=north]", + "P": "minecraft:anvil[facing=east]", + "Q": "anvilcraft:induction_light[waterlogged=false,axis=y,color=pink,powered=false,overload=false]", + "R": "anvilcraft:block_placer[orientation=west_up]", + "S": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", + "s": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", + "c": "minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]", + "d": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", + "e": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", + "f": "minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]", + "g": "minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]", + "h": "minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]", + "T": "minecraft:repeater[facing=south,powered=true,delay=1]", + "U": "minecraft:lever[face=floor,facing=east,powered=true]", + "V": "anvilcraft:item_collector[overload=false,powered=false]", + "W": "anvilcraft:magnetic_chute[facing=east]", + "X": "anvilcraft:simple_chute[waterlogged=false,facing=down]", + "Y": "anvilcraft:remote_transmission_pole[half=lower]", + "Z": "anvilcraft:spectral_anvil[facing=south]", + "[": "anvilcraft:remote_transmission_pole[half=upper]", + "b": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=true]", + "]": "anvilcraft:magnet_block[lit=true]", + "^": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", + "_": "minecraft:redstone_torch[lit=true]", + "`": "minecraft:redstone_torch[lit=false]", + "a": "anvilcraft:giant_anvil[half=mid_center,cube=center]", + "r": "anvilcraft:acceleration_ring[facing=up,half=mid_center,overload=false]" }, - { - "type": "patchouli:text", - "text": "$(br2)面朝磁铁的脉冲发生器设置为$(5)循环模式$(),每$(5)间隔10gt$()发出$(5)长度5gt$()的信号。$(br2)背对磁铁的脉冲发生器设置为$(5)上升沿模式$()吗,$(5)延迟6gt$()发出$(5)长度17gt$()的信号。", - "title": "脉冲发生器的设置" + "pattern": [ + [ + " ", + " 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"AAAAABBBBB", + "AAAAABBBBB", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA", + "BBBBBAAAAA" + ] + ] + }, + "enable_visualize": "true", + "text": "机器建造$(c)$(l)$(n)不可旋转$(),建造前确保四块土在机器的$(n)东北角$(),如果方向错误树就长不出来了!" + }, + { + "type": "patchouli:text", + "text": "这台树场运用$(item)巨型铁砧$()$(thing)撼地$()的冲击破破坏一整棵大树,并且使用一个$(item)催熟灯$()加快大树的生长。想要启动树场只需要手动种下$(l)四个$()$(item)云杉树苗$()。$(br2)如果你想要更高的效率,可以看看下面的进阶树场,虽然进阶树场会复杂许多,但是它每小时超过60万块原木的效率也绝对会让你惊叹。", + "title": "树场使用说明" + }, + { + "type": "patchouli:text", + "text": "树场使用一个$(item)物品收集器$()收集砍掉的树木和掉落的树苗。$(br2)收集器设置为$(5)半径8m、冷却10s$()且无需过滤物品。$(br2)与收集器相连的$(item)磁性溜槽$()设置为只允许树苗通过,与收集器相连的$(item)普通溜槽$()设置为只允许原木和木棍通过。其余的溜槽无需设置。", + "title": "树场收集的设置" + }, + { + "type": "patchouli:multiblock", + "name": "树场进阶", + "anchor": "8", + "multiblock": { + "mapping": { + "=": "anvilcraft:magnet_block[lit=false]", + "+": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", + "-": "minecraft:repeater[facing=east]", + "A": "minecraft:green_concrete", + "B": "minecraft:lime_terracotta", + "g": "anvilcraft:remote_transmission_pole[half=top,switch=off]", + "J": "anvilcraft:remote_transmission_pole[half=upper,switch=on]", + "S": "anvilcraft:remote_transmission_pole[half=lower,switch=on]", + "C": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", + "R": "minecraft:chest[facing=north,type=left]", + "n": "minecraft:chest[facing=north,type=right]", + "X": "minecraft:chest[facing=south,type=left]", + ")": "minecraft:chest[facing=south,type=right]", + "U": "minecraft:chest[facing=east,type=left]", + "'": "minecraft:chest[facing=east,type=right]", + "D": "minecraft:lever[face=wall,facing=east,powered=true]", + "E": "minecraft:target", + "F": "anvilcraft:pulse_generator[facing=north]", + "G": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", + "v": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", + "z": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", + "}": "minecraft:redstone_wire[east=none,north=none,south=side,west=side]", + "p": "minecraft:redstone_wire[east=up,north=side,south=none,west=side]", + "{": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", + "H": "minecraft:smooth_stone", + "I": "minecraft:spruce_button[face=wall,facing=north]", + "K": "minecraft:smooth_stone_slab[type=top]", + "L": "minecraft:stripped_spruce_log[axis=y]", + "M": "minecraft:spruce_button[face=wall,facing=east]", + "N": "anvilcraft:magnetic_chute[facing=north]", + "O": "anvilcraft:chute[facing=east]", + "P": "anvilcraft:simple_chute[facing=east]", + "Q": "minecraft:lava_cauldron", + "T": "anvilcraft:magnetic_chute[facing=south]", + "V": "anvilcraft:batch_crafter[facing=south]", + "W": "anvilcraft:batch_crafter[facing=east]", + "Y": "anvilcraft:load_monitor[overload=false,load=0]", + "Z": "minecraft:spruce_slab[type=top]", + "[": "anvilcraft:item_collector", + "x": "anvilcraft:magnetic_chute[facing=east]", + "]": "anvilcraft:simple_chute[facing=down]", + "_": "minecraft:podzol", + "`": "anvilcraft:magnetic_chute[facing=up]", + "a": "minecraft:observer[facing=down]", + "b": "minecraft:anvil[facing=west]", + "c": "minecraft:anvil[facing=south]", + "d": "anvilcraft:heavy_iron_block", + "m": "minecraft:anvil[facing=north]", + "f": "minecraft:anvil[facing=east]", + "h": "minecraft:dispenser[facing=west]", + "l": "minecraft:dispenser[facing=north]", + "j": "anvilcraft:block_placer", + "3": "anvilcraft:block_placer[orientation=south_up]", + "k": "minecraft:observer[facing=north]", + "s": "anvilcraft:spectral_anvil[facing=east]", + "%": "anvilcraft:giant_anvil[half=mid_center,cube=center]", + "?": "anvilcraft:acceleration_ring[half=mid_center,facing=up,overload=false,switch=off]", + "·": "minecraft:comparator[facing=east]", + "~": "minecraft:redstone_wall_torch[facing=west]", + "“": "minecraft:redstone_wire[east=none,north=none,south=none,west=none,power=15]", + "”": "anvilcraft:pulse_generator[facing=west]", + "1": "minecraft:green_stained_glass", + "2": "minecraft:potted_spruce_sapling", + "4": "anvilcraft:resin_block", + "5": "minecraft:sticky_piston[facing=down]", + "6": "minecraft:sticky_piston[facing=south]", + "7": "minecraft:anvil", + "8": "minecraft:observer[facing=south]", + "9": "anvilcraft:polished_heavy_iron_block", + "q": "anvilcraft:block_devourer[facing=south]", + "w": "anvilcraft:polished_heavy_iron_slab[type=bottom]", + "e": "anvilcraft:heavy_iron_beam[axis=z]", + "r": "minecraft:redstone_torch", + "t": "minecraft:comparator[facing=south]", + "y": "anvilcraft:item_collector[overload=false,powered=true]", + "u": "minecraft:redstone_wire[east=side,north=none,south=none,west=side,power=15]", + "i": "minecraft:redstone_wire[east=none,north=none,south=side,west=side,power=15]", + "o": "minecraft:repeater[facing=west,delay=3,powered=true]" }, - { - "type": "patchouli:image", - "text": "除去控制动力铁轨的两根拉杆,机器由三根拉杆控制模式的切换。", - "title":"如何使用三模式砸沙机", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_7.png"] - }, - { - "type": "patchouli:text", - "text": "$(thing)盾构机$()是一种破坏前方方块,同时自身不断前进,从而方便的制造一条隧道的机器。$(item)方块吞噬器$()可以迅速精准的破坏前方一大片的方块,因此可以用来制作$(thing)盾构机$()。在这里给出一种简单的$(thing)盾构机$()的示例,通过红石激活$(item)方块吞噬器$(),不断破坏掉前方3x3范围的方块。$(br2)你可以在$(thing)盾构机$()开掘出的隧道中修建交通,或者挖矿,这都很好不是吗?", - "title": "开凿隧道", - "anchor": "4" - }, - { - "type": "patchouli:multiblock", - "name": "3x3 盾构机", - "multiblock": { - "mapping": { - "A": "anvilcraft:block_devourer", - "B": "minecraft:observer", - "C": "minecraft:cobblestone", - "D": "minecraft:sticky_piston[facing=south]", - "E": "minecraft:slime_block", - "F": "minecraft:redstone_block", - "G": "minecraft:piston", - "H": "minecraft:rail" - }, - "pattern": [ - [ " F "], - [ "AHDE G"], - [ "CBCB 0"] - ] - }, - "enable_visualize":"true", - "text": "搭建时要最后放置$(item)红石块$(),在$(item)铁轨$()上放置$(item)存储矿车$(),然后用任意方法$(thing)$(n)更新$()$(item)粘性活塞$(),即可使$(thing)盾构机$()开始前进。" - }, - { - "type": "patchouli:text", - "text": "你也可以尝试通过控制铁砧下落撞击$(item)方块吞噬器$(),来挖掘更大的隧道。$(br2)从$(n)$(5)1格高$()落下的铁砧会使被砸到的$(item)方块吞噬器$()挖掘前方$(n)$(5)5x5$()的方块,而从$(n)$(5)2格高$()落下的铁砧将可以让$(item)方块吞噬器$()挖掉$(n)$(5)7x7$()的超大范围。$(br2)这里给出一种简单的思路来挖掘一条截面$(n)$(5)7x7$()的宽敞隧道!", - "title": "更大,更高!", - "anchor": "5" - }, - { - "type": "patchouli:multiblock", - "name": "7x7 盾构机", - "multiblock": { - "mapping": { - "A": "anvilcraft:block_devourer", - "B": "minecraft:observer", - "C": "minecraft:observer[facing=down]", - "D": "minecraft:observer[facing=south]", - "E": "minecraft:smooth_stone", - "F": "minecraft:smooth_stone_slab[type=top]", - "G": "minecraft:sticky_piston[facing=south]", - "H": "minecraft:sticky_piston[facing=down]", - "I": "minecraft:piston", - "J": "minecraft:slime_block", - "K": "minecraft:rail", - "L": "minecraft:note_block", - "M": "anvilcraft:royal_anvil" - }, - "pattern": [ - [ "FEBLBE "], - [ "M BCJB"], - [ "AKHEJIJ"], - [ "0JJDGJJ"] - ] - }, - "enable_visualize":"true", - "text": "在$(item)铁轨$()上放置$(item)存储矿车$(),$(thing)$(n)激活$()$(item)向后的侦测器$(),即可使盾构机开始前进。" - }, - { - "type": "patchouli:text", - "text": "激光可以用来挖矿?这真的很神奇。想要了解如何使用$(thing)激光挖矿$(),前面的章节有详细的解释。想要用$(thing)激光挖矿$(),你需要先搭建一台$(n)$(thing)激光挖矿机$()。$(br2)考虑到这台机器$(5)较高的电力消耗$()和$(5)大量的红宝石$()需求,在建造之前,你至少需要先完成$(l:machine/automation)自动化$()章节中$(l:machine/automation#自动宝石转化 1)宝石转化机$()和$(l:machine/electricity_generation)发电$()章节中$(l:machine/electricity_generation#发电量升级 2)幻灵堆叠发电机$()的搭建。$(br2)不过不用担心,这台机器相比起那两个可谓是十分简单。", - "title": "激光挖矿", - "anchor": "6" - }, - { - "type": "patchouli:multiblock", - "name": "激光挖矿机", - "multiblock": { - "mapping": { - "A": "minecraft:red_concrete", - "B": "minecraft:white_concrete", - "b": "minecraft:white_stained_glass", - "C": "minecraft:smooth_stone_slab[type=top]", - "D": "minecraft:chest[type=right,facing=east]", - "d": "minecraft:chest[type=left,facing=east]", - "E": "minecraft:chest[type=right,facing=north]", - "e": "minecraft:chest[type=left,facing=north]", - "F": "anvilcraft:transmission_pole[half=top,overload=false,switch=on]", - "G": "anvilcraft:transmission_pole[half=mid,overload=true,switch=on]", - "H": "anvilcraft:transmission_pole[half=bottom,overload=true,switch=on]", - "I": "minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]", - "i": "minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]", - "J": "minecraft:comparator[facing=east]", - "K": "minecraft:lever[face=floor,facing=east,powered=true]", - "L": "anvilcraft:ruby_prism[facing=north]", - "l": "anvilcraft:ruby_prism[facing=down]", - "M": "anvilcraft:ruby_laser[facing=down]", - "m": "anvilcraft:ruby_laser[facing=up]", - "N": "anvilcraft:ruby_laser[facing=west]", - "n": "anvilcraft:ruby_laser[facing=east]", - "O": "anvilcraft:chute[facing=east]" - }, - "pattern": [ - [ " F "," "," "," "," " ], - [ " G "," "," "," "," " ], - [ " H ","iJ ","IeMMMM","KE "," " ], - [ " C ","CCnnnn","ClLLLL","CONNNN","dD " ], - [ " "," "," 0mmmm"," O ","dD " ], - [ "ABABAB","BABABA","AbABAB","BABABA","ABABAB" ] - ] - }, - "enable_visualize":"true", - "text": "机器要建造在你的主电网外,但离开的距离在8格内,向下的棱镜要对准地底的$(l:struct/mineral_fountain)矿物涌泉$()。" - }, - { - "type": "patchouli:text", - "text": "$(br2)想要取之不尽用之不竭的木材吗?如果你已经看过$(l:machine/automation)自动化$()章节最后的$(l:machine/automation#原木钻石机)原木钻石机$(),你一定知道了在铁砧工艺中木材可以加工成钻石。$(br2)建造这样一台$(thing)巨型铁砧树场$(),原木就能源源不断进入箱子,并且不消耗骨粉。", - "title": "获得木材", - "anchor": "7" - }, - { - "type": "patchouli:multiblock", - "name": "巨型铁砧树场", - "multiblock": { - "mapping": { - "A": "minecraft:green_concrete", - "B": "minecraft:lime_terracotta", - "C": "minecraft:podzol", - "D": "minecraft:smooth_stone", - "E": "minecraft:chest[type=left,facing=east]", - "v": "minecraft:chest[type=right,facing=east]", - "F": "anvilcraft:magnetic_chute[facing=north]", - "G": "anvilcraft:chute[facing=east]", - "H": "anvilcraft:simple_chute[waterlogged=false,facing=east]", - "I": "minecraft:lava_cauldron", - "J": "minecraft:stripped_spruce_log[axis=y]", - "K": "minecraft:anvil[facing=west]", - "L": "anvilcraft:remote_transmission_pole[half=bottom]", - "M": "minecraft:anvil[facing=south]", - "N": "anvilcraft:heavy_iron_block", - "O": "minecraft:anvil[facing=north]", - "P": "minecraft:anvil[facing=east]", - "Q": "anvilcraft:induction_light[waterlogged=false,axis=y,color=pink,powered=false,overload=false]", - "R": "anvilcraft:block_placer[orientation=west_up]", - "S": "minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]", - "s": "minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]", - "c": "minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]", - "d": "minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]", - "e": "minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]", - "f": "minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]", - "g": "minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]", - "h": "minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]", - "T": "minecraft:repeater[facing=south,powered=true,delay=1]", - "U": "minecraft:lever[face=floor,facing=east,powered=true]", - "V": "anvilcraft:item_collector[overload=false,powered=false]", - "W": "anvilcraft:magnetic_chute[facing=east]", - "X": "anvilcraft:simple_chute[waterlogged=false,facing=down]", - "Y": "anvilcraft:remote_transmission_pole[half=lower]", - "Z": "anvilcraft:spectral_anvil[facing=south]", - "[": "anvilcraft:remote_transmission_pole[half=upper]", - "b": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=true]", - "]": "anvilcraft:magnet_block[lit=true]", - "^": "anvilcraft:remote_transmission_pole[half=top,overload=false,switch=on]", - "_": "minecraft:redstone_torch[lit=true]", - "`": "minecraft:redstone_torch[lit=false]", - "a": "anvilcraft:giant_anvil[half=mid_center,cube=center]", - "r": "anvilcraft:acceleration_ring[facing=up,half=mid_center,overload=false]" - }, - "pattern": [ - [" "," "," "," "," "," "," "," "," "," "], - [" "," "," "," "," "," "," "," r "," "," "], - [" "," "," "," "," "," "," h "," "," "," "], - [" "," "," "," "," "," "," D "," "," "," "], - [" "," "," "," "," "," "," ` "," a "," "," "], - [" "," "," "," "," "," "," D "," "," "," "], - [" "," "," "," "," "," "," gfe_ "," "," "," "], - [" "," "," ^ "," "," "," bb d "," ]]DD "," "," "," "], - [" "," "," [ "," "," c "," ZZ D "," ZZ "," "," "," "], - [" "," "," Y "," TU "," QSsD "," RR "," RR V "," EvFW 0 "," X "," "], - [" "," "," CC L "," CCDD "," DDD "," "," GJMJ "," EvFHKNP "," IJOJ "," "], - ["AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","AAAAABBBBB","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA","BBBBBAAAAA"] - ] - }, - "enable_visualize":"true", - "text": "机器建造$(c)$(l)$(n)不可旋转$(),建造前确保四块土在机器的$(n)东北角$(),如果方向错误树就长不出来了!" - }, - { - "type": "patchouli:text", - "text": "这台树场运用$(item)巨型铁砧$()$(thing)撼地$()的冲击破破坏一整棵大树,并且使用一个$(item)催熟灯$()加快大树的生长。想要启动树场只需要手动种下$(l)四个$()$(item)云杉树苗$()。$(br2)如果你想要更高的效率,可以看看下面的进阶树场,虽然进阶树场会复杂许多,但是它每小时超过60万块原木的效率也绝对会让你惊叹。", - "title": "树场使用说明" - }, - { - "type": "patchouli:text", - "text": "树场使用一个$(item)物品收集器$()收集砍掉的树木和掉落的树苗。$(br2)收集器设置为$(5)半径8m、冷却10s$()且无需过滤物品。$(br2)与收集器相连的$(item)磁性溜槽$()设置为只允许树苗通过,与收集器相连的$(item)普通溜槽$()设置为只允许原木和木棍通过。其余的溜槽无需设置。", - "title": "树场收集的设置" - }, - { - "type": "patchouli:multiblock", - "name": "树场进阶", - "anchor": "8", - "multiblock": { - "mapping": { - "=": "anvilcraft:magnet_block[lit=false]", - "+": "anvilcraft:hollow_magnet_block[waterlogged=false,lit=false]", - "-": "minecraft:repeater[facing=east]", - "A": "minecraft:green_concrete", - "B": "minecraft:lime_terracotta", - "g": "anvilcraft:remote_transmission_pole[half=top,switch=off]", - "J": "anvilcraft:remote_transmission_pole[half=upper,switch=on]", - "S": "anvilcraft:remote_transmission_pole[half=lower,switch=on]", - "C": "anvilcraft:remote_transmission_pole[half=bottom,switch=off]", - "R": "minecraft:chest[facing=north,type=left]", - "n": "minecraft:chest[facing=north,type=right]", - "X": "minecraft:chest[facing=south,type=left]", - ")": "minecraft:chest[facing=south,type=right]", - "U": "minecraft:chest[facing=east,type=left]", - "'": "minecraft:chest[facing=east,type=right]", - "D": "minecraft:lever[face=wall,facing=east,powered=true]", - "E": "minecraft:target", - "F": "anvilcraft:pulse_generator[facing=north]", - "G": "minecraft:redstone_wire[east=side,north=side,south=none,west=none]", - "v": "minecraft:redstone_wire[east=none,north=side,south=side,west=none]", - "z": "minecraft:redstone_wire[east=none,north=side,south=none,west=side]", - "}": "minecraft:redstone_wire[east=none,north=none,south=side,west=side]", - "p": "minecraft:redstone_wire[east=up,north=side,south=none,west=side]", - "{": "minecraft:redstone_wire[east=side,north=side,south=side,west=side]", - "H": "minecraft:smooth_stone", - "I": "minecraft:spruce_button[face=wall,facing=north]", - "K": "minecraft:smooth_stone_slab[type=top]", - "L": "minecraft:stripped_spruce_log[axis=y]", - "M": "minecraft:spruce_button[face=wall,facing=east]", - "N": "anvilcraft:magnetic_chute[facing=north]", - "O": "anvilcraft:chute[facing=east]", - "P": "anvilcraft:simple_chute[facing=east]", - "Q": "minecraft:lava_cauldron", - "T": "anvilcraft:magnetic_chute[facing=south]", - "V": "anvilcraft:batch_crafter[facing=south]", - "W": "anvilcraft:batch_crafter[facing=east]", - "Y": "anvilcraft:load_monitor[overload=false,load=0]", - "Z": "minecraft:spruce_slab[type=top]", - "[": "anvilcraft:item_collector", - "x": "anvilcraft:magnetic_chute[facing=east]", - "]": "anvilcraft:simple_chute[facing=down]", - "_": "minecraft:podzol", - "`": "anvilcraft:magnetic_chute[facing=up]", - "a": "minecraft:observer[facing=down]", - "b": "minecraft:anvil[facing=west]", - "c": "minecraft:anvil[facing=south]", - "d": "anvilcraft:heavy_iron_block", - "m": "minecraft:anvil[facing=north]", - "f": "minecraft:anvil[facing=east]", - "h": "minecraft:dispenser[facing=west]", - "l": "minecraft:dispenser[facing=north]", - "j": "anvilcraft:block_placer", - "3": "anvilcraft:block_placer[orientation=south_up]", - "k": "minecraft:observer[facing=north]", - "s": "anvilcraft:spectral_anvil[facing=east]", - "%": "anvilcraft:giant_anvil[half=mid_center,cube=center]", - "?": "anvilcraft:acceleration_ring[half=mid_center,facing=up,overload=false,switch=off]", - "·": "minecraft:comparator[facing=east]", - "~": "minecraft:redstone_wall_torch[facing=west]", - "“": "minecraft:redstone_wire[east=none,north=none,south=none,west=none,power=15]", - "”": "anvilcraft:pulse_generator[facing=west]", - "1": "minecraft:green_stained_glass", - "2": "minecraft:potted_spruce_sapling", - "4": "anvilcraft:resin_block", - "5": "minecraft:sticky_piston[facing=down]", - "6": "minecraft:sticky_piston[facing=south]", - "7": "minecraft:anvil", - "8": "minecraft:observer[facing=south]", - "9": "anvilcraft:polished_heavy_iron_block", - "q": "anvilcraft:block_devourer[facing=south]", - "w": "anvilcraft:polished_heavy_iron_slab[type=bottom]", - "e": "anvilcraft:heavy_iron_beam[axis=z]", - "r": "minecraft:redstone_torch", - "t": "minecraft:comparator[facing=south]", - "y": "anvilcraft:item_collector[overload=false,powered=true]", - "u": "minecraft:redstone_wire[east=side,north=none,south=none,west=side,power=15]", - "i": "minecraft:redstone_wire[east=none,north=none,south=side,west=side,power=15]", - "o": "minecraft:repeater[facing=west,delay=3,powered=true]" - }, - "pattern": [ - [ " "," "," "," "," 9FFF95 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," ry6+ 4 "," "," "," "," "," "," "," "," "," " ], - [ " "," "," "," "," 9tY 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1","11111111111111" ] - ] - }, - "enable_visualize":"true", - "text": "机器建造$(c)$(l)$(n)不可旋转$(),建造前确保投影中的电线杆在机器的$(n)东北角$(),如果方向错误树就长不出来了!" - }, - { - "type": "patchouli:text", - "text": "机器要建造在你的主电网外,但离开的距离在16格内,确保拨动拉杆可以控制机器的电力供应。$(br2)建造完成后,你还应该$(5)加高$()最外面一圈的绿色玻璃$(l)$(5)32格$(),不一定要是绿色但$(5)最好是玻璃$(),主要目的是挡住原木和树苗不掉落到$(item)物品收集器$()范围之外,加高之后当然也需要一个门,这就任你发挥了。", - "title": "加高围墙" - }, - { - "type": "patchouli:image", - "text": "来给树场的溜槽编个号吧,毕竟它们很多,且用处与设置各不相同。", - "title": "树场收集的设置 1", - "images": ["anvilcraft_patchouli:patchouli_images/5.1_4.png"] - }, - { - "type": "patchouli:text", - "text": "$(l)1号$()四个磁性溜槽吸箱子里的骨粉进发射器,无需设置。$(br2)$(l)3号$()$(item)物品收集器$()是树场的核心收集,设置为$(5)$(n)半径8 间隔2。$()$(br2)$(l)2号$()两个磁性溜槽负责处理$(l)3号$()$(item)物品收集器$()收集到的树苗和木棍,树苗吸进上方的箱子,多余的树苗进入岩浆锅烧毁,而木棍会直接被销毁。$(5)上方的$()磁性溜槽只允许树苗通过,$(5)下方的$()磁性溜槽只允许树苗和木棍通过。", - "title": "树场收集的设置 1" - }, - { - "type": "patchouli:text", - "text": 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"patchouli:image", + "text": "来给树场的溜槽编个号吧,毕竟它们很多,且用处与设置各不相同。", + "title": "树场收集的设置 1", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_4.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(l)1号$()四个磁性溜槽吸箱子里的骨粉进发射器,无需设置。$(br2)$(l)3号$()$(item)物品收集器$()是树场的核心收集,设置为$(5)$(n)半径8 间隔2。$()$(br2)$(l)2号$()两个磁性溜槽负责处理$(l)3号$()$(item)物品收集器$()收集到的树苗和木棍,树苗吸进上方的箱子,多余的树苗进入岩浆锅烧毁,而木棍会直接被销毁。$(5)上方的$()磁性溜槽只允许树苗通过,$(5)下方的$()磁性溜槽只允许树苗和木棍通过。", + "title": "树场收集的设置 1" + }, + { + "type": "patchouli:text", + "text": "$(l)4号$()溜槽和$(l)下页的2号$()溜槽配合,负责处理$(l)3号$()$(item)物品收集器$()收集到的原木,均设置为只允许云杉原木通过。当库存装满后,多余的原木也会销毁。$(br2)考虑到树场的高效率,你应该用适合自己的方式$(5)扩容一下树场的库存$(),而不是像示例这样只用一个大箱子。你可以简单的向地下挖掘接长长一列大箱子,也可以塞一个$(thing)打包机$()把木头装进$(item)潜影盒$(),又或者你装了抽屉mod,总之不要让木头被白白烧掉!", + "title": "树场收集的设置 1" + }, + { + "type": "patchouli:image", + "text": "这是另一个方向的视角,上页已经标号的溜槽不会再标注。", + "title": "树场收集的设置 2", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_5.png" + ] + }, + { + "type": "patchouli:text", + "text": "$(l)1号$()两个磁性溜槽把骨块吸进$(item)批量合成器$()为树场提供骨粉,设置为只允许骨块通过$(br2)$(l)2号$()磁性溜槽和后面的溜槽配合处理原木的收集,设置为只允许云杉原木通过$(br2)此页的$(l)3号$()收集器是为了处理落在$(item)加速环$()上方,无法被下方$(item)物品收集器$()收集到的物品存在的,设置为$(5)$(n)半径4 间隔60$(),收集器下方的$(l)4号$()溜槽无需设置", + "title": "树场收集的设置 2" + }, + { + "type": "patchouli:image", + "text": "1号:$(l)$(5)上升沿,延迟3,输出4$()$(br)2号:$(l)$(d)默认$()$(br)3号:$(l)$(5)循环,间隔5,输出3", + "title": "脉冲发生器的设置", + "images": [ + "anvilcraft_patchouli:patchouli_images/5.1_6.png" + ] + }, + { + "type": "patchouli:text", + "text": "当你搭建完这台机器,围墙也加高完成,再设置完前面这些溜槽和脉冲发生器后,$(br2)首先设置两个$(item)批量合成器$()的配方为骨块合成骨粉,$(br2)然后向树场$(5)最北侧的大箱子$()中放入$(item)骨块$(),$(br2)最后在树场$(5)最南侧的大箱子$()中放入$(5)树苗$(),$(br2)就完成了准备工作,拉下拉杆启动树场吧!", + "title": "如何使用树场" + }, + { + "type": "patchouli:text", + "text": "改进的树场撼地部分使用$(item)方块吞噬器$()破坏巨型铁砧,并用$(item)磁性溜槽$()向上运输回$(item)方块放置器$()的身后。$(br2)然后你只需要用$(thing)铁砧砸放置器$(),它就能放置出巨型铁砧。$(br2)示例中的结构就可以$(5)$(l)以8gt周期$()驱动巨型铁砧撼地,这整整$(5)$(l)快了1倍$(),树场的效率自然大大增加。", + "title": "进阶讲解" + }, + { + "type": "patchouli:text", + "text": "砍树的周期大大缩短后,不再能保证每次巨型铁砧落地前树木都会长出来,因此我们需要将$(5)砍树的时机$()更精确的$(5)与种树对齐$(),$(5)$(l)在1gt内砍掉树的同时种出树$(),这样$(5)每次种下的树苗$()在下次撼地前都能被发射器齐喷$(5)催熟两次$(),才能$最大化树场的效率。$(br2)优化$(5)开关部分$()是最简单的途径,只需要$(l)$(5)增加3档中继器$()延时。", + "title": "进阶讲解" + }, + { + "type": "patchouli:text", + "text": "进阶树场在效率大大增加的同时,$(5)骨粉消耗$()也大大增加了,或许这一章的课后作业就是想办法$(5)高效的获取骨粉?$()", + "title": "使用说明与结语" + } + ] } \ No newline at end of file diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/heat_collection.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/heat_collection.json index c75bd65..062c4e6 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/heat_collection.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/heat_collection.json @@ -52,13 +52,111 @@ "D": "anvilcraft:heat_collector" }, "pattern": [ - [" ", " 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", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " A A ", + " ", + " A A A A A ", + " ", + " A A A A A ", + "A A", + " A A 0 A A ", + "A A", + " A A A A A ", + " ", + " A A A A A ", + " ", + " A A " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ] ] }, "text": "" @@ -84,13 +182,55 @@ "G": "anvilcraft:plasma_jets" }, "pattern": [ - [" ", " ", " ", " ", " "], - [" ", " CEC ", " D D ", " CEC ", " "], - [" ", " CEC ", " D D ", " CEC ", " "], - [" ", " CEC ", " D DF", " CEC ", " "], - [" ", " CEC ", " D D ", " CEC ", " "], - [" ", " ", " B ", " ", " "], - [" ", " ", " 0 ", " ", " "] + [ + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " CEC ", + " D D ", + " CEC ", + " " + ], + [ + " ", + " CEC ", + " D D ", + " CEC ", + " " + ], + [ + " ", + " CEC ", + " D DF", + " CEC ", + " " + ], + [ + " ", + " CEC ", + " D D ", + " CEC ", + " " + ], + [ + " ", + " ", + " B ", + " ", + " " + ], + [ + " ", + " ", + " 0 ", + " ", + " " + ] ] }, "text": "" @@ -98,7 +238,11 @@ { "type": "patchouli:spotlight", "anchor": "campfire", - "item": ["minecraft:campfire","anvilcraft:flint_block","minecraft:iron_block"], + "item": [ + "minecraft:campfire", + "anvilcraft:flint_block", + "minecraft:iron_block" + ], "title": "营火发电", "text": "集热器会吸收营火产生能量,而燧石块摩擦铁块可以$(l:prop/storage_block#flint_block)点火$()。$(br2)优点是耗材简单,且无须后续投入,占地也较小。 $(br2)但是单发电机发电量不可能超过500kW,效率较低,需要堆叠。" }, @@ -118,7 +262,13 @@ "J": "minecraft:iron_block" }, "pattern": [ - [" CF ", " BJGJ", "ABJH0", " B IJ", " EF "] + [ + " CF ", + " BJGJ", + "ABJH0", + " B IJ", + " EF " + ] ] }, "text": "尽可能用营火填满集热器的检测范围,可以获得更高的发电量" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/large_electromagnet.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/large_electromagnet.json index 99f4b65..8f2b8ab 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/large_electromagnet.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/large_electromagnet.json @@ -9,7 +9,7 @@ "type": "patchouli:multiblock", "anchor": "acceleration_ring", "name": "合成加速环", - "multiblock":{ + "multiblock": { "mapping": { "A": "minecraft:copper_block", "B": "anvilcraft:heavy_iron_block", @@ -17,9 +17,21 @@ "D": "anvilcraft:tungsten_block" }, "pattern": [ - ["ABA","B B","ABA"], - ["CDC","D D","CDC"], - ["ABA","B0B","ABA"] + [ + "ABA", + "B B", + "ABA" + ], + [ + "CDC", + "D D", + "CDC" + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "text": "通过$(l:struct/multiblock#conversion)多方块转化$()获得$(item)加速环$()" @@ -41,9 +53,21 @@ "B": "anvilcraft:heavy_iron_block" }, "pattern": [ - ["ABA","BAB","ABA"], - [" "," "," "], - ["ABA","B0B","ABA"] + [ + "ABA", + "BAB", + "ABA" + ], + [ + " ", + " ", + " " + ], + [ + "ABA", + "B0B", + "ABA" + ] ] }, "text": "通过$(l:struct/multiblock#conversion)多方块转化$()获得$(item)偏转环$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/laser_system.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/laser_system.json index da51782..9a563cd 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/laser_system.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/laser_system.json @@ -51,15 +51,51 @@ "C": "minecraft:barrel" }, "pattern": [ - [" ", " C ", " "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" E ", "SFN", " W "], - [" ", " 0 ", " "], - [" ", " ", " "], - [" ", " A ", " "], - [" T ", "TMT", " T "] + [ + " ", + " C ", + " " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " ", + " 0 ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " T ", + "TMT", + " T " + ] ] }, "text": "这种结构可以自动提取粗矿并存放至上方容器内" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/nuclear.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/nuclear.json index 42933ff..bf39277 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/nuclear.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/nuclear.json @@ -8,7 +8,10 @@ "本章节将会讲述:$(li)如何借助核能产生大量的电力 $(p)$(#880000)注意$():携带18组铀/钚(块/锭/粒)会受到凋零效果", { "type": "patchouli:spotlight", - "item": ["anvilcraft:plutonium_block","anvilcraft:uranium_block"], + "item": [ + "anvilcraft:plutonium_block", + "anvilcraft:uranium_block" + ], "title": "放射性同位素热电机 RTG", "text": "铀块和钚块可以为$(l:power/heat_collection)集热器$()提供热能用以发电: $(li)$(item)铀块$():2kW $(li)$(item)钚块$():8kW" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/store.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/store.json index 4994704..f13aabd 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/store.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/store.json @@ -10,20 +10,27 @@ "pages": [ "本章节将会介绍哪些方块和物品可以用来存储电力", { - "type": "anvilcraft:item_compress", + "type": "anvilcraft_patchouli:item_compress", "anchor": "supercapacitor", "recipe": "anvilcraft:item_compress/supercapacitor_empty", "text": "使用含苦力怕的$(l:basic/material#resin_block)树脂块$(/l)合成 $(p)$(#666666)如果是闪电苦力怕,则合成出满能量的超级电容器,但有50%%概率在合成时爆炸$()" }, { "type": "patchouli:spotlight", - "item": ["anvilcraft:supercapacitor","anvilcraft:capacitor","anvilcraft:neutronium_ingot"], + "item": [ + "anvilcraft:supercapacitor", + "anvilcraft:capacitor", + "anvilcraft:neutronium_ingot" + ], "title": "物品充放电信息", "text": "充能功率/放能功率[持续时间] $(li)电容: 70/64kW [60s] $(li)超级电容: 700/640kW [120s] $(li)中子锭: 4000/3200kW [300s]" }, { "type": "patchouli:spotlight", - "item": ["anvilcraft:charger","anvilcraft:discharger"], + "item": [ + "anvilcraft:charger", + "anvilcraft:discharger" + ], "text": "电网负载低时,使用充电器存储能量 $(br)电网负载过高时,使用放电器释放能量" }, { diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/void_energy_collection.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/void_energy_collection.json index 1360f4a..17b35f0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/void_energy_collection.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/power/void_energy_collection.json @@ -30,11 +30,41 @@ "0": "anvilcraft:void_energy_collector" }, "pattern": [ - [" ", "A ", " ", " ", "C "], - [" ", " ", " OOO ", " ", " "], - [" C ", " ", " O0O ", " B", " "], - [" ", " ", " PPP ", " ", " "], - [" ", " ", " ", " ", " "] + [ + " ", + "A ", + " ", + " ", + "C " + ], + [ + " ", + " ", + " OOO ", + " ", + " " + ], + [ + " C ", + " ", + " O0O ", + " B", + " " + ], + [ + " ", + " ", + " PPP ", + " ", + " " + ], + [ + " ", + " ", + " ", + " ", + " " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/11.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/11.json index df8f74c..804f835 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/11.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/11.json @@ -7,7 +7,7 @@ "pages": [ "$(li)建造牧场/刷怪塔/渔场或$(l:apply/spawner)制作刷怪笼$(),获得足够的肉用以$(l:apply/oil)炼制原油$()$(li)通过$(l:advanced/heated_block#heliostats)太阳能$()、$(l:advanced/heated_block#laser)激光$()或$(l:advanced/heated_block#mineral_fountain)矿物涌泉$()加热下界合金块达到至少$(l:advanced/heated_block)红热$()等级,挖掘下来后可得到至少为$(thing)高温$()的下界合金块 $(li)若工具携带$(thing)精准采集$()附魔,则挖掘方块不会损失热量,还可使用$(l:advanced/heated_block#heater)加热器$()将方块加热至$(thing)高温$()即可 ", { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_3", "text": "将高温的下界合金块丢入燃烧锅中,可加入若干$(l:smithing/tier_2_materials#earth_core_shard)地核碎片$(),进行$(l:apply/corrupted_beacon#time_warp)时移$()便可获得$(item)余烬金属$()。$(br)$(l:smithing/tier_2_materials#ember_metal)点我$()查看更多合成。" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/3.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/3.json index b3f3e1f..55f7851 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/3.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/3.json @@ -22,10 +22,26 @@ "G": "minecraft:gravel" }, "pattern": [ - [" ", "D M", "P L"], - [" ", " A", " "], - [" ", "A ", " "], - [" ", "G0C", " "] + [ + " ", + "D M", + "P L" + ], + [ + " ", + " A", + " " + ], + [ + " ", + "A ", + " " + ], + [ + " ", + "G0C", + " " + ] ] }, "enable_visualize": "false", @@ -55,11 +71,21 @@ "B": "minecraft:smooth_stone" }, "pattern": [ - ["RR "], - ["DBM"], - ["ZDA"], - [" N "], - [" 0S"] + [ + "RR " + ], + [ + "DBM" + ], + [ + "ZDA" + ], + [ + " N " + ], + [ + " 0S" + ] ] }, "enable_visualize": "true", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/4.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/4.json index 524cd3b..8d3cb75 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/4.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/4.json @@ -20,11 +20,41 @@ "H": "anvilcraft:magnet_block[lit=false]" }, "pattern": [ - [" "," "," "," "," H "], - [" "," "," "," "," G "], - [" "," "," F "," "," "], - [" "," "," D "," "," E "], - [" A "," "," 0 "," "," C "] + [ + " ", + " ", + " ", + " ", + " H " + ], + [ + " ", + " ", + " ", + " ", + " G " + ], + [ + " ", + " ", + " F ", + " ", + " " + ], + [ + " ", + " ", + " D ", + " ", + " E " + ], + [ + " A ", + " ", + " 0 ", + " ", + " C " + ] ] }, "text": "在$(item)加热器$()工作时,使用铁砧可以对$(item)炼药锅$()中的物品执行$(l:advanced/super_heating)高温熔炼$()操作——可以生产$(item)皇家钢$()。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/9.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/9.json index c3091b7..aaefe35 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/9.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/process/9.json @@ -7,7 +7,7 @@ "pages": [ "$(li)将$(l:struct/mineral_fountain#impact_pile)冲击桩$()置于$(item)基岩$()或$(item)深板岩$()上 $(li)从至少20格高放置$(item)铁砧$()砸击,生成$(l:struct/mineral_fountain#mineral_fountain)矿物涌泉$() $(li)当它周围是同种$(thing)粗矿块$(),上表面相邻的$(item)深板岩$()会被转化为对应的$(thing)金属矿$()、$(l:smithing/tier_2_materials#void_matter)虚空石$()和$(l:smithing/tier_2_materials#earth_core_shard)地核碎片矿石$()(本模组极为重要的两种矿物) $(p)$(#888888)获取下界合金时至少保留80组下界岩,之后用以获得钨", { - "type": "anvilcraft:block_compress", + "type": "anvilcraft_patchouli:block_compress", "recipe": "anvilcraft:block_compress/deepslate", "text": "$(l:struct/mineral_fountain)点我$()查看矿物涌泉的所有功能 $(p)可以利用$(item)活塞$()、$(item)方块放置器$()等物品自动制作并放置$(item)深板岩$()。虽然不耗电,但相比下一种方法较为困难" }, @@ -32,14 +32,46 @@ "C": "minecraft:barrel" }, "pattern": [ - [" ", " C ", " "], - [" E ", "SFN", " W "], - [" ", " ", " "], - [" ", " ", " "], - [" ", " 0 ", " "], - [" ", " ", " "], - [" ", " A ", " "], - [" T ", "TMT", " T "] + [ + " ", + " C ", + " " + ], + [ + " E ", + "SFN", + " W " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " 0 ", + " " + ], + [ + " ", + " ", + " " + ], + [ + " ", + " A ", + " " + ], + [ + " T ", + "TMT", + " T " + ] ] }, "text": "这种结构可以自动提取粗矿并存放至木桶内,更多结构可以参考$(thing)5.5激光采矿机$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet.json index a2ecdc4..f0c5f12 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet.json @@ -2,63 +2,63 @@ "name": "title.anvilcraft_patchouli.patchouli.prop.amulet", "category": "anvilcraft_patchouli:special_props", "icon": "anvilcraft:anvil_amulet", - "sortnum":4008, - "pages":[ + "sortnum": 4008, + "pages": [ "$(item)护符$()是一系列有特殊作用的物品,需要手持生效。$(p)想要获取$(item)护符$(),需要手持含有$(n)$(item)不死图腾$()的$(item)护符盒$()受到特定类型的致命伤害。 $(p)$(#880000)注意$():得到第一个护符后,才可以通过珠宝台复制$()", { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/comrade_amulet", - "text":"多人模式下,受到来自玩家的致命伤害概率获得。玩家可以右键为其签名。$(p)生效时,免疫来自签名玩家的伤害。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/comrade_amulet", + "text": "多人模式下,受到来自玩家的致命伤害概率获得。玩家可以右键为其签名。$(p)生效时,免疫来自签名玩家的伤害。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/emerald_amulet", - "text":"受到来自灾厄村民的致命伤害概率获得。$(p)生效时,减少村民交易的消耗。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/emerald_amulet", + "text": "受到来自灾厄村民的致命伤害概率获得。$(p)生效时,减少村民交易的消耗。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/topaz_amulet", - "text":"受到来自雷击的致命伤害概率获得。$(p)生效时,免疫雷击伤害。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/topaz_amulet", + "text": "受到来自雷击的致命伤害概率获得。$(p)生效时,免疫雷击伤害。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/ruby_amulet", - "text":"受到火焰属性致命伤害概率获得。$(p)生效时,逐渐增加抗火状态效果的时长,上限 3 分钟,受到火焰伤害或不再手持时持续时间减少。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/ruby_amulet", + "text": "受到火焰属性致命伤害概率获得。$(p)生效时,逐渐增加抗火状态效果的时长,上限 3 分钟,受到火焰伤害或不再手持时持续时间减少。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/sapphire_amulet", - "text":"受到来自溺水的致命伤害概率获得。$(p)生效时,逐渐增加潮涌核心状态的时长,上限 3 分钟,进入水中或不再手持时持续时间减少。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/sapphire_amulet", + "text": "受到来自溺水的致命伤害概率获得。$(p)生效时,逐渐增加潮涌核心状态的时长,上限 3 分钟,进入水中或不再手持时持续时间减少。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/anvil_amulet", - "text":"受到下落铁砧的致命伤害概率获得。$(p)生效时,免疫铁砧的下落伤害。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/anvil_amulet", + "text": "受到下落铁砧的致命伤害概率获得。$(p)生效时,免疫铁砧的下落伤害。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/abnormal_amulet", - "text":"$(n)必须同时$()受到因为携带[诅咒金、中子锭、飘浮粉、铀/钚]的负面效果,且受到辐射物带来的凋零效果的致命伤害概率获得。$(p)生效时,不再因携带上述物品获得异常效果。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/abnormal_amulet", + "text": "$(n)必须同时$()受到因为携带[诅咒金、中子锭、飘浮粉、铀/钚]的负面效果,且受到辐射物带来的凋零效果的致命伤害概率获得。$(p)生效时,不再因携带上述物品获得异常效果。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/feather_amulet", - "text":"受到摔落伤害致命概率获得。$(p)生效时,免疫摔落伤害。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/feather_amulet", + "text": "受到摔落伤害致命概率获得。$(p)生效时,免疫摔落伤害。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/cat_amulet", - "text":"受到苦力怕爆炸致命概率获得。$(p)生效时,免疫苦力怕的爆炸伤害且幻翼不会攻击你。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/cat_amulet", + "text": "受到苦力怕爆炸致命概率获得。$(p)生效时,免疫苦力怕的爆炸伤害且幻翼不会攻击你。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/dog_amulet", - "text":"受到骷髅攻击致命概率获得。$(p)生效时,任意类型的骷髅会主动远离你。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/dog_amulet", + "text": "受到骷髅攻击致命概率获得。$(p)生效时,任意类型的骷髅会主动远离你。" }, { - "type":"anvilcraft:jewel_crafting", - "recipe":"anvilcraft:jewel_crafting/silence_amulet", - "text":"受到音波尖啸攻击致命概率获得。$(p)生效时,你不会再产生振动。" + "type": "anvilcraft_patchouli:jewel_crafting", + "recipe": "anvilcraft:jewel_crafting/silence_amulet", + "text": "受到音波尖啸攻击致命概率获得。$(p)生效时,你不会再产生振动。" }, { "type": "patchouli:relations", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet_box.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet_box.json index 94fa890..bb9fb8a 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet_box.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/amulet_box.json @@ -16,7 +16,9 @@ }, { "type": "image", - "images": ["anvilcraft_patchouli:patchouli_images/4.6_1.png"], + "images": [ + "anvilcraft_patchouli:patchouli_images/4.6_1.png" + ], "text": "每个$(item)不死图腾$()占用护符盒的 1 个槽位,每个$(item)基础护符$()占用2*3即 6 个槽位。在物品栏中将光标指向$(item)护符盒$()可以查看其占用情况。" }, { diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/fluid.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/fluid.json index ee69cb8..adb901e 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/fluid.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/fluid.json @@ -21,9 +21,21 @@ "B": "anvilcraft:void_matter_block" }, "pattern": [ - ["AAA", "A A", "AAA"], - ["A A", " B ", "A A"], - ["AAA", "A0A", "AAA"] + [ + "AAA", + "A A", + "AAA" + ], + [ + "A A", + " B ", + "A A" + ], + [ + "AAA", + "A0A", + "AAA" + ] ] }, "text": "仅可以通过$(l:struct/multiblock#craft)多方块合成$()而来 $(p)论如何$(l:basic/item_regeneration#sponge)量产海绵$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/pill.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/pill.json index 23c12a2..1123708 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/pill.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/pill.json @@ -6,7 +6,7 @@ "pages": [ "药片是药水的替代品: $(li)造价便宜 $(li)可堆叠 $(li)食用快 $(#888888)畅启速食$() $(li)效果无损耗 $(li)不同药可通过$(item)药盒$()一起吃", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "anchor": "pill", "recipe": "anvilcraft:stamping/pill", "text": "空药片和药水一起合成即可获得效果" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_1_food.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_1_food.json index 4d57f75..07be2a0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_1_food.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_1_food.json @@ -9,12 +9,12 @@ "pages": [ "通过小手工生产,可以获得更加精致的精加工食品:$(li)$(l:prop/tier_1_food#creamy_bread_roll)奶油面包卷$() $(li)$(l:prop/tier_1_food#chocolate)巧克力$() $(li)$(l:prop/tier_1_food#beef_mushroom_stew)牛肉炖蘑菇$() $(li)$(l:prop/tier_1_food#utusan)五毒散$() $(br2)$(#666666)田园诗般的梦幻$()", { - "type": "anvilcraft:item_crush", + "type": "anvilcraft_patchouli:item_crush", "recipe": "anvilcraft:item_crush/flour", "text": "将一个$(item)小麦$()粉碎,将得到平均1.5个面粉" }, { - "type": "anvilcraft:bulging", + "type": "anvilcraft_patchouli:bulging", "recipe": "anvilcraft:bulging/dough", "text": "将$(item)面粉$()膨发得到面团" }, @@ -24,7 +24,7 @@ "text": "将$(item)面团$()烧制成面包 $(br2)$(#666666)是的,小麦利用率相比原版提高350%%$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/cream", "recipe2": "anvilcraft:stamping/paper_from_sugar_cane", "text": "" @@ -36,7 +36,7 @@ "text": "食用奶油面包卷可以提供8点$(thing)饥饿值$()与8点$(thing)饱食度$() $(br2)$(#666666)奶桶的桶会返还$()" }, { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/cocoa_butter", "text": "将$(item)可可豆$()粉碎得到可可脂与可可粉" }, @@ -68,13 +68,13 @@ "text": "站在巧克力块/楼梯/台阶上可以获得效果:$(li)巧克力:迅捷II $(li)黑巧克力:迅捷I 急迫I $(li)白巧克力:迅捷I 跳跃提升I $(p)$(#888888)原始信标$()" }, { - "type": "anvilcraft:boiling", + "type": "anvilcraft_patchouli:boiling", "anchor": "beef_mushroom_stew", "recipe": "anvilcraft:boiling/beef_mushroom_stew", "text": "食用牛肉炖蘑菇可以提供10点$(thing)饥饿值$()与16点$(thing)饱食度$() $(p)$(#888888)蘑菇牛真好吃$()" }, { - "type": "anvilcraft:cooking", + "type": "anvilcraft_patchouli:cooking", "anchor": "utusan", "recipe": "anvilcraft:cooking/utusan", "text": "服用后可以清除身上的所有$(thing)有害效果$() $(br2)但如果本没有有害效果,则获得持续30秒的$(thing)中毒V$()效果 $(p)$(#888888)是药三分毒$()" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_2_food.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_2_food.json index 6c8b1f9..87b7b86 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_2_food.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/prop/tier_2_food.json @@ -7,7 +7,7 @@ "pages": [ "通过工业化生产,可以获得更加便携的罐头食品。$(br2)$(#666666)并非科技与狠活$()", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "recipe": "anvilcraft:stamping/tin_can_from_plate", "text": "将$(item)锡压力板$()与$(item)皇家钢$()(不消耗)$(l:basic/item_processing#stamping)冲压$()得到锡罐" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/jewelcrafting_table.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/jewelcrafting_table.json index ac82b54..744de10 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/jewelcrafting_table.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/jewelcrafting_table.json @@ -22,45 +22,45 @@ "text": "玩家可以使用珠宝加工台进行$(thing)仿制$()。只有部分物品可以仿制,放入需要仿制的物品和对应的材料就能仿制出一个附带$(#660000)消失诅咒$()的仿制品。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/elytra", "recipe2": "anvilcraft:jewel_crafting/ominous_bottle" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/heavy_core", "recipe2": "anvilcraft:jewel_crafting/enchanted_golden_apple" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/trial_key", "recipe2": "anvilcraft:jewel_crafting/ominous_trial_key" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "recipe": "anvilcraft:jewel_crafting/totem_of_undying", "text": "还有下一页!" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "旗帜图案", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_flower_banner_pattern_from_minecraft_flower_banner_pattern_for_banner_patterns", "text": "所有旗帜图案都可以通过这个配方来仿制。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "音乐唱片", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_music_disc_creator_from_minecraft_music_disc_creator_for_music_discs", "text": "所有音乐唱片都可以通过这个配方来仿制。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "纹样陶片", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_blade_pottery_sherd_from_minecraft_blade_pottery_sherd_for_pottery_sherds", "text": "所有纹样陶片都可以通过这个配方来仿制。" }, { - "type": "anvilcraft:jewel_crafting", + "type": "anvilcraft_patchouli:jewel_crafting", "title": "盔甲纹饰锻造模板", "recipe": "anvilcraft:jewel_crafting/generated/minecraft_silence_armor_trim_smithing_template_from_minecraft_silence_armor_trim_smithing_template_for_trim_templates", "text": "所有盔甲纹饰锻造模板都可以通过这个配方来仿制。" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json index 07f786e..6c6774f 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json @@ -9,19 +9,27 @@ { "type": "patchouli:spotlight", "anchor": "royal_steel_ingot", - "item": ["anvilcraft:royal_steel_ingot","anvilcraft:royal_steel_block","anvilcraft:royal_steel_nugget"], + "item": [ + "anvilcraft:royal_steel_ingot", + "anvilcraft:royal_steel_block", + "anvilcraft:royal_steel_nugget" + ], "link_recipe": true, "text": "$(item)皇家钢$()同时具有金属和宝石的性质,拥有很高的耐久和很高的附魔亲和性。" }, { - "type": "anvilcraft:super_heating", + "type": "anvilcraft_patchouli:super_heating", "recipe": "anvilcraft:super_heating/royal_steel_ingot", "recipe2": "anvilcraft:super_heating/royal_steel_block" }, { "type": "patchouli:spotlight", "anchor": "cursed_gold_ingot", - "item": ["anvilcraft:cursed_gold_ingot","anvilcraft:cursed_gold_block","anvilcraft:cursed_gold_nugget"], + "item": [ + "anvilcraft:cursed_gold_ingot", + "anvilcraft:cursed_gold_block", + "anvilcraft:cursed_gold_nugget" + ], "link_recipe": true, "text": "散发着诅咒气息的物品 $(li)携带者将受到$(thing)debuff$(),且使用$(item)皇家铁砧$()时会被雷劈 $(li)使用$(l:smithing/tier_1_forge#royal_grindstone)皇家砂轮$()祛除物品的诅咒和附魔惩罚时,金锭会转化为诅咒金锭 $(li)拿着诅咒金的$(item)猪灵$()会被僵尸化,死亡掉落额外的诅咒金 $(li)可用于制作$(l:apply/corrupted_beacon)腐化信标$(/l) " }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_forge.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_forge.json index 142277f..d6f59d7 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_forge.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_forge.json @@ -19,7 +19,7 @@ "pages": [ "本章将介绍如何锻造: $(li)$(l:smithing/tier_2_forge#ember_smithing_table)余烬工作方块$(/l) $(li)$(l:smithing/tier_2_forge#ember_metal_tools)余烬工具$() $(li)$(l:smithing/tier_2_forge#frost_metal_tools)浮霜工具$() $(li)$(l:smithing/tier_2_forge#amulet)四合一护符$() $(p)余烬工具特性:$(l:advanced/tool_properties#reforging)重铸$(/l) $(br)浮霜工具特性:$(l:advanced/tool_properties#merciless)无情$(/l)", { - "type": "anvilcraft:stamping", + "type": "anvilcraft_patchouli:stamping", "title": "余烬锻造模板", "recipe": "anvilcraft:stamping/ember_metal_upgrade_smithing_template", "text": "用于将$(thing)皇家钢工具$()升级为$(thing)余烬金属工具$()" @@ -61,7 +61,7 @@ "text": "使用$(item)余烬金属块$()配合$(item)余烬锻造模板$()升级的工具,将自带$(l:advanced/tool_properties#reforging)重铸$(/l)属性。" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "title": "浮霜锻造模板", "recipe": "anvilcraft:time_warp/frost_metal_upgrade_smithing_template", "text": "用于将$(thing)皇家钢工具$()升级为$(thing)浮霜金属工具$()。" @@ -82,13 +82,13 @@ "text": "$(li)将多个互不相同的$(thing)锻造模板$()进行物品冲压加工获得,由模板数量决定获得的是几合一锻造模板 $(li)用于在$(item)余烬锻造台$()上参与多合一锻造" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "anchor": "amulet", "recipe": "anvilcraft:four_to_one_smithing/gem_amulet", "text": "合成而来的护符同时具有四种护符的功能,占用护符盒的3*3个槽位" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/nature_amulet", "text": "合成而来的护符同时具有四种护符的功能,占用护符盒的3*3个槽位" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json index 3ff0bd5..aaf8324 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json @@ -9,55 +9,74 @@ { "type": "patchouli:spotlight", "anchor": "earth_core_shard", - "item": ["anvilcraft:earth_core_shard","anvilcraft:earth_core_shard_block","anvilcraft:earth_core_shard_ore"], + "item": [ + "anvilcraft:earth_core_shard", + "anvilcraft:earth_core_shard_block", + "anvilcraft:earth_core_shard_ore" + ], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)地核碎片$()系列物品不受$(item)熔岩$()和$(item)火焰$()损害 $(li)可参与$(item)余烬金属锭$()的制作 $(li)方块形态具有同黑曜石的挖掘等级" }, { "type": "patchouli:spotlight", "anchor": "void_matter", - "item": ["anvilcraft:void_matter","anvilcraft:void_matter_block","anvilcraft:void_stone"], + "item": [ + "anvilcraft:void_matter", + "anvilcraft:void_matter_block", + "anvilcraft:void_stone" + ], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)虚空物质$()系列物品在$(thing)虚空$()中会上升 $(li)可用于制作$(l:power/void_energy_collection#void_energy_collector)虚空能收集器$() $(li)方块形态具有同黑曜石的挖掘等级 $(li)虚空物质块具有$(l:advanced/void_decay)特性:虚空衰变$()" }, { "type": "patchouli:spotlight", "anchor": "frost_metal", - "item": ["anvilcraft:frost_metal_ingot","anvilcraft:frost_metal_block","anvilcraft:frost_metal_nugget"], + "item": [ + "anvilcraft:frost_metal_ingot", + "anvilcraft:frost_metal_block", + "anvilcraft:frost_metal_nugget" + ], "link_recipe": true, "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属 $(li)消耗$(item)皇家钢锭$()和$(item)细雪$(),通过时移制作 $(li)加入$(item)铁/银/钛锭$()可以增产" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/frost_metal_ingot_0", "recipe2": "anvilcraft:time_warp/frost_metal_ingot_1" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/frost_metal_ingot_2", "recipe2": "anvilcraft:time_warp/frost_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "ember_metal", - "item": ["anvilcraft:ember_metal_ingot","anvilcraft:ember_metal_block","anvilcraft:ember_metal_nugget"], + "item": [ + "anvilcraft:ember_metal_ingot", + "anvilcraft:ember_metal_block", + "anvilcraft:ember_metal_nugget" + ], "link_recipe": true, "text": "$(item)余烬金属$()是一种炽热无比的金属 $(li)消耗任意$(thing)被加热的下界合金块$(),通过时移制作 $(li)加入1-3个$(item)地核碎片$()可以增产 $(li)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_0", "recipe2": "anvilcraft:time_warp/ember_metal_ingot_1" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/ember_metal_ingot_2", "recipe2": "anvilcraft:time_warp/ember_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "neutronium_ingot", - "item": ["anvilcraft:neutronium_ingot", "anvilcraft:charged_neutronium_ingot"], + "item": [ + "anvilcraft:neutronium_ingot", + "anvilcraft:charged_neutronium_ingot" + ], "link_recipe": true, "text": "$(li)通过$(l:apply/space_overcompressor)空间超压器$(/l)制作 $(li)密度奇大,寻常方块只会被它如空气般穿过,但会被基岩和末地石、末地尘等含飘浮粉的方块拦截 $(li)用充电器消耗[4000kW·300s]能量,获得$(item)充能中子锭$(),不会穿过方块" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_forge.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_forge.json index 4e3793a..281516c 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_forge.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_forge.json @@ -13,7 +13,7 @@ "text": "$(item)重戟$()融合了剑、斧、重锤和三叉戟的特性,是一个强力的武器。 $(br2)$(item)重戟核心$()是合成重戟的核心材料。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/frost_metal_heavy_halberd", "recipe2": "anvilcraft:four_to_one_smithing/ember_metal_heavy_halberd" }, @@ -34,7 +34,7 @@ "text": "$(item)共振器$()融合了斧、镐、锹、锄的特性,是一个强力的工具。 $(br2)$(item)共振器核心$()是合成共振器的核心材料。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:four_to_one_smithing/frost_metal_resonator", "recipe2": "anvilcraft:four_to_one_smithing/ember_metal_resonator" }, @@ -54,7 +54,7 @@ "text": "共振器不会完全损坏,类似于鞘翅,它会失去所有增益、功能等效果,攻击伤害变为0,附魔大部分失效,浮霜带来的$(thing)无情$()也会失效。" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "anchor": "multitool", "recipe": "anvilcraft:eight_to_one_smithing/multitool", "text": "携带了八个工具的所有功能,按住[$(k:anvilcraft.switch_resonate_mode)]可以打开一个轮盘选择界面。 $(p)默认全选模式下使用反而会对自己造成伤害,选择其他功能后,可作为对应工具使用。" @@ -79,7 +79,7 @@ "text": "继承了余烬铁砧的锻造能力 $(li)合并附魔时,无视附魔等级上限 $(li)挖掘方块时,自带时运V $(li)杀伤生物视为玩家杀伤,且掉落更多" }, { - "type": "anvilcraft:multiple_to_one_smithing", + "type": "anvilcraft_patchouli:multiple_to_one_smithing", "recipe": "anvilcraft:two_to_one_smithing/transcendence_resonator", "recipe2": "anvilcraft:two_to_one_smithing/transcendence_heavy_halberd" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_materials.json index 6dfa106..320b903 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_3_materials.json @@ -7,7 +7,7 @@ "pages": [ "本页面展示了目前所有可用的$(thing)三阶材料$() $(li)$(l:smithing/tier_3_materials#multiphase_matter)多相物质$(/l) $(li)$(l:smithing/tier_3_materials#negative_matter)负物质$(/l) $(li)$(l:smithing/tier_3_materials#nuclear)核燃料$(/l) $(li)$(l:smithing/tier_3_materials#transcendium_ingot)超限合金$(/l)", { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "anchor": "multiphase_matter", "recipe": "anvilcraft:anvil_collision/ember_anvil_and_frost_metal_block_32", "text": "用$(l:smithing/tier_2_forge#ember_anvil)余烬砧$(/l)撞击$(l:smithing/tier_2_materials#frost_metal)浮霜金属块$(/l)获得4个$(item)多相物质$() $(p)用于在$(item)余烬锻造台$()上参与多合一锻造" @@ -29,7 +29,7 @@ "text": "$(li)质量为负,向上飘浮 $(li)排斥中子锭,无法被穿过 $(li)可用于$(l:power/negative_matter)发电$(/l)" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_1_and_levitation_powder_block_32", "text": "用等级至少为皇家的铁砧撞击$(l:basic/minerals#levitation_powder_block)漂浮粉块$(/l)有概率获得6~10个负物质粒" }, @@ -42,17 +42,17 @@ "text": "铀、钚中蕴含了巨大的能量,可以将其释放为热能,并进一步转换为电能 $(li)可用于$(l:power/nuclear)发电$(/l) $(li)携带18组核燃料物品会受到凋零效果" }, { - "type": "anvilcraft:anvil_collision", + "type": "anvilcraft_patchouli:anvil_collision", "recipe": "anvilcraft:anvil_collision/anvil_tier_1_and_redstone_block_32", "text": "一次撞击平均获得8.5个$(item)铀粒$() $(li)可以通过$(item)矿物涌泉$()量产 " }, { - "type": "anvilcraft:neutron_irradiation", + "type": "anvilcraft_patchouli:neutron_irradiation", "recipe": "anvilcraft:neutron_irradiation/plutonium_nugget", "text": "通过$(l:apply/neutron_irradiator)中子辐照器$(/l)生产 $(li)钚过于活跃而没有粗矿形式,无法通过$(item)矿物涌泉$()量产" }, { - "type": "anvilcraft:time_warp", + "type": "anvilcraft_patchouli:time_warp", "recipe": "anvilcraft:time_warp/raw_uranium_from_uranium_block", "recipe2": "anvilcraft:time_warp/raw_uranium_from_plutonium_block" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/collision.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/collision.json index 30e4b2f..d75b58f 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/collision.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/collision.json @@ -23,10 +23,106 @@ "0": "minecraft:smooth_stone" }, "pattern": [ - [" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "], - [" "," u N N u "," "," "," E W "," "," "," "," "," "," "," "," "," "," "," "," "," "," E W "," "," "," u S S u "," "], - [" "," BBBBBBBBBBB "," "," "," "," "," B B "," B B "," B B "," B B "," B B "," 0 B "," B B "," B B "," B B "," B B "," B B "," "," "," "," "," BBBBBBBBBBBBB "," "], - [" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "," "] + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ], + [ + " ", + " u N N u ", + " ", + " ", + " E W ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " E W ", + " ", + " ", + " u S S u ", + " " + ], + [ + " ", + " BBBBBBBBBBB ", + " ", + " ", + " ", + " ", + " B B ", + " B B ", + " B B ", + " B B ", + " B B ", + " 0 B ", + " B B ", + " B B ", + " B B ", + " B B ", + " B B ", + " ", + " ", + " ", + " ", + " BBBBBBBBBBBBB ", + " " + ], + [ + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " " + ] ] }, "text": "这此提供一个样例" @@ -45,9 +141,27 @@ "F": "minecraft:redstone_block" }, "pattern": [ - [" AAAA ", " AEEEEA", " AEEEEA", " AEEEEA", " AAAA "], - [" AEEA ", " AA A", " CD FAA", " AA A", " AEEA "], - [" AAAA ", " AAAAAA", " AABBA0", " AAAAAA", " AAAA "] + [ + " AAAA ", + " AEEEEA", + " AEEEEA", + " AEEEEA", + " AAAA " + ], + [ + " AEEA ", + " AA A", + " CD FAA", + " AA A", + " AEEA " + ], + [ + " AAAA ", + " AAAAAA", + " AABBA0", + " AAAAAA", + " AAAA " + ] ] }, "text": "撞击会产生一场大爆炸。一个由防爆方块组成的撞击室是必需的" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/giant_anvil_shocking.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/giant_anvil_shocking.json index af59699..a3109c4 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/giant_anvil_shocking.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/giant_anvil_shocking.json @@ -18,7 +18,11 @@ "type": "multiblock", "multiblock": { "pattern": [ - ["RCR", "C0C", "RCR"] + [ + "RCR", + "C0C", + "RCR" + ] ], "mapping": { "0": "anvilcraft:heavy_iron_block", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/mineral_fountain.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/mineral_fountain.json index 6fb3b0a..8fb937b 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/mineral_fountain.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/mineral_fountain.json @@ -34,12 +34,36 @@ "0": "anvilcraft:sturdy_deepslate" }, "pattern": [ - [" "," C "," "], - [" B ","BBB"," B "], - ["ABA","B0B","ABA"], - ["BBB","BBB","BBB"], - ["BBB","BBB","BBB"], - ["BBB","BBB","BBB"] + [ + " ", + " C ", + " " + ], + [ + " B ", + "BBB", + " B " + ], + [ + "ABA", + "B0B", + "ABA" + ], + [ + "BBB", + "BBB", + "BBB" + ], + [ + "BBB", + "BBB", + "BBB" + ], + [ + "BBB", + "BBB", + "BBB" + ] ] }, "text": "生成$(item)矿物涌泉$()高度固定为$(thing)世界最低高度+5$()。生成过程中会将$(item)基岩$()外的方块替换。" @@ -56,8 +80,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B A ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " B A ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -83,8 +115,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " T ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " T ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -102,8 +142,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B A ", " "], - [" T T ", "TOT0TOT", " T T "] + [ + " ", + " B A ", + " " + ], + [ + " T T ", + "TOT0TOT", + " T T " + ] ] }, "enable_visualize": false, @@ -119,8 +167,16 @@ "0": "anvilcraft:arrow" }, "pattern": [ - [" ", " B ", " "], - [" ", " O 0 O ", " "] + [ + " ", + " B ", + " " + ], + [ + " ", + " O 0 O ", + " " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/multiblock.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/multiblock.json index 1a15a8b..bbbfab0 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/multiblock.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/multiblock.json @@ -30,14 +30,46 @@ "F": "anvilcraft:transparent_crafting_table" }, "pattern": [ - [" ", " ", " "], - [" ", " D ", " "], - [" ", " D ", " "], - [" ", " ", " "], - ["FFF FFF", "FFF B FFF", "FFF FFF"], - ["EEE ", "EEE ", "EEE "], - [" ", " C D ", " "], - ["AAA ", "AAA 0 ", "AAA "] + [ + " ", + " ", + " " + ], + [ + " ", + " D ", + " " + ], + [ + " ", + " D ", + " " + ], + [ + " ", + " ", + " " + ], + [ + "FFF FFF", + "FFF B FFF", + "FFF FFF" + ], + [ + "EEE ", + "EEE ", + "EEE " + ], + [ + " ", + " C D ", + " " + ], + [ + "AAA ", + "AAA 0 ", + "AAA " + ] ] }, "enable_visualize": false, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/overseer.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/overseer.json index d368e45..df40508 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/overseer.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/struct/overseer.json @@ -32,12 +32,36 @@ "M": "anvilcraft:overseer[half=top,level=2]" }, "pattern": [ - [" ", " M ", " "], - [" ", " L ", " "], - [" ", " K ", " "], - ["FIA", "HDE", "BJC"], - ["ADF", "B0C", "CEG"], - [" ", " ", " "] + [ + " ", + " M ", + " " + ], + [ + " ", + " L ", + " " + ], + [ + " ", + " K ", + " " + ], + [ + "FIA", + "HDE", + "BJC" + ], + [ + "ADF", + "B0C", + "CEG" + ], + [ + " ", + " ", + " " + ] ] }, "enable_visualize": "false", From a2a6dce34ba5e519e6b613738f20e6a580f1f3c1 Mon Sep 17 00:00:00 2001 From: DL909 Date: Wed, 14 Jan 2026 16:30:11 +0800 Subject: [PATCH 2/2] =?UTF-8?q?=E8=BF=81=E7=A7=BB=E5=88=B0anvilcraft-1.5.1?= =?UTF-8?q?=E5=B9=B6=E4=BF=AE=E6=AD=A3=E4=BA=86=E7=9A=87=E5=AE=B6=E9=92=A2?= =?UTF-8?q?=E5=9C=A8=E6=89=8B=E5=86=8C=E4=B8=AD=E7=9A=84=E9=85=8D=E6=96=B9?= =?UTF-8?q?=E6=98=BE=E7=A4=BA=EF=BC=88=E5=9B=A0=E4=B8=BA=E4=BC=9A=E5=AF=BC?= =?UTF-8?q?=E8=87=B4=E5=B4=A9=E6=BA=83=E3=80=82=20=E7=94=B1=E4=BA=8E?= =?UTF-8?q?=E5=AF=B9=E6=89=8B=E5=86=8C=E7=BC=96=E8=BE=91=E4=B8=8D=E4=BA=86?= =?UTF-8?q?=E8=A7=A3=EF=BC=8C=E6=B2=A1=E6=9C=89=E4=BF=AE=E6=94=B9=E5=AF=B9?= =?UTF-8?q?=E5=BA=94=E7=9A=84=E6=8F=8F=E8=BF=B0=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- gradle/libs.versions.toml | 2 +- gradlew | 0 .../en_us/entries/smithing/tier_1_materials.json | 13 +++++++++++-- .../zh_cn/entries/smithing/tier_1_materials.json | 14 ++++++++++++-- src/main/templates/META-INF/neoforge.mods.toml | 4 ++-- 5 files changed, 26 insertions(+), 7 deletions(-) mode change 100644 => 100755 gradlew diff --git a/gradle/libs.versions.toml b/gradle/libs.versions.toml index 5b5ea76..82117d2 100644 --- a/gradle/libs.versions.toml +++ b/gradle/libs.versions.toml @@ -3,7 +3,7 @@ minecraft = "1.21.1" neoForge = "21.1.152" registrate = "MC1.21-1.3.0+62" anvillib = "1.4.0+build.172" -anvilcraft = "1.5.0+hotfix.1570" +anvilcraft = "1.5.1" patchouli = "1.21-87-NEOFORGE" modDevGradle = "2.0.78" lombok = "8.7.1" diff --git a/gradlew b/gradlew old mode 100644 new mode 100755 diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json index 75088b7..5672984 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_1_materials.json @@ -16,11 +16,20 @@ ], "link_recipe": true, "text": "$(item)Royal Steel Ingot$() has metallic and jewellic, high durability and enchantment affinity." + },{ + "type": "anvilcraft_patchouli:super_heating", + "recipe": "anvilcraft:super_heating/royal_steel_ingot_base", + "recipe2": "anvilcraft:super_heating/royal_steel_block_base" + }, + { + "type": "anvilcraft_patchouli:super_heating", + "recipe": "anvilcraft:super_heating/royal_steel_ingot_bonus_1", + "recipe2": "anvilcraft:super_heating/royal_steel_block_bonus_1" }, { "type": "anvilcraft_patchouli:super_heating", - "recipe": "anvilcraft:super_heating/royal_steel_ingot", - "recipe2": "anvilcraft:super_heating/royal_steel_block" + "recipe": "anvilcraft:super_heating/royal_steel_ingot_bonus_1", + "recipe2": "anvilcraft:super_heating/royal_steel_block_bonus_1" }, { "type": "patchouli:spotlight", diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json index 6c6774f..e726762 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_1_materials.json @@ -19,8 +19,18 @@ }, { "type": "anvilcraft_patchouli:super_heating", - "recipe": "anvilcraft:super_heating/royal_steel_ingot", - "recipe2": "anvilcraft:super_heating/royal_steel_block" + "recipe": "anvilcraft:super_heating/royal_steel_ingot_base", + "recipe2": "anvilcraft:super_heating/royal_steel_block_base" + }, + { + "type": "anvilcraft_patchouli:super_heating", + "recipe": "anvilcraft:super_heating/royal_steel_ingot_bonus_1", + "recipe2": "anvilcraft:super_heating/royal_steel_block_bonus_1" + }, + { + "type": "anvilcraft_patchouli:super_heating", + "recipe": "anvilcraft:super_heating/royal_steel_ingot_bonus_1", + "recipe2": "anvilcraft:super_heating/royal_steel_block_bonus_1" }, { "type": "patchouli:spotlight", diff --git a/src/main/templates/META-INF/neoforge.mods.toml b/src/main/templates/META-INF/neoforge.mods.toml index 11a1dcd..64d3a2c 100644 --- a/src/main/templates/META-INF/neoforge.mods.toml +++ b/src/main/templates/META-INF/neoforge.mods.toml @@ -5,7 +5,7 @@ # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader = "javafml" #mandatory -# A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47. +# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 47. loaderVersion = "${loader_version_range}" #mandatory # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here. @@ -49,7 +49,7 @@ config = "${mod_id}.mixins.json" [[dependencies."${mod_id}"]] #optional # the modid of the dependency modId = "neoforge" #mandatory -# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive). +# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case-insensitive). # 'required' requires the mod to exist, 'optional' does not # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning type = "required" #mandatory