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Description
Describe the bug
When animating in-game, children of bones with step interpolation keyframes do not use step interpolation (They interpolate over 1 tick instead of 0 ticks).
To Reproduce
- Create a Blueprint with a hierarchy of bones like so:
parent_bone: - child_bone:
- Create an animation with step keyframes for
parent_bone, and no keyframes forchild_bone. - Export the Blueprint, then summon the Rig in-game.
- Start the animation
- Observe the child interpolating smoothly, and the parent interpolating instantly.
Expected behavior
The child_bone should interpolate the same way the parent does, instantly.
Desktop (please complete the following information):
- Animated Java Version: 1.6.4
TheAfroOfDoom
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