diff --git a/gradle/libs.versions.toml b/gradle/libs.versions.toml index a212ff4..5b5ea76 100644 --- a/gradle/libs.versions.toml +++ b/gradle/libs.versions.toml @@ -3,7 +3,7 @@ minecraft = "1.21.1" neoForge = "21.1.152" registrate = "MC1.21-1.3.0+62" anvillib = "1.4.0+build.172" -anvilcraft = "1.5.0+hotfix.1563" +anvilcraft = "1.5.0+hotfix.1570" patchouli = "1.21-87-NEOFORGE" modDevGradle = "2.0.78" lombok = "8.7.1" diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json index 8fa542e..5bd4829 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/apply/corrupted_beacon.json @@ -11,7 +11,7 @@ "anchor": "corrupted_beacon", "link_recipe": true, "item": "anvilcraft:corrupted_beacon", - "text": "When you fully using $(l:smithing/tier_1_materials#cursed_gold_block)Cursed Gold Block$() as the base of beacons and use $(l:smithing/tier_1_materials#cursed_gold_ingot)Cursed Gold Ingot$() to activate it, the beacon will have chance to convert into $(item)Corrupted Beacon$(). The more layers of the base, the higher the conversion probability.$(br)($(thing)Automation Method$(): Use an anvil to press the curse gold ingot into the beacon. The probabilities are the same.) $(p)Use Cursed Gold Ingot to activate beacons will make weather set to Thunder." + "text": "When you fully using $(l:smithing/tier_1_materials#cursed_gold_ingot)Cursed Gold Block$() as the base of beacons and use $(l:smithing/tier_1_materials#cursed_gold_ingot)Cursed Gold Ingot$() to activate it, the beacon will have chance to convert into $(item)Corrupted Beacon$(). The more layers of the base, the higher the conversion probability.$(br)($(thing)Automation Method$(): Use an anvil to press the curse gold ingot into the beacon. The probabilities are the same.) $(p)Use Cursed Gold Ingot to activate beacons will make weather set to Thunder." }, "The beacon's light column will give entities in its beam $(thing)Wither$() effect and transform some mobs to another mob.: $(br)Pig→$(thing)Hoglin$() Cow→$(thing)Ravager$()$(br)Guardian→$(thing)Elder Guardian$()$(br)Piglin→$(thing)Piglin Brute$()$(br)Villager→30%%$(thing)Pillager$()、60%%$(thing)Vindicator$()、10%%$(thing)Evoker$()$(br)Allay→$(thing)Vex$()$(br)Bat→$(thing)Phantom$()$(br)Horse→10%%$(thing)Zombie Horse$()、90%%$(thing)Skeleton Horse$()$(br)Silverfish→$(thing)Endermite$()$(br)Skeleton→20%%$(thing)Wither Skeleton$()、80%%$(thing)Stray$() $(br)villager's Iron Golem→$(thing)Warden()", { diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json index 8796b76..3ff0bd5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/en_us/entries/smithing/tier_2_materials.json @@ -4,51 +4,45 @@ "icon": "anvilcraft:ember_metal_ingot", "sortnum": 23006, "entry_color": "661100", - "extra_recipe_mappings": { - "anvilcraft:frost_metal_block": 0, - "anvilcraft:frost_metal_nugget": 0, - "anvilcraft:ember_metal_block": 0, - "anvilcraft:ember_metal_nugget": 0 - }, "pages": [ "本页面展示了目前所有可用的$(thing)二阶材料$(): $(li)$(item)地核碎片$() $(li)$(item)虚空物质$() $(li)$(l:smithing/tier_2_materials#frost_metal)浮霜金属$(/l) $(li)$(l:smithing/tier_2_materials#ember_metal)余烬金属$(/l) $(li)$(l:smithing/tier_2_materials#neutronium_ingot)中子锭$(/l) ", { "type": "patchouli:spotlight", "anchor": "earth_core_shard", - "item": [ - "anvilcraft:earth_core_shard", - "anvilcraft:earth_core_shard_block", - "anvilcraft:earth_core_shard_ore" - ], + "item": ["anvilcraft:earth_core_shard","anvilcraft:earth_core_shard_block","anvilcraft:earth_core_shard_ore"], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)地核碎片$()系列物品不受$(item)熔岩$()和$(item)火焰$()损害 $(li)可参与$(item)余烬金属锭$()的制作 $(li)方块形态具有同黑曜石的挖掘等级" }, { "type": "patchouli:spotlight", "anchor": "void_matter", - "item": [ - "anvilcraft:void_matter", - "anvilcraft:void_matter_block", - "anvilcraft:void_stone" - ], + "item": ["anvilcraft:void_matter","anvilcraft:void_matter_block","anvilcraft:void_stone"], "link_recipe": true, "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)虚空物质$()系列物品在$(thing)虚空$()中会上升 $(li)可用于制作$(l:power/void_energy_collection#void_energy_collector)虚空能收集器$() $(li)方块形态具有同黑曜石的挖掘等级 $(li)虚空物质块具有$(l:advanced/void_decay)特性:虚空衰变$()" }, { - "type": "anvilcraft:time_warp", + "type": "patchouli:spotlight", "anchor": "frost_metal", - "recipe": "anvilcraft:time_warp/frost_metal_ingot", - "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属" + "item": ["anvilcraft:frost_metal_ingot","anvilcraft:frost_metal_block","anvilcraft:frost_metal_nugget"], + "link_recipe": true, + "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属 $(li)消耗$(item)皇家钢锭$()和$(item)细雪$(),通过时移制作 $(li)加入$(item)铁/银/钛锭$()可以增产" + }, + { + "type": "anvilcraft:time_warp", + "recipe": "anvilcraft:time_warp/frost_metal_ingot_0", + "recipe2": "anvilcraft:time_warp/frost_metal_ingot_1" + }, + { + "type": "anvilcraft:time_warp", + "recipe": "anvilcraft:time_warp/frost_metal_ingot_2", + "recipe2": "anvilcraft:time_warp/frost_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "ember_metal", - "item": [ - "anvilcraft:ember_metal_ingot", - "anvilcraft:ember_metal_block", - "anvilcraft:ember_metal_nugget" - ], - "text": "$(item)余烬金属$()是一种炽热无比的金属。$(br)使用任意$(thing)高温的下界合金块$()进行时移来制作。加入1-3个$(item)地核碎片$()可以增加对应量的产出。$(br)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" + "item": ["anvilcraft:ember_metal_ingot","anvilcraft:ember_metal_block","anvilcraft:ember_metal_nugget"], + "link_recipe": true, + "text": "$(item)余烬金属$()是一种炽热无比的金属 $(li)消耗任意$(thing)被加热的下界合金块$(),通过时移制作 $(li)加入1-3个$(item)地核碎片$()可以增产 $(li)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" }, { "type": "anvilcraft:time_warp", @@ -63,10 +57,7 @@ { "type": "patchouli:spotlight", "anchor": "neutronium_ingot", - "item": [ - "anvilcraft:neutronium_ingot", - "anvilcraft:charged_neutronium_ingot" - ], + "item": ["anvilcraft:neutronium_ingot", "anvilcraft:charged_neutronium_ingot"], "link_recipe": true, "text": "$(li)通过$(l:apply/space_overcompressor)空间超压器$(/l)制作 $(li)密度奇大,寻常方块只会被它如空气般穿过,但会被基岩和末地石、末地尘等含飘浮粉的方块拦截 $(li)用充电器消耗[4000kW·300s]能量,获得$(item)充能中子锭$(),不会穿过方块" }, diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json index 11996ca..1cefdd8 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/apply/corrupted_beacon.json @@ -11,7 +11,7 @@ "anchor": "corrupted_beacon", "link_recipe": true, "item": "anvilcraft:corrupted_beacon", - "text": "完全使用$(l:smithing/tier_1_materials#cursed_gold_block)诅咒金块$()作为信标底座,并使用$(l:smithing/tier_1_materials#cursed_gold_ingot)诅咒金锭$()激活信标,则信标有概率转化为$(item)腐化信标$()。