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# Changelog
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+ ## v0.0.18 (5 June 2024)
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+ - Amended Fix Necklace of Flowing Life crash fix from yesterday to not crash on Void Heart
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## v0.0.17 (4 June 2024)
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- Fixed Necklace of Flowing Life crash
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</ItemGroup >
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<ItemGroup >
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- <PackageReference Include =" lib.remnant2.analyzer" Version =" 0.0.17 " />
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+ <PackageReference Include =" lib.remnant2.analyzer" Version =" 0.0.18 " />
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<PackageReference Include =" Microsoft.Xaml.Behaviors.Wpf" Version =" 1.1.77" />
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<PackageReference Include =" Serilog" Version =" 3.1.1" />
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<PackageReference Include =" Serilog.Expressions" Version =" 4.0.0" />
Original file line number Diff line number Diff line change @@ -244,6 +244,7 @@ private void ReportPlayerInfo()
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logger . Information ( $ "Campaign difficulty: { character . Save . Campaign . Difficulty } ") ;
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logger . Information ( $ "Campaign play time: { Utils . FormatPlaytime ( character . Save . Campaign . Playtime ) } ") ;
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string respawnPoint = character . Save . Campaign . RespawnPoint ?? "Unknown" ;
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+ //string respawnPoint = character.Save.Campaign.RespawnPoint == null ? "Unknown" : character.Save.Campaign.RespawnPoint.ToString();
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logger . Information ( $ "Campaign respawn point: { respawnPoint } ") ;
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@@ -269,6 +270,7 @@ private void ReportPlayerInfo()
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logger . Information ( $ "Adventure difficulty: { character . Save . Adventure . Difficulty } ") ;
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logger . Information ( $ "Adventure play time: { Utils . FormatPlaytime ( character . Save . Adventure . Playtime ) } ") ;
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respawnPoint = character . Save . Adventure . RespawnPoint ?? "Unknown" ;
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+ //string respawnPoint = character.Save.Adventure.RespawnPoint == null ? "Unknown" : character.Save.Adventure.RespawnPoint.ToString();
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logger . Information ( $ "Adventure respawn point: { respawnPoint } ") ;
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// Adventure Quest Inventory ------------------------------------------------------------
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