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fix Void Heart crash
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CHANGELOG.md

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# Changelog
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## v0.0.18 (5 June 2024)
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- Amended Fix Necklace of Flowing Life crash fix from yesterday to not crash on Void Heart
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## v0.0.17 (4 June 2024)
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- Fixed Necklace of Flowing Life crash
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Remnant2SaveAnalyzer/Remnant2SaveAnalyzer.csproj

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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="lib.remnant2.analyzer" Version="0.0.17" />
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<PackageReference Include="lib.remnant2.analyzer" Version="0.0.18" />
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<PackageReference Include="Microsoft.Xaml.Behaviors.Wpf" Version="1.1.77" />
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<PackageReference Include="Serilog" Version="3.1.1" />
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<PackageReference Include="Serilog.Expressions" Version="4.0.0" />

Remnant2SaveAnalyzer/RemnantSave.cs

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logger.Information($"Campaign difficulty: {character.Save.Campaign.Difficulty}");
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logger.Information($"Campaign play time: {Utils.FormatPlaytime(character.Save.Campaign.Playtime)}");
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string respawnPoint = character.Save.Campaign.RespawnPoint ?? "Unknown";
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//string respawnPoint = character.Save.Campaign.RespawnPoint == null ? "Unknown" : character.Save.Campaign.RespawnPoint.ToString();
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logger.Information($"Campaign respawn point: {respawnPoint}");
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logger.Information($"Adventure difficulty: {character.Save.Adventure.Difficulty}");
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logger.Information($"Adventure play time: {Utils.FormatPlaytime(character.Save.Adventure.Playtime)}");
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respawnPoint = character.Save.Adventure.RespawnPoint ?? "Unknown";
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//string respawnPoint = character.Save.Adventure.RespawnPoint == null ? "Unknown" : character.Save.Adventure.RespawnPoint.ToString();
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logger.Information($"Adventure respawn point: {respawnPoint}");
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// Adventure Quest Inventory ------------------------------------------------------------

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