底座层数越多,转化概率越大。$(br)($(thing)自动化$():使用铁砧将诅咒金锭压入信标,概率相同) $(p)使用诅咒金锭激活信标时天气将转为雷雨天。" + "text": "完全使用$(l:smithing/tier_1_materials#cursed_gold_ingot)诅咒金块$()作为信标底座,并使用$(l:smithing/tier_1_materials#cursed_gold_ingot)诅咒金锭$()激活信标,则信标有概率转化为$(item)腐化信标$()。底座层数越多,转化概率越大。$(br)($(thing)自动化$():使用铁砧将诅咒金锭压入信标,概率相同) $(p)使用诅咒金锭激活信标时天气将转为雷雨天。" }, "信标光柱会赋予生物$(thing)凋零$()效果,并将部分生物转化为另一种生物:$(br)猪→$(thing)疣猪兽$() 牛→$(thing)劫掠兽$()$(br)守卫者→$(thing)远古守卫者$()$(br)猪灵→$(thing)猪灵蛮兵$()$(br)村民→30%%$(thing)掠夺者$()、60%%$(thing)卫道士$()、10%%$(thing)唤魔者$()$(br)悦灵→$(thing)恼鬼$()$(br)蝙蝠→$(thing)幻翼$()$(br)马→10%%$(thing)僵尸马$()、90%%$(thing)骷髅马$()$(br)蠹虫→$(thing)末影螨$()$(br)骷髅→20%%$(thing)凋零骷髅$()、80%%$(thing)流浪者$()$(br)村庄铁傀儡→$(thing)监守者$()", { diff --git a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json index 53ee14b..3ff0bd5 100644 --- a/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json +++ b/src/main/resources/assets/anvilcraft_patchouli/patchouli_books/guide/zh_cn/entries/smithing/tier_2_materials.json @@ -4,12 +4,6 @@ "icon": "anvilcraft:ember_metal_ingot", "sortnum": 23006, "entry_color": "661100", - "extra_recipe_mappings": { - "anvilcraft:frost_metal_block": 0, - "anvilcraft:frost_metal_nugget": 0, - "anvilcraft:ember_metal_block": 0, - "anvilcraft:ember_metal_nugget": 0 - }, "pages": [ "本页面展示了目前所有可用的$(thing)二阶材料$(): $(li)$(item)地核碎片$() $(li)$(item)虚空物质$() $(li)$(l:smithing/tier_2_materials#frost_metal)浮霜金属$(/l) $(li)$(l:smithing/tier_2_materials#ember_metal)余烬金属$(/l) $(li)$(l:smithing/tier_2_materials#neutronium_ingot)中子锭$(/l) ", { @@ -27,16 +21,28 @@ "text": "$(li)通过$(l:struct/mineral_fountain)矿物涌泉$(/l)生产 $(li)$(item)虚空物质$()系列物品在$(thing)虚空$()中会上升 $(li)可用于制作$(l:power/void_energy_collection#void_energy_collector)虚空能收集器$() $(li)方块形态具有同黑曜石的挖掘等级 $(li)虚空物质块具有$(l:advanced/void_decay)特性:虚空衰变$()" }, { - "type": "anvilcraft:time_warp", + "type": "patchouli:spotlight", "anchor": "frost_metal", - "recipe": "anvilcraft:time_warp/frost_metal_ingot", - "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属" + "item": ["anvilcraft:frost_metal_ingot","anvilcraft:frost_metal_block","anvilcraft:frost_metal_nugget"], + "link_recipe": true, + "text": "$(item)浮霜金属$()是一种坚固且寒冷的金属 $(li)消耗$(item)皇家钢锭$()和$(item)细雪$(),通过时移制作 $(li)加入$(item)铁/银/钛锭$()可以增产" + }, + { + "type": "anvilcraft:time_warp", + "recipe": "anvilcraft:time_warp/frost_metal_ingot_0", + "recipe2": "anvilcraft:time_warp/frost_metal_ingot_1" + }, + { + "type": "anvilcraft:time_warp", + "recipe": "anvilcraft:time_warp/frost_metal_ingot_2", + "recipe2": "anvilcraft:time_warp/frost_metal_ingot_3" }, { "type": "patchouli:spotlight", "anchor": "ember_metal", "item": ["anvilcraft:ember_metal_ingot","anvilcraft:ember_metal_block","anvilcraft:ember_metal_nugget"], - "text": "$(item)余烬金属$()是一种炽热无比的金属。$(br)使用任意$(thing)高温的下界合金块$()进行时移来制作。加入1-3个$(item)地核碎片$()可以增加对应量的产出。$(br)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" + "link_recipe": true, + "text": "$(item)余烬金属$()是一种炽热无比的金属 $(li)消耗任意$(thing)被加热的下界合金块$(),通过时移制作 $(li)加入1-3个$(item)地核碎片$()可以增产 $(li)$(l:apply/oil)点我$()查看如何获得$(item)燃烧的炼药锅$()" }, { "type": "anvilcraft:time_warp